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No Offgrid Gang Boosters Active inside POS

Author
Bloodpetal
Tir Capital Management Group
#1 - 2012-07-26 19:13:45 UTC
Please make it so that Gang Boosters don't work and can't be activated inside a POS force field.

Seriously, they're bad enough without having a 10m Hit Point, 36 hour timer standing between you and killing them.

Where I am.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#2 - 2012-07-26 21:33:41 UTC
Bloodpetal wrote:
Please make it so that Gang Boosters don't work and can't be activated inside a POS force field.

Seriously, they're bad enough without having a 10m Hit Point, 36 hour timer standing between you and killing them.



This is a seriously lame suggestion since you know that the Rorq has to sit in siege mode and is too expensive to drop into a mining belt just to give a mining boost out. It would mean that the only thing the rorq could do after is be an ore compressor - that's all. For the price, it would never get used again.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Bloodpetal
Tir Capital Management Group
#3 - 2012-07-26 21:39:50 UTC  |  Edited by: Bloodpetal
Barbara Nichole wrote:
Bloodpetal wrote:
Please make it so that Gang Boosters don't work and can't be activated inside a POS force field.

Seriously, they're bad enough without having a 10m Hit Point, 36 hour timer standing between you and killing them.



This is a seriously lame suggestion since you know that the Rorq has to sit in siege mode and is too expensive to drop into a mining belt just to give a mining boost out. It would mean that the only thing the rorq could do after is be an ore compressor - that's all. For the price, it would never get used again.


Put it outside the POS force field.

It doesn't have to be IN the force field.

CCP stated it is getting rid of POS force fields in POS 2.0, so might as well get used to it.

Where I am.

Nikk Narrel
Moonlit Bonsai
#4 - 2012-07-26 21:47:49 UTC
Bloodpetal wrote:
Barbara Nichole wrote:
Bloodpetal wrote:
Please make it so that Gang Boosters don't work and can't be activated inside a POS force field.

Seriously, they're bad enough without having a 10m Hit Point, 36 hour timer standing between you and killing them.



This is a seriously lame suggestion since you know that the Rorq has to sit in siege mode and is too expensive to drop into a mining belt just to give a mining boost out. It would mean that the only thing the rorq could do after is be an ore compressor - that's all. For the price, it would never get used again.


Put it outside the POS force field.

It doesn't have to be IN the force field.

CCP stated it is getting rid of POS force fields in POS 2.0, so might as well get used to it.

There are a few ships, the Rorqual being a prime example, that are simply too expensive and also hard to defend to be used outside POS shields.

The ships won't be available as targets if the POS shields go away.
Simply put, noone will bother undocking them, as this will destroy the risk vs reward balance for them..
Deena Amaj
Native Freshfood
Minmatar Republic
#5 - 2012-07-26 21:59:42 UTC
Perhaps exclude Rorqual. But hmm, we've yet to see what POS 2.0 will bring.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Bloodpetal
Tir Capital Management Group
#6 - 2012-07-26 22:02:41 UTC
Nikk Narrel wrote:
Bloodpetal wrote:
Barbara Nichole wrote:
Bloodpetal wrote:
Please make it so that Gang Boosters don't work and can't be activated inside a POS force field.

Seriously, they're bad enough without having a 10m Hit Point, 36 hour timer standing between you and killing them.



This is a seriously lame suggestion since you know that the Rorq has to sit in siege mode and is too expensive to drop into a mining belt just to give a mining boost out. It would mean that the only thing the rorq could do after is be an ore compressor - that's all. For the price, it would never get used again.


Put it outside the POS force field.

It doesn't have to be IN the force field.

CCP stated it is getting rid of POS force fields in POS 2.0, so might as well get used to it.

There are a few ships, the Rorqual being a prime example, that are simply too expensive and also hard to defend to be used outside POS shields.

The ships won't be available as targets if the POS shields go away.
Simply put, noone will bother undocking them, as this will destroy the risk vs reward balance for them..


Then obviously the issue is the ship, and not the Force Field or the ability to activate gang links.

Force Fields are being axed. Evidence here :

http://www.youtube.com/watch?list=PL277F51E9736CE7FC&v=6zpRiVYAvFs&feature=player_detailpage#t=77s


Where I am.

Nikk Narrel
Moonlit Bonsai
#7 - 2012-07-26 22:23:06 UTC
Bloodpetal wrote:
Nikk Narrel wrote:
There are a few ships, the Rorqual being a prime example, that are simply too expensive and also hard to defend to be used outside POS shields.

The ships won't be available as targets if the POS shields go away.
Simply put, noone will bother undocking them, as this will destroy the risk vs reward balance for them..


Then obviously the issue is the ship, and not the Force Field or the ability to activate gang links.

Force Fields are being axed. Evidence here :

http://www.youtube.com/watch?list=PL277F51E9736CE7FC&v=6zpRiVYAvFs&feature=player_detailpage#t=77s

I see what you are getting at. Greyscale wants to move away from using forcefields.

Keep in mind, the Rorqual was pretty much designed with POS forcefields as an expected requirement for use.

When mobile, these aren't hard targets, relying on avoiding fights.

When sieged, they are totally helpless.

Since they cannot enter high sec due to cyno restrictions, they will obviously need a redesign if the force fields are removed.
Zaine Maltis
Innsmouth Enterprises
#8 - 2012-07-26 22:33:19 UTC
Put some sort of tank on it, use it in deep safe systems with an escort..... Wow, you'd actually have to run a real mining op, rather than just print isk :D

Bloodpetal
Tir Capital Management Group
#9 - 2012-07-26 22:42:04 UTC


This thread really is about combat gang boosters hiding behind POS shields.

The Rorqual is a fringe issue and can be addressed in its own fashion.

Where I am.

leviticus ander
The Scope
Gallente Federation
#10 - 2012-07-26 23:34:30 UTC
*if* they do keep the force field, what they could do is make the rorqual siege make boosts work from within the shield.
Mag's
Azn Empire
#11 - 2012-07-27 00:04:22 UTC
Why don't you remove the POS, or erect your own for boosting?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bloodpetal
Tir Capital Management Group
#12 - 2012-07-27 00:15:48 UTC  |  Edited by: Bloodpetal
Mag's wrote:
Why don't you remove the POS, or erect your own for boosting?


Because the Gang Boosters clearly won't be there by the time I take the POS down.

No other ship in the game can do anything useful from behind a POS field, but gang boosters can multiple the effective force of a PVP fleet 2.5x over?

Where I am.

Mag's
Azn Empire
#13 - 2012-07-27 01:13:22 UTC
Ahh so it's more about effort then really. Poor argument tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Eija-Riitta Veitonen
State War Academy
Caldari State
#14 - 2012-07-27 01:31:26 UTC
Bring your own gang booster. Problem solved.

There are a lot of suggestions on how to "fix" or "nerf" the gang boosters, but there is no consensus on what to do and how to do, because, in general, the whole role will need a big overhaul for any of this to work properly.
Draconus Lofwyr
The Scope
Gallente Federation
#15 - 2012-07-27 02:28:29 UTC
Bloodpetal wrote:
Mag's wrote:
Why don't you remove the POS, or erect your own for boosting?


Because the Gang Boosters clearly won't be there by the time I take the POS down.

No other ship in the game can do anything useful from behind a POS field, but gang boosters can multiple the effective force of a PVP fleet 2.5x over?


no other ship? Titan bridge anyone? freighters and jump freighters? or is it that you want to be able to attack the guy while he's refitting at the pos and in a weakened state? CCP has hinted that they plan on addressing this with limiting off grid boosting at some point. But the real issue i see here is the focus on blobbing a grid is considered a fight instead of a gang bang. Perhaps focusing on smaller tactical battles of chess and getting away from the slugfest of team death matches so we can see tactics and strategy become more of a factor than an FC that can read an alphabetical list of targets waiting for the lag go away?
Mechael
Tribal Liberation Distribution and Retail
#16 - 2012-07-27 02:52:31 UTC
All boosting on-grid. Rebalance accordingly.

Whether or not you win the game matters not.  It's if you bought it.

Astroniomix
School of Applied Knowledge
Caldari State
#17 - 2012-07-27 03:48:15 UTC
So what are they doing in this one system that prevents you from moving one jump out? If you can set up a pos in a system, it should give you a tactical advantage.
Bloodpetal
Tir Capital Management Group
#18 - 2012-07-27 13:18:39 UTC
Draconus Lofwyr wrote:

no other ship? Titan bridge anyone? freighters and jump freighters? or is it that you want to be able to attack the guy while he's refitting at the pos and in a weakened state? CCP has hinted that they plan on addressing this with limiting off grid boosting at some point. But the real issue i see here is the focus on blobbing a grid is considered a fight instead of a gang bang. Perhaps focusing on smaller tactical battles of chess and getting away from the slugfest of team death matches so we can see tactics and strategy become more of a factor than an FC that can read an alphabetical list of targets waiting for the lag go away?


Um, a freighter can do what behind a force field? Load up some stuff? A jump freighter can do what? Activate jump drives?

Titan Bridging is basically a jump drive for other ships. So the only other thing that can be done usefully from inside a force field is "jumping" out. Which fundamentally means that by the time you arrive at your destination, you WONT BE IN A FORCE FIELD.

No, I stand by my argument, there is no ship that can do anything tactically useful from behind a force field in that solar system in terms of activating modules.





Where I am.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#19 - 2012-07-27 14:02:44 UTC
Well these are all good points but really, they're all moot.

Off grid boosting is going to disappear eventually. You will have to be ON GRID to supply gang bonuses.

Oh deary me! What about my offgrid cloaky T3 fleet booster? That's not fair!

Grow some balls and fit it for use on grid.

I will get the link to the video if you really want the evidence
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#20 - 2012-07-27 15:37:29 UTC
Zaine Maltis wrote:
Put some sort of tank on it, use it in deep safe systems with an escort..... Wow, you'd actually have to run a real mining op, rather than just print isk :D



congratulations non miner... for coming up with a dumb idea. you could put a fort knox tank on the ship it won't matter.. because in siege mode it's sits with a big fat bullseye on it and is still destroyable far beyond a mining ops ability to defend it (you aren't thinking this is a high sec ship are you?). in the long run you might as well remove the rorq and give us an ore compression pos module.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

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