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New dev blog: Tech is fine l2p

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Author
rodyas
Tie Fighters Inc
#901 - 2012-07-28 01:41:11 UTC
Evilweasle gave out too much economy advice, therefor he is trying to scam us or troll us.

Signature removed for inappropriate language - CCP Eterne

Werst Dendenahzees
Ministry of War
Amarr Empire
#902 - 2012-07-28 03:03:56 UTC
While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o.
Sigras
Conglomo
#903 - 2012-07-28 03:55:53 UTC
While I understand that Cobalt is, and will for the foreseeable future sell at less than cost, you have to assume the people running the moon want some profit from it. Add to that the cost of the fuel blocks and you have a nice wide margin for tech moon owners to make, because for every isk the Cobalt moon miners want, the tech moon miners make 10x that amount.

Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free.
Werst Dendenahzees
Ministry of War
Amarr Empire
#904 - 2012-07-28 04:00:38 UTC
Sigras wrote:


Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free.


While normally I agree, the five smartest men in EVE agree that for technetium alchemy, it is essentially free. Look for the spreadsheet last page for a complete calculation of costs.
Sigras
Conglomo
#905 - 2012-07-28 05:40:01 UTC
ok, ive looked over the numbers in the spreadsheet, and it appears theyre manipulating the numbers for a worst case scenario.

#1 theyre assuming a 15 fuel block per hour price cost for the tower - this means a medium tower in 0.0 space with sov. This is perfectly understandable, but what theyre saying is that there are so many cobalt moons in 0.0 that they can and will hold down the market. This i seriously doubt, simply because any sov holding alliance large enough to control a significant portion of moons isnt going to screw with it without a significant profit which brings me to my second point

#2 theyre assuming 100 million a month profit - again i suppose this is understandable, but when I was in the north, i saw moons that could make 300 million a month go towerless because "its not worth our time in logistics" Even my alliance wont even look at me if i dont come up with a setup that makes at least 500 million a month. You also have to remember, whatever the alchemy producers are making, each tech moon makes 10x that much in clear profit.


TL;DR
I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing?
Kyle Myr
Brutor Tribe
Minmatar Republic
#906 - 2012-07-28 05:55:39 UTC  |  Edited by: Kyle Myr
Sigras wrote:

TL;DR
I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing?


The fact cobalt is currently mined below cost, as are many other low end moon minerals, as a way to recoup fuel costs on a tower used for other purposes?

Edit: I can't explain this from a behavioral standpoint, I simply point to the fact it's being done right now as proof.
EvilweaselSA
GoonCorp
Goonswarm Federation
#907 - 2012-07-28 05:56:34 UTC  |  Edited by: EvilweaselSA
Sigras wrote:

#2 theyre assuming 100 million a month profit - again i suppose this is understandable, but when I was in the north, i saw moons that could make 300 million a month go towerless because "its not worth our time in logistics" ?

This is because you can hit the alchemy limit with just mining systems with 4+ cobalt moons and a station. Nobody will tower the lone cobalt moon in Venal. This circles back to the "you can only alchemize so many moons" point.

However, if you believe 100m is a bad estimate, the sheet lets you alter that. 100m is what I consider the correct estimate, but if you convince Fozzie that something else is correct then he can pick that option on his version of the sheet.
EvilweaselSA
GoonCorp
Goonswarm Federation
#908 - 2012-07-28 06:03:49 UTC  |  Edited by: EvilweaselSA
Sigras wrote:

#1 theyre assuming a 15 fuel block per hour price cost for the tower - this means a medium tower in 0.0 space with sov. This is perfectly understandable, but what theyre saying is that there are so many cobalt moons in 0.0 that they can and will hold down the market. This i seriously doubt, simply because any sov holding alliance large enough to control a significant portion of moons isnt going to screw with it without a significant profit which brings me to my second point

Moons worth only 100m (or 200m, or 300m) per month are never run on an alliance level, they're delegated to members to run if they want. But there will be plenty of people in alliances in cobalt space willing to run these. Alliances let their members run **** moons: only tech, prom, dyspro and neo are nationalized.
Sigras
Conglomo
#909 - 2012-07-28 06:07:31 UTC
Kyle Myr wrote:
Sigras wrote:

TL;DR
I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing?


The fact cobalt is currently mined below cost, as are many other low end moon minerals, as a way to recoup fuel costs on a tower used for other purposes?

Edit: I can't explain this from a behavioral standpoint, I simply point to the fact it's being done right now as proof.


true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt
EvilweaselSA
GoonCorp
Goonswarm Federation
#910 - 2012-07-28 06:08:41 UTC
Sigras wrote:

true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt

mining cobalt instead of buying it adds zero CPU to a tower and requires one less silo (the one the harvester replaces)
Heathkit
Pator Tech School
Minmatar Republic
#911 - 2012-07-28 06:20:59 UTC
EvilweaselSA wrote:

When making an alchemy pos, it is better in every single situation to mine the cobalt instead of buying and importing it. As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This means that any reaction that uses base minerals fits on a pos and uses the same fuel regardless of if one, both, or none of its components are mined on that moon. In other words, you incur absolutely no extra costs to mine a mineral rather than import it (while saving the cost of purchasing it and importing it).

Doesn't this seem broken to people? I don't understand why moon harvesters and silos should have the same fitting requirements. Maybe it's late in the game to make such a drastic change, though.
rodyas
Tie Fighters Inc
#912 - 2012-07-28 06:31:53 UTC
Werst Dendenahzees wrote:
While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o.


Then why even bring this up? Just let it go live and enjoy the good old out gaming of CCP?

Signature removed for inappropriate language - CCP Eterne

Sigras
Conglomo
#913 - 2012-07-28 06:43:07 UTC  |  Edited by: Sigras
EvilweaselSA wrote:
Sigras wrote:

true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt

mining cobalt instead of buying it adds zero CPU to a tower and requires one less silo (the one the harvester replaces)

I was responding to the claim that cobalt is currently sold under cost. He was saying (I think) that the people currently selling cobalt under cost might simply change to selling PT under cost. My response to that is it costs 2000 more CPU to turn cobalt and platinum into PT and that the idiots selling cobalt under price are not (mainly) in 0.0 and are therefore not getting the fuel bonus which we discussed earlier.
Sigras
Conglomo
#914 - 2012-07-28 06:52:39 UTC
Heathkit wrote:
EvilweaselSA wrote:

When making an alchemy pos, it is better in every single situation to mine the cobalt instead of buying and importing it. As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This means that any reaction that uses base minerals fits on a pos and uses the same fuel regardless of if one, both, or none of its components are mined on that moon. In other words, you incur absolutely no extra costs to mine a mineral rather than import it (while saving the cost of purchasing it and importing it).

Doesn't this seem broken to people? I don't understand why moon harvesters and silos should have the same fitting requirements. Maybe it's late in the game to make such a drastic change, though.

Theyre not exactly the same, silos cost 40,000 more PG than moon miners but reaction towers are always restricted by CPU not PG so theyre the same in all the ways that matter.

That being said, did you think the moon miners should be more expensive CPU wise or less?

Right now theyre very specifically balanced so that you can both mine and react a 3 input complex reaction (Phenolic Composites, Nanotransistors, and Hypersynaptic Fibers) on three towers if you have the materials. This takes 100% of the CPU 7500/7500 of a large caldari tower, if you increased the cost of moon miners from 500 to 501 CPU it would not be possible to mine and react at the same time the 3 input reactions.

Im not saying this is necessarily a bad thing im just saying those are the ramifications of changing the CPU cost of silos/ moon harvesters.
Lin-Young Borovskova
Doomheim
#915 - 2012-07-28 12:15:41 UTC
CCP Fozzie wrote:
Wocka Wocka!

Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)

:Update 24/7:

After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.

New versions of the reactions are:

- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +  90 Vanadium
- 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum
- 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium
- 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium

- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite

- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten 
- 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium
- 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium
- 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt



That's good waka waka stuff !

brb

Scatim Helicon
State War Academy
Caldari State
#916 - 2012-07-28 14:09:11 UTC
rodyas wrote:
Werst Dendenahzees wrote:
While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o.


Then why even bring this up? Just let it go live and enjoy the good old out gaming of CCP?


Saying "I knew that thing that just happened was going to happen" is only credible if you also say it before it happens.

Every time you post a WiS thread, Hilmar strangles a kitten.

Vaerah Vahrokha
Vahrokh Consulting
#917 - 2012-07-28 16:37:45 UTC
Lord Zim wrote:
Hammer Legion Member wrote:
sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc?

You need a TLA: NDA.


People don't even honor those agreements for much more serious RL matters, figures in a game.
Vaerah Vahrokha
Vahrokh Consulting
#918 - 2012-07-28 16:40:57 UTC
Werst Dendenahzees wrote:
Nerf intelligence.

Oh, and it is true that T1 and T2 production are about to go full dumb for a few months. Dump anything that contains minerals, technetium or isotopes. It will all hilariously crash.


Finished selling my last Hulk 2 days ago, for close to 290M :D
Vaerah Vahrokha
Vahrokh Consulting
#919 - 2012-07-28 16:47:33 UTC
Werst Dendenahzees wrote:
2. Exhumers are tied to the price of tech (over 50% of their value currently)
3. If exhumers are buffed with a huge cargohold and a 30k+ EHP, they can AFK ice all day with 10 accounts, thus ice drops to historic lows (300-600 isk/piece)


As someone who setup an Orca and macks when ice got up to above 1100 I can easily tell you that the amount of AFK ice mining done in there was already absolute and total.

After the hottest spike of Hulkageddon, the second part (the "perma" phase) has failed considerably so it's back to 100 people in local, ALL AFK mining in peace except me who I took statistics all the time.
Vaerah Vahrokha
Vahrokh Consulting
#920 - 2012-07-28 16:57:27 UTC
Sigras wrote:
While I understand that Cobalt is, and will for the foreseeable future sell at less than cost, you have to assume the people running the moon want some profit from it. Add to that the cost of the fuel blocks and you have a nice wide margin for tech moon owners to make, because for every isk the Cobalt moon miners want, the tech moon miners make 10x that amount.

Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free.


Are you willing to bet something important about that?
Half Jita economy relies on idiots who think the minerals they mine are free, on all levels.