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Barge Fairy Tale

First post First post
Author
Dave stark
#321 - 2012-07-26 13:08:25 UTC
Skippermonkey wrote:
The real tragedy here is that instead of CCP reimagining Mining as a Profession, they have instead given the tools to miners to make it much easier to mine for longer periods without any needed input or concentration.

Further relegating mining as the profession of botters and alt accounts


yeah because making the hulk's ore bay facilitates being afk more... right? if you sit at the computer and jetcan mine with a hulk you'll mine more than just waiting for the asteroid depleted sound when sitting there in a mackinaw.
Vaerah Vahrokha
Vahrokh Consulting
#322 - 2012-07-26 13:09:44 UTC
Dave stark wrote:
Vaerah Vahrokha wrote:
Dave stark wrote:
Vaerah Vahrokha wrote:
Vaerah Vahrokha wrote:


Nobody would use a ship yielding 1/2 of a peer tier other. Heck, nobody wanted to use a covetor which is way cheaper, 1 tier below yet it mines within 15% off an Hulk.

The scope of the "tiericide" instead is to make all the ship equally flown.



You can only fit those fabled "everybody should get" 32K EHP tanks with CPU implant, EFT "All skills to V" pilot and possibly an Orca boost.
Clearly the starter fitting for the starter profession.


yeah but the fact you can't fit the 2nd mlu means the difference between the two ships is greater than 15%.


It's 20.3% off a T1 ship vs a T2 ship, which is a far, far call from Mara Rinn's "1/2" of peer tier ship.
But most "sane" Hulk setups don't have 2 MLUs so the difference is far less.


depends how we're defining sane. for solo mining, sure. however if you're solo mining you can't tank a covetor so you're a guarenteed free kill.

in a fleet though, why wouldn't you fit 2x mlus?


Because I have an extensive experience of "real world" mining fleets and how pear shaped it goes when a cloakie bails a destroyer on a dual MLU exhumer. No, some ECM drones or sacrificing a remote SEBO ship to gank the ganker won't make it in time.
Vaerah Vahrokha
Vahrokh Consulting
#323 - 2012-07-26 13:13:30 UTC
Mara Rinn wrote:
Vaerah Vahrokha wrote:
Are you suggesting you can't read starter *profession* and you want to read starter *ship*?


Are you suggesting that recommending mining as a starter profession involves getting people into Hulks ASAP?

As a starter profession, my usual recommendation is to get into a Scythe or Osprey. Training Minmatar or Caldari Cruiser 5 opens up a wonderful world of combat ships that are fun to fly and actually useful in battle. Even for people planning to do only mining, my recommendation is to get into an Osprey rather than a retriever (though this advice will be changing drastically come August 8).

The Hulk is the ultimate mining ship: it is the end-game ship, not the starter ship. Flying it properly requires many skills trained to 5. Just because someone can get into one in 55 days of focussed training doesn't mean they can use it properly.


I wrote above it's the last ship of the starter profession so it's not like you are writing something so much different than me.

And anyway, regardless of what me or you want, people WILL rush to a Covetor which as you well know is like 2-3 days away from flying an Hulk. Had the covetor => Hulk time jump been like for other ships (Battlecruisers V...) that would make Hulk some totally distant objective, but alas it does not work like that.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#324 - 2012-07-26 13:15:53 UTC
Amazing to learn that the entire fate of Eve rests on one's ability to shoot unarmed miners in high sec. Brilliant post by OP. Starting off by insulting the intelligence of everybody with a different point of view is a sure winner in any debate.
Desert Ice78
Gryphons of the Western Wind
#325 - 2012-07-26 13:25:50 UTC
Good laugh, would read again.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Makari Aeron
Imperial Shipment
Amarr Empire
#326 - 2012-07-26 13:29:55 UTC  |  Edited by: Makari Aeron
While entertaining, I could care less about hi-sec. I go to hi-sec every six months to pick up skill books and then I'm gone. If you really want to kill miners, do it in 0.0......the fittings are much more expensive down there. Not to mention the abundance of Orcas and Rorquals. And you might get to tangle with REAL ships that fight back for a change.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Skippermonkey
Deep Core Mining Inc.
Caldari State
#327 - 2012-07-26 13:32:55 UTC
Makari Aeron wrote:
While entertaining, I could care less about hi-sec. I go to hi-sec every six months to pick up skill books and then I'm gone. If you really want to kill miners, do it in 0.0......the fittings are much more expensive down there. Not to mention the abundance of Orcas and Rorquals. And you might get to tangle REAL ships that fight back for a change.

blah blah blah come to nulsec

Anyone else tired of hearing that stupid argument?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Makari Aeron
Imperial Shipment
Amarr Empire
#328 - 2012-07-26 13:35:01 UTC  |  Edited by: Makari Aeron
Skippermonkey wrote:
Makari Aeron wrote:
While entertaining, I could care less about hi-sec. I go to hi-sec every six months to pick up skill books and then I'm gone. If you really want to kill miners, do it in 0.0......the fittings are much more expensive down there. Not to mention the abundance of Orcas and Rorquals. And you might get to tangle REAL ships that fight back for a change.

blah blah blah come to nulsec

Anyone else tired of hearing that stupid argument?


Nope :D

You could go to lo-sec too, though I'm not sure how many miners actually live there.

My reasoning is this:
1. so much whining about getting ganked by CONCORD and not making a profit
2. so much whining about miners having too much tank

Solution:
Don't gank in hi-sec for profit. Get out of your comfort zones and go to lo-sec and/or 0.0 where you don't get blown up by CONCORD and you can make a profit without dying if you're awesome enough. Higher risk, higher reward.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Krixtal Icefluxor
INLAND EMPIRE Galactic
#329 - 2012-07-26 13:37:05 UTC
Herr Wilkus wrote:
Well played, CCP.
Your DEVs/balancing team apparently have the reasoning ability of small children so I'll put this in terms they will understand.

**********
"Once upon a time there were three little miners. They ventured into the big wide world to earn their fortunes.

The First Little Miner went to Jita and fit his Hulk with Cargo Expanders.
This way, he could AFK mine with a minimum of effort and fuss. It left the miner plenty of freetime to daydream, jerk off, and watch Japanese Anime while earning ISK.

....Then along came the Big Bad Ganker in a Catalyst, saying "Little miner, little miner, I'm going to ******* do you in."
The first miner, predictably, was tabbed out and said nothing.
So the Ganker loaded and overheated and blew the Hulk in, and splattered the pod, too.

The Second Little Miner went to Jita, bought MLU's and a hauler.
This way, he could mine faster than anyone else - and become quite wealthy in no time. It was a bit more work, of course, but he kept himself entertained chatting in local with his neighbors.

...Then along came the Big Bad Ganker, in a Tornado, saying "Little miner, little miner, I'm going to ******* do you in."
The second miner, said "Not by the hair of my chinny, chin chin," aligns, and turned on his Small Booster II.
So the Ganker loaded and overheated and blew the Hulk in. The frightened miner flees in his pod, broke, but alive.

The Third Little Miner went to Jita and fit his Hulk with a DCII, MSE, Invulnerability Fields, and Shield Extender Rigs. Wisely, he sets his Hulk to orbit a nearby asteroid, and always kept an wary eye on his surroundings.

...Then along came the Big Bad Ganker, in a T2 Talos, saying "Little miner, little miner, I'm going to ******* do you in."
The Third miner chuckles to himself, overheats his Invulnerability Fields and aligns to the nearest station.
So the Ganker loaded, and overheated, and simply CANNOT blow the Hulk in.

Defeated, the ganker slinks off in his pod, and the smart little Miner scoops the Talos wreckage and sells it for a tidy profit."

THE END
**********

Cargo Hulk, Yield Hulk, Tank Hulk, those were the choices - all with drawbacks.

Cargo - for a Hybrid Exhumer/Hauler, with a risky AFK 'cruise control' option.
Yield - to maximize returns with friends providing transport.
Tank - 30-40K EHP to discourage/thwart gankers.
(and really, one could still put up a reasonable tank on either Cargo or Yield fit Hulks, if they used the mid-slots....Roll)

But choices are dangerous things. Given the choice, miners will take cargo/yield every time - and then throw a tantrum when they are ganked. The rare, clever miner who tanked his Hulk; well, he weathered the storm - and reaped the benefits as mineral prices rose.

But throw that out the window, just give the whining miners all three. Notice how CCP put quite a bit of care into saving miners from their own bad choices.

This is more than a buff - this is CCP acknowledging that miners, as a group, are too stupid to make the correct fitting choices.

Step 1: Idiot miners don't even use the slots they have - so slap stupid amounts of EHP directly to the hull, rather than give them additional slots/PG or CPU. Frigate-size Skiff, Orca EHP. Really?

Step 2: Idiot miners keep sacking their EHP with Cargo Expanders - so make Cargo Expanders pointless with the Ore Bay.
(And I doubt the DEVs will get around to fixing the 'special cargo bays don't drop loot' bug, either - simply because fixing THAT bug would benefit the wrong kinds of players, I suppose.....)

So, good game, CCP.
Good to know we are still steaming, full speed ahead! - towards Hello-Kitty highsec, a paradise for bots and stupidass gameplay. Hard to hear myself say it, but I'm now officially nostalgic for the days of Incarna and WiS development. At least back then, the DEVs were merely wasting their own time. Roll



You have such a terrible awful non-respect for the game of EVE. WHY in God's name are you still playing. ? I honestly feel really sorry for your pathetic self.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sarcasim
HOW to PEG SAFETY
#330 - 2012-07-26 13:40:34 UTC
rodyas wrote:
Abdiel Kavash wrote:
CCP Soundwave wrote:
Suicide ganking wasn't designed to be profitable

And I'm already laughing at the hordes of carebears who will quote you out of context for the next year at least.


CCP Soundwave wrote:
Suicide ganking wasn't designed to be profitable


Ah finally a dev, with the carebear at heart. Can you put that on the soundwave soundboard, so I can listen to that, while going to bed. Yeah out of context as well. Like how predictable money making from suicide ganks is the same thing as hunting a place and studying the prey for a random occurence to make billions. Totally the same. Out of context, its so fun



Funny how it came right out of the devs head to his hands to the keyboard and people still dont want to belive what they read. Ask him to type it again see if it changes?
Unit757
North Point
#331 - 2012-07-26 13:42:18 UTC  |  Edited by: Unit757
Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.

Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#332 - 2012-07-26 13:46:27 UTC
Unit757 wrote:
Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.

Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP.


I didnt think the changes had made their way to SiSI yet

Check to see if the other exhumers have bonuses for Ice and Mercoxit, etc

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Dave stark
#333 - 2012-07-26 13:48:37 UTC
Skippermonkey wrote:
Unit757 wrote:
Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.

Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP.


I didnt think the changes had made their way to SiSI yet

Check to see if the other exhumers have bonuses for Ice and Mercoxit, etc


they've been on sisi for a few days now.

and it's mackinaw ehp you need to check, not hulk ehp. :)
dexington
Caldari Provisions
Caldari State
#334 - 2012-07-26 13:48:50 UTC
Skippermonkey wrote:
Unit757 wrote:
Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.

Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP.


I didnt think the changes had made their way to SiSI yet

Check to see if the other exhumers have bonuses for Ice and Mercoxit, etc


https://forums.eveonline.com/default.aspx?g=posts&t=136222&find=unread

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Unit757
North Point
#335 - 2012-07-26 13:50:16 UTC  |  Edited by: Unit757
Skippermonkey wrote:
Unit757 wrote:
Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.

Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP.


I didnt think the changes had made their way to SiSI yet

Check to see if the other exhumers have bonuses for Ice and Mercoxit, etc



They are on the second round of adjustments to the barges now actually. The only real tough ship is the skiff if somebody fits it for a tank, if they are max yield fit, your lucky to break 20k EHP.

Edit - As per Dave's request, machinaw is base 16k-18k. Again, somewhat inaccurate because of slaves, and I'm to lazy to go pod myself, or jump clone.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#336 - 2012-07-26 13:50:58 UTC
strange... i thought the stats were the only thing released, as i had my corpmate check the ships on SiSi only a few days ago.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Sarcasim
HOW to PEG SAFETY
#337 - 2012-07-26 14:00:18 UTC
Being new to the game I can stand on the outside and look in, and see this thread for what it truly is. I have not started mining yet so I am impartial. The DEV said suicide ganking wasn’t designed as a way to make profit. Seems straight forward to me, doesn’t take a four year degree to decipher.

When I look at this thread I see a bunch of people butt hurt over possibly loosing that ability. Doesn’t look like the “care bears” are the ones crying. Some of you need to take some of your own advise that you like to throw out there for players. L2P, adapt change or rage quit. Can I have your stuff? You mad bro?

This MMO community is no different than any other. Always the vocal forum warriors cry and complain till they make so many bad changes they ruin the game completely. I hope the development team has the courage and resolve to stay the course and keep designing the game the way they envision it should be.

People will continue to take advantage of game mechanics but they shouldn’t cry foul when it gets taken away.
Danfen Fenix
#338 - 2012-07-26 14:03:09 UTC
Wait, the dev blog about this has been up for weeks...

Why has the complaining only started now ? Straight
Pipa Porto
#339 - 2012-07-26 14:05:03 UTC
Sarcasim wrote:
Being new to the game I can stand on the outside and look in, and see this thread for what it truly is. I have not started mining yet so I am impartial. The DEV said suicide ganking wasn’t designed as a way to make profit. Seems straight forward to me, doesn’t take a four year degree to decipher.


EVE's all about emergent gameplay.

There are tons of gameplay elements that we take for granted that weren't envisioned when the mechanics that make them possible were put in place.

Local is one of the biggest ones. CCP never designed Local to be an intel tool, but there you have it.

EvE: Everyone vs Everyone

-RubyPorto

Skippermonkey
Deep Core Mining Inc.
Caldari State
#340 - 2012-07-26 14:06:29 UTC
Danfen Fenix wrote:
Wait, the dev blog about this has been up for weeks...

Why has the complaining only started now ? Straight

Because of Herr Wilkus

he is great at startign threads like this :3

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION