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[Proposal] Cyno Spool up

Author
Sheynan
Lighting the blight
#1 - 2012-07-26 14:14:39 UTC  |  Edited by: Sheynan
This proposal is simple but with an amazing effect on skirmish fights a well as system sieges.
When a cynosural field (regular ofc) is opened there is a special jump delay that is linked to the ship class/way of transport.

Time (secs)------------Event

0-------------------- | cyno is opened
10------------------ | dreadnoughts can jump
20------------------ | carriers, jump freighters and rorquals can jump
45------------------ | supercarriers can jump
50------------------ | titans can jump
60------------------ | titan bridges can be used
90------------------ | cyno closes




  • Force Recon cynos would be have half as long ( 5,10,22,25,30,45 seconds)
  • It is debatable whether 0.0 cynos should also be half as long (that would mean 2,5,11,12,15,22 seconds for a 0.0 Force Recon)



This would open up a lot of new tactics and possibilties for all sizes of warfare.

Please tell me if you spot any downsides (except that you can't bait with titanbridge support as easy as before Smile )
Temmu Guerra
Viziam
Amarr Empire
#2 - 2012-07-26 21:27:04 UTC
dunno If I would rather have the titan bridge faster than the capitals, but I do like the idea of spool up timer in general!
Ellariona
B52 Bombers
#3 - 2012-07-27 06:37:59 UTC  |  Edited by: Ellariona
Sheynan wrote:

Please tell me if you spot any downsides (Smile except that you can't bait with titanbridge support as easy as before)



  • Logistical hell if trying to cyno to a hostile system, especially if the inhabitants don't like cyno-ships, idem ditto for a lot of other situations
  • The majority of cap pilots will say no to this, as such a system won't permit you to have an alt on stand-by, ready to cyno you out when you are in a potentially dangerous situation with either a JF or a travelfitted carrier/mom/titan.
  • Cyno's already depend on skill, location and fuel, to add a timer as well would be rediculous imho.
  • This would mean slightly higher prices to transport your stuff through services like Red Frog or Black Frog (or whatever it's called :p), as they would have to spend time whaiting to be able to jump each time OR less income for said services if they don't want to charge for those 5 extra minutes per job. If you think of them as cab drivers, they keep the meters running while you're grabbing a coffee too...
  • What about covert cynosural fields and bombers, recons, black ops timers? I can imagine if there's no timer on covert cyno's, that people would abuse this and fly more covert stuff to jump in > gank > jump out before anyone can call in a carrier to rep up their stuff. Meaning: even with perfect preparation, having cyno alts on standby during industrial operations or whaiting to bring in support during gate camps, you wouldn't be able to counteract bait & blob tactics. While in some cases, they might be a good thing, I can imagine a lot of people being pissed about such an update though...
Sheynan
Lighting the blight
#4 - 2012-07-27 12:35:18 UTC
Interesting Smile, I'll try to comment.

Temmu Guerra wrote:
dunno If I would rather have the titan bridge faster than the capitals, but I do like the idea of spool up timer in general!


Well the idea was that a titan bridged ships are the most dangerous thing that can enter through a recently opened cyno. Just because they could be anything. If you're having a mid sized fleet fight and someone drops dreads and carriers onto you, well that's not nice and you'll probably lose the fight. But it's still nothing compared to a titan bridge that (potentially) spits out tons of heavy tackle and tons of perfect counter-ships to your fleet (And all of that before you even have a chance to lock up the cyno pilot).

Ellariona wrote:

  • Logistical hell if trying to cyno to a hostile system, especially if the inhabitants don't like cyno-ships, idem ditto for a lot of other situations

  • That's true, but to be fair it adds a whole new layer of strategy to fights like that. Just because you can't simply bypass all defenses on gates etc. and just say something like "I just met you, here have some supers maybe...". It won't work as simple as that anymore. People might want to consider cyno'ing in on a safespot or cynoing one/multiple "bridgehead" dreads/carriers into the system when they start assaulting it.
    Which, gameplay reasons aside, just sounds more awesome.
    Quote:

  • The majority of cap pilots will say no to this, as such a system won't permit you to have an alt on stand-by, ready to cyno you out when you are in a potentially dangerous situation with either a JF or a travelfitted carrier/mom/titan.

  • They could still have their alt somewhere, with the cyno already opened, for example in a brick-BS at a friendly POS or in an empty backend system somewhere. They just need to understand that when their out-cyno gets attacked, it's probably time to gtfo if they don't want to be stranded in a hostile system for 10 to 50 seconds.

    About Covops:
    Well, wasn't hit-and-run what black-ops was all about ? However if you wanted to protect your industrial operation you could put a cyno on grid and keep it open during the operation it if you feel like 20 seconds would be enough to obliterate the industrial fleet.



    I think altogether this change would force people who want immediate cynosural fields to play with open cards. If they want to hide their cyno and bait with it, they have to take some repercussions in return.

    Gevlin
    Pator Tech School
    Minmatar Republic
    #5 - 2012-07-27 12:51:01 UTC
    i think providing players the option to fly a Tech 2 Destroyer or Battle Cruiser that prevents a cyno to be lit on grid, forcing the enemy to Cyno off grid or destroy the specialty Ship.

    If forced to cyno off grid then the spool up effect of letting faster ships engage in the fight faster is already in play as now ships now have to get up to speed to warp into the fight.

    This would have no effect on Cover cynos.

    Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

    Grath Telkin
    Amok.
    Goonswarm Federation
    #6 - 2012-07-27 20:06:01 UTC
    FC: Ok cyno in the caps


    Cyno pilot: OK just gimmie a minute, man i hope that I dont get alpha'd by anything in that .....welp


    FC: God this was a dumb change as its now IMPOSSIBLE to get caps into a hostile environment at all unless you have absolute sub cap superiority which means your caps are relegated to ONLY shooting structures.


    No, this is terrible.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Sheynan
    Lighting the blight
    #7 - 2012-07-28 00:06:10 UTC
    I'm sorry if this proposal disturbs your vision of Capitals Online.
    Jack Carrigan
    Order of the Shadow
    #8 - 2012-08-01 17:19:26 UTC
    It would completely **** over the use of capital ships in my opinion.

    Can't support.

    I am the One who exists in Shadow. I am the Devil your parents warned you about.

    ||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

    Asuka Solo
    I N E X T R E M I S
    Tactical Narcotics Team
    #9 - 2012-08-01 17:44:49 UTC
    Sheynan wrote:
    I'm sorry if this proposal disturbs your vision of Capitals Online.


    I'm sorry our preferences ruin your sub caps online.

    Screw this idea.

    Eve is about Capital ships, WiS, Boobs, PI and Isk!

    Sheynan
    Lighting the blight
    #10 - 2012-10-06 18:43:36 UTC
    Due to a dozen of recent hotdrop'o'clocks and cries about counters to cynoships, I thought I'd bump this a bit.
    Rico Minali
    Federal Navy Academy
    Gallente Federation
    #11 - 2012-10-07 08:56:21 UTC
    It would be better to have capitals (and subcaps doing black ops) to have a jump time rather than teh cyno timer. The further you are jumping from the longer it takes to arricve on the field, the larger teh ship the slower the travel time.

    Ive never been a fan of instant travel. Stargates could stay more or less instant with teh reason being the absolutely massive power available to them as stationary objects that have only one purpose as oppose to a starship that has so many other things it has to cram into its hull.



    Trust me, I almost know what I'm doing.