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Tech Rebuff

Author
Lady Zarrina
New Eden Browncoats
#161 - 2012-07-28 13:57:52 UTC
Pipa Porto wrote:
Lady Zarrina wrote:
Phill Esteen wrote:
Many years ago I scanned one constellation for moon materials, probably less than 150 moons in total.

I was only deinstitutionalized very recently and I am still kept under close supervision for my own safety.



Sounds like moon scanning needs to be improved.



Got an idea for how to improve it?


Well allow people to scan moons faster seems to be the solution. I keep hearing how long it takes. So allow scanning of multiple moons (by planet, system or constellation for instance). Or perhaps have special probes, consumed on use, which allows scan from anywhere in the system. Speeding up scanning should be easy.

But I should not be the one to improve the system. But the arguments I hear against redistribution just seem weak at best. Yours was actually the best i heard, just plainly asking what would it fix. And, I don't think it is the end all, be all, of a solution, but could be part of the solution. Makes it more challenging to control vast portions of the high value resources. I believe there should be economic reasons to help incite conflict, but we have seen highly concentrated high value resources can lead to its own issues.

EVE: All about Flying Frisky and Making Iskie

Richard Desturned
Royal Amarr Institute
Amarr Empire
#162 - 2012-07-28 14:09:00 UTC
Big Bossu wrote:
Pipa Porto wrote:
Lady Zarrina wrote:
So afraid of unknown. We might not be mining the most profitable moon..... Oh no. I need to know I am playing eve right (by the spreadsheet). Sigh.



Minimum 5300 Man hours every time it shuffles. And I made enough assumptions that I'd be comfortable quadrupling that to get a reasonable estimate. Then comes moving POSes around. Have you ever set up or taken down a Deathstar POS?


Moon scanning is also necessary to plan your attacks on a new region. So every time someone invades someone else's space that they haven't held before, you have scouts hunting down moons.


0.0 Region has like average of 80 systems. 40 moons is roughly average per system. That would take roughly 2 hours per system. Seeing how large 0.0 alliances are, this really isn't that much effort.


yeah because every character in a given 0.0 alliance is an individual player

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#163 - 2012-07-28 14:10:10 UTC
Lady Zarrina wrote:
Pipa Porto wrote:
Lady Zarrina wrote:
Phill Esteen wrote:
Many years ago I scanned one constellation for moon materials, probably less than 150 moons in total.

I was only deinstitutionalized very recently and I am still kept under close supervision for my own safety.



Sounds like moon scanning needs to be improved.



Got an idea for how to improve it?


Well allow people to scan moons faster seems to be the solution. I keep hearing how long it takes. So allow scanning of multiple moons (by planet, system or constellation for instance). Or perhaps have special probes, consumed on use, which allows scan from anywhere in the system. Speeding up scanning should be easy.

But I should not be the one to improve the system. But the arguments I hear against redistribution just seem weak at best. Yours was actually the best i heard, just plainly asking what would it fix. And, I don't think it is the end all, be all, of a solution, but could be part of the solution. Makes it more challenging to control vast portions of the high value resources. I believe there should be economic reasons to help incite conflict, but we have seen highly concentrated high value resources can lead to its own issues.


give me a good argument for redistributiom

npc alts have no opinions worth consideration

Mallak Azaria
Caldari Provisions
Caldari State
#164 - 2012-07-28 14:19:29 UTC
Richard Desturned wrote:
give me a good argument for redistributiom


Oh wait, I can answer this one! Because small alliances.. Wait, no...

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Lady Zarrina
New Eden Browncoats
#165 - 2012-07-28 14:21:02 UTC
Richard Desturned wrote:

...
give me a good argument for redistributiom


Goons, you have proven it's a bad idea to concentrate them.

LOL

But serious, I think if you read my post you may find a few reasons. And I still see fear of unknown as your sole reason against it. As I am sure we can speed up the process.

EVE: All about Flying Frisky and Making Iskie

Richard Desturned
Royal Amarr Institute
Amarr Empire
#166 - 2012-07-28 14:27:41 UTC
Lady Zarrina wrote:

But serious, I think if you read my post you may find a few reasons. And I still see fear of unknown as your sole reason against it. As I am sure we can speed up the process.



i meant a good reason

forgive me if it wasn't clear enough

npc alts have no opinions worth consideration

Big Bossu
Primal Instinct Inc.
The Initiative.
#167 - 2012-07-28 15:16:18 UTC
Richard Desturned wrote:
Big Bossu wrote:
Pipa Porto wrote:
Lady Zarrina wrote:
So afraid of unknown. We might not be mining the most profitable moon..... Oh no. I need to know I am playing eve right (by the spreadsheet). Sigh.



Minimum 5300 Man hours every time it shuffles. And I made enough assumptions that I'd be comfortable quadrupling that to get a reasonable estimate. Then comes moving POSes around. Have you ever set up or taken down a Deathstar POS?


Moon scanning is also necessary to plan your attacks on a new region. So every time someone invades someone else's space that they haven't held before, you have scouts hunting down moons.


0.0 Region has like average of 80 systems. 40 moons is roughly average per system. That would take roughly 2 hours per system. Seeing how large 0.0 alliances are, this really isn't that much effort.


yeah because every character in a given 0.0 alliance is an individual player


Just going to point out that to scan a moon, you probably need less than 24h of training. Probably even less, if you optimize alt background and school.
EvilweaselSA
GoonCorp
Goonswarm Federation
#168 - 2012-07-28 15:56:56 UTC
Big Bossu wrote:

Just going to point out that to scan a moon, you probably need less than 24h of training. Probably even less, if you optimize alt background and school.

you also need a knife-proof computer as you'll try to stab it after enough moonscanning
Rordan D'Kherr
Imperial Academy
Amarr Empire
#169 - 2012-07-28 16:02:48 UTC
Mallak Azaria wrote:
Richard Desturned wrote:
give me a good argument for redistributiom


Oh wait, I can answer this one! Because small bad alliances.. Wait, no...


Here, I fixed it for u.

Don't be scared, because being afk is not a crime.

Mallak Azaria
Caldari Provisions
Caldari State
#170 - 2012-07-28 16:31:11 UTC
Rordan D'Kherr wrote:
Mallak Azaria wrote:
Richard Desturned wrote:
give me a good argument for redistributiom


Oh wait, I can answer this one! Because small bad alliances.. Wait, no...


Here, I fixed it for u.


You can't fix something that isn't broken... Unless it's of Minmatar design.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pipa Porto
#171 - 2012-07-28 17:46:29 UTC
Big Bossu wrote:
Just going to point out that to scan a moon, you probably need less than 24h of training. Probably even less, if you optimize alt background and school.


To build Supercaps, you need about 2 weeks of training.

Just like with building Supers, SP is not the bottleneck for Moon Scanning.

Also:
Quote:
optimize alt background and school
Roll

EvE: Everyone vs Everyone

-RubyPorto

Dendrin Koljn
NecTech
#172 - 2012-07-29 11:43:18 UTC
well from someone who knows nothing about moongoo etc,

I would have thought having most moons grouped is a detriment to the basic point of the game - which is a dynamic, everchanging sandbox - if something can allow territory control to be almost permanent compared to the control time of other territories then theres a problem.

Having finite moons which respawn randomly, would i believe, increse fights for control of these areas, BUT the time invested in this would be a detriment to the player control of when, where an who to attack.

So keep to them permanent seems a better fit.

Spread them out across ALL regions, high, low and null -

high sec moons - there for show only (and for learning to scan em i suppose) and as primary Incursion Targets.

Low sec moons - FW systems....small amounts of moon stuff as drops/rewards for taking/holding those systems - but not enuf so other systems get ignored, Poss add to Incursion list.

Pirate Space moons - Rentable by corps only (non alliance) - min standings AND minimum member count - corp is part of the Pirate Faction Alliance - with the standings/sec to match.

Null sec moons - Add them to the Incursion lists.. takes a set amount of time after an incursion for the moon to be minable again.

You could also add an Alliance Capital System system to the game, adds defense bonus and stuff to controled territory (bonus decreases with distance), AND the further away a moon is the less material is collected....upto the point where if (example only) any moon over 100 jumps from the capital produces nothing as the logistic costs are too high to make it profitable - ALLIANCES should also have to keep the millions of Non-capsuleers fed and housed (just as a weak justification)

thank you for your time. and its only rough ideas.....i really havnt thought it thru Lol