These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

High-sec industrials

Author
Eralona Vhanouris
New Eden Shipping
New Eden Customs Enforcement
#1 - 2012-07-26 08:05:43 UTC
Anyone have some good indy fits for hauling smallish (2 to 15k m3) moderately valuable goods around high-sec? I know about courier contracts, but those can take a while so I'd prefer to do it myself most of the time.
Dave Stark
#2 - 2012-07-26 08:07:52 UTC
less than 10k m3; cloaky hauler.
more than 10k; orca.

infact, any thing below 40k and valuable; orca. orcas are pretty much the safest ship ever for cargo of that size or lower.
Eralona Vhanouris
New Eden Shipping
New Eden Customs Enforcement
#3 - 2012-07-26 08:10:39 UTC
I might eventually train for cloaky haulers, but an Orca would take months. It only takes a couple days to get an indy up to skill level 4.
Dave Stark
#4 - 2012-07-26 08:24:23 UTC
Eralona Vhanouris wrote:
I might eventually train for cloaky haulers, but an Orca would take months. It only takes a couple days to get an indy up to skill level 4.


personally if i were you; i'd use contracts and just suck up the waiting. it's not worth the risk, imo.

orcas are so nice though; i never ever regret wasting time training for one. ever.
Nestara Aldent
Citimatics
#5 - 2012-07-26 08:25:06 UTC
Eralona Vhanouris wrote:
I might eventually train for cloaky haulers, but an Orca would take months. It only takes a couple days to get an indy up to skill level 4.


For cloaky hauler you need racial industrial V and Industry V, also then skilling for a freighter is better, its the same skillset, and you can haul up to 1b of cargo in a freighter w/o much fear of being ganked.


Dave Stark
#6 - 2012-07-26 08:35:11 UTC
Nestara Aldent wrote:
Eralona Vhanouris wrote:
I might eventually train for cloaky haulers, but an Orca would take months. It only takes a couple days to get an indy up to skill level 4.


For cloaky hauler you need racial industrial V and Industry V, also then skilling for a freighter is better, its the same skillset, and you can haul up to 1b of cargo in a freighter w/o much fear of being ganked.




except a freighter is more expensive than an orca, and total overkill for hauling 15k m3 of cargo. however it's got a lower training time than an orca.
Victoria Sin
Doomheim
#7 - 2012-07-26 08:41:10 UTC  |  Edited by: Victoria Sin
The cost of the freighter skill is a lot (over 60m). Personally I wouldn't haul in a T1 at all, but if I was going to a tank would be useless so I would fit nanos and inertia stabs in low in order to get a much quicker align (and don't AFK, WTZ all the time). Still, if you're regularly making this run near Jita, someone is going to notice.

So, safest is a freighter, most tedious but also relatively safe is an orca (align time on Orca is worse than a freighter!). For anything 3500m3 or under I would use a cloaky Viator.
Kusum Fawn
Perkone
Caldari State
#8 - 2012-07-26 08:43:18 UTC
orca is also useful for so many things that its not funny. just train for it. really just do it.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Hax Zoidberg
New Eden Shipping
New Eden Customs Enforcement
#9 - 2012-07-26 09:17:21 UTC
There's a couple ways to haul in an indy in high-sec. You can try fitting a cloak + 1MN microwarpdrive, then after jumping into a new system, start aligning to the next gate, hit your MWD and immediately cloak. Right as your MWD cycle is about to expire, turn off your cloak and hit the Warp button. Unless you're very good at timing everything, however, there's probably going to be a few seconds when you're extremely vulnerable and gankers are fond of fitting sensor boosters for quick lock times. The other high-sec hauling method is fitting a tank good enough to withstand a volley from a gank Tornado. It's quite rare for there to be more then one Tornado at a gate. Most gankers use EMP ammo, so having a good EM resist is a priority. Almost all ganking is conducted within a couple jumps of Jita, Niarja, and Uedama, although you might see the occasional ganker in the Balle <--> Hek area.

Some high EHP example fits (replacing bulkheads with cargo expanders as necessary):

[Bestower, Tank]
Reinforced Bulkheads II x3
Damage Control II

Medium Shield Extender II x3
EM Ward Field II

Small Tractor Beam II
Salvager II

Medium Cargohold Optimization I x3

[Mammoth, Tank]
Reinforced Bulkheads II x3
Damage Control II

Medium Shield Extender II x3
EM Ward Field II
Adaptive Invulnerability Field II

Small Tractor Beam II
Salvager II

Medium Cargohold Optimization I x3


For those of us who are a little better off financially, there's a slightly more expensive fit you can also try:

[Iteron Mark V, CCP PLEXmobile]
Damage Control II
Caldari Navy Power Diagnostic System x4

Republic Fleet Large Shield Extender
Estamel's Modified EM Ward Field
Estamel's Modified Thermic Dissipation Field
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field

Estamel's Modified Cloaking Device
Dread Guristas 125mm Railgun, Caldari Navy Antimatter Charge S

Medium Core Defense Field Extender II x3

It used to only be deadspace fit, but that was kind of embarrassing to fly, so I've recently upgraded to Estamel's. Lol A lot of gankers don't scan fits, so I advise tossing a dozen or so PLEXes in the cargohold to make sure they're tempted to shoot. I'd also highly recommend a perfect Tengu fleet booster accompany said Iteron, with a scout a few jumps ahead ensuring you don't accidentally run into a freighter gank squad.
Nestara Aldent
Citimatics
#10 - 2012-07-26 09:42:31 UTC  |  Edited by: Nestara Aldent
Hax Zoidberg wrote:
There's a couple ways to haul in an indy in high-sec. You can try fitting a cloak + 1MN microwarpdrive, then after jumping into a new system, start aligning to the next gate, hit your MWD and immediately cloak. Right as your MWD cycle is about to expire, turn off your cloak and hit the Warp button. Unless you're very good at timing everything, however, there's probably going to be a few seconds when you're extremely vulnerable and gankers are fond of fitting sensor boosters for quick lock times. The other high-sec hauling method is fitting a tank good enough to withstand a volley from a gank Tornado. It's quite rare for there to be more then one Tornado at a gate. Most gankers use EMP ammo, so having a good EM resist is a priority. Almost all ganking is conducted within a couple jumps of Jita, Niarja, and Uedama, although you might see the occasional ganker in the Balle <--> Hek area.

Some high EHP example fits (replacing bulkheads with cargo expanders as necessary):

[Bestower, Tank]
Reinforced Bulkheads II x3
Damage Control II

Medium Shield Extender II x3
EM Ward Field II

Small Tractor Beam II
Salvager II

Medium Cargohold Optimization I x3

[Mammoth, Tank]
Reinforced Bulkheads II x3
Damage Control II

Medium Shield Extender II x3
EM Ward Field II
Adaptive Invulnerability Field II

Small Tractor Beam II
Salvager II

Medium Cargohold Optimization I x3


For those of us who are a little better off financially, there's a slightly more expensive fit you can also try:

[Iteron Mark V, CCP PLEXmobile]
Damage Control II
Caldari Navy Power Diagnostic System x4

Republic Fleet Large Shield Extender
Estamel's Modified EM Ward Field
Estamel's Modified Thermic Dissipation Field
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field

Estamel's Modified Cloaking Device
Dread Guristas 125mm Railgun, Caldari Navy Antimatter Charge S

Medium Core Defense Field Extender II x3

It used to only be deadspace fit, but that was kind of embarrassing to fly, so I've recently upgraded to Estamel's. Lol A lot of gankers don't scan fits, so I advise tossing a dozen or so PLEXes in the cargohold to make sure they're tempted to shoot. I'd also highly recommend a perfect Tengu fleet booster accompany said Iteron, with a scout a few jumps ahead ensuring you don't accidentally run into a freighter gank squad.


You need * 10MN * not 1MN MWD on industrials fro MWD+cloak, because its cruiser sized hull. Also fail about idk how much maybe 50 billion cost industrial fit.

You're not giving advice but trolling.
Hax Zoidberg
New Eden Shipping
New Eden Customs Enforcement
#11 - 2012-07-26 09:55:54 UTC
Nestara Aldent wrote:
You need * 10MN * not 1MN MWD on industrials fro MWD+cloak, because its cruiser sized hull. Also fail about idk how much maybe 50 billion cost industrial fit.

You're not giving advice but trolling.
Fitting a 10MN MWD on an indy requires excellent fitting skills and multiple RCUs, which severely limits cargo space. A 1MN MWD will work, just trickier and you'll probably need at least 1 istab.

And what's fail about that Iteron fit? As gankbait, it's second to none.
Nestara Aldent
Citimatics
#12 - 2012-07-26 10:19:59 UTC  |  Edited by: Nestara Aldent
Hax Zoidberg wrote:
Nestara Aldent wrote:
You need * 10MN * not 1MN MWD on industrials fro MWD+cloak, because its cruiser sized hull. Also fail about idk how much maybe 50 billion cost industrial fit.

You're not giving advice but trolling.
Fitting a 10MN MWD on an indy requires excellent fitting skills and multiple RCUs, which severely limits cargo space. A 1MN MWD will work, just trickier and you'll probably need at least 1 istab.

And what's fail about that Iteron fit? As gankbait, it's second to none.


1MN wont have any effect, except increasing your sig, because its *frigate class module* and cruiser size mass makes it not work (try 100MN AB on a Loki or Tengu to see what I'm talking about, it will work differently on a BS and differently on a T3 because of ship mass).

And that itty will be one shotted by a Tornado that costs about 120M with fittings, despite costing as much as a titan.
Hax Zoidberg
New Eden Shipping
New Eden Customs Enforcement
#13 - 2012-07-26 10:53:17 UTC
Nestara Aldent wrote:
1MN wont have any effect, except increasing your sig, because its *frigate class module* and cruiser size mass makes it not work (try 100MN AB on a Loki or Tengu to see what I'm talking about, it will work differently on a BS and differently on a T3 because of ship mass).

And that itty will be one shotted by a Tornado that costs about 120M with fittings, despite costing as much as a titan.
I haven't tried using a 1MN MWD on an indy in over a year, but I distinctly recall, when I got the timing right, the indy entering warp almost instantly after I decloaked and hit the Warp button. I sincerely doubt anything's changed mechanics-wise, but I'll test it out again after DT.

As for that Iteron, you have absolutely no clue how much damage a Tornado does, do you?
Talon Kitsune
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-26 11:10:40 UTC
Eralona Vhanouris wrote:
Anyone have some good indy fits for hauling smallish (2 to 15k m3) moderately valuable goods around high-sec? I know about courier contracts, but those can take a while so I'd prefer to do it myself most of the time.


I use a Badger II with a inertial stabilizer and cargo expanders in the low. Extenders and hardeners in the mids. A cloak in the high. About 15k'ish cargo. Accidently went to Jita while still signed up for FW, and survived an alpha from a Nado that didn't even lower shields below 50%. It's cheap, cost effective. It's not gank proof but nothing really is. Bestowers pretty popular as well. If you've got the time for transports, my hauler alt uses an Occator, similar shield buffer fit to my badger, same survivability pretty much with a 35k'ish cargo hold.
Nestara Aldent
Citimatics
#15 - 2012-07-26 11:17:08 UTC  |  Edited by: Nestara Aldent
Hax Zoidberg wrote:
Nestara Aldent wrote:
1MN wont have any effect, except increasing your sig, because its *frigate class module* and cruiser size mass makes it not work (try 100MN AB on a Loki or Tengu to see what I'm talking about, it will work differently on a BS and differently on a T3 because of ship mass).

And that itty will be one shotted by a Tornado that costs about 120M with fittings, despite costing as much as a titan.
I haven't tried using a 1MN MWD on an indy in over a year, but I distinctly recall, when I got the timing right, the indy entering warp almost instantly after I decloaked and hit the Warp button. I sincerely doubt anything's changed mechanics-wise, but I'll test it out again after DT.

As for that Iteron, you have absolutely no clue how much damage a Tornado does, do you?


10-11k damage per volley? That means your fit will be killed instantly by 4 tornadoes as its not even at 40k EHP. And the fit is maybe 50 B.

Also, 1MN MWD will have much less effect than 10MN AB just because it isnt cruiser sized module. Again, your align and warp time will be enormous, and even w/o hictors around a ceptor will just bump you even cloaked (because he saw you and you didnt warp fast enough).

You have to try something like 10MN MWD and cloak _on a cruiser_ to see how it really works.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2012-07-26 11:29:26 UTC
If you're going to go for an officer fitted indy... don't, and buy a freighter alt. and a freighter.

You'll save isk.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hax Zoidberg
New Eden Shipping
New Eden Customs Enforcement
#17 - 2012-07-26 12:26:44 UTC  |  Edited by: Hax Zoidberg
Nestara Aldent wrote:
Also, 1MN MWD will have much less effect than 10MN AB just because it isnt cruiser sized module. Again, your align and warp time will be enormous, and even w/o hictors around a ceptor will just bump you even cloaked (because he saw you and you didnt warp fast enough).

You have to try something like 10MN MWD and cloak _on a cruiser_ to see how it really works.
I tried out a 1MN MWD again. With 2 istabs and 3 expanded cargoholds in an Itty V, I could get near-instant warps after a few tries, but I admit it's probably not worth the risk when 3 RCUs and a 10MN MWD is much easier to work with. Though in high-sec you're not going to be worrying about HICs getting themselves CONCORDed pointing you or interceptors bumping you, which is what the OP asked about.

Nestara Aldent wrote:
10-11k damage per volley? That means your fit will be killed instantly by 4 tornadoes as its not even at 40k EHP. And the fit is maybe 50 B.
Not sure how you get a 40k EHP.

Tengu booster, without overheating
Tengu booster, overheating
Note also that the lowest resist is kinetic, which is the type of damage projectile weapons have a hard time doing.

As for why, well it's kinda fun flying a ridiculously expensive T1 industrial.
Nestara Aldent
Citimatics
#18 - 2012-07-26 14:49:57 UTC  |  Edited by: Nestara Aldent
Hax Zoidberg wrote:
Nestara Aldent wrote:
Also, 1MN MWD will have much less effect than 10MN AB just because it isnt cruiser sized module. Again, your align and warp time will be enormous, and even w/o hictors around a ceptor will just bump you even cloaked (because he saw you and you didnt warp fast enough).

You have to try something like 10MN MWD and cloak _on a cruiser_ to see how it really works.
I tried out a 1MN MWD again. With 2 istabs and 3 expanded cargoholds in an Itty V, I could get near-instant warps after a few tries, but I admit it's probably not worth the risk when 3 RCUs and a 10MN MWD is much easier to work with. Though in high-sec you're not going to be worrying about HICs getting themselves CONCORDed pointing you or interceptors bumping you, which is what the OP asked about.

Nestara Aldent wrote:
10-11k damage per volley? That means your fit will be killed instantly by 4 tornadoes as its not even at 40k EHP. And the fit is maybe 50 B.
Not sure how you get a 40k EHP.

Tengu booster, without overheating
Tengu booster, overheating
Note also that the lowest resist is kinetic, which is the type of damage projectile weapons have a hard time doing.

As for why, well it's kinda fun flying a ridiculously expensive T1 industrial.


Please! The question OP asked is the fit used for hauling, not for trolling gankers at Jita undock! (yes its about 72k with rigs which I forgot to add, w/o OGB, but it doesnt matter).
For overpriced haulr you use slaved Damnation or something, not 50b T1 industrial
Ginger Barbarella
#19 - 2012-07-26 16:13:50 UTC
I use a Crane or Bustard, rigged for agility (nano and istab). The Crane is used mostly running thru low and null, but the Bustard for general purpose hauling. Very low-volume costly stuff I tend to move in something like a Jaguar or interceptor.

"Blow it all on Quafe and strippers." --- Sorlac

Pinstar Colton
Sweet Asteroid Acres
#20 - 2012-07-26 16:22:39 UTC
A Mammoth is my hauler of choice. You can get 27K m3 when fit for max capacity. If you need less than that, you can swap out some cargo expanders for reinforced hulls and/or DCUIIs

For a ship its size, I find the Mammoth aligns and warps surprisingly quickly. I use it to ferry goods in and out of low all the time and get shot at from time to time. It warps before they can get a 2nd salvo off and with 5 mid slots, you can fit a pretty robust shield tank on it to absorb an alpha.

It is by no means immune to ganking, in high or low, but it does its job quite well and is REALLY easy to train for (Minmatar Frigate III, Minmatar Industrial IV) and really cheap to buy.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

12Next page