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Barge Fairy Tale

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Author
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#541 - 2012-07-26 18:05:43 UTC
Richard Desturned wrote:

so since hulkageddon is irrelevant why should mining barges have their HP buffed?


Its irrelevant to mineral prices. For the individual miner its very annoying to have to go about your chosen profession in a paper thin spaceship. Especially one that takes oh so much tasty tech to build...

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Vaerah Vahrokha
Vahrokh Consulting
#542 - 2012-07-26 18:05:59 UTC
Adrenalinemax wrote:
James Amril-Kesh wrote:
We all know how terribly this is going to boil over. I wonder whose idea it was at CCP to do this. One thing's for sure, they ****** up pretty royally here.

Isn't it funny how CCP Soundwave stopped posting in this thread as soon as people started calling him out on his bullshit? "Suicide ganking wasn't meant to be profitable." Yeah, because that's TOTALLY what the issue is about, and not, you know, CCP coddling highsec carebears who don't give a **** about what this game is really supposed to be about and instead think that they are entitled to some blanket of protection.

Well they got that blanket. I can't wait until the hordes of miners come onto the forums and complain that they don't bother mining anymore because ore and mineral prices have dropped so much.

CCP Soundwave: Slowly turning EVE highsec into a risk free environment.


highsec is not risk free, you can gank anything at anytime

It is just that you can spend 10mil to gank a 250mil ship before. Now that will no longer be possible


Yeah now it'll take 1 more catalyst to kill the same Hulk. /wrist
Makari Aeron
Imperial Shipment
Amarr Empire
#543 - 2012-07-26 18:06:10 UTC  |  Edited by: Makari Aeron
Tippia wrote:
Makari Aeron wrote:

My reasoning is this:
1. so much whining about getting ganked by CONCORD and not making a profit
2. so much whining about miners having too much tank

Solution:
Don't gank in hi-sec for profit.
Problem: highsec is where the profitable targets are. Moving outside of highsec means more risk for less reward.


Except in 0.0 there are MORE targets. Trust me, I've seen entire faction fit mining fleets destroyed (orca and all) by gankers. I've also seen entire mining fleets jump through a friendly gate camp right into gankers.

So maybe the INDIVIDUAL ship is worth less, but typically speaking if someone is AFK mining in 0.0 (yes, it happens A LOT) they have many accounts. AND you don't lose your ship if you loot the wreck and get away before the miner's friends show up.

Lo-sec/0.0
possibly less Income per miner (some are faction/Deadpsace fit) - (theoretically) no ship loss - ammo cost (if applicable)

Hi-sec
possibly more Income - guaranteed ship loss - ammo cost

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Sarcasim
HOW to PEG SAFETY
#544 - 2012-07-26 18:06:23 UTC
Richard Desturned wrote:
Danny Diamonds wrote:
Crazy idea, but why not go find challenging targets to shoot? You know, maybe those that are allowed to be fitted with guns? Or maybe haulers with tasty loots? When it takes 6 destroyers to take out a miner, I don't think there will be much support for the whiner. They surely wont have my support (not that it means much; I am just one EVE player).


miners will whine whether it takes 6 catalysts to kill them or 6 vindicators

they will whine about dying until the day CCP hamfistedly removes the ability to aggress a ship in hisec outside of wardecs

and they'll still whine about getting popped by wartargets until that's nuked as well



The force is STRONG in this one.....he can see the future....wait? wrong game.
Jorma Morkkis
State War Academy
Caldari State
#545 - 2012-07-26 18:06:25 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Yes. His proposed solution is counter-productive.


So risk free, high profit is best for the game?
hungrymanbreakfast
Federal Navy Academy
Gallente Federation
#546 - 2012-07-26 18:08:52 UTC  |  Edited by: hungrymanbreakfast
Tippia wrote:

hungrymanbreakfast wrote:
Lots. 2 nados take down a max tank hulk kiddo.
No, they really don't, unless by “max tank” you mean “less tank than it can have”.


If you need more deeps you dont have implants or aren't scanning their fit first and picking the ammo needed or are using meta 0 guns.
Vaerah Vahrokha
Vahrokh Consulting
#547 - 2012-07-26 18:09:04 UTC
Skippermonkey wrote:
Dave stark wrote:
no because you're intending to go in to a combat situation, tanks are for combat. mining ships are not a combat ship.

Replace the words 'DPS' with 'isk per hour'

I dont fit a mission boat for MAX dps at expense of my survivability, because if i did my shiny billion isk faction ship would explode in no time at all


Super tank fitted mission boats are for botters (see the parallel?) or newbs whose tank skills suck.

I have done most L4 missions in a 800mm super gank fit maelstrom with only 1 invuln field II as tank.
I optimized income a lot doing this. If you are unable to do the same, though luck.

Tippia
Sunshine and Lollipops
#548 - 2012-07-26 18:09:21 UTC  |  Edited by: Tippia
Makari Aeron wrote:
Except in 0.0 there are MORE targets.
Funny, the highsec miners tend to want to claim the opposite and use that as an argument why highsec needs to be changed… Blink

Volume makes up for individual value.

Jorma Morkkis wrote:
So risk free, high profit is best for the game?
Good thing, then, that it's neither risk-free nor particularly high-profit.

hungrymanbreakfast wrote:
If you need more deeps you dont have implants or aren't scanning their fit first and picking the ammo needed or are using meta 0 guns.
What are you responding to here? We're talking about a max-tank Hulk. Picking the right ammo and using high-meta guns still doesn't let you kill one with two tornadoes. They just don't put enough damage.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#549 - 2012-07-26 18:09:54 UTC
Jorma Morkkis wrote:
So risk free, high profit is best for the game?


I know right? Nerf L4s to the ground, remove incursions from hisec and nerf hisec exploration into the ground. Then we'll talk about how bad "risk-free, high-profit" gameplay is for the game.

npc alts have no opinions worth consideration

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#550 - 2012-07-26 18:10:27 UTC
Sarik Olecar wrote:
I think the biggest problem with this argument is the assumption that mining profits will plummet and be bots will run rampant. The truth is though that hulkaggeddons impact on the mineral market is negligible - even more so since everyone got bored of it....)


this!

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

arcca jeth
Dark Alliance
#551 - 2012-07-26 18:11:52 UTC
Herr Hammer Draken wrote:
What is really funny about all of this. Right now in game only 1 out of 20 miners has any clue that these changes are comming.
And for that 5% that do have a clue 90% of them are still going to use their hulks without any changes.
They are all worried that their hulks will get downgraded. When they find out that the hulk gets a slight boost they are all happy and content and almost to a man nobody cares about the rest of the changes.

I predict it will be months before these new barge changes impact any significant changes to miner behavior.

Note the people that post here on this forum represent far less than even 1% of the eve population.


the people who will use them and care about the changes, are the new players training up for the Hulk, having actual useful ships to fly in the meantime as well as different roles, or well, more defined roles for the various ships that they gain access to along the way. Otherwise, like before those changes, someone will tell a new miner, don't bother flying anything other than a hulk. so that's 30 days or so of training that this new pilot is paying for and not learning anything about mining nor gaining any experience. once they finally afford one, since they have no experience, it get's popped, because they have no experience.

This all makes the growing pains for those who do have an interest in mining a little bit easier on the training grind.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#552 - 2012-07-26 18:11:54 UTC
Barbara Nichole wrote:
Sarik Olecar wrote:
I think the biggest problem with this argument is the assumption that mining profits will plummet and be bots will run rampant. The truth is though that hulkaggeddons impact on the mineral market is negligible - even more so since everyone got bored of it....)


this!


Again, since Hulkageddon had no impact, why are mining barges being changed?

npc alts have no opinions worth consideration

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#553 - 2012-07-26 18:13:15 UTC
Richard Desturned wrote:
Sarik Olecar wrote:
I think the biggest problem with this argument is the assumption that mining profits will plummet and be bots will run rampant. The truth is though that hulkaggeddons impact on the mineral market is negligible - even more so since everyone got bored of it. Max yield isn't increasing so the only thing that might drive prices down is more people deciding they wanna start mining. Ganking just effects too few people to really be a factor, whether bot or human.


so since hulkageddon is irrelevant why should mining barges have their HP buffed?


It called rebalance. using this logic maybe cruisers, frigs and destroyers should have their armor reduced instead?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Lin-Young Borovskova
Doomheim
#554 - 2012-07-26 18:13:32 UTC
Richard Desturned wrote:
CCP Soundwave wrote:
Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender).


so you're saying that it should literally cost half a billion to kill an afk mining hulk, one with nothing fitted as far as a tank, absolutely nothing trained as far as tanking skills and no effort taken to mitigate the risk of being blown up


Unless you recall your toon Aura I don't think anyone in the game can or will recognise you whatever right you think you have to tell people how to play the game.
Ganking as a whole is broken and a mindless mongoloid idiot activity. With actual changes this will require you to put some :effort: thus bring some balance, just stop crying and embarrassing yourselves with such fake arguments to justify your single pleasure in game consisting in beating up the weak, because whatever argument you can pull out of your arse will always turn in to begging weaker so you can beat them up for low to null consequence.

You still want to gank? -go ahead, use more Tornados, after all you do it for lols right?

Quote:
i'm not trying to put words in your mouth but that sounds like what you're trying to say by "it should cost more to kill a ship than what the ship is worth"


You're not trying hard enough because that's exactly what you're doing and if a non English native like me can see it in a blink of a eye...
Seriously, you guys should stop embarrassing yourselves.

brb

hungrymanbreakfast
Federal Navy Academy
Gallente Federation
#555 - 2012-07-26 18:13:53 UTC
Richard Desturned wrote:
Jorma Morkkis wrote:
So risk free, high profit is best for the game?


I know right? Nerf L4s to the ground, remove incursions from hisec and nerf hisec exploration into the ground. Then we'll talk about how bad "risk-free, high-profit" gameplay is for the game.


When did highsec exploration get nerfed? Last I saw it got a huge buff so asshats couldn't hold the sites open all day to prevent people from getting the items they were trying to sell. Also didn't they just add more sites? I'm confused.
Could swear that as soon as that changed it went from no sites in a 10 system spread to at least 100m isk/hr in highsec sites
Jorma Morkkis
State War Academy
Caldari State
#556 - 2012-07-26 18:14:21 UTC
Richard Desturned wrote:
I know right? Nerf L4s to the ground, remove incursions from hisec and nerf hisec exploration into the ground. Then we'll talk about how bad "risk-free, high-profit" gameplay is for the game.


I meant gankers.

In case you didn't know PVE Tengus don't have much tank to speak about. One volley from Nado's 1400s and Tengu pops. Talk about risk free...
Arvantis Sauril
Federal Defense Union
Gallente Federation
#557 - 2012-07-26 18:16:01 UTC
Jorma Morkkis wrote:
Tippia wrote:
Makari Aeron wrote:

My reasoning is this:
1. so much whining about getting ganked by CONCORD and not making a profit
2. so much whining about miners having too much tank

Solution:
Don't gank in hi-sec for profit.
Problem: highsec is where the profitable targets are. Moving outside of highsec means more risk for less reward.


Is there a problem?



Yes.

This game, and the narratives and enjoyment found therein are built upon a fully functional player driven economy. If one of the core concepts of that economy (risk vs reward) is being ignored to placate players who suffered mining losses, then the game as a whole will suffer and its long term health must be questioned.


This game, and the narratives and enjoyment found therein are built upon player interaction. If one of the core concepts of that player interaction is being changed to placate players who suffered mining losses, then the game as a whole will suffer and its long term health must be questioned.

I have no problem with mining vessels getting a boost to their tank capabilities. But I have a problem when said mining vessels become so hardy that it is literally infeasible to attack one in hi security space. I wouldn't have a problem if said hi security space was suddenly devoid of minerals or the mining of said minerals was subject to such onerus taxation that mining vessels were more frequently seen in lo security space, because that would mean more player interaction.

That would mean things like the new war decc mechanics and mercenary system that CCP is trying to employ might actually see some use. Mining vessels with much more tank could actually be "saved' from gankers by mercenary protectors, or if not, perhaps at least avenge those brave miners whose newly buffed tanks required the use of a Battleship on part of the gankers to destroy.

I understand that many players like the relaxation of just going out and mining some rocks, but making such activity as risk and effort free as possible will have bad consequences for the whole of the game. Miners may be rejoicing now, but when their profits hit an all time low, and the sheer volume they will have to overturn to make a fraction of the profit they currently enjoy, occurs, I wonder what you will be saying then.
Tippia
Sunshine and Lollipops
#558 - 2012-07-26 18:16:06 UTC
Lin-Young Borovskova wrote:
Ganking as a whole is broken and a mindless mongoloid idiot activity.
How so?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#559 - 2012-07-26 18:16:14 UTC
Lin-Young Borovskova wrote:
Ganking as a whole is broken and a mindless mongoloid idiot activity.


first you talk about "abloo gankers are telling us how to play the game"

now you're telling gankers how to play the game

gankers are obviously mongoloids who can't figure out any of the more complex parts of the game, like mining

"f1-f3, move ore to orca every 5 minutes, refine with refining alt, haul to jita" is something so complex that a ganker couldn't figure out in a lifetime, unlike the sophisticates who mine

npc alts have no opinions worth consideration

Sarik Olecar
Royal Amarr Institute
Amarr Empire
#560 - 2012-07-26 18:17:42 UTC
Richard Desturned wrote:
Barbara Nichole wrote:
Sarik Olecar wrote:
I think the biggest problem with this argument is the assumption that mining profits will plummet and be bots will run rampant. The truth is though that hulkaggeddons impact on the mineral market is negligible - even more so since everyone got bored of it....)


this!


Again, since Hulkageddon had no impact, why are mining barges being changed?


I noticed you neglected my reply, so I shall repeat:

Its negligible to mineral prices. They might spike for a week due to market speculators but your ganking doesn't really affect them.

On the other hand, for the minors that due get ganked, the lack of ehp on these ships is a huge issue. Maybe the macks tank is a little overboard, but beforehand they were battleship-sized frigates. You just couldn't tank them effectively without all lvl V's and a boosting orca.

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