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Warfare & Tactics

 
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More Random Ideas on FW

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2012-07-21 15:54:02 UTC
First, here is a link to my other upgrade ideas:

Other Random Ideas Post

As it stands right now, FW control of a system is moved back and forth via the completion of plexes until the I-HUB becomes vulnerable. The bar is moved by .7 for each offensive plex completed no matter it's size. Dplexing moves it a slighly larger amount (1.0) back in the defender's favor. This is a bit one-dimensional.

My proposal is to change the bar to be effected by all LP earned in a system. Plexing would still move the bar, but a major would move it more then a medium which, in turn, moves it more then a minor. More importantly, ships destroyed would also move the bar. So a large battle in which one side gets trounced would significantly affect system control.

Plexes would still be the only thing that would destroy a system's upgrades. So losing a battle would not take away a system's upgrades in any way, shape, or form. We can also add new upgrade benefits with this. Your upgrade level becomes a form of system wide damage control. Lose a battle 2-1 in the enemy's favor? If you're system is at level five, it's a wash. No real harm is done to the sov level at least.

A war should have multiple ways to be won. Sometimes you should bring the enemy to battle and destroy him. Other times you need to destroy his economic base before going in for the kill. A militia that is wholly dependent on plexing will have difficulty. Similarly, a militia that refuses to plex and will only field large ships will also be muted. But under the proposal above, both plexers and (non-plexers?) will have a role.

My last thought is on missions. There should be a way for a defender to go in, fail the mission for the aggressor, and turn it off. Everything else is details that noone will agree on right now. P
Julius Foederatus
Federal Navy Academy
Gallente Federation
#2 - 2012-07-21 22:41:08 UTC
I like it, although I don't want missions to affect sov, unless they become much harder to do.
Shadow Adanza
Gold Crest Salvage
#3 - 2012-07-22 01:38:31 UTC
This should bring out some good trolls.

Are you suggesting coconuts migrate?

Taoist Dragon
Okata Syndicate
#4 - 2012-07-22 02:40:47 UTC
Apart from LP generated from missions I think this would be a good move forward for both the Pro-plexing and Anti-plexing crowds.....

As for missions I would just make it that once the mission is opened if the mission runner warps out the mission despawns and is failed - similar way in which certain exploration sites work.....but it has to be the mission runner leaving that causes the despawn...

my 2 isk

That is the Way, the Tao.

Balance is everything.

Cearain
Plus 10 NV
#5 - 2012-07-26 16:53:39 UTC
Zarnak Wulf wrote:
First, here is a link to my other upgrade ideas:

Other Random Ideas Post

As it stands right now, FW control of a system is moved back and forth via the completion of plexes until the I-HUB becomes vulnerable. The bar is moved by .7 for each offensive plex completed no matter it's size. Dplexing moves it a slighly larger amount (1.0) back in the defender's favor. This is a bit one-dimensional.

My proposal is to change the bar to be effected by all LP earned in a system. Plexing would still move the bar, but a major would move it more then a medium which, in turn, moves it more then a minor. More importantly, ships destroyed would also move the bar. So a large battle in which one side gets trounced would significantly affect system control.

Plexes would still be the only thing that would destroy a system's upgrades. So losing a battle would not take away a system's upgrades in any way, shape, or form. We can also add new upgrade benefits with this. Your upgrade level becomes a form of system wide damage control. Lose a battle 2-1 in the enemy's favor? If you're system is at level five, it's a wash. No real harm is done to the sov level at least.

A war should have multiple ways to be won. Sometimes you should bring the enemy to battle and destroy him. Other times you need to destroy his economic base before going in for the kill. A militia that is wholly dependent on plexing will have difficulty. Similarly, a militia that refuses to plex and will only field large ships will also be muted. But under the proposal above, both plexers and (non-plexers?) will have a role.

My last thought is on missions. There should be a way for a defender to go in, fail the mission for the aggressor, and turn it off. Everything else is details that noone will agree on right now. P



Just because plexing is the only way to gain or lose sov I do not think it makes the game one dimensional. CCP needs to address problems with plexing that have existed for a long time. Once that is done and people are actually fighting in plexes then faction war will be truly awesome.

Your proposal sort of takes the mediocre status quo and says lets make this count. For example allot of faction war involves big fights on gates instead of in plexes. Your proposal says that is fine let make that count too. I say the opposite. I say ccp keeps pushing to get fights in the plexes because I think they are the best fights in eve. Personally, I don't want to win the sov war by sitting in a huge gate camp in a system. I am in faction war because of the awesomeness that is plex warefare.

Missions effect sov? IMO this is wrong on many levels.

As far as having majors have a bigger impact on sov than minors: First this makes the unbalanced nature of the npcs even a bigger issue. It is very very hard to run major plexes for the amarr in a pvp ship. I would love to fly bcs and do plexing but the minmatar rats are just crazy overpowered to do this. So I am stuck running mediums and minors. So this is my main issue with that.

The other thing is majors already pay better than mediums and minors. They drop better tags and you get more lp per minute. So there is some trade off already involved.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#6 - 2012-07-26 17:21:52 UTC
Missions would have to be redesigned so they would not effect sov. For the record I plex all the time. I do it to get fights if for no other reason. But I also realize there are those that hate having a PVE concept as the centerpiece of FW. The current system relies on boredom as a balancing tool. That is **** poor in and of itself. My idea does nothing more then making FW more dynamic. A gate camp won't win sov. Big battles will, if the target system is properly prepared.
Cearain
Plus 10 NV
#7 - 2012-07-26 18:01:48 UTC
Zarnak Wulf wrote:
Missions would have to be redesigned so they would not effect sov. For the record I plex all the time. I do it to get fights if for no other reason. But I also realize there are those that hate having a PVE concept as the centerpiece of FW. The current system relies on boredom as a balancing tool. That is **** poor in and of itself. My idea does nothing more then making FW more dynamic. A gate camp won't win sov. Big battles will, if the target system is properly prepared.



I think ccp should make plexing a pvp mechanic.

I'm not sure adding other factors to how sov is decided makes it more dynamic. It might make it more stagnant.

Why wouldn't a gate camp add to sov under your proposal?

Currrently faction war is pretty dynamic. Amarr is about 40% to tier 5.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815