These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Lets fix Null Sec, Tech, Afk Cloaking, Manufacturing... well.. Lets fix it all.

First post
Author
DrSmegma
Smegma United
#61 - 2012-07-27 17:14:19 UTC
Mallak Azaria wrote:

I understand it perfectly, but a person who is afk can't exactly do anything to hurt you.

Dragon Outlaw wrote:
AFK is not playing the game...period.


Trader who afk-hurts you reporting in. Bear

Eve too complicated? Try Astrum Regatta.

Luwc
State War Academy
Caldari State
#62 - 2012-07-27 17:39:11 UTC  |  Edited by: ISD TYPE40
well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .


those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec

Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )

however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .

Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities .
A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .

I am not much a of a *snip* but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up.


EDIT: Unnecessary language removed - ISD Type40.

That type of terminology does nothing to further a conversation, please post responsibly in future.

http://hugelolcdn.com/i/267520.gif

Fallorn
Deep Core Mining Inc.
Caldari State
#63 - 2012-07-27 18:16:14 UTC
Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.

Also change it so that the time to produce is maybe .8 instead so you are making things faster.

Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.

Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount.
MIrple
Black Sheep Down
Tactical Narcotics Team
#64 - 2012-07-27 18:24:09 UTC
I like your Ideas for changing Sov. One question though. Not every system has the same number of planets. With your idea to put the upgrades into the POCO was it intentional to have it so some systems will be better then others? Also I feel that the Alliance should also get a Bonus when they hold a Constellation and Region. Your thoughts
Zagdul
Federal Navy Academy
Gallente Federation
#65 - 2012-07-27 18:30:31 UTC  |  Edited by: ISD TYPE40
Luwc wrote:
well , I dont really want scrubs hanging out in fade annoying the **** outta me with recon stuff and reinforcing crap .


those are pretty good ideas zag but its just gonna **** "older" players like me off and every high sec pubby is going to hang out in null sec

Alliances that dont have the numbers for null sec can either do recruiting or stay in low / high sec .( npc nullsec )

however .... null sec could be a bit like the recent FW ... alliance owned stations could have agents which give you missions in Regions your alliance holds sov in . They will be sort of like upgrades ... those agents will be paid by "alliance" , for example : a lvl4 agent is going to cost the alliance 50mil a month ( which really isnt much for an alliance budget .

Running these missions will put the ratting / industry indexes of the destination systems up . so a -0.1 system could still have a better ratting index than a -0.9 one if enough missions are beeing run in this system . A mission is going to pop a public beacon in the destination system as soon as its accepted . This will also open up a lot of PVP opportunities .
A LVL4 NULL SEC MISSION will be like a lvl5 Empire mission for example . this also encourages people to work together . form fleets and just do **** as an alliance / corp .

I am not much a of a*snip*but it looks like a nice way to get "unused systems" a bit more crowded and get their ratting / industrial index up .

Oh boy do I disagree.

With null sec, it is NOT CCP's job to implement agents, missions, and general mechanics that are automated to provide content for the members of null sec. What we do as a null sec entitiy should have meaning and we should be able to develop how people have an impact on it.

Every tool or mechanic introduced into null sec should allow the players to have influence with. Agents and a 'balance of power' would quickly get annoying when the stakes such as sovereignty warfare is at stake.

Again, this is why I suggest that there should be degradation in security status. We should have an impact on that because well... we're in essence the CONCORD of null sec when we hold sov and choose or don't choose to police our space.

With moon mining and manufacturing, this allows us to define what the technitium is, not what CCP deems the bottleneck is.


Littl by little the mechanics of this game are being taken away or you as a player have less of an impact on the things around you. THIS is when EVE will be done in my opinion. If the way for sov mechanics is some mission I run or standings I need to grind I'm over with it. I feel that they should take all the aspects that make EVE good and focus on it.




Jitagate 2012: EVE is no longer only about Spaceships, it's now about the players who fly spaceships.

EDIT: quote edited - ISD Type40.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#66 - 2012-07-27 18:33:19 UTC
Fallorn wrote:
Instead of having the ships and things produced use less resources make it so you refine like 1.2x from only RAW or COMPRESSED ore and ice. That way you don't have to track every item for a different reprocess rate.

Also change it so that the time to produce is maybe .8 instead so you are making things faster.

Then if you want to change production. Make science jobs faster in 0.0 and T2 invention have a higher chance of success or give out BPCs with more runs and/or better PE than high sec.

Now you have mining/refining raw materials worth it. People will buy ore move it to low sec to compress then ship it down to refine. You have 0.0 Productions more friendly specially for things like Jump freighters. You have Science jobs have more of a point because you research faster/invent better. The best part is they don't have to keep track of identical items refining into different things because only ore/ice would refine into a different amount.


This would work too and probably be a lot easier, however I like the idea of being able to put a corp stamp on my ship if I produce it.

I do like your idea for producing things faster. All good suggestions though. I'm gonna link to your post in the OP. These are all very reasonable.

Dual Pane idea: Click!

CCP Please Implement

Juris Macto
SniggWaffe
WAFFLES.
#67 - 2012-07-27 18:42:32 UTC  |  Edited by: Juris Macto
Your "fixes" to afk cloaking won't do anything but annoy those of us who actively hunt. Honestly, I can set a timer and still be afk cloaking. Additionally, this "fix" is a little too similar to the WoW mechanics for my taste. If you want to play WoW, go play it and leave my Eve alone.

E: Also, what's to stop someone from making a bot to automate this while they're at work? It isn't really that difficult to do if you think about it, and there are ways to make it next to impossible to detect. Heck, you could make an entirely mechanical set-up to control this if you wanted to. No need to do any real programming.
Zagdul
Federal Navy Academy
Gallente Federation
#68 - 2012-07-27 18:42:46 UTC
Ron Mexxico wrote:
zagdul you a ****** ofc you would want a nerf to cloaking in your systems


Simpletons look at my proposed changes and view them as nerfs.



People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up.

Dual Pane idea: Click!

CCP Please Implement

Ki're Suahien
Center for Advanced Studies
Gallente Federation
#69 - 2012-07-27 18:45:54 UTC  |  Edited by: Ki're Suahien
Honestly, I might drop the local/cloaking issue from your proposals if I were you. Personally I think you have decent solutions, but they are just too polarizing. Even if everything else is solid and you could run with it, those two are just going to get primaried and drag the whole thing down.
Mag's
Azn Empire
#70 - 2012-07-27 19:25:09 UTC  |  Edited by: Mag's
Zagdul wrote:
Ron Mexxico wrote:
zagdul you a ****** ofc you would want a nerf to cloaking in your systems


Simpletons look at my proposed changes and view them as nerfs.



People with wits to them and a brain on their shoulders will see that they are balancing suggestions to shut the argument up.
Except they aren't balanced suggestions, regarding cloaking.

If they were balanced, you would have included the mechanic being used to interact with pilots. The one used to attempt to create fear, through psychological warfare. Only simpletons miss out vital things like this and then try to suggest balanced ideas.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

WolfeReign
Caldari Provisions
Caldari State
#71 - 2012-07-27 19:28:05 UTC
Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE!
Mag's
Azn Empire
#72 - 2012-07-27 19:44:40 UTC  |  Edited by: Mag's
WolfeReign wrote:
Cloaking and local are issues that have been argued to death in other threads. There is more to the OP then just those two ideas........ALOT MORE!
And? Are you implying we should only comment, if we include every idea mentioned in the OP?

Strange idea tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Fallorn
Deep Core Mining Inc.
Caldari State
#73 - 2012-07-27 19:54:59 UTC
The big thing is the other issues, taking out anything about local and cloaking would mean people could discuss the others without having a shitstorm of things that have already been beaten so badly they make me think of the 1992 US Mens Olympic Basketball team whom's worst victory was 32 points over the other team and ever game scored over 100 points.
HVAC Repairman
Hedion University
Amarr Empire
#74 - 2012-07-27 20:00:47 UTC
as much as i love zagdul i cannot trust a person who runs an alliance with the worst named corporations in EVE history

zagdul i love you regardless
HVAC Repairman
Hedion University
Amarr Empire
#75 - 2012-07-27 20:02:12 UTC
although interwebs cooter explosion is genius on levels which very few will ever truly appreciate
Jed Bobby
Doomheim
#76 - 2012-07-27 20:19:35 UTC
I'm trash and I approve of these changes
Gold Taxicab
Doomheim
#77 - 2012-07-27 20:42:34 UTC
Zag - should a pilot who is *not* at his keyboard be able have a impact on the game ?

I think people who are away from their computer for any meaningful period of time should be logged out of the game automatically.

AFK Cloaking has no risk right now, and I think that isn't what this game is about.

snake pies
Dixon Cox Butte Preservation Society
#78 - 2012-07-27 20:46:21 UTC
Don't touch local, rest seems fine.

There is no problem with local, hundreds of ratters die every day to hunters who are just quick and experienced. If there was a problem, there would be no ratter deaths. Changing it would only allow the unskilled scrubs the time to catch people who are doing boring PVE and will never be 100% attentive.

What we have now is the middle point on that issue. PVE is boring, people do it semi-afk, that is the hunter's advantage. Any more and you're completely tilting it towards the hunter's side.

I swear people who talk about local changes seem to always be people who never ratted and hunted.
Lumifragger Ghentenaar
Novaton BVBA
#79 - 2012-07-27 20:54:37 UTC
TL;DR :

Lets boost tech even more
MIrple
Black Sheep Down
Tactical Narcotics Team
#80 - 2012-07-27 20:58:16 UTC
Lumifragger Ghentenaar wrote:
TL;DR :

Lets boost tech even more


Yes by Making it so every Region in the game is worth something that is boosting Tech. I hope that was a troll post