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Curious about the controversy over super-caps? Read about "The Super-Cap Gap"

First post
Author
Easley Thames
The Scope
Gallente Federation
#1 - 2011-10-05 16:58:14 UTC
I never promote my blog here on the official forums, but this time is an exception.

I want to expand the discussion regarding super-capital balance, so I encourage everyone to visit

http://couldhavetakenitsolo.wordpress.com/

Or if you prefer a direct article link:

http://couldhavetakenitsolo.wordpress.com/2011/10/05/the-super-cap-gap/

This is a great starting point for anyone who wants to learn more about the origin of the current movement in favor of balancing supers.

I explain some recent in-game events, discuss the strength of super capitals, and offer several ideas intended to re-establish balance and encourage more exciting game-play.

Thanks for reading.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#2 - 2011-10-06 16:28:44 UTC
A curious read from the perspective of a group who has clearly never used supercaps and buys in to much of the rhetoric surrounding them. While short-sighted in most opinions, you do touch on some good points - specifically the log-off mechanics where I agree wholeheartedly.

A worthwhile read, thought there are about 20 image macros too many

~

Easley Thames
The Scope
Gallente Federation
#3 - 2011-10-07 08:34:27 UTC
I don't expect PL members to be happy about any sort of super-cap nerf, but I'm glad you thought it was a decent read.

Benos Pop
The Frog Pond
Ribbit.
#4 - 2011-10-07 18:42:38 UTC
It was a very good read, even for a non 0.0 pilot like me.
Fon Revedhort
Monks of War
#5 - 2011-10-08 01:50:37 UTC  |  Edited by: Fon Revedhort
Good stuff.

- no E-war immunity
- vulnerability and commitment
- no such thing as an 'i-win button' (aka DD)

This is the bare minimum of how things should be done.

The one thing you missed, though, is a portal. At the very least it has to work with a spool-up period. Its cost needs to be tweaked as well.

Also, in order to make supercaps really interesting, we need to remover their warp-drive altogether and make them use a special cyno - that new cyno will surely cost some isk to deploy (unlike the current free one) and will be restricted to proper ships which could not be overtanked. I guess 1 bil/100k EHP (at max) for these new cyno/ship will be good enough.

It was very stupid of CCP to allow supers move freely along all the system. Instead they should have been restricted to moons/planets from the very beginning. SOV weapons? Use them right there then. Thanks, bye.

edit: oh, and no cloaks. Such a huge pile of crap can not be cloaked. Period.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

mystiq pwnzorg
Perkone
Caldari State
#6 - 2011-10-08 16:49:57 UTC
Fon Revedhort wrote:
Good stuff.

- no E-war immunity
- vulnerability and commitment
- no such thing as an 'i-win button' (aka DD)
.



I have to disagree with you. As to motherships it wasn't the e-war immunity that caused issues. It's not even the damage bonus they received (but still exagerated.. imho 5k from bombers should be "well enough"). It's the ehp boost. Imagine you have 100 man drake fleet. It probably has 40 000dps. Killing a mothership (single ship) with that fleet will takes you 10 minutes if not more. Can you keep your hictors alive for that time? No.
Fon Revedhort
Monks of War
#7 - 2011-10-08 17:49:48 UTC  |  Edited by: Fon Revedhort
Don't discard sheer time-factor. The number of supercaps would have increased anyway, as they were unbalanced from the very beginning. As plain carries still are - where the heck are XL rigs, for instance? Ugh You're sort of right, EHP is excessive as well, but at least it's not as outrageous as 100% EW immunity or 0% commitment required to deal full DPS.

If someone says carriers are balanced, then he needs to have his brain checked. In order to be truely balanced, carriers - on top of XL rigs - are to use some sort of triage module even if they intend to deploy fighters, let alone repair someone (that would be another module - or we may just forbid remote repping outside of triage mode). Just use the same logic and common sense which were succesfully applied to dreads and which made this class so well-balanced in comparison to smaller ships.

Sure thing, the bigger the capital is, the larger should be the penalties (commitment factors etc.) and its application field must also get smaller.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Easley Thames
The Scope
Gallente Federation
#8 - 2011-10-09 11:47:42 UTC  |  Edited by: Easley Thames
The way I look at it, supers are too good for what they cost. I know that's shocking considering how expensive they are, but upon consideration I think this is absolutely true.

If you buy a prophecy for 15 million isk and compare it to an absolution that costs 220+ million isk, you are looking at 12-15x more isk for (depending on fitting) double the DPS and 1.5x more tank.

The same thing is true if you compare a T1 BC and a T1 BS with similar fits. You pay alot more (proportionally) than you get in terms of improvement. T2 BS are even more extreme in terms of price, but you also get a new ability (black ops portals or marauder carebear bonuses).

This is even true in terms of pricey officer or dead-space mods. You can pay several hundred million isk for 5% more resists. You never get 3000% more tank from a dead-space mod, as compared with a t2 variant, even though it costs 3000% more isk.

So then, given that this is how the entire game was balanced pre-Dominion, doesn't it seem insane to anyone that a super-carrier actually DOES get a corresponding proportional increase in dps and EHP in terms of isk investment? You have over 10x more BASE armor on a Nyx than a Thanatos, bombers crush sov structures + other cap ships without needing to ever reload, and they get total e-war immunity + area-effect ECM burst.

I think they should cost exactly as many minerals as they do now, but should only be a few times stronger than a carrier.
Fon Revedhort
Monks of War
#9 - 2011-10-09 12:42:25 UTC  |  Edited by: Fon Revedhort
Easley Thames wrote:
I think they should cost exactly as many minerals as they do now, but should only be a few times stronger than a carrier.

So it's 2-5x gain in power for just 20x cost? Seems very unfair to me - at this level (and I dare remind that we're talking about high-end stuff) this cost difference buying like 1.5 or 2x (at max) strength is already pretty good and many people WILL go for it just like I pay 200+ mil for a NH hull instead of getting a free (insurable) Drake. And my permormance gain is... 10-20% I guess?

Some people should get over the idea that everything should be available to everybody. That's a good idea for RL, but for a mere game - where we all want conflict and struggle - that would be totally stupid. And if you aren't good enough to pay huge sums for a little gain, then move out of the way and let the others do it.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Easley Thames
The Scope
Gallente Federation
#10 - 2011-10-09 13:54:26 UTC  |  Edited by: Easley Thames
Don't forget that before Dominion, mother-ships and titans didn't have these crazy EHP totals.

Dominion Did This:

Quote:
Titans will receive a boost to all primary hit point buffers by 300%, all secondary buffers by 150%, and all structure by 100%. It should be noted that Titan pilots logging into Tranquility post Dominion deployment will see that shields on their Titan will require time to recharge to reach full strength.


Dominion Patch 1.1 Did This:

Quote:

Motherships are a thing of the past and are now known as Supercarriers. These frontline behemoths will retain their former hulls which are the Aeon (Amarr), Hel (Minmatar), Nyx (Gallente), and Wyvern (Caldari). Supercarriers will receive a massive boost to hit points and can now field Fighter Bombers.


It is therefore a very new thing that a ship should get such an extreme EHP boost simply because it costs much more. Nothing else in the game works like that. Everything else you pay 10x for maybe 1.5-2x the power.

Being 12 times as durable as a carrier simply because your super-carrier costs 12 as much makes them currently fundamentally different from every other ship class in the game.
Fon Revedhort
Monks of War
#11 - 2011-10-09 15:04:19 UTC
Yeap, I remember BoB roaming with motherships on stand-by, which "occasionally" took place in actual combat, too. So when someone says motherships were "useless" before Dominion I can't help smiling.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Easley Thames
The Scope
Gallente Federation
#12 - 2011-10-09 16:18:02 UTC  |  Edited by: Easley Thames
EDIT ---- CCP has announced they will be testing a large number of capital and super-capital changes! Many of them were things I was advocating.

Link is here: http://www.eveonline.com/devblog.asp?a=blog&nbid=2674

I love these changes, they even fixed log-off-ski!

I hope they go through with the titan turret changes too.
Negativestatus
Caldari Provisions
Caldari State
#13 - 2011-10-11 13:14:33 UTC
Fon Revedhort wrote:
Good stuff.

- no E-war immunity
- vulnerability and commitment
- no such thing as an 'i-win button' (aka DD)


What are your thoughts on the upcoming changes recently released in CCP's newest blog? Big smile
Fon Revedhort
Monks of War
#14 - 2011-10-11 15:02:09 UTC
Negativestatus wrote:
Fon Revedhort wrote:
Good stuff.

- no E-war immunity
- vulnerability and commitment
- no such thing as an 'i-win button' (aka DD)


What are your thoughts on the upcoming changes recently released in CCP's newest blog? Big smile

https://forums.eveonline.com/default.aspx?g=posts&m=165140#post165140

I welcome them as a first step, but these changes alone are hardly enough. Then again, let us wait a bit and see the rest of the list mentioned by Soundwave. May be the remaining stuff will cover my every single concern.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Noisrevbus
#15 - 2011-10-12 22:17:35 UTC  |  Edited by: Noisrevbus
Yet another instance where a shallow perspective is projected onto another. OP, while so eager to dismiss Elise's reply as "being PL" you kind of reinforce the problem he's trying to point out to you: the current outline is very centric to "the foreverwar" and the solutions, as noted, pretty shortsighted.

You live in an environment today where there are even small, single-corporation entities in lowsec with a handful of Titans and tenfold of assorted Supercapitals. Most of these changes will not affect them very much, while they don't adress the underlying problems regarding ease of escalation and passing of numbers at all. After all, nothing has been overpowered for as long in this game as the infamous feudal blob Blink

It's a shame that CCP couldn't see the finer, mechanical points, brought up - akin to what Fon mentions in this thread - such Spool-ups, mass/numerical limitations to cynos forcing a more complex (and subcapital-dependent) mobilisation and application of supercapital forces etc. That's where a lasting improvement lie, not in simply "forcing PL to commit their supers, so we can beat them" which seems to be more important to you than improving the game, based on your initial reaction.

Do the game have anything to gain from re-replacing 20 MS with 50 Dreads? I'll see if you can piece together that with the overlying discussion of how 0.0 politics have stagnated over the years with the same actors, possibly more players, but less sovereign will and direction.

Shame all around.
Easley Thames
The Scope
Gallente Federation
#16 - 2011-10-13 09:19:20 UTC
Noisrevbus wrote:
Yet another instance where a shallow perspective is projected onto another. OP, while so eager to dismiss Elise's reply as "being PL" you kind of reinforce the problem he's trying to point out to you: the current outline is very centric to "the foreverwar" and the solutions, as noted, pretty shortsighted.


First off, if you think PL as a whole isn't hurt disproportionately by this you are nuts. Watch their "Byrds Of Prey" video and skip to the Z-UZZN fight at around 04:00 in the video. You will see them losing a fight at the sub-cap level, and being forced to drop titans who DDD all of the hostile command ships to break their bonuses, otherwise they would have lost (or so says a very angry Shadoo on voice comms).

Way too many fights end these days with titans one-shotting logistics or bonus ships, and it needs to change.

Anyway, this seems like a weird point for you to bring up, since I was simply pointing out that I don't expect someone from the alliance with the most supers in the game to want supers nerfed. Is that really a surprising or controversial claim?

Quote:
You live in an environment today where there are even small, single-corporation entities in lowsec with a handful of Titans and tenfold of assorted Supercapitals. Most of these changes will not affect them very much, while they don't adress the underlying problems regarding ease of escalation and passing of numbers at all. After all, nothing has been overpowered for as long in this game as the infamous feudal blob Blink


The changes proposed by CCP absolutely DO get to the underlying problem, which is that supers with very little support can dominate the battlefield against a mixed fleet. The only counter to supers right now is having MORE supers.

Super-cap fleets can make mince meat of larger sup-cap fleets thanks to DDDs, huge EHP compared to pre-dominion levels, the ability to use drones in addition to fighters/bombers, ECM burst, and XL guns that can receive tracking links even though they are immune to all hostile e-war.

The nerf to doomsday weapons will prevent them from wiping out hostile bonus ships + logistics + hictors in one-shot. This is a huge change and if you don't think so you must not be involved in many fleet battles.

The drone-bay change to super-carriers is a lesser change, but still important. It makes super carriers more vulnerable to dictors, since they will have to kill them with fighters.


Quote:
It's a shame that CCP couldn't see the finer, mechanical points, brought up - akin to what Fon mentions in this thread - such Spool-ups, mass/numerical limitations to cynos forcing a more complex (and subcapital-dependent) mobilisation and application of supercapital forces etc. That's where a lasting improvement lie, not in simply "forcing PL to commit their supers, so we can beat them" which seems to be more important to you than improving the game, based on your initial reaction.

Do the game have anything to gain from re-replacing 20 MS with 50 Dreads? I'll see if you can piece together that with the overlying discussion of how 0.0 politics have stagnated over the years with the same actors, possibly more players, but less sovereign will and direction.

Shame all around.


I disagree that spool-up, range limits, or requiring more cynos would make any difference in battle. You can take as much time to spool up as you need with a little planning, range limits can also be defeated with pre-planning, and forcing a blob of supers to get a few extra cyno alts into place isn't the same as requiring a real support fleet.

What the game needed, and what we are apparently getting, is more vulnerability for supers. They will remain the best capital-killers, but they are no longer good at beating down sub-cap fleets (assuming the proposed changes all go live on Tranquility).

As for why dread fleets are "better" to see in-game, that's easy. The reason is that dreads are not broken, in fact they are terrible against sub-caps AND supers, which is why no one flies them right now! Dreads need to enter siege mode to do their job, which prevents them from escaping or receiving any remote rep. A dread will die to sub-caps because it simply cannot self-repair against an entire fleet. Not true for supers.

Bottom Line: Currently, super-caps can crush sub-caps with impunity, which means they need very little support. They are supposed to be the biggest toys on the field, capable of crushing capital ships, but we have seen DRF fleets drop MORE supers than non-supers, and it's frankly ridiculous that the game rewards you for fielding a fleet with more supers than support.

Fon Revedhort
Monks of War
#17 - 2011-10-13 12:51:19 UTC  |  Edited by: Fon Revedhort
Easley Thames wrote:


I disagree that spool-up (...)

What the game needed, and what we are apparently getting, is more vulnerability for supers


Is it that hard to admit that the game needs BOTH ??

Spool-up WILL make a difference. At least the prey will have a chance to jam/kill the cyno or bail out before the crapload of gankers lands on top of it.
Sure thing this might not be a huge deal for your beloved fleet-fights, but please rest assured, that from small-scale pilot's point of view that extra vulnerability of supers is not a great deal either! He simply can not benefit from it anyway.

So, as I said, the game needs both of these measures. And many many more measures, that's for sure. Either limit the use of supercaps to sov fights (atm it is not) or take into consideration small-scale (up to solo) combat as well.

I don't see how this is unfair to ask for.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Easley Thames
The Scope
Gallente Federation
#18 - 2011-10-14 03:06:01 UTC  |  Edited by: Easley Thames
Fon Revedhort wrote:
Easley Thames wrote:


I disagree that spool-up (...)

What the game needed, and what we are apparently getting, is more vulnerability for supers


Is it that hard to admit that the game needs BOTH ??

Spool-up WILL make a difference. At least the prey will have a chance to jam/kill the cyno or bail out before the crapload of gankers lands on top of it.
Sure thing this might not be a huge deal for your beloved fleet-fights, but please rest assured, that from small-scale pilot's point of view that extra vulnerability of supers is not a great deal either! He simply can not benefit from it anyway.

So, as I said, the game needs both of these measures. And many many more measures, that's for sure. Either limit the use of supercaps to sov fights (atm it is not) or take into consideration small-scale (up to solo) combat as well.

I don't see how this is unfair to ask for.



I can see how spool-up time might buy you extra time to run away. It would make a difference for small gangs, I agree.

However, wouldn't it be better to make it so that they don't want to drop supers on a sub-cap fleet in the first place?

In my opinion, the core issue is that supers are too good against sub-caps, which is WHY you want extra time to run away from them in the first place, right?

Finally, I am not sure why you think I only care about large fleet battles. I actually enjoy large fleets the least of any form of PvP in Eve, but this doesn't mean I can't try to make big fights better though!

Let's just be happy CCP is doing the right thing in general here.
Fon Revedhort
Monks of War
#19 - 2011-10-14 10:39:37 UTC
Easley Thames wrote:
Fon Revedhort wrote:
Easley Thames wrote:


I disagree that spool-up (...)

What the game needed, and what we are apparently getting, is more vulnerability for supers


Is it that hard to admit that the game needs BOTH ??

Spool-up WILL make a difference. At least the prey will have a chance to jam/kill the cyno or bail out before the crapload of gankers lands on top of it.
Sure thing this might not be a huge deal for your beloved fleet-fights, but please rest assured, that from small-scale pilot's point of view that extra vulnerability of supers is not a great deal either! He simply can not benefit from it anyway.

So, as I said, the game needs both of these measures. And many many more measures, that's for sure. Either limit the use of supercaps to sov fights (atm it is not) or take into consideration small-scale (up to solo) combat as well.

I don't see how this is unfair to ask for.



I can see how spool-up time might buy you extra time to run away. It would make a difference for small gangs, I agree.

However, wouldn't it be better to make it so that they don't want to drop supers on a sub-cap fleet in the first place?

They can drop a bunch of other (smaller) ships via jump portal. Instantly. Right on top of you. With no means for the prey to gather intel or get prepared.
There's no need to even drop titans themselves.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Noisrevbus
#20 - 2011-10-15 12:57:21 UTC  |  Edited by: Noisrevbus
I had a long and elaborate reply written up.

New forums swollowed it without any notice or way of retrieving the post again, as you could on the old ones.

Time-out took me back to the core citation of Easley's post, and back-pedal took me back to the thread level.

**** you, new forums. Why do i even bother anymore?
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