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Barge Fairy Tale

First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#1221 - 2012-07-27 10:45:31 UTC
Richard Desturned wrote:
Vaerah Vahrokha wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
As opposed to miners being told "bring RR" and flat-out refusing to invest any more effort into their gameplay?


Cap stable Scimi + Mack... Have to think about that...


Hi, my name is Alpha.


i see your glass is half empty


... as are my Macks losses. Maybe because I don't outlive gankers like a fat sack of potatoes but I outplay them.
Pipa Porto
#1222 - 2012-07-27 10:47:44 UTC
Vaerah Vahrokha wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
As opposed to miners being told "bring RR" and flat-out refusing to invest any more effort into their gameplay?


Cap stable Scimi + Mack... Have to think about that...


Hi, my name is Alpha.


Hi, my name is staggered Reps on a tanked Mack. And an Alpha gank (even of a Mack) is unprofitable (massively so), so who cares?

EvE: Everyone vs Everyone

-RubyPorto

Richard Desturned
Royal Amarr Institute
Amarr Empire
#1223 - 2012-07-27 10:48:56 UTC  |  Edited by: Richard Desturned
Manar Detri wrote:
Actually to make this thing even clearer to you dear Richard Desturned. Every single argument you come up is garbage, you know why ? Because the alliance you are part of, goonswarm whined so long and hard that blapper titans got nerfed, just because you couldn't adapt to it.

You opened this can of whining worms, live with it.


thank you for your opinion, faceless npc alt

we tested setups 100 ways from sunday to counter "blapper titans," you know, the 20-30 dudes that decided coalition-level engagements at every turn

you know, the ewar-immune ships with millions upon millions of EHP and better tracking than arty battleships?

yeah, those "blapper titans"

every "counter" we tested was either overhyped, unrealistic in TQ conditions or simply useless

in addition, the growing number of titans was making other ships absolutely irrelevant. if titans were in the same state as they were before Crucible, our line members' entire gameplay in fleets would involve sitting on a titan just in case our own titan blob was in danger. how fun is that?

so yes, compare this to the titan nerf - catalysts are, after all, just

like

titans

npc alts have no opinions worth consideration

Jorma Morkkis
State War Academy
Caldari State
#1224 - 2012-07-27 10:54:20 UTC  |  Edited by: Jorma Morkkis
Vaerah Vahrokha wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
As opposed to miners being told "bring RR" and flat-out refusing to invest any more effort into their gameplay?


Cap stable Scimi + Mack... Have to think about that...


Hi, my name is Alpha.


True, not getting away from that.

They have to deal with that 40k+ EHP tank my Mack will have. They have to do it between Scimi's rep cycles. That's quite a few Tornadoes...

Should be hilarious though.
Josef Djugashvilis
#1225 - 2012-07-27 10:54:57 UTC
Richard Desturned

thank you for your opinion, faceless npc alt



I always think folk will stop posting with faceless alts, around the same time alliances stop using faceless alts to move goods in and out of hi-sec.

This is not a signature.

Pipa Porto
#1226 - 2012-07-27 10:56:28 UTC  |  Edited by: Pipa Porto
Josef Djugashvilis wrote:
Richard Desturned

thank you for your opinion, faceless npc alt



I always think folk will stop posting with faceless alts, around the same time alliances stop using faceless alts to move goods in and out of hi-sec.


Josef Djugashvilis
The Scope
Gallente Federation

EvE: Everyone vs Everyone

-RubyPorto

Mallak Azaria
Caldari Provisions
Caldari State
#1227 - 2012-07-27 10:56:34 UTC
Vaerah Vahrokha wrote:
Mallak Azaria wrote:
Vaerah Vahrokha wrote:
End result: the mythical 22K EHP Mack apparently miners have to use or are "stupid pigs", everything both cargo and yield sacrificed for tank.


I'm going to go out on a limb here & say that you never thought of staggering your ice harvester cycles.


Achieving what? Besides being easily flagged as a bot.


Achieving those unwasted harvester cycles because your cargo only holds enough for 1.5 cycles from 2 harvesters. Stagger by 30 seconds, don't mine afk & there's no problem with wasted cycles.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#1228 - 2012-07-27 10:58:58 UTC
Josef Djugashvilis wrote:
Richard Desturned

thank you for your opinion, faceless npc alt



I always think folk will stop posting with faceless alts, around the same time alliances stop using faceless alts to move goods in and out of hi-sec.


You can't log in a faceless alt because you have to create a portrait. Duh.

npc alts have no opinions worth consideration

Jorma Morkkis
State War Academy
Caldari State
#1229 - 2012-07-27 11:01:42 UTC
Richard Desturned wrote:
You can't log in a faceless alt because you have to create a portrait. Duh.


For some reason I've seen a lot of faceless characters lately.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#1230 - 2012-07-27 11:14:46 UTC
Jorma Morkkis wrote:
Richard Desturned wrote:
You can't log in a faceless alt because you have to create a portrait. Duh.


For some reason I've seen a lot of faceless characters lately.


my face is there, just not all of it

npc alts have no opinions worth consideration

Manar Detri
#1231 - 2012-07-27 11:16:51 UTC
Richard Desturned wrote:
Manar Detri wrote:
Actually to make this thing even clearer to you dear Richard Desturned. Every single argument you come up is garbage, you know why ? Because the alliance you are part of, goonswarm whined so long and hard that blapper titans got nerfed, just because you couldn't adapt to it.

You opened this can of whining worms, live with it.


thank you for your opinion, faceless npc alt

we tested setups 100 ways from sunday to counter "blapper titans," you know, the 20-30 dudes that decided coalition-level engagements at every turn

you know, the ewar-immune ships with millions upon millions of EHP and better tracking than arty battleships?

yeah, those "blapper titans"

every "counter" we tested was either overhyped, unrealistic in TQ conditions or simply useless

in addition, the growing number of titans was making other ships absolutely irrelevant. if titans were in the same state as they were before Crucible, our line members' entire gameplay in fleets would involve sitting on a titan just in case our own titan blob was in danger. how fun is that?

so yes, compare this to the titan nerf - catalysts are, after all, just

like

titans


You whined because you got killed. Miners whined because they got killed.
Vaerah Vahrokha
Vahrokh Consulting
#1232 - 2012-07-27 11:18:49 UTC
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
As opposed to miners being told "bring RR" and flat-out refusing to invest any more effort into their gameplay?


Cap stable Scimi + Mack... Have to think about that...


Hi, my name is Alpha.


Hi, my name is staggered Reps on a tanked Mack. And an Alpha gank (even of a Mack) is unprofitable (massively so), so who cares?


Hi, Bat Country there. Some of them don't care about being cheap like you seem to be and will try use 3 Tornadoes against my Mack (as posted some posts of mine ago)
Vaerah Vahrokha
Vahrokh Consulting
#1233 - 2012-07-27 11:20:32 UTC
Mallak Azaria wrote:
Vaerah Vahrokha wrote:
Mallak Azaria wrote:
Vaerah Vahrokha wrote:
End result: the mythical 22K EHP Mack apparently miners have to use or are "stupid pigs", everything both cargo and yield sacrificed for tank.


I'm going to go out on a limb here & say that you never thought of staggering your ice harvester cycles.


Achieving what? Besides being easily flagged as a bot.


Achieving those unwasted harvester cycles because your cargo only holds enough for 1.5 cycles from 2 harvesters. Stagger by 30 seconds, don't mine afk & there's no problem with wasted cycles.


I can press F1 and F2 at half cycle just fine.
Mallak Azaria
Caldari Provisions
Caldari State
#1234 - 2012-07-27 11:20:46 UTC  |  Edited by: Mallak Azaria
Manar Detri wrote:
Richard Desturned wrote:
Manar Detri wrote:
Actually to make this thing even clearer to you dear Richard Desturned. Every single argument you come up is garbage, you know why ? Because the alliance you are part of, goonswarm whined so long and hard that blapper titans got nerfed, just because you couldn't adapt to it.

You opened this can of whining worms, live with it.


thank you for your opinion, faceless npc alt

we tested setups 100 ways from sunday to counter "blapper titans," you know, the 20-30 dudes that decided coalition-level engagements at every turn

you know, the ewar-immune ships with millions upon millions of EHP and better tracking than arty battleships?

yeah, those "blapper titans"

every "counter" we tested was either overhyped, unrealistic in TQ conditions or simply useless

in addition, the growing number of titans was making other ships absolutely irrelevant. if titans were in the same state as they were before Crucible, our line members' entire gameplay in fleets would involve sitting on a titan just in case our own titan blob was in danger. how fun is that?

so yes, compare this to the titan nerf - catalysts are, after all, just

like

titans


You whined because you got killed. Miners whined because they got killed.


The thing is, Titans had to be nerfed because they weren't being killed, but could kill subcaps in 1 shot regardless of using a DD or not. There's a difference between lobbying for a change that is to the betterment of everyone involved & lobbying for a change that makes the game easier for you so you don't get blown up because you were too lazy or stupid to fit a tank.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#1235 - 2012-07-27 11:27:54 UTC  |  Edited by: Richard Desturned
Mallak Azaria wrote:
The thing is, Titans had to be nerfed because they weren't being killed, but could kill subcaps in 1 shot regardless of using a DD or not. There's a difference between lobbying for a change that is to the betterment of everyone involved & lobbying for a change that makes the game easier for you so you don't get blown up because you were too lazy or stupid to fit a tank.


trying to explain these things to people who have never left hisec and have never taken part in a large fleet engagement is pointless

for all you know he probably thinks that a good alliance has 3, maybe 4 titans

npc alts have no opinions worth consideration

Jorma Morkkis
State War Academy
Caldari State
#1236 - 2012-07-27 11:30:02 UTC
Mallak Azaria wrote:
The thing is, Titans had to be nerfed because they weren't being killed, but could kill subcaps in 1 shot regardless of using a DD or not.


Not if you DD'd wrong ship.

http://www.youtube.com/watch?v=Hk2cCe5GF-c
Mallak Azaria
Caldari Provisions
Caldari State
#1237 - 2012-07-27 11:39:47 UTC
Jorma Morkkis wrote:
Mallak Azaria wrote:
The thing is, Titans had to be nerfed because they weren't being killed, but could kill subcaps in 1 shot regardless of using a DD or not.


Not if you DD'd wrong ship.

http://www.youtube.com/watch?v=Hk2cCe5GF-c


I don't see how a random DD video relates to titans not dying.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pipa Porto
#1238 - 2012-07-27 11:45:51 UTC
Vaerah Vahrokha wrote:
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
As opposed to miners being told "bring RR" and flat-out refusing to invest any more effort into their gameplay?


Cap stable Scimi + Mack... Have to think about that...


Hi, my name is Alpha.


Hi, my name is staggered Reps on a tanked Mack. And an Alpha gank (even of a Mack) is unprofitable (massively so), so who cares?


Hi, Bat Country there. Some of them don't care about being cheap like you seem to be and will try use 3 Tornadoes against my Mack (as posted some posts of mine ago)


If they have to throw away large amounts of Isk to kill you, then guess what. That's not broken.

EvE: Everyone vs Everyone

-RubyPorto

Mara Rinn
Cosmic Goo Convertor
#1239 - 2012-07-27 12:00:13 UTC  |  Edited by: Mara Rinn
Vaerah Vahrokha wrote:
Hi, Bat Country there. Some of them don't care about being cheap like you seem to be and will try use 3 Tornadoes against my Mack (as posted some posts of mine ago)


Hi, CCP Soundwave's design intention here, telling you that alpha ganking of brick hulks is 100% working as intended.

PS: I love your histrionics about flying high-tank Hulks instead of high yield Macks. Next time, make sure you spam d-scan. Bat Country isn't going to stop ganking Mackinaws jist because it takes four Tornadoes to blow them up. The buff isn't going to change anything for the lulz gankers. Your story was cute, but proves nothing.
MatrixSkye Mk2
Republic University
Minmatar Republic
#1240 - 2012-07-27 12:06:49 UTC
Herr Wilkus wrote:
Well played, CCP.
Your DEVs/balancing team apparently have the reasoning ability of small children so I'll put this in terms they will understand.

**********
"Once upon a time there were three little miners. They ventured into the big wide world to earn their fortunes.

The First Little Miner went to Jita and fit his Hulk with Cargo Expanders.
This way, he could AFK mine with a minimum of effort and fuss. It left the miner plenty of freetime to daydream, jerk off, and watch Japanese Anime while earning ISK.

....Then along came the Big Bad Ganker in a Catalyst, saying "Little miner, little miner, I'm going to ******* do you in."
The first miner, predictably, was tabbed out and said nothing.
So the Ganker loaded and overheated and blew the Hulk in, and splattered the pod, too.

The Second Little Miner went to Jita, bought MLU's and a hauler.
This way, he could mine faster than anyone else - and become quite wealthy in no time. It was a bit more work, of course, but he kept himself entertained chatting in local with his neighbors.

...Then along came the Big Bad Ganker, in a Tornado, saying "Little miner, little miner, I'm going to ******* do you in."
The second miner, said "Not by the hair of my chinny, chin chin," aligns, and turned on his Small Booster II.
So the Ganker loaded and overheated and blew the Hulk in. The frightened miner flees in his pod, broke, but alive.

The Third Little Miner went to Jita and fit his Hulk with a DCII, MSE, Invulnerability Fields, and Shield Extender Rigs. Wisely, he sets his Hulk to orbit a nearby asteroid, and always kept an wary eye on his surroundings.

...Then along came the Big Bad Ganker, in a T2 Talos, saying "Little miner, little miner, I'm going to ******* do you in."
The Third miner chuckles to himself, overheats his Invulnerability Fields and aligns to the nearest station.
So the Ganker loaded, and overheated, and simply CANNOT blow the Hulk in.

Defeated, the ganker slinks off in his pod, and the smart little Miner scoops the Talos wreckage and sells it for a tidy profit."

THE END
**********

Cargo Hulk, Yield Hulk, Tank Hulk, those were the choices - all with drawbacks.

Cargo - for a Hybrid Exhumer/Hauler, with a risky AFK 'cruise control' option.
Yield - to maximize returns with friends providing transport.
Tank - 30-40K EHP to discourage/thwart gankers.
(and really, one could still put up a reasonable tank on either Cargo or Yield fit Hulks, if they used the mid-slots....Roll)

But choices are dangerous things. Given the choice, miners will take cargo/yield every time - and then throw a tantrum when they are ganked. The rare, clever miner who tanked his Hulk; well, he weathered the storm - and reaped the benefits as mineral prices rose.

But throw that out the window, just give the whining miners all three. Notice how CCP put quite a bit of care into saving miners from their own bad choices.

This is more than a buff - this is CCP acknowledging that miners, as a group, are too stupid to make the correct fitting choices.

Step 1: Idiot miners don't even use the slots they have - so slap stupid amounts of EHP directly to the hull, rather than give them additional slots/PG or CPU. Frigate-size Skiff, Orca EHP. Really?

Step 2: Idiot miners keep sacking their EHP with Cargo Expanders - so make Cargo Expanders pointless with the Ore Bay.
(And I doubt the DEVs will get around to fixing the 'special cargo bays don't drop loot' bug, either - simply because fixing THAT bug would benefit the wrong kinds of players, I suppose.....)

So, good game, CCP.
Good to know we are still steaming, full speed ahead! - towards Hello-Kitty highsec, a paradise for bots and stupidass gameplay. Hard to hear myself say it, but I'm now officially nostalgic for the days of Incarna and WiS development. At least back then, the DEVs were merely wasting their own time. Roll

I have to say, the irony of a "Tear Extraction And Reclamation Service" member extracting and reclaiming his own tears carries a bit of amusement.

Those that enjoy doing the prodding are usually those that hate being prodded the most.

Successfully doinitwrong™ since 2006.