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Barge Fairy Tale

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Author
Chainsaw Plankton
FaDoyToy
#701 - 2012-07-26 20:31:13 UTC
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their shield tanked Drake or Raven lows?


nah, reinforced bulkheads! hull tank ftw Big smile

@ChainsawPlankto on twitter

Richard Desturned
Royal Amarr Institute
Amarr Empire
#702 - 2012-07-26 20:33:15 UTC  |  Edited by: Richard Desturned
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their Drake or Raven lows?


hi the Drake can't actually fit 3x BCUs, a DC II, LSE II, 2x invulns, EM hardener, thermic hardener, MWD, 7x HMLs and shield extender rigs without using faction hardeners and a CPU hardwiring

also fitting a full midslot tank sacrifices midslots that could fit utility mods

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#703 - 2012-07-26 20:34:11 UTC
Chainsaw Plankton wrote:
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their shield tanked Drake or Raven lows?


nah, reinforced bulkheads! hull tank ftw Big smile



Get rid of speed/agility penalties and I'll start flying exclusively gallente *show his Elite Hull tanking Certificate*

o/

brb

Lin-Young Borovskova
Doomheim
#704 - 2012-07-26 20:36:09 UTC  |  Edited by: Lin-Young Borovskova
Richard Desturned wrote:
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their Drake or Raven lows?


hi the Drake can't actually fit 3x BCUs, a DC II, LSE II, 2x invulns, EM hardener, thermic hardener, MWD, 7x HMLs and shield extender rigs without using faction hardeners and a CPU hardwiring

also fitting a full midslot tank sacrifices midslots that could fit utility mods



Peh no need for that, I'm sure it's easy to find cap stable permanent MWD drake fits with a single cheapo hardwiring and absolutely nothing faction fitted, look at your KB's, I can see one from here Lol

brb

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#705 - 2012-07-26 20:36:47 UTC
Lin-Young Borovskova wrote:
Chainsaw Plankton wrote:
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their shield tanked Drake or Raven lows?


nah, reinforced bulkheads! hull tank ftw Big smile



Get rid of speed/agility penalties and I'll start flying exclusively gallente *show his Elite Hull tanking Certificate*

o/

lol, I had heard real men structure tank... if I was a man that's what I would do P

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Adder Nardieu
The Scope
Gallente Federation
#706 - 2012-07-26 20:36:50 UTC  |  Edited by: Adder Nardieu
Here's an idea


Newest change to EVE: We pride ourselves on a game that is realistic as possible, so in order to enhance that fact, we have decided to implement the newest feature to fully represent one of the hazards of space that until now has been overlooked.

Meteors

These huge chunks of rock are nearly impervious to conventional weaponry, and as they are hurdling through space at thousands of meters per second, they are a threat to everything from the smallest frigate all the way up to player owned space stations. Their primary weakness lies in a piece of equipment that is already in game, Mining lasers!

Seeing as many combat ships have extra high slots that can't fit their most optimal weaponry, it will be easy for even the smallest frigate to fit a mining laser. Seeing as a meteor could pop onto the scanner at any momment, it would be wise for all ships to keep a close eye on their overview so that they are able to quickly target and mine it into dust before it impacts their ship and destroys it in a matter of seconds. It's possible that a ship not carrying a mining laser may be able to align and warp away before the rogue rock strikes them, but as the ETA of the meteor might be as little as 10 seconds, we reccoment that players fit their ships accordingly.

On the larger scale, the biggest meteors (Killer asteroids, as they might be called) have the potential to wreck even player owned space stations. Since for the longest time it has been accepted that miners must pay combat pilots to defend their mining barges, we feel that it would not be unprecedented for corporations to pay mining pilots to defend their space stations.

Next up: In our next enhancement for those players who love combat, pirates are now attracted to the radar signals of gunfire. PvP fight breaking out? There's a chance it'll attract the attention of the local pirates who love distracted targets! The pirate response may be just a few frigates, or it could be something as large as a battleship fleet! Watch your back, better keep those Dscans running while you're ganking that loaded transport. Since pirates in different areas use favored weapons, it will be advantageous for players to fit damage specific tank modules to combat the weapons of the ambushing pirates. We do understand some players want to fit things like weapon upgrade modules that these tank modules would have to take the place of, but that of course is the kind of choice you have to make.


Sarcasm /off


Still sound good making people fit ships for something other than the role that they want to play in this game? As they say, you play this game the way you want to . At the present, we have a group of people, gankers, who are able to force high sec miners to play the game they DON'T want to play. The response from the gankers is that miners must fit their ships in a particular way in order to fulfill their role unharassed in an area that is, while not absolutely safe, considered to be less risky than other places in the game by design. And it's not just a matter of plugging in different modules, the miners have to have max tanking skills and fit rigs in order to fit said tanks effectively.

And I know it's not about profit. It's not about the cargo. It really is about the cost.

People saying "A ships isk should not be factored into its tank" is kinda stupid. While I'm not saying there should be a direct correlation in cost to survivability, there should be a direct relationship between cost and effectiveness. Right now, it is possible for a ganker or two in 5 mil ships to make a 300 mil ship very un-effective in the space of about 10 seconds. Since exhumers are not combat ships, their offence can't be boosted. To make them faster, while nice, doesn't make sense. The only real thing that makes sense is to increase their durability. And it's clear CCP has decided that if you want to take one down in high sec, you're going to need to sacrifice just as much isk as the person piloting their hulk in order to do it, in high sec.

This change doesn't really affect much in lowsec or null, which, by design, is where most pvp is expected to occur. If a player is stupid enough to solo mine without any defenses in low or null sec, tanked or not, then gank away, they deserved it. You can web them, you can take them down in a ship the fraction of the cost of theirs because concord isn't there to save them, they're in YOUR backyard now and you have your webs and scramblers wrapped around them tight. High sec however, is not your backyard, you don't make the rules there.

As far as ore prices go, what I expect is for the market to finally become balanced. Highsec ores such as veldspar and plagio are going to become very cheap, still worth something in order for the fledgeling miner to start out, but not as valuable as they once were. Lowsec and Null ores such as Hemorphite, the ABC ores and Mercoxit...their value is going to go up as gankers are forced to focus their attacks there....and in return, more miners are going to find incentive to go there because of the increased risk/reward, and they might actually bring combat escorts since a fight is almost guaranteed. Wow, we might actually see something called PvP rather than the duck hunt that it's been up until now.

Bottom line: I'm sorry, you can't get away with preying on targets that don't shoot back for a lower cost to you than them. Not in high sec.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#707 - 2012-07-26 20:38:38 UTC
Lin-Young Borovskova wrote:
Peh no need for that, I'm sure it's easy to find cap stable permanent MWD drake fits with a single cheapo hardwiring and absolutely nothing faction fitted, look at your KB's, I can see one from here Lol


yes and believe it or not that fit sacrifices DPS and tank to gain that perma-MWDing capability

apparently only hulk pilots should be exempt from such a chore as having to make fitting sacrifices

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#708 - 2012-07-26 20:38:38 UTC
Barbara Nichole wrote:
Lin-Young Borovskova wrote:
Chainsaw Plankton wrote:
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their shield tanked Drake or Raven lows?


nah, reinforced bulkheads! hull tank ftw Big smile



Get rid of speed/agility penalties and I'll start flying exclusively gallente *show his Elite Hull tanking Certificate*

o/

lol, I had heard real men structure tank... if I was a man that's what I would do P



I already do IRL, ladies seem to appreciate Lol

brb

Vaerah Vahrokha
Vahrokh Consulting
#709 - 2012-07-26 20:40:09 UTC
Richard Desturned wrote:
Vaerah Vahrokha wrote:
Why are you one of those terribles who fit a plate in their Drake or Raven lows?


hi the Drake can't actually fit 3x BCUs, a DC II, LSE II, 2x invulns, EM hardener, thermic hardener, MWD, 7x HMLs and shield extender rigs without using faction hardeners and a CPU hardwiring

also fitting a full midslot tank sacrifices midslots that could fit utility mods


Yeah Drakes are known for being the weakest ship in game, the one bound to all sorts of sacrifices and compromises.

In the meanwhile I offer to swap such bad lows with a Mack's and see how it improves.
Lin-Young Borovskova
Doomheim
#710 - 2012-07-26 20:41:33 UTC
Richard Desturned wrote:
Lin-Young Borovskova wrote:
Peh no need for that, I'm sure it's easy to find cap stable permanent MWD drake fits with a single cheapo hardwiring and absolutely nothing faction fitted, look at your KB's, I can see one from here Lol


yes and believe it or not that fit sacrifices DPS and tank to gain that perma-MWDing capability

apparently only hulk pilots should be exempt from such a chore as having to make fitting sacrifices



Ho c'mon Richard, you know you get 500dps from 0 to 80km+ and over 80K EHP from that stuff in fleets, it's more than decent dps for BC size with Battleship EHP.
Just see those new mining barges like drakes, low dps, high EHP Lol

brb

Richard Desturned
Royal Amarr Institute
Amarr Empire
#711 - 2012-07-26 20:43:54 UTC
Vaerah Vahrokha wrote:
Yeah Drakes are known for being the weakest ship in game, the one bound to all sorts of sacrifices and compromises.


okay go show me that mythical 100k ehp drake that does 500 dps and has a 100k ehp tank and 80% resists across the board while having a web and point

npc alts have no opinions worth consideration

Herr Wilkus
Aggressive Salvage Services LLC
#712 - 2012-07-26 20:43:57 UTC  |  Edited by: Herr Wilkus
Vaerah Vahrokha wrote:


Herr Wilkus wrote:

The funny thing about tanking up a barge - generally the owner will never know precisely how many times its saved his ass, simply by passively causing a ganker to move along and find easier targets.


See you pointed out why he's bad. He is so oblivious he never noticed that Probe scanning his mining ship and then warping in the catalyst(s).


No, because there are many ways to scan ships without anyone knowing they've been scanned.
Good gankers will rarely let you know anything beyond that they are in local.

A cloaky Rapier could have scanned you hours ago, visible only for 15 seconds.
Many of us have Exhumer alts - Hulks that are speed fit and designed to passively scan other Exhumers, and then bring in the team, all while mining.

Good gankers are only betrayed by their presence in local chat.

Here's another tip for you, since you seem to be quite ignorant about ganking mechanics.

Decloaking to scan an Exhumer is rarely even necessary, after you've scanned hundreds of them....

All you need to do is LOOK at the Hulk/Mack, and what it is doing.
Is there an Orca? Good chance there are no Ex. Cargoholds.
Mining solo? Probably has Cargoholds - take note of how long it takes between trips to the station.
Permabooster pulses? There's another mid slot wasted.
The shimmer of Invulnerability fields? Invuln I or II.
Nothing at all? Probably Cap Rechargers. Very likely not to have a DCII, without Invuln shimmer.
Is it a member of a bot family? If you know what family, you know the fit.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#713 - 2012-07-26 20:44:58 UTC
Lin-Young Borovskova wrote:
Ho c'mon Richard, you know you get 500dps from 0 to 80km+ and over 80K EHP from that stuff in fleets, it's more than decent dps for BC size with Battleship EHP.
Just see those new mining barges like drakes, low dps, high EHP Lol


how many 200m hardwirings did it take to achieve that

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#714 - 2012-07-26 20:48:15 UTC
Herr Wilkus wrote:
Many of us have Exhumer alts - Hulks that are speed fit and designed to passively scan other Exhumers, and then bring in the team, all while mining.


yeah i did that with a Procurer during the interdiction, only without a passive scanner, it's wicked wild

"hey why are you targeting my mackinaw?" "oh I meant to target the ice next to me soz"

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#715 - 2012-07-26 20:48:19 UTC
Richard Desturned wrote:
Lin-Young Borovskova wrote:
Ho c'mon Richard, you know you get 500dps from 0 to 80km+ and over 80K EHP from that stuff in fleets, it's more than decent dps for BC size with Battleship EHP.
Just see those new mining barges like drakes, low dps, high EHP Lol


how many 200m hardwirings did it take to achieve that



+1% PG Hardwiring, missile skills up to 5 and if you add the right command ship increases dps above this. If you use the other one then it's 5% shield resists p/lvl thus increasing tank. Again I can see it from here in those KB's

brb

Richard Desturned
Royal Amarr Institute
Amarr Empire
#716 - 2012-07-26 20:49:10 UTC
Lin-Young Borovskova wrote:
+1% PG Hardwiring, missile skills up to 5 and if you add the right command ship increases dps above this. If you use the other one then it's 5% shield resists p/lvl thus increasing tank. Again I can see it from here in those KB's


yeah tell me all about that command ship that increases DPS in any form

hint: there isn't one

there is, however, a very big command ship that increases mining yield

two of them, in fact

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#717 - 2012-07-26 20:52:21 UTC
Richard Desturned wrote:
Lin-Young Borovskova wrote:
+1% PG Hardwiring, missile skills up to 5 and if you add the right command ship increases dps above this. If you use the other one then it's 5% shield resists p/lvl thus increasing tank. Again I can see it from here in those KB's


yeah tell me all about that command ship that increases DPS in any form

hint: there isn't one

there is, however, a very big command ship that increases mining yield

two of them, in fact



One

Two

brb

MeBiatch
GRR GOONS
#718 - 2012-07-26 20:52:51 UTC
MeBiatch wrote:
so whats the price of a skiff nowadays?

i wanna make a fleet of battle skiffs... (maybe for null sec bait ship)

can someone punch this into EFT and let me know its stats?


low:
dcu II
nano II

mids:
1 mwd
1 long point
1 shield extender
1 invul

highs:
1 nuet

3 warrior II


please someone answer the question

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Adder Nardieu
The Scope
Gallente Federation
#719 - 2012-07-26 20:53:48 UTC
There are plenty of command ships that can fit gang warfare links.

Hint: It's not about dps.

Last I checked, having faster targetting, better tanking, or better tackling was an advantage in PvP
Dave Stark
#720 - 2012-07-26 20:54:24 UTC
MeBiatch wrote:
MeBiatch wrote:
so whats the price of a skiff nowadays?

i wanna make a fleet of battle skiffs... (maybe for null sec bait ship)

can someone punch this into EFT and let me know its stats?


low:
dcu II
nano II

mids:
1 mwd
1 long point
1 shield extender
1 invul

highs:
1 nuet

5 warrior II


please someone answer the question


ftfy.