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Mining barge changes [now with feedback]

Author
Jake Rivers
New Planetary Order
#341 - 2012-07-27 21:10:45 UTC
Dave stark wrote:
every ship should be able to carry exactly 1 full set of crystals. [eg 3 crystals of every ore type in the hulk, 2 in the mack, 1 in the skiff]

this means that you must pick between being able to mine anything you come across until your logistics brings you a "reload", or you can mine a subset of ores without the need for logistics.

this means that in a fleet you will still have to rely on logistics so you don't run out of crystals, and it also means that when solo mining you aren't crippled by not having logistics.

i think this is the optimal solution.



No one knows what CCP think you should do for mining crystals as in numbers and what not, as they have not talked at all about crystals and the cargohold, they have not put out reasons why the crystals are supposed to be so large, and why the amounts need to limit what you can mine.

To think it is acceptable to me to have someone run around in a hauler handing out crystals is ludicrous, to think that the mining booster should shut down and run into the belt every time someone needs a new crystal is ludicrous. When I set up and start crunching rocks, I do not want to move an inch, other than go for more beers. The hulks stay in place till I am done mining, or run out of rocks in range to blast. I handle my ore logistics in a manner that suits me just fine.

This may be great for your play style, but not mine, and I am sure there are 50 other miners out there who will have 50 different play styles as well.
Dave Stark
#342 - 2012-07-27 21:16:09 UTC
Jake Rivers wrote:
Dave stark wrote:
every ship should be able to carry exactly 1 full set of crystals. [eg 3 crystals of every ore type in the hulk, 2 in the mack, 1 in the skiff]

this means that you must pick between being able to mine anything you come across until your logistics brings you a "reload", or you can mine a subset of ores without the need for logistics.

this means that in a fleet you will still have to rely on logistics so you don't run out of crystals, and it also means that when solo mining you aren't crippled by not having logistics.

i think this is the optimal solution.



No one knows what CCP think you should do for mining crystals as in numbers and what not, as they have not talked at all about crystals and the cargohold, they have not put out reasons why the crystals are supposed to be so large, and why the amounts need to limit what you can mine.

To think it is acceptable to me to have someone run around in a hauler handing out crystals is ludicrous, to think that the mining booster should shut down and run into the belt every time someone needs a new crystal is ludicrous. When I set up and start crunching rocks, I do not want to move an inch, other than go for more beers. The hulks stay in place till I am done mining, or run out of rocks in range to blast. I handle my ore logistics in a manner that suits me just fine.

This may be great for your play style, but not mine, and I am sure there are 50 other miners out there who will have 50 different play styles as well.


if you're mining everything in sight then being able to fit 1 set of every crystal will suit you fine.
alternatively if i'm sitting here just mining arkonor all day because it's the best isk/hour and **** flipping the belt the americans can do that once i've stolen all the arkonor after downtime, packing nothing but arkonor crystals will suit me. the option to do either of the above things is the key here.

currently you can't really do either. i suppose you could do the 2nd, but not the first. hence currently we've got no options in this situation. its "take 1 set of half the crystals and **** you if the belt doesn't have that type of ore" at the moment, it's the worst of both worlds.
Jake Rivers
New Planetary Order
#343 - 2012-07-27 21:22:45 UTC
I have actually met miners in game that put a cargo container inside there hulk just so they can keep a full selection of crystals on hand, and keep the cargohold tidy at the same time.

Why should they no longer be able to carry the full selection that they have been using for years.

Crystals need to be reduced in size.

All these wonderful changes made to the mining barge, and at the same time they overlooked the mining crystals.
Dave Stark
#344 - 2012-07-27 21:25:38 UTC
Jake Rivers wrote:
I have actually met miners in game that put a cargo container inside there hulk just so they can keep a full selection of crystals on hand, and keep the cargohold tidy at the same time.

Why should they no longer be able to carry the full selection that they have been using for years.

Crystals need to be reduced in size.

All these wonderful changes made to the mining barge, and at the same time they overlooked the mining crystals.

as have i, but you end up with empty space in your cargo, or carrying way too many crystals, AND you need to stagger your strips if you're not solo unless you're packing at least one expander of some kind.

alternatively to another size reduction; the cargo bays need to stop being ******** ******* sizes.
agreed, they're doing so much right but getting a few things oh so wrong as well.
Infinite Force
#345 - 2012-07-27 22:23:01 UTC
Dave stark wrote:
Jake Rivers wrote:
I have actually met miners in game that put a cargo container inside there hulk just so they can keep a full selection of crystals on hand, and keep the cargohold tidy at the same time.

Why should they no longer be able to carry the full selection that they have been using for years.

Crystals need to be reduced in size.

All these wonderful changes made to the mining barge, and at the same time they overlooked the mining crystals.

as have i, but you end up with empty space in your cargo, or carrying way too many crystals, AND you need to stagger your strips if you're not solo unless you're packing at least one expander of some kind.

alternatively to another size reduction; the cargo bays need to stop being ******** ******* sizes.
agreed, they're doing so much right but getting a few things oh so wrong as well.

It will be interesting to see how much they actually listen to those that do these things day-in and day-out. If they botch this up by not listening to the player base, it'll be a nail in the coffin for many more as it'll just show the 'we know more than you do' attitude - again..

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Dave Stark
#346 - 2012-07-27 22:25:09 UTC
Infinite Force wrote:
Dave stark wrote:
Jake Rivers wrote:
I have actually met miners in game that put a cargo container inside there hulk just so they can keep a full selection of crystals on hand, and keep the cargohold tidy at the same time.

Why should they no longer be able to carry the full selection that they have been using for years.

Crystals need to be reduced in size.

All these wonderful changes made to the mining barge, and at the same time they overlooked the mining crystals.

as have i, but you end up with empty space in your cargo, or carrying way too many crystals, AND you need to stagger your strips if you're not solo unless you're packing at least one expander of some kind.

alternatively to another size reduction; the cargo bays need to stop being ******** ******* sizes.
agreed, they're doing so much right but getting a few things oh so wrong as well.

It will be interesting to see how much they actually listen to those that do these things day-in and day-out. If they botch this up by not listening to the player base, it'll be a nail in the coffin for many more as it'll just show the 'we know more than you do' attitude - again..


they obviously have been reading, and listening. the hulk ehp changed, as did the crystal size...

however there have been some awful changes with no word from ccp [see ore bay in the mack]
Arctos Canis
Ice Wolves
#347 - 2012-07-27 22:41:54 UTC
I am following this thread from the beginning and i be leave devs do to. I am a miner for almost 4 years now :) . I would like to share one concept about EVE which is kind of related to this topic of crystals too.

EVE is a sand box - we all know that, but the great thing about this game is the amount of chooses of how u can play it, and this is one of the main aspects of what i like about this game, we all play in this sand box but we all play it our way :) . I start to think that CCP does not realize why miners are making such a big deal about this particular problem. Its because this thing will directly impact the mining ability's and options they always had, which is suddenly for a know reason is removed. As if someone comes in to your sand box where u played always takes half of your toys and lets u, use a bucket and a shuffle and says "deal with it".

Dev's said "we don't want mining barges to be haulers", so the cargo holds got shrieked to a minimum as much as possible, nobody cared about it too much, cuz we got the ore holds, but as soon as miners realized that this will be a major limitation to the options they had before, this became a major problem.

Now the miners community came up whit the solution for this problem which is reducing the crystals size. And this way everybody wins. We still have our broad spectrum of options of how we want to mine and using these ships as haulers option is of the table too. So CCP enlighten us what is the problem? Cuz as up until now not a single dev deared to comment on this matter. So where is our promised improved communication with the player base?
nesdaq
Viziam
Amarr Empire
#348 - 2012-07-28 00:49:54 UTC  |  Edited by: nesdaq
cargo of the hulk is way to small

I'm using the hulk with cargo-rigs so I'm able to store a full T2 crystal set (15*3) and survive a full cycle
so i don't have to move to POS/Station every time to swap to other set of crystals to mine other ore.
So changing the cargo to 1000m3 to all mining barges/exhumer is in my opinion more feasible
(with the current T2 crystals size) or u might lose the crystal size even more.
And the ore bay seems ok, but could have some "cycle" love to and able to store at
least 2 cycles, thus make it 15k m3 or more

and here's a good one

* able to group the strip miners, good for spodzilla


/edit, offtopic

the return of: (read, it got removed)
(notify) Strip Miner I deactivates. Your cargo hold is full and cannot hold any more ore,
so loading algorithms have deactivated the Strip Miner I before they become overloaded.

was linked to voice: res\Sound\ui\voc\CargoFull.ogg before

also it would be nice to have this message:
(notify) Modulated Strip Miner II deactivates due to the destruction of
the "ore type" Mining Crystal II it was fitted with.

to be linked with voice res\Sound\ui\voc\NoCharges.ogg
Janet Patton
Brony Express
#349 - 2012-07-28 02:19:17 UTC
Obviously if you want to mine everything in sight, you should be using tech I strip miners. You can also use tech 1 crystals in your tech II strip miners which take up less space then the tech II variant.

Specific ore and max yield or general all around rock cruncher. You have the pick. It really does seem like it's by design.

Maybe it's just my play style, but I never carry spare crystals on me. I can fill up several jet cans of the same ore before switching over to my hauler. If I need to change out crystals I do it at the station when I switch. This is part of the balance and sacrifice the most of the game follows when configuring your ship.

Why do I have this sig? I don't smoke.

Droxlyn
School of Applied Knowledge
Caldari State
#350 - 2012-07-28 02:28:20 UTC
I think CCP has an issue differentiating between Balance and disability-induced-frustration.
The former is good, it makes you choose between two different things that are meaningful and can be fun to work with.
The latter is just being stupid and annoying and saps the fun.

The roles between the revised mining ships is Balance.
The mining crystals is frustration, it saps the fun for no good reason.

Jester's recent blog post http://jestertrek.blogspot.com/2012/07/thats-just-way-it-is.html contains a lot of "disability-induced-frustration" that saps at the fun without providing anything compelling.

11k Ore hold on the Hulk vs 7500 is 2 cycles vs 1.5 cycles and causes frustration. It forces me to multi-task more often than is fun. Moving all of the storage to an Ore hold from general storage is good Balance because it means my Hulk isn't competing with my Badger 2 for hauler capability.

Make the game fun and avoid "disability-induced-frustration" and keep players.

Drox
Unit757
North Point
#351 - 2012-07-28 02:48:01 UTC
As someone who HAS mined a fair bit way back when, and will more then likely do some after these changes when I'm hammered or something, I REALLY can't seem to find any justification in your current demands "Hulk should be able to carry crystal for every ore type". Seriously? I was thinking you guys were having some good feedback here, but that statement, aswell as trying to say the hulk "works best in a fleet, but doesnt require a fleet" Makes me think you guys are just being selfish.

I want to carry every single hybrid round, with enough to last an entire roam. But I cant.

CCP Yitterbium DIRECTLY STATED the hulk IS DESIGNED TO WORK IN A FLEET, WITH SUPPORT. If you want to carry every damn crystal in the game, but refuse to use fleet support to do so, fly a god damn skiff.

The solution is EXTREMELY simple. If your dead set on using the hulk, pack it with whatever crystals it can use, and mine what you can. What about the rest of the ore? Oh, I don't know, how bout you communicate with the fleet that your with, and make sure you have all types covered?

And like it was stated earlier. This is a sandbox, you cant do "whatever you want" You can do things with the TOOLS CCP gives you, for a specific job.

Would you go rent an excavator to plant flowers in your garden? No, youd use something appropriate for what you want to do. What your wanting to do here, is plant sh-t in your garden, and the hulk is your excavator.

Present me with a VALID reason why a FLEET boat has to be able to carry every single ore crystal, even for the ones you wont encounter. Afraid a cluster of jaspet might hot drop you in .5 space?
Hypercake Mix
#352 - 2012-07-28 02:55:27 UTC
For those of us who actually like micro-ing drones that don't have keybinds, 50/25 or 50/50 drone bay/bandwidth for the Retriever and Procurer too? Covetor already has 50/50 even though Medium Mining Drones don't exist.
Droxlyn
School of Applied Knowledge
Caldari State
#353 - 2012-07-28 02:56:10 UTC
Unit757 wrote:
Present me with a VALID reason why a FLEET boat has to be able to carry every single ore crystal, even for the ones you wont encounter. Afraid a cluster of jaspet might hot drop you in .5 space?


Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun.

Picking ammo for a roam isn't the same. You have down time, you aren't doing DPS 100% of the time. You have time for your ammo hauler to follow you around and meet up with you between fights. When you are mining, you are putting out DPS 100% of the time, you just don't get kill mail for roids.

Drox
Unit757
North Point
#354 - 2012-07-28 03:00:26 UTC  |  Edited by: Unit757
Droxlyn wrote:
Unit757 wrote:
Present me with a VALID reason why a FLEET boat has to be able to carry every single ore crystal, even for the ones you wont encounter. Afraid a cluster of jaspet might hot drop you in .5 space?


Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun.

Picking ammo for a roam isn't the same. You have down time, you aren't doing DPS 100% of the time. You have time for your ammo hauler to follow you around and meet up with you between fights. When you are mining, you are putting out DPS 100% of the time, you just don't get kill mail for roids.

Drox


Cool, I asked for a valid reason. The Skiff can hold tons of crystals, and im pretty sure the machinaw can to. So that leaves, oh, the hulk? Why dont you ask somebody in the fleet your hulk is with to store some for you.

My ships getting blown up isn't fun, CCP should stop that. having to spend isk to get stuff isn't fun, that should stop to.

Also, you completely contradicted yourself.
"Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun."

" You have time for your ammo hauler to follow you around and meet up with you between fights"

So, its ok for me to ask somebody to risk their ship, and their clone, and haul ammo out god knows how many jumps into hostile spacel, on his own, but its not ok to ask somebody to undock a hauler and jump to a belt to give you more crystal?
Gevlin
Pator Tech School
Minmatar Republic
#355 - 2012-07-28 03:14:13 UTC
Testing out the covetor - on SiSi was surprised I was able to fit T2 Strippers and t2 Upgrades and a small shield booster and cap stable.

Having some trials with the Procurer. Nice to have a tank and a good hold. with only using 1 crystal I can put plenty of spare crystals in the hold. If you want the ease of lots of crystals the Procurer and SKiff is the choice.

Though I wonder why The signature radius of the sig of the Skiff is 200, Mack is 250 and the Hulk is only 150. is this a type O?

It is interesting people are complaining about not enough room for the full spread of crystals on a Hulk. The Hulk is now to be a group dependent ship. A support ship with crystals fits within this them.

For the new Mack and Procurer though - why is CCP still placing a yield bonus on this ships based on Exhumers. It should be more diverse. By diverging away from yield the Hulk become more unique.

SKIFF
IE 5% Reduction of Sig radius or Speed for Skiff (ie instead of giving the Skiff a base 200 m/s speed, instead give it a base speed of 150 and a speed increase of 5% per level) So a higher skill in Exhumers gives it a stronger speed tank.

Mackinaw
ie The Machinaw is the lazy man's ship. and giving it a range bonus of 5% per level for strip mining laser range (Natural longer targeting may also be needed)

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Hypercake Mix
#356 - 2012-07-28 03:22:33 UTC
Gevlin wrote:

Though I wonder why The signature radius of the sig of the Skiff is 200, Mack is 250 and the Hulk is only 150. is this a type O?

A drawback to their larger ore bays? So they can be locked and pointed faster? So aggressors can land more wrecking hits on them?

Tis a mystery.
Droxlyn
School of Applied Knowledge
Caldari State
#357 - 2012-07-28 03:56:04 UTC
Unit757 wrote:
Droxlyn wrote:
Unit757 wrote:
Present me with a VALID reason why a FLEET boat has to be able to carry every single ore crystal, even for the ones you wont encounter. Afraid a cluster of jaspet might hot drop you in .5 space?


Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun.

Picking ammo for a roam isn't the same. You have down time, you aren't doing DPS 100% of the time. You have time for your ammo hauler to follow you around and meet up with you between fights. When you are mining, you are putting out DPS 100% of the time, you just don't get kill mail for roids.

Drox


Cool, I asked for a valid reason. The Skiff can hold tons of crystals, and im pretty sure the macinaw can to. So that leaves, oh, the hulk? Why dont you ask somebody in the fleet your hulk is with to store some for you.

My ships getting blown up isn't fun, CCP should stop that. having to spend isk to get stuff isn't fun, that should stop t0o.

Also, you completely contradicted yourself.
"Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun."

" You have time for your ammo hauler to follow you around and meet up with you between fights"

So, its ok for me to ask somebody to risk their ship, and their clone, and haul ammo out god knows how many jumps into hostile spacel, on his own, but its not ok to ask somebody to undock a hauler and jump to a belt to give you more crystal?


Dying is never fun in any game, but that isn't a balance or frustration issue, that's the point of the game.

All of the mining ships should be able to hold lots of mining crystals. There is no NEED to differentiate here. The ship engineers at ORE should have been smart enough to have done at least THAT much. In a good mining op, everybody is too busy doing their specific task to stop to screw around with dealing with crystals. Do you pick up extra ammo drops in the middle of a PvP skirmish or are you too busy fighting?

Do you really expect a hauler full of ammo to follow your roam around? If Yes, then I will accept a hauler passing out mining crystals in a mining op.

Fun = Subs and Subs = Profit.

Drox
Gevlin
Pator Tech School
Minmatar Republic
#358 - 2012-07-28 03:59:28 UTC
I have multi Boxed up to 4 accounts, 1 Orca and 3 Hulks in both High sec and null sec

I have also run ops up to 20 in Nulls sec and 25 in high sec(nothing like clearing all belts out of a system)

I would assign or 2 types of ore to each hulk limiting the number of crystals required to be put in stock for the operation.
I would assign a couple Hulks with miner I's to clean up the odd ore that didn't have much. (this would often be the empire based ore in the upgraded I-Hub Induced belts in null sec.)

Orcas would be used for hauling Boosting in,High sec, with some secondary help from a hauler(iity 5) that would focus on smaller groups or bins out of tractor range of the Orca.
Moving everything to a POS to later be moved to a station via Freighter


In null sec I would haul with Rorqual or Orca with an Itty 5 support, while Boosting with a Rorqual.
1 Tanked Hulk would sit in the belt first to tank the Belt rats.
Scouts (alts) in neighbouring systems. Lots and Lots of Bubbles.

The need for tonne of Crystals in a hulk is for the Solo or afk Miner... which is not longer the choice of ship for these people. They now have to make a choice, Convienience (Reteiver) or Or Max Yield The hulk.

Its a new age, And age of Choice, not longer is it simple get to the best ship and max it out.
I really like CCP's approach of Balancing for Roles vs Tiers. It is reverse Power creep, it is awesome and really separates eve from other MMOs out there.

Before in my selection of ships it was retriever, or hulk. now I have to rethink my group make up completely. Rekindling my desire to mine again......
Procure is becoming my new favorite ship.


Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#359 - 2012-07-28 04:14:11 UTC  |  Edited by: Gevlin
Droxlyn wrote:
Unit757 wrote:
Present me with a VALID reason why a FLEET boat has to be able to carry every single ore crystal, even for the ones you wont encounter. Afraid a cluster of jaspet might hot drop you in .5 space?


Because asking somebody else to stop doing what they're doing to bring you more crystals isn't fun for anybody. Stopping doing what you're doing to get more crystals isn't fun.

Picking ammo for a roam isn't the same. You have down time, you aren't doing DPS 100% of the time. You have time for your ammo hauler to follow you around and meet up with you between fights. When you are mining, you are putting out DPS 100% of the time, you just don't get kill mail for roids.

Drox


I am on the opposite side of the fence.
On the rare occation I have a ship need to switch beyond the 9 crystals, 3 of 3 types of ore. often it 6 is he most ever needed. (for small group)

The hulk would book marks its location, warp to the boosting Orca or Rorqual to switch out then warp back. Or the hauling orca or Assistant hauling itty 5 would drop off the crystals for the hulk in need, allowing the hauler to be effective both directions from the belt.

I do have to admit I don't do solo mine with just 1 hulk, as I work in groups for the social aspect of it.
This may be why I am so opposite to those who "Need" to have 2 full sets of crystals.
I am personally seeing the Mack and the Retriever being ideal for those solo players

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#360 - 2012-07-28 04:51:26 UTC
My question though is the loss of role of the industrial in the mining op, as a Machanaw can hold more ore than an industrial except the Itty 5

I know on most of my ops the main hauler is usually is an Orca or Rorqual, I would keep a supplemental industrial(itty 5) hauler in the rorqual to be assembled if needed to pick up the slack and leave it behind after stripping all the modules after the op finished.
If the hauling feel behind or the Capital sided hauler had to go afk Bio, a miner would swtich from miner to hauler.

Now I can just equip a Machanaw or a Retriever to compete the task, and they take up less space in the rorqual than a mining barge.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships