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Barge Fairy Tale

First post First post
Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#401 - 2012-07-26 15:25:04 UTC
I'm in favor of MOST of the changes. There has always been the trade-off between yield and tank. The Skiff is basically just CCP copying the specs of a mining battleship.

Seeing as no one seems to be posting actual specs on these ships (I'm not digging through a 20-page thread looking for them, so if I missed them....v0v) I can't comment on the specifics in SiSi right now.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#402 - 2012-07-26 15:26:22 UTC
Dave stark wrote:
ccp just stated they don't want you suicide ganking for profit, deal with it.


Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time.

You can't protect people from stupid.

Founding member of the Belligerent Undesirables movement.

Wolf Kruol
Suicide Squad Gamma
#403 - 2012-07-26 15:27:49 UTC
Nice story.. Not like ccp's tweaks will change much.. Miners will still get ganked. By smart or stupid gankers verses smart or stupid miners. Its a gamble boys and girls... let the dice roll. Cool

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”

Dave Stark
#404 - 2012-07-26 15:29:01 UTC
FloppieTheBanjoClown wrote:
Dave stark wrote:
ccp just stated they don't want you suicide ganking for profit, deal with it.


Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time.

You can't protect people from stupid.


we've been through this in the thread already; cargo isn't included in this. a t2 ice harvester is worth more than a ganking destroyer. 1 module alone. see the issue now? it has NOTHING to do with popping haulers for cargo.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#405 - 2012-07-26 15:29:02 UTC
Dave stark wrote:
Skippermonkey wrote:
Dave stark wrote:
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok.
When you stop attributing survivability to ship cost we might take you seriously


a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced?

ccp just stated they don't want you suicide ganking for profit, deal with it.

CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational.

Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure)

My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way.

Also, for all our sakes, stop using the 'my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

FloppieTheBanjoClown
Arcana Imperii Ltd.
#406 - 2012-07-26 15:34:37 UTC
Dave stark wrote:
we've been through this in the thread already; cargo isn't included in this. a t2 ice harvester is worth more than a ganking destroyer. 1 module alone. see the issue now? it has NOTHING to do with popping haulers for cargo.


The Mona Lisa is worth more than my pocket knife, too.

Founding member of the Belligerent Undesirables movement.

Adrenalinemax
Lap Dancers
Brothers of Tangra
#407 - 2012-07-26 15:35:04 UTC
So, if we don't use the ISK argument, if they buffed dreads and you could drop a single suicide dread on a SC and kill the SC in 2 volleys, would that be OK as well?
Istyn
Freight Club
#408 - 2012-07-26 15:37:10 UTC
Dave stark wrote:
Skippermonkey wrote:
Dave stark wrote:
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok.
When you stop attributing survivability to ship cost we might take you seriously


ccp just stated they don't want you suicide ganking for profit, deal with it.


I look forward to it being impossible to stick anything worth more than a tornado in your cargohold.
Dave Stark
#409 - 2012-07-26 15:37:35 UTC
Skippermonkey wrote:
Dave stark wrote:
Skippermonkey wrote:
Dave stark wrote:
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok.
When you stop attributing survivability to ship cost we might take you seriously


a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced?

ccp just stated they don't want you suicide ganking for profit, deal with it.

CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational.

Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure)

My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way.

Also, for all our sakes, stop using the 'my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.


i don't disagree on some points; i do think the skiff's ehp is a little overkill. in reality all the hulk needs is enough cpu/pg to fill all of its slots without HAVING to have a fitting mod to fit a tank.

again it's not the fact that the cheap ship can kill the expensive one; it's how fast they do it. it's vital for small ships to be able to kill big ships for the balance of the game, however when they're doing it so quickly, to a ship that has no way of responding in kind... i mean, my hulk costs more than a hurricane, or a drake, or a tornado, or a multitude of other ships; however i'd be perfectly ok if a tornado or one of the other ships ganked be because we both lost out.
Dave Stark
#410 - 2012-07-26 15:38:29 UTC
Istyn wrote:
Dave stark wrote:
Skippermonkey wrote:
Dave stark wrote:
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok.
When you stop attributing survivability to ship cost we might take you seriously


ccp just stated they don't want you suicide ganking for profit, deal with it.


I look forward to it being impossible to stick anything worth more than a tornado in your cargohold.


oh look; another person that doesn't understand it has nothing to do with cargo.
Istyn
Freight Club
#411 - 2012-07-26 15:39:30 UTC
Dave stark wrote:


oh look; another person that doesn't understand it has nothing to do with cargo.


Quote:
ccp just stated they don't want you suicide ganking for profit, deal with it.



Quote:
it has nothing to do with cargo


So.

Which quote did you lie in?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#412 - 2012-07-26 15:40:10 UTC
Adrenalinemax wrote:
So, if we don't use the ISK argument, if they buffed dreads and you could drop a single suicide dread on a SC and kill the SC in 2 volleys, would that be OK as well?


Exhumer = industrial / mining vessel with no armaments

Supercapital = combat ship designed to dominate other capitals.

See the difference?

Even then, I've seen a vengeance solo a tengu. It's not all about isk value.

Founding member of the Belligerent Undesirables movement.

Forum Clone 77777
Doomheim
#413 - 2012-07-26 15:41:26 UTC
Destiny Corrupted wrote:

Tell that to the triple-digit billions I've made from ganking haulers and freighters carrying ungodly amounts of crap without a second though given to defense. I can safely say that I've caused many of those people to quit in anger. But go ahead, "adjust the numbers" if you need help with your mortgage payments.

The point is, we're not going to stop ganking until you remove aggression in high-sec, which I'm sure you'll do within the next couple of years (it's the only logical conclusion to the gradual progression that's been going on). Until that happens, we'll continue doing what we do, either by using more people, or using different, valid game mechanics. All your actions are reactionary, and are only responses to the need for short-term subscription increases. Face the facts: we know more about this game than a whole lot of people currently in charge of maintaining it, and you guys are really regretting the whole "non-consensual pvp" thing in this here year 2012. If you really want that sub spike, stop beating around the bush with these gradual let-downs, and change the game in one fell swoop. At least that way you'll leave with a bang, and a nice bonus in the bank.

Someone missed the ENTIRE point.
Its not supposed to be good profits to gank a Hulk mining in a belt.
OFCOURSE its still gonna be profitable to gank people hauling around valuable stuff.
Or else they would need to, in theory, find a way to make it more expensive to get a ship able to gank an Ibis hauling 5 plex than whatever you might get from the drop after the Ibis is dead, which in theory could be 5 plex = 2bil +
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#414 - 2012-07-26 15:45:53 UTC
FloppieTheBanjoClown wrote:
Dave stark wrote:
ccp just stated they don't want you suicide ganking for profit, deal with it.


Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time.

You can't protect people from stupid.

Yes you can!!! just contract your things to me i promise to move them
Dave Stark
#415 - 2012-07-26 15:47:28 UTC
Istyn wrote:
Dave stark wrote:


oh look; another person that doesn't understand it has nothing to do with cargo.


Quote:
ccp just stated they don't want you suicide ganking for profit, deal with it.



Quote:
it has nothing to do with cargo


So.

Which quote did you lie in?


neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.
Aryth
University of Caille
Gallente Federation
#416 - 2012-07-26 15:48:46 UTC
CCP Soundwave wrote:


If I wanted to remove aggression, I'd just shut it off, instead of going through all these hoops to keep it alive. The reality is that suicide ganking is an integral part of the game that I quite like, but every now and then we need to make changes because the current setup doesn't work.


This has swung too far in the other direction. Doubling-Tripple EHP was most likely going to be the sweet spot. Increasing EHP 4-10x or more is hilariously skewed too far.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#417 - 2012-07-26 15:49:04 UTC
Dave stark wrote:
neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.

Roll

are you really that dumb?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Dave Stark
#418 - 2012-07-26 15:51:14 UTC  |  Edited by: Dave Stark
Skippermonkey wrote:
Dave stark wrote:
neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.

Roll

are you really that dumb?


really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo....
Arvantis Sauril
Federal Defense Union
Gallente Federation
#419 - 2012-07-26 15:52:46 UTC
Skippermonkey wrote:
Dave stark wrote:
Skippermonkey wrote:
Dave stark wrote:
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok.
When you stop attributing survivability to ship cost we might take you seriously


a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced?

ccp just stated they don't want you suicide ganking for profit, deal with it.

CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational.

Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure)

My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way.

Also, for all our sakes, stop using the 'my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.



100% agree.


If these changes go live, something needs to counterbalance the nigh invulnerability of these mining ships. As others have said, I fear it will have unintended consequences. You devs may be trying to help out the "little guy" but all this will do is make that "little guy's" miner subscription evaporate when their profit sinks to **** as they cannot compete with the hordes of multi account /AFK/ bot miners.


IMO, everything in EVE should be about player interaction, not pushing us all into little pockets of space. Is this game a sandbox or is it a theme park? Is it an economic and space warfare simulator or is it a "farm and stat boost" role playing game?


I propose a heavy tax on all activity in Hi-Sec. Missions, mining, production, everything. I severely doubt the US gov't and all the powerful corporations in the us would allow me to go mining for gold wherever I wanted somewhere in New Jersey and that if I did find something that I wouldn't immediately be pressured/sued/incarcerated into selling the rights to the land or never going near where I found the gold again. Something needs to sustain these empires and Concord, right? If you want to AFK mine, fine, go ahead, but if you do so in Hi-Sec you should net very little if any profit after huge taxes for doing so in Empire space. It is their asteroid after all.


Or just keep segregating us. I made an account last summer, played the game for a month or 2, had almost zero interaction with anyone else, got bored, and quit. I came back last month, and while FW has been fun, and I plan on finding an actual human corp whenever I get some more free time to do so, I am telling you that as someone who cares about gameplay, rewarding those who stubbornly and ignorantly refuse to adhere to the current gameplay is a terrible idea. All you will be left with in a year's time will be mining bots.

I'm pretty sure that isn't working out well for Zynga...
Danny Diamonds
Fabricated Reality
#420 - 2012-07-26 15:52:46 UTC
Thank you CCP for commenting in this thread. Confirmed what I have been saying for weeks.