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EVE New Citizens Q&A

 
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What does it take to become self-sufficient through industry?

Author
Eron Relentless
STARS of BABYLON ALLIANCE
#1 - 2012-07-27 17:39:02 UTC
Ive come back to EVE after a longer break, restarting in a new account.

My plan is to have a combat pilot as my main character and an industrial character as a support and .. well, I generally like creating things, not just blowing them up.

My vision is that I can do PvP in smaller ships (various types of frigates) in FW or RvB supplied by ships (and mods) I make myself. Id also like to be able to fund 2 accounts through ingame bought PLEX (not because I couldnt buy PLEX regularly, but because of the heck of it - feeling of accomplishment).

I expect the combat pilot to fund my industry activies at the start for quite a while before things turn around. I dont mind paying for 2 accounts in the first months, I dont mind mining, excel warfare. I dont mind long term plans either. I consider myself a pretty casual person, totalling 10-20 game hoursa week maximum.

My questions is: is this even real? What should I start with? What should be my short-term goals with my indy support, what should be my long-term goals? Should I mine the materials myself or should I focus on industry? Is Gallente space viable for newbie craftsman or should I head to less populated space (Amar??) Or should I reconsider my goals and go for a full time mining support instead and drop industry alltogether. Will I need more specialized alts? Do I need 3rd account to accomplish self-sufficiency?

Disclaimer: I dont want to fund my PvP hobby through PvE. Its dumb, its risky and I dont want to join the Tengu bandwagon. So save your "sit EVE out for 6 months, then go ratting in 0.0) advice for someone else.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-07-27 18:16:21 UTC
It's doable. It'll take some skull sweat though.

There's no 'do this and you'll be rich' plan (as then everyone would do it. Which would make everyone poor) So you'll have to do your research on what sells, and what has enough of a margin to be worth it. and you'll have to redo it every so often, as markets shift.

Mining the materials yourself isn't a /bad/ idea. But if you're a serious industrialist, you might have trouble keeping.

And remember: Minerals you mine are not cheaper than minerals you get from the market. Treating them as such is throwing away profit. If you can't make a profit on something without this kind of discount, go make something else.

Any space is viable. Just look at what sells.

Multiple alts is a good idea. A dedicated T1 manufacturer takes around a month to perfect.

Get a freighter. Or use a service like Red Frog.

Full time mining isn't bad. You can't make a loss there, like you can with manufacturing. And you can do both at once. As noted, 30 days for the initial training for a manufacturer.

Don't assume ships are profitable. They're often not. Check the figures with a blueprint calculator, like the one in my sig.

Production Efficiency 5.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rykker Bow
Center for Advanced Studies
#3 - 2012-07-28 00:05:38 UTC  |  Edited by: Rykker Bow
Being self sufficient in industry is going to revolve around research and efficiency.

The research is going to be key in how successful you will be in becoming an industrial magnate. Once you find something that will bring in a profit your next steps will be: what else can I make that will supplement the initial revenue stream and what can I replace older items with that will bring in higher profits. This is a continuous process until you have reached a point where you know what the best items to produce are and have reached the limits of your time availabile to manufacture. To complicate this further is current skill set which may prohibit you from manufacturing truly profitable items and the ever changing prices of materials.

Running parallel to the continuous researching is streamlining the operations. Once you know what to produce, efficiency will dictate how high profit levels can become. Create an assembly line of materials coming in, items being produced, shipping and selling to the end consumer. Bringing these four things into harmony will be what will set you apart from the average industrialist. If any one becomes the bottleneck that slows the entire process down, new ideas or procedures need to be brought in to quicken the pace.

An important thing to consider is do not go for highest profit margins, instead go for maximized net profits. Sacrifice higher profits margins for effort and time saved which should allow you to produce more and bring in higher net profits. Buying materials directly from the market will enable you to manufacture more and aid in the upkeep of the efficiency of the business.

These are a few of the things I've learned while building up my industrial arm over the years which brought in 50 Billion in net profits last month.

Edit: I would recommend short term goals to be making immediate (although small) profits while being dropped into a world of chaos. It will be overwhelming in the beginning with all the information you will need to absorb. Just focus on getting some items manufactured and make sure they bring in a profit. Medium term goals to be realizing that efficiency will be the turning point for much higher profits and beginning to view the business as a complex machine that needs to run smoothly. Long term would be learning the market and the sustainability of the operation as it relates to it.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Mara Rinn
Cosmic Goo Convertor
#4 - 2012-07-28 03:46:58 UTC
Check out the Making ISK guide, and remember that you will need to focus your efforts on the things that reward you to most ISK for the time you spend realizing that ISK. So while you might make 20M ISK/hr running missions, you would be far better off playing the market for half an hour a day to make that same 20M ISK.
Luis Graca
#5 - 2012-07-28 11:28:18 UTC
There are a lot of industrials if you wanna be self sufficient you need to outsmart them and shut up

I'm not trolling it's literally that
Fresnic
Aliastra
Gallente Federation
#6 - 2012-07-29 14:48:45 UTC
Whatever you're producing, you'll want to add it to the Market Quickbar. Both the item itself and its blueprint (which will look like a folder and list all the items you need to produce for it).

Every few hours that you're playing, check the market prices and adjust your market orders accordingly. You'll want to do some rounds in a Shuttle to different regions to get a feel for what the volume is. In one region they could be moving a lot of Mining Drone 1's but in another they may not be moving at all. Figure out why. Is it because there's not enough supply? Not enough demand?

To be profitable you're going to have to ramp up production a lot. A lot of items have thin margins that you can sell at so you need to diversify your manufacturing.

You definitely need to be as efficient as possible and not waste time. Set a goal for how much ISKs you want to produce in a week, then in a day and keep track of how much ISKs you actually earned from your industrial activities. If you aren't setting targets and trying to meet them yo

Adventures of an EVE Online Newb http://evenewbadventures.weebly.com/

Zera Kerrigan
The 420th Token
#7 - 2012-07-29 16:39:30 UTC
Not much really. There are different kinds of industry but I can just take an exampel on manufacturing. It is really easy to do and brings you good ISK. Only problem there is you need money to make money. But with a few minutes thinking and looking around you should notice how easy it is to be self-sufficient.
Baneken
Arctic Light Inc.
Arctic Light
#8 - 2012-07-29 20:53:31 UTC
Frankly if you plan on stocking up your PvP with your own products you will end up doing a lot more industry then PvP in the long run, just saying. Blink
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-07-29 21:45:04 UTC
I tried to fund my carebear with my pvp main... didn't work out too well P

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny