These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Observations and recommendations after 2 years in Drone Boats‏

Author
Mariner6
The Scope
Gallente Federation
#81 - 2012-07-24 20:39:55 UTC
Well I think the discussion thus far has been fairly good and some great points brought out. I'll have to train to the Gila some time, though its looks a bit pricy, not sure the juice is worth the squeeze there.

However, after all this time I'm still convinced there is some major room for improvement as CCP works through the ship balancing act and as the power creep continues upward evidenced (and I think needed) in the frig line currently underway, I hope to see a bit more more of a wholistic look is taken by CCP toward drone boats. I really haven't seen any posts in quite sometime where there were specifically mentioned by the Devs, though I certainly could have missed it.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#82 - 2012-07-24 20:47:07 UTC
You totally got me on Cormorant front. Though in my defense I think that's just because I may have skipped it. Back then destroyers had a rate of fire debuff and I believe I went straight from frigate to cruiser. But that's still 1 out of 6 compared to Gallente 3 out of 6. And unless I'm mistaken, both Minmatar and Amarr are also 6 for 6.

And Imicus is not really a drone boat in a regular sense. Its bonus, if I remember right, is to drone range and scanning/probes. It's neither a combat ship nor a drone boat in the sense that it has a large drone bay, or a variety of drones - it can field and carry 3 unbonused drones. I don't don't see it as a drone boat. Ishkur you could call a drone boat, at least it has a large bay and can field a full flight. Though I am hesitant to call it a true drone boat, as the bonus is only to drone HP, not damage. More than half of its damage will still come from its 3 turrets rather than its 5 light drones. And once turrets are overheated, forget about it.

Quote:
The point however is still that ships are not balanced to cater to "i choose drones".


Hey, I simply followed the Gallente tutorial, made by CCP. Which said if you want to use drones, train Gallente, and Gallente are kings of drones, and drones are their primary weapon system, etc., etc. It was a choice based on information provided to me by CCP at the time. I don't know if that's still the case, but when I started out that's what the tutorial said. And while it's technically at least partially accurate (no other race has more drone boats than Gallente), drones definitely don't measure up to turrets or missiles, not by a long shot.

Quote:
Anyone who make that choice will ultimately suffer in EVE. A player who only fly missiles is as bound to get stuck with Bombers, Drakes and Tengus as a player limiting himself to drones is bound to get stuck with the Ishtar, Domi and Capitals.


Uhhuh. And what do you see used more often, in all facets of the game? I don't see drone boats used much, if at all. I see Tengus all over the place, anywhere from missions to plexing to wormholes. I see drakes way more often than I see Myrmidons. And bombers are incredibly common - 90% of Minmatar militia is running L4s in SBs. Not drone boats.

Sure there's REASONS why that is, you listed a lot of them. What I want is to BALANCE things so that all ships are equally good choices.I want all ships to be equally desirable.

Quote:
...you can never escape the fact that a more complicated mechanic will always be under more scrutiny in a complicated situation. Drones undeniably is a mechanic that involve movement, commands, hitpoints, redeployment etc. You can never escape that fact and you can't simply "buff around it".


Yes, you can buff around it, in a way. You can un-complicate it, and you can change game mechanics for the better. Other MMO developers do this all the time.

Consider Age of Conan, for example. There are ridiculously strong classes in that game, like Bear Shaman. The downside is that it requires considerably more skill to play effectively. But when played like that, it is beastly.

Same could be done for drone boats in EVE. Keep them complicated a hard to master, but once mastered, make them beastly. Problem is, currently there's almost nothing that another ship can't do better, safer or cheaper.

Further, things like hitpoints, commands, redeployment, etc., could all be much better done, without dumbing them down. Like, being able to see your drone's HP without launching it, that would be nice, wouldn't it? Being able to launch a flight with one keypress would be nice too - perhaps assign flights to F1, F2, F3, etc? It's not very complicated, and would vastly improve quality of life of drone users.

Perhaps changing mechanics would also help things. For instance, drones approach in a straight line with MWD on. How about afterburner instead of MWD (no sig bloom), and approach in a helix pattern instead of linear?

Quote:
Is the best way to buff the "Drone users" to dumb them down to F1 use, or is the best way to endorse the more complicated and smaller scaled gameplay?...Would i like to see Drones dumbed down and changed to be more like missiles simply because some people want to be "pure drone users and still find a spot in a 500-man fleet to F1 with the rest of them"? Definately not.


Well, ideally you would have two types of drone boats. You would have a simple type, and you would have a complicated type. The simple type would be accessible to most players, the complicated type would require a lot more player skill (micromanagement), BUT pay off with dividends if you decided to go that route.


What about changing missiles to be more like drones? :) Balance cuts both ways. Keep drones complex, but make other weapon systems just as complex to balance things out. When one guy can bring his DPS to bear to pressing F1, and another has to press F1, select drone group, right-click, select launch drones, and then press F to order them to attack, that is BROKEN. It is not balanced, it is not fair. Call it whatever you want, but it is something that needs fixing. Now, HOW to fix it, I'll leave that to the Devs.

Quote:
That gameplay is once again best balanced by introducing more content at scales where Drones are not up against simple logic. If you want to buff drones, you should encourage more 1-100 man gameplay and content.


Oh, I do. I love small scale content. But that doesn't mean it's fine that drones should be useless in 1000-10,000 man gameplay and content, where all other systems are still viable and/or dominant. Which is currently the case.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#83 - 2012-07-24 20:56:15 UTC
Mariner6 wrote:
However, after all this time I'm still convinced there is some major room for improvement as CCP works through the ship balancing act and as the power creep continues upward evidenced (and I think needed) in the frig line currently underway, I hope to see a bit more more of a wholistic look is taken by CCP toward drone boats. I really haven't seen any posts in quite sometime where there were specifically mentioned by the Devs, though I certainly could have missed it.


I don't think there's been any concrete mention of any changes.

CCP Ytterbium said some things earlier. Like Navitas (frigate) perhaps becoming a sniper drone boat. Or something along those lines. That was a couple of months ago, and I may not be remembering it exactly right. Though this raised the obvious question: how do you snipe with light combat drones? Ship bonuses would require a very significant drone speed boost. But there's been no details so far.

What's worse, it seems that while Ytterbium was on vacation, Fozzy has taken over the frigate rebalance, and Ytterbium moved on to destroyers. That means that the Navitas change might not happen at all.

At FanFest it was also mentioned that perhaps Prophecy will be turned into a bigger Arbitrator. But I haven't heard a peep about it yet, and at the current pace it'll be the middle of next year before they get to BC sized hulls. So a lot can change between then and now.

Overall, I would say news is not at all encouraging right now. Though admittedly I feel very pessimistic about future of drones in general - they've been in a sad state for a while, a lot of issues and discrepancies are still not fixed. Worse, most of these haven't even been officially acknowledged as problems, for all I know they're not bugs, they're features.
X Gallentius
Black Eagle1
#84 - 2012-07-24 23:41:00 UTC
Jame Jarl Retief wrote:
CCP Ytterbium said some things earlier. Like Navitas (frigate) perhaps becoming a sniper drone boat. Or something along those lines. That was a couple of months ago, and I may not be remembering it exactly right. Though this raised the obvious question: how do you snipe with light combat drones? Ship bonuses would require a very significant drone speed boost. But there's been no details so far.
Yttr responded with exactly that. Potential drone speed bonus for Navitas.
Noisrevbus
#85 - 2012-07-25 00:20:07 UTC  |  Edited by: Noisrevbus
Jame Jarl Retief wrote:

Call it whatever you want, but it is something that needs fixing. Now, HOW to fix it, I'll leave that to the Devs.

/.../

Oh, I do. I love small scale content. But that doesn't mean it's fine that drones should be useless in 1000-10,000 man gameplay and content, where all other systems are still viable and/or dominant. Which is currently the case.


Well, obviously all of us would want everything to be perfect and the devs to sort it out by themselves. I'm not really sure where the basis for discussion is there though. It's just like with the AI again, i don't think anyone opposes the game becomming better with no drawbacks or balance thrown elsewhere. I don't see how anyone could argue against that. It's not a very realistic standpoint though. It's a massive undertaking and it's not one that let's itself be described by "buff drones". The likely scenario when changes occur though, is that something else break - unless you make well-informed choices. Well informed choices require good perspective and discussion.

Still i don't think anyone opposes fixing things that are iffy without directly affecting balance - AI, UI fixes and the like, is welcomed by me as much as the next guy.

I'll continue on the second citation. One very important thing to keep in mind is that 100 people is not a particularily small scale per definition. Granted, EVE has seen larger content profiling the past few years but still today a 100-man fleet is not very small while at the same time there are very few groups who can muster 100-man fleets on their own accord.

It serves to be said twice though, i don't subscribe to the idea that drones only work in solo or small (-squad) scales.

I know you're just throwing out loose figures there, but it's also worth keeping in mind that at the largest scales, there are not that many actors. If we assume for a second (for ease of interpretation) that you have two sides doing the large scale stuff, one does Drakes and one does Canes. Then you have another explanation for the lack of popularity in drones right there. There are not enough actors to pick it up and encourage their pilots to fly the ships, at that scale. That too is dealt with through attention to scale and sovereignity of actors.

Most people who fly Drakes do that because someone else tell them to and someone else pay for the ship. Once again, trend and popularity feed itself and it's quite important to make a distinction between what is actual balance (in need of attention) and what is simply popularity. That tie back to Dread's reply regarding the Top 20 list. That list show popularity, nothing else. That something popular is too powerful is just assumption. That drones need work because other ships are more popular is also assumption. If you spent more time broadening your field of vision you would see groups who make drones work, you would also likely see the limitations of other weapon systems.

When your perspective is: Drones, Gallente, Subcapital and large engagement - you need to realize that you are dipping into a very narrow aspect of the game. It's the same as the good old tally that was made with Caldari in mind. In your perspective you only have to remove one. Drones, Gallente and large engagement work perfectly fine. It's called a Carrier.

If you belive the game should be balanced around popularity, you will never reach consensus with me who belive the game should be balanced around actual mechanics. On the other hand, i should commend the both of you as that seem to be sinking in with you over the last few posts.

I think seeing that larger perspective can be very healthy for the both of you if you want to enjoy your drone boats. It seems to me like you don't. It's wrong to assume that no one else do though. The difference is that they are not explicitly trying to shoehorn their Myrm into a large fleet of other BC, because that is what your alliance at the time happen to fly.

That doesn't mean that there are no groups out there who play the game in a way that would appeal to you more, and most importantly, make drones work.

Here's food for thought:
http://dl.eve-files.com/media/corp/Scissord/SoT_2010_3.avi (150-man locals)
http://dl.eve-files.com/media/corp/LOPEZ/Acrimony.mkv (Titan kill + smaller gangs)
Mariner6
The Scope
Gallente Federation
#86 - 2012-07-25 00:20:57 UTC
Jame Jarl Retief wrote:
Mariner6 wrote:
However, after all this time I'm still convinced there is some major room for improvement as CCP works through the ship balancing act and as the power creep continues upward evidenced (and I think needed) in the frig line currently underway, I hope to see a bit more more of a wholistic look is taken by CCP toward drone boats. I really haven't seen any posts in quite sometime where there were specifically mentioned by the Devs, though I certainly could have missed it.


I don't think there's been any concrete mention of any changes.

CCP Ytterbium said some things earlier. Like Navitas (frigate) perhaps becoming a sniper drone boat. Or something along those lines. That was a couple of months ago, and I may not be remembering it exactly right. Though this raised the obvious question: how do you snipe with light combat drones? Ship bonuses would require a very significant drone speed boost. But there's been no details so far.

What's worse, it seems that while Ytterbium was on vacation, Fozzy has taken over the frigate rebalance, and Ytterbium moved on to destroyers. That means that the Navitas change might not happen at all.

At FanFest it was also mentioned that perhaps Prophecy will be turned into a bigger Arbitrator. But I haven't heard a peep about it yet, and at the current pace it'll be the middle of next year before they get to BC sized hulls. So a lot can change between then and now.

Overall, I would say news is not at all encouraging right now. Though admittedly I feel very pessimistic about future of drones in general - they've been in a sad state for a while, a lot of issues and discrepancies are still not fixed. Worse, most of these haven't even been officially acknowledged as problems, for all I know they're not bugs, they're features.


Thanks, that's good info. We'll see, though I'll not hold my breath. Its probably too much asking for the thoughts of a Dev on this. Though I'm sure they get sick of all of our incessant questions.

And yes, if you take a look at the front of the EVE home page it still talks Gallente and drones. The "Drone Masters." ......
Linna Excel
Center for Advanced Studies
Gallente Federation
#87 - 2012-07-25 01:54:30 UTC
Mariner6 wrote:

3. Vexor: I have failed to find this boat very useful in PvP. The only good thing about it is that it tends to not get primaried. I will admit that I have not tried very hard with this boat as I grew too frustrated with it and found that it didn't fit any role of real use in any fleet work so I gave up on it. I'm sure there are others who have and would welcome their advice. Seems like the Arbi is much more useful.


Vex has a bonus to drone's damage and HP, it's also a well rounded PvE ship and I wouldn't want it to be gimped in that respect for PvP.
Roime
Mea Culpa.
Shadow Cartel
#88 - 2012-07-25 06:36:53 UTC
I think comparing drones directly to the hi-slot weapon systems is a fallacy. Drone ships always use both drones and turrets (neut configs and failfits excluded), and turret damage sometimes up to 50%.

Drones are not a primary weapon system. They don't use any fitting resources or cap. I think this is a critically important point when considering balance- unlike other weapons, you sacrifice nothing when you equip a Domi with a flight of Ogre IIs.

Jame Jarl Retief,

Besides the shiny Drone Damage Amps and the other tech 2 drone upgrades, "Reconnect to lost drones" is a fairly recent addition, which revolutionized sentry drone technique. Drones do get some minor fixes every now and then. I do agree with you on all accounts about the usability issues, but really drones are not any more neglected than say, beam lasers or cruise missiles. My biggest gripe with the UI is the way the drone groups collapse and expand- exactly opposite way they should.

Game mechanics-wise I see no big issues with drone balance as a weapon system. Drones are a great companion to short-ranged blasters, and make ships more flexible.

Quote:
Uhhuh. And what do you see used more often, in all facets of the game? I don't see drone boats used much, if at all. I see Tengus all over the place, anywhere from missions to plexing to wormholes. I see drakes way more often than I see Myrmidons. And bombers are incredibly common - 90% of Minmatar militia is running L4s in SBs. Not drone boats.

Sure there's REASONS why that is, you listed a lot of them. What I want is to BALANCE things so that all ships are equally good choices.I want all ships to be equally desirable.


Tengu and Drake are the two most common ships in game (after shuttles and noobships), so you see them more than any other ship. Does this make beam lasers unbalanced? Or small artillery?

Ships can't ever be equally desirable and different at the same time. Some ships are more desirable than other to certain tasks, and this is also true for drone boats. There are many things that only drone ships can do, or where they are easily as desirable choices as the Tengu or Drake. If you don't enjoy those things, then you should train for ships that suit your preferences better.

Personally, I wouldn't fly anything else than Gal ships Cool Some of my ships aren't drone boats, but even they certainly are awesome because of drones.

.

Roime
Mea Culpa.
Shadow Cartel
#89 - 2012-07-25 06:47:37 UTC
Linna Excel wrote:
Mariner6 wrote:

3. Vexor: I have failed to find this boat very useful in PvP. The only good thing about it is that it tends to not get primaried. I will admit that I have not tried very hard with this boat as I grew too frustrated with it and found that it didn't fit any role of real use in any fleet work so I gave up on it. I'm sure there are others who have and would welcome their advice. Seems like the Arbi is much more useful.


Vex has a bonus to drone's damage and HP, it's also a well rounded PvE ship and I wouldn't want it to be gimped in that respect for PvP.


I quit flying the Vex in RvB because I felt it was so completely overpowered it simply wasn't much fun anymore. HUGE damage output at crazy ranges. Also, in RvB it was very often primary, and for a reason. It's extremely dangerous to frigates, and can pump BC-level dps on other cruisers.

On a wider perspective (RvB is not normal PvP), it suffers from the same pitfalls as every other T1 cruiser at the moment- the unfavourable comparison to battlecruisers. T1 cruisers could use more mobility or tank to make them really viable in the current meta, along with changes to T1 BC insurance pricing.

Still, this topic inspired me to go and buy a bunch of Vexors :)

.

Bent Barrel
#90 - 2012-07-25 08:52:56 UTC
interesting thread ....

I switched to drone boats afte the bandwidth change, but I remember the times before (my then CEO was a Thorax pilot, 8 heavies were epic on a cruiser).

A simple fix for drone boats mixed slots:

Let's scrape drone damage mods as they currently are. Introduce a high slot module that works like Drone interfacing skill. each module fited gives 20% drone damage (non-stacking) up to a limit of 5 modules. Let's say it is controlled by the Advanced drone interfacing skill (the more levels the more modules). Role bonus for the module for drone boats or similar to limit usage to drone ships.

This will enable drone boats to go all out drones with highs full of these modules while preserving some utility ( neuts etc). It prohibits non-drone boats from using too many drones. It preserves bandwidth/done caps.

Scrape the concept of drone controll range as a separate skill. Let's use lock range for this (after all you are doing targeting handoff to your drones). This scales with ship class, so no longer is a BS limited by drone control range while a frigate can never use the skill limit effectively. SEBOs become a double use module for drones. Also if you are only JAMMED, your drones still can react within your full lock range. If you are damped, you have the same limitations as the other weapon systems (except FOFs :-)).

Drone speed mod is fine :-) There are other options for improvements (i.e. drones only auto agressing by your overview settings etc.) but let's keep things simple for the start.
Roime
Mea Culpa.
Shadow Cartel
#91 - 2012-07-25 09:23:00 UTC
Dread Varesk wrote:

Fair enough. I agree with you that in some types of pvp certain drone boats can be competitive, especially at the solo/small gang level of play. And thats one of the nice things about EVE, we are not all forced into confined and rigid instanced pvp zones with fixed formats and objectives (like WoW et al).

On the other hand though as I said in my post above the vast majority of combat kills are going on in large scale fleet fights where literally hundreds of ships can get popped in a single battle. And CCP has been and will continue to try to push people into that deep end of the pond. Just watch all their trailers for the last several years: big fleet fights, lots of caps/super caps, epic fights etc.... To me any class of ships has to be designed to be competitive in this part of the game, or your just relegated to the "whatever" leagues. Also, as CCP keeps moving the game farther along the path of EVE: Capital Ships Online, the solo and small gang warfare is going to keep shrinking in activity and scope as it becomes more and more just a small niche part of the game. Which is sad and I'm not a fan of it, but thats where CCP is taking us IMO.


I see your point, and agree that perhaps CCP is pushing sov gameplay more than other areas of pew. Still in my experience solo/small gang is very much alive and kicking, even though it lacks the same kind of media relevancy as blob warfare. Furthermore, I live in w-space, which can imo be considered another type of "deep end of the pond", and there are no huge blobs. (Times, they are a-changing yes, but luckily the blobs stay in higher class holes).

Furthermore, while drone ships are not weapons of mass warfare, there are dozens of other ships that never see use in large fleets. As a pure Gallente pilot, I'm very much aware that I'm currently locked out of the F1-F8 blob brute role until the monocultural fleet doctrines evolve. But like mentioned before, I am not overly concerned Cool

Drone ships are very competitive in my "whatever league", and that's what matters to me.


.

Mariner6
The Scope
Gallente Federation
#92 - 2012-07-25 22:09:39 UTC  |  Edited by: Mariner6
Roime wrote:
I think comparing drones directly to the hi-slot weapon systems is a fallacy. Drone ships always use both drones and turrets (neut configs and failfits excluded), and turret damage sometimes up to 50%.

Drones are not a primary weapon system. They don't use any fitting resources or cap. I think this is a critically important point when considering balance- unlike other weapons, you sacrifice nothing when you equip a Domi with a flight of Ogre IIs.

Jame Jarl Retief,

Besides the shiny Drone Damage Amps and the other tech 2 drone upgrades, "Reconnect to lost drones" is a fairly recent addition, which revolutionized sentry drone technique. Drones do get some minor fixes every now and then. I do agree with you on all accounts about the usability issues, but really drones are not any more neglected than say, beam lasers or cruise missiles. My biggest gripe with the UI is the way the drone groups collapse and expand- exactly opposite way they should.

Game mechanics-wise I see no big issues with drone balance as a weapon system. Drones are a great companion to short-ranged blasters, and make ships more flexible.

Quote:
Uhhuh. And what do you see used more often, in all facets of the game? I don't see drone boats used much, if at all. I see Tengus all over the place, anywhere from missions to plexing to wormholes. I see drakes way more often than I see Myrmidons. And bombers are incredibly common - 90% of Minmatar militia is running L4s in SBs. Not drone boats.

Sure there's REASONS why that is, you listed a lot of them. What I want is to BALANCE things so that all ships are equally good choices.I want all ships to be equally desirable.


Tengu and Drake are the two most common ships in game (after shuttles and noobships), so you see them more than any other ship. Does this make beam lasers unbalanced? Or small artillery?

Ships can't ever be equally desirable and different at the same time. Some ships are more desirable than other to certain tasks, and this is also true for drone boats. There are many things that only drone ships can do, or where they are easily as desirable choices as the Tengu or Drake. If you don't enjoy those things, then you should train for ships that suit your preferences better.

Personally, I wouldn't fly anything else than Gal ships Cool Some of my ships aren't drone boats, but even they certainly are awesome because of drones.


Can't say I agree with you saying that Drones are not a primary weapon system. On a Drone Boat they are the primary weapon system particularly the Mrym comes to mind. I suspect that's the same on the Gila and Ishtar. The Domi with the Drone Damage Amplifier can also out dps the blasters if you fit it corrrectly (shield tanked.) So while for most ships they are absolutely just an add on, I just don't see how they are not the primary system on a drone boat.

And while they don't require fitting space to load them into a hold, this is more than offset by the myriad of mods required to make them perform. And CPU is a bit thin on the Mrym, Ishkur and Domi. And lets not forget the Mrym gave up a slot for its drone bay compared to other same tier BC's.
Salpad
Carebears with Attitude
#93 - 2012-07-26 01:30:38 UTC
Moonlit Raid wrote:
Maybe have a CPU and powergrid bonus for drone control units on drone boats? Wouldn't affect speed issues but would certainly turn them into a single weapon platform.


This, along with a removal of most launcher/turret hardpoints. Give most drone boats more drone DPS potential, but reduce their gün/missile damage potential.
Hussain
Federal Defense Union
Gallente Federation
#94 - 2012-07-26 03:47:49 UTC  |  Edited by: Hussain
Well I'ved been a drone boat pilot most of my eve life and still love a nice Vexor.

And when all is said and done Drones are OK for pve.

And pvp wise most drones ships also have a main "gun" system wich in my view makes them more or less balanced.

The problem is that dones in pvp due to thier mwd-orbit-mwd if not in range etc movement type miss a lot.

And when I say a lot is about always if a taget is arround double or more of their orbiting speed, and this does not change if you are using drones with more or less tracking.

Against a webbed / scramed target drones of appropriate size still miss arround 20% of the time.

The best way i found is when the orbit speed of the drones is a little above the speed of the target.

So for me in my experience (looking at logs for some time now) is that drones need to hit more to be effective.

The big picture as I see it is that while small ships get buffed all the time bigger ships (cruisers and above) dont have any way of dealing with them because drones are not effective at hitting and smaller ships tend to have more tank with each passing day.

I do like the idea of pack tactics from smaller ships but the problem now is that a single frig can get under gun tracking, dont really worry about drones (shoot them far too easy) and proceed to destroy a bigger ship without much effort.

I think that 2-3 smaller ships should be able to take on a bigger one but 1 smaller ship should be very hard pressed against a bigger one and back in 2007 before the "speed nerfs" a flight of light drones would put a frig sized ship to run, now it wont even be really bothered by them.

Just boosting drone ability to hit would create imbalances so maybe drones should also do less damage, but defently light drones should be a major concern for everything below destroyer.

Overall i do think that drones arent that broken, the ability of larger ships to deal with frig size ships is serious lacking in my opinion.
X Gallentius
Black Eagle1
#95 - 2012-07-26 13:29:26 UTC  |  Edited by: X Gallentius
Mariner6 wrote:

Drones are not a primary weapon system. They don't use any fitting resources or cap. I think this is a critically important point when considering balance- unlike other weapons, you sacrifice nothing when you equip a Domi with a flight of Ogre IIs.
What puts out more dps, the blasters on a Vexor/Myrm/Domi, or the drones on a Vexor/Myrm/Domi?
(answer: blasters)

Edit: I take it back. For the Myrm only the difference in dps between drones and guns is 5% in drones favor (with no extra damage mods). Overheat and/or damage mods... blasters win. Not to mention implants, etc...
Mariner6
The Scope
Gallente Federation
#96 - 2012-07-26 13:51:46 UTC  |  Edited by: Mariner6
X Gallentius wrote:
Mariner6 wrote:

Drones are not a primary weapon system. They don't use any fitting resources or cap. I think this is a critically important point when considering balance- unlike other weapons, you sacrifice nothing when you equip a Domi with a flight of Ogre IIs.
What puts out more dps, the blasters on a Vexor/Myrm/Domi, or the drones on a Vexor/Myrm/Domi?
(answer: blasters)

Edit: I take it back. For the Myrm only the difference in dps between drones and guns is 5% in drones favor (with no extra damage mods). Overheat and/or damage mods... blasters win.


Your partially right/partially wrong. That's the case for the Vex. But on the Myrm many of the fits, a very good number of them you're drones will be the primary provider of DPS. If you really want to max DPS the Mrym, your right, put blasters on them (shield fit) but the way to max it is to put a couple of the drone damage amps on there along with magstabs. The drones will still out DPS the blasters. The Mrym gets no bonus to hybrids so in particular no other ship are drones so important. Additionally, if your active armor tanking the Mrym which sadly is how its designed to be used again Drones vastly out DPS your hybrids. Though most use guns on the set up because of CAP. Can you achieve a set up on the Myrm where the Guns out DPS the drones? Yes, but properly done you get even better performance with the drones.
The Domi is similar. Its about an even split but if you shield tank it or choose to use the Drone Damage Amp you'll see you can get fits where the Domi's drone performance out does the guns.

As I stated in my OP I haven't flown an Ishtar or Gila but it seems that with the few wpn slots available that drones would more than likely out DPS the blasters/missles respectively. But I'm not sure.
Denuo Secus
#97 - 2012-07-26 14:25:49 UTC  |  Edited by: Denuo Secus
X Gallentius wrote:
What puts out more dps, the blasters on a Vexor/Myrm/Domi, or the drones on a Vexor/Myrm/Domi?
(answer: blasters)

Edit: I take it back. For the Myrm only the difference in dps between drones and guns is 5% in drones favor (with no extra damage mods). Overheat and/or damage mods... blasters win. Not to mention implants, etc...


True but drones are a more flexible weapon. It's nothing new that "more DPS" from blasters isn't applicable in every situation. On a Dominix for example all drones benefit from drone damage mods. So the Dominix is more effective against frigs as well as against targets @50km.

In fact one could see blasters as (capable) additional weapon instead - for up close pwnage on Gallente drone ships. Even on an Ishtar with only 3 of them (tho I hope it will boosted a bit in this point some day). That's one aspect I like on Gallente drone ships except the Myrm: the hybrid damage bonus. Gurista or Amarr drone ships don't even come close here.

Edit: the only issue I have atm is I need to sacrifice way too much to make it really work. If I want serious damage from drones I'm better when fitting a shield tank. But if I wan't good tracking sentries at the same time (or fast traveling drones) I need to reduce this already weak shield tank. Same for drone control range which needs high slots. Fitting a real flexible drone boat just costs too much (slots). So I need to specialize my fitting.
Noisrevbus
#98 - 2012-07-27 02:14:19 UTC  |  Edited by: Noisrevbus
You're down to arguing semantics now. Understand what Gallentius was trying to say instead of discussing wether it's 49% or 51% weapon damage. If i run a drone-boat i definately consider my high slots my utility (or "sidearm") in the same sense another ship have it's drone bay for utility. Regardless of percentage.

What you should note though is that the utility provided by the highslots on a drone-boat is much more plentiful than the drone bay of many other ships. I hinted about that in my earlier post here when i said they were dimensioned with the "drones ontop". Many ships that have a highly focused weapons-role (ie., the Zealot) tend to get less (no) drone bay. The drone-boats are dimensioned with the extra drone slots pro bono. They don't pay for it in other slots.

That's why some drone boats can have awesome utility (and fitting) or deadly speciality, that let them do things like match a full on blaster boat in sheer damage. That's what Gallentius meant, not start a pointless argument about what is it's main weapon, but rather to raise the point that the awesome utility of a drone-boat can express itself in 100% extra damage, where the weapons (or the highslots) make almost half the ship. The same could be said about a neut-Domi or other application of that full unpenalized rack of highs.

The utility may not apply in all situations, but you as the drone-captain have that choice to adapt. It's on you to make the choice count. That also mean it's on you to utilize that utility on your drone-boat to effect.

Drones themselves, much like missiles, also have a different balance than turrets that you need to learn to utilize. When you see arguments about them not "matching up to turrets" or how they should have "high slot damage amplifiers" and such, it's evident that people are not competent using them, do not want to use them (and mostly lament over having made a choice they regret, when they actually wanted to fly something else).

Even prior to the introduction of the existing drone damage amplifiers (which i was against introducing btw), the Ishtar was capable out putting out around 500 dps @ 100km with sentries. That's about twice the damage of all equivalent turret ships. The only thing that came close in potential damage was missiles. Both systems however came with their own drawbacks. You may not like the drawback, you may consider it severe - but the advantage is there; it's a full 100%, not a minor detail; and it's up to you to put it to use.

I understand that in a world of ludicrous Tier 3 BC (that should also never have been put into the game), essentially anything can happen and people are losing their compass. But surely, doesn't a 1000 dps @ 100km Ishtar sound absolutely ridiculous to you? Especially considering how the turret ships put out 250-300 dps at those ranges. There's the power of the drones. Use them right and they do have their advantages.

There are easily as many tactical advantages in drones as there are drawbacks, yet few people understand or use them.

In a world of 100km 600 dps BC snipers with BS sig guns and paper tanks, it shouldn't be too difficult for you to see the appeal in a sig-tanked, high-resist (KN-heavy, vs. HML) drone-sniper. The problem is not with the potential of the ship, drone or setup - it's with the ingenuity of the playerbase. In a world of numbers and "Drakes", out-of-box thinking suffer.

Take a look at the Gila now after the drone-amps, and see all that potential; massive drone damage over a small sig, decent mobility, fitting and resistance bonuses. The options definately are out there.

ed., I realized i'm mostly just repeating the points i raised in my last post here, but since you brought the topic back up i figured it was a good idea to explain some tidbits better and hook them back into the larger discussion.
Denuo Secus
#99 - 2012-07-27 13:09:35 UTC
I just wanted to point out that drone damage mods and lower absolute damage can still be superior in some situations compared to MFSs and brutal blaster damage.
Mariner6
The Scope
Gallente Federation
#100 - 2012-07-29 22:58:30 UTC  |  Edited by: Mariner6
Ugh
Noisrevbus wrote:
You're down to arguing semantics now. Understand what Gallentius was trying to say instead of discussing wether it's 49% or 51% weapon damage. If i run a drone-boat i definately consider my high slots my utility (or "sidearm") in the same sense another ship have it's drone bay for utility. Regardless of percentage.

What you should note though is that the utility provided by the highslots on a drone-boat is much more plentiful than the drone bay of many other ships. I hinted about that in my earlier post here when i said they were dimensioned with the "drones ontop". Many ships that have a highly focused weapons-role (ie., the Zealot) tend to get less (no) drone bay. The drone-boats are dimensioned with the extra drone slots pro bono. They don't pay for it in other slots.

That's why some drone boats can have awesome utility (and fitting) or deadly speciality, that let them do things like match a full on blaster boat in sheer damage. That's what Gallentius meant, not start a pointless argument about what is it's main weapon, but rather to raise the point that the awesome utility of a drone-boat can express itself in 100% extra damage, where the weapons (or the highslots) make almost half the ship. The same could be said about a neut-Domi or other application of that full unpenalized rack of highs.

The utility may not apply in all situations, but you as the drone-captain have that choice to adapt. It's on you to make the choice count. That also mean it's on you to utilize that utility on your drone-boat to effect.

Drones themselves, much like missiles, also have a different balance than turrets that you need to learn to utilize. When you see arguments about them not "matching up to turrets" or how they should have "high slot damage amplifiers" and such, it's evident that people are not competent using them, do not want to use them (and mostly lament over having made a choice they regret, when they actually wanted to fly something else).

Even prior to the introduction of the existing drone damage amplifiers (which i was against introducing btw), the Ishtar was capable out putting out around 500 dps @ 100km with sentries. That's about twice the damage of all equivalent turret ships. The only thing that came close in potential damage was missiles. Both systems however came with their own drawbacks. You may not like the drawback, you may consider it severe - but the advantage is there; it's a full 100%, not a minor detail; and it's up to you to put it to use.

I understand that in a world of ludicrous Tier 3 BC (that should also never have been put into the game), essentially anything can happen and people are losing their compass. But surely, doesn't a 1000 dps @ 100km Ishtar sound absolutely ridiculous to you? Especially considering how the turret ships put out 250-300 dps at those ranges. There's the power of the drones. Use them right and they do have their advantages.

There are easily as many tactical advantages in drones as there are drawbacks, yet few people understand or use them.

In a world of 100km 600 dps BC snipers with BS sig guns and paper tanks, it shouldn't be too difficult for you to see the appeal in a sig-tanked, high-resist (KN-heavy, vs. HML) drone-sniper. The problem is not with the potential of the ship, drone or setup - it's with the ingenuity of the playerbase. In a world of numbers and "Drakes", out-of-box thinking suffer.

Take a look at the Gila now after the drone-amps, and see all that potential; massive drone damage over a small sig, decent mobility, fitting and resistance bonuses. The options definately are out there.

ed., I realized i'm mostly just repeating the points i raised in my last post here, but since you brought the topic back up i figured it was a good idea to explain some tidbits better and hook them back into the larger discussion.


Noisrevbus,
When I get off vacation I'll have to look you up and if your so inclined you'll have to school me up because as my OP states I've not flown an Ishtar nor a Gila nor a carrier. My observations are based upon exactly what I said. Further, my goal is to offer my observations and recommendations to a class of boats that I believe are unblanced. When a class of ships are vastly under used in PvP its probably not because people are lemmings that just do as their corps say but because everyone seeks what is best to arrive at a successful outcome.

Now that said, I don't claim to be an expert and I have a lot to learn. So perhaps an expert like you can teach me. Your a CEO for a Corps and I'm sure have thousands of PvP kills in a drone ship. Oh but wait. I see zero. Am I in error in this? If so I'll apologize right now but I went onto Eve-Kill and see zero PvP kills for you.

If I'm doing something wrong as a drone boat pilot I welcome your help. But some of your statements just smack of someone who hasn't watched a fight move away from them in about 15 seconds out of sentry range. I do only have 2 years in this game and you have been around since 2007. But as per my OP I've spent the vast majority of my time in a drone boat and my kill mails/loss mails prove it. I have dedicated myself to it and during that time see an obvious imbalance that should be addressed by CCP as this is the year of ship balancing. Nor do I think any of my suggestions would overpower them, simply bring them into competition and bring more mix to the game. Like I said before: not once in PvP have I seen an Ishtar. Strange no?