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T2BPO why they should be removed and how.

First post
Author
Jorma Morkkis
State War Academy
Caldari State
#881 - 2012-07-26 08:13:32 UTC
Akita T wrote:
Then either you're screwing up calculations, or your skills are junk, or you're using the wrong decryptors.


50k isk profit / T2 HML

Most of build cost is in components.
Akita T
Caldari Navy Volunteer Task Force
#882 - 2012-07-26 08:17:06 UTC
HULK, not HML, you spaz. As in, the damn friggin' exhumer. The ship. The one you fly in. To mine ore.
Jorma Morkkis
State War Academy
Caldari State
#883 - 2012-07-26 08:24:55 UTC  |  Edited by: Jorma Morkkis
Akita T wrote:
HULK, not HML, you spaz. As in, the damn friggin' exhumer. The ship. The one you fly in. To mine ore.


Not Hulk, the HML.

Demand for Hulks will drop after Inferno 1.2 is released. Not much profit in there.
Akita T
Caldari Navy Volunteer Task Force
#884 - 2012-07-26 08:27:22 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
Akita T wrote:
Jorma Morkkis wrote:
Only items I would get decent profit are Basis and Scimis.

So now you want to sit there and say that you can't make a decent profit inventing Hulks ?

Not Hulk, the HML.

Comprehension problems ?

Jorma Morkkis wrote:
Hulk, Mackinaw and Skiff BPOs will be very good items to have. A lot of profit after Inferno 1.2 hits TQ.

Jorma Morkkis wrote:
Demand for Hulks will drop after Inferno 1.2 is released. Not much profit in there.

Contradicting yourself much too ?
Jorma Morkkis
State War Academy
Caldari State
#885 - 2012-07-26 08:33:18 UTC
Akita T wrote:
Contradicting yourself much too ?


I thought you all think that invention is better than T2 BOP.

First you have to buy Covetor BPO for 20b and then research it (takes a year or two).
Successfully inventing Hulk BPC is very rare.
When you have that BPC you have to spend billions to get components.
Akita T
Caldari Navy Volunteer Task Force
#886 - 2012-07-26 08:40:16 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
I thought you all think that invention is better than T2 BOP.

Better at some things, worse at others.
Better at total potential profit, worse at per-unit profit.
I know the concept of "better at this, worse at that" might be too advanced for you to grasp, but do try to keep up.

Quote:
First you have to buy Covetor BPO for 20b and then research it (takes a year or two).
Successfully inventing Hulk BPC is very rare.
When you have that BPC you have to spend billions to get components.


You don't need to research a Covetor BPO at all to invent from it. ME:0 PE:0 T1 BPCs work exactly as well as ME:999 PE:999 T1 BPCs. There is absolutely no difference when you use them in invention.
You don't even need to own a Covetor BPO in the first place, you can just as well buy BPCs of it, for slightly less profit. And also buy the damn Covetors themselves. Even with both of those purchased instead of self-made you still turn a damn good profit.
Inventing a Hulk BPC is NOT very rare at all. Especially when you use the right decryptors and your skills are halfway decent. And run enough batches to ride out any strings of odd luck.
The cost of components is irrelevant as long as you can sell the product for more than it costs to invent and build it. And if there's more profit to be had in making the components, stop bothering with invention and just manufacture and sell components.

If you would actually run ship invention at any halfway respectable level (as opposed to just PRETEND to do it), then you should know all of that already.
Well, that, or maybe you're pathetic at calculating your own profits and where they really come from. Or still trolling badly (as in, poorly).
Jorma Morkkis
State War Academy
Caldari State
#887 - 2012-07-26 08:44:57 UTC
Akita T wrote:
You don't need to research a Covetor BPO at all to invent from it.


I have to research it because I have to build Covetors.
Akita T
Caldari Navy Volunteer Task Force
#888 - 2012-07-26 08:46:05 UTC
Jorma Morkkis wrote:
I have to research it because I have to build Covetors.

Wrong. How about you actually read the next couple of sentences after the one you just quoted.
Akita T
Caldari Navy Volunteer Task Force
#889 - 2012-07-26 08:52:20 UTC  |  Edited by: Akita T
Here's a novel concept for you to try and start understanding.

The following are completely separate processes which are either profitable or not, and have varying degrees of profitability.
- creating Covetor BPCs (research line)
- manufacturing Covetors from a BPO (manufacture line)
- inventing Hulk BPCs from Covetor BPCs (research line)
- manufacturing Hulks from Hulk BPCs (manufacture line)
- manufacturing T2 components needed for a Hulk from component BPOs (manufacture line)

Each one of those steps is independent of eachother.
You don't HAVE to do all of them.
You CAN do either one or either combinations of the above, up to all of them.
But you don't HAVE to.
And you really don't WANT to do any of the above that's not profitable by itself.
You can buy all needed ingredients for any step or sell all results of a step via the market or contracts.
Some are easier to buy, others are easier to sell.
You want to do as much as possible from that one step that's the most profitable of them all for any particular line (manufacture or research).
Jorma Morkkis
State War Academy
Caldari State
#890 - 2012-07-26 08:53:18 UTC
Akita T wrote:
Jorma Morkkis wrote:
I have to research it because I have to build Covetors.

Wrong. How about you actually read the next couple of sentences after the one you just quoted.


But I need T1 version of Hulk, that's Covetor btw, to build one.
Akita T
Caldari Navy Volunteer Task Force
#891 - 2012-07-26 08:53:57 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
But I need T1 version of Hulk, that's Covetor btw, to build one.

Great news for you, dear grand-grand-grand-...-grand-uncle Philip J. Fry, you can now all of a sudden buy those from the market, as if by magic !

Also, as additional info you might not be yet aware of, if you stick the Covetor BPO in a lab to make Covetor BPCs, you can't use the Covetor BPO at the same time to manufacture Covetors (and also, making a BPC run takes longer than manufacturing one unit), so whichever pays best (copy or manufacture) should be the thing you should want to do with a Covetor BPO non-stop, and nothing else.
Brewlar Kuvakei
Adeptio Gloriae
#892 - 2012-07-26 08:58:03 UTC
Yeah bpc1 quality does not matter as long as it has full runs for invention. For sure most lines of T2 are not profitable but there is a small amount of items and ships left over for inventors including the entire rig market, yeah.

CCP should just give an invented t2 bpc 100% me and pe that would be an easy fix. Or grow some balls and remove their gifted T2BPO's.
Akita T
Caldari Navy Volunteer Task Force
#893 - 2012-07-26 09:09:02 UTC  |  Edited by: Akita T
Even giving invented T2 BPCs a base of ME:0/PE:0 instead of ME:-4/PE:-4 would already be a huge improvement in cost of invented T2 items. There's a TRUCKLOAD more of a difference in cost from ME:-3 to ME:-2 than from ME:2 to ME:3, for instance.
Another huge improvement would be making T1 BPC ME/PE level affect T2 BPC ME/PE level. It could be done alongside or instead of the above.
Slightly buffing decryptors is also one alternative, also doable as a standalone or in conjunction with any or both of the above.
Increasing T2 BPC obtained runs, or increasing invention chance, or a combo of both would also be a significant possible improvement of invented T2 item cost and therefore a nerf to BPO owners.

And there were no gifted T2 BPOs that are of even remote relevance that still exist today.
The overwhelming vast majority of the ones that matter are those actually earned, then passed on though many hands to their current owners in exchange for cold, hard ISK, with no kind of foul play involved whatsoever.

Removing them is not a test of testicular fortitude, but one of utter ignorance towards the emergent situation, and the process itself would do far more harm than good.
Rendering them borderline but not quite completely useless however (preferably via heavy invention buffs and nothing else), that's what needs balls of steel to pull off, and is actually something desirable, which would have far less potential bad consequences, while still having most of the good ones.

P.S.
None of the above would really affect inventor profit significantly, only T2 item price. Inventors compete against eachother primarily anyway in whatever volume's left past BPO manufacture caps, limiting their own profits just fine without BPO owners having to do anything at all.
The only noteworthy difference would be how badly nerfed T2 BPOs would end up being from a profit/value standpoint.
Not even a complete removal of T2 BPOs would help inventor profits (and it would actually increase T2 item prices if nothing else changes) - there would just be a bit more of them (inventors), but each would still more or less pull down a similar profit to the one they pull today. Hell, as immediate and unequivocal proof, a lot of T2 items that don't have and never had a T2 BPO at all are crap-all-profit to invent already anyway.
shar'ra matcevsovski
Doomheim
#894 - 2012-07-26 11:25:44 UTC
Jorma Morkkis wrote:
Akita T wrote:
Contradicting yourself much too ?

First you have to buy Covetor BPO for 20b and then research it (takes a year or two).
.


lmao this man has the knowledge...

I sell you one for 15bn that I researched in 3 month, deal? not a troll!

shar'ra phone home

Jorma Morkkis
State War Academy
Caldari State
#895 - 2012-07-26 12:57:57 UTC
shar'ra matcevsovski wrote:
I sell you one for 15bn that I researched in 3 month, deal? not a troll!


Did you research it on NPC station?

No, you didn't.
Pipa Porto
#896 - 2012-07-26 13:19:25 UTC
Jorma Morkkis wrote:
shar'ra matcevsovski wrote:
I sell you one for 15bn that I researched in 3 month, deal? not a troll!


Did you research it on NPC station?

No, you didn't.


For the past page, you've been complaining that you can't make a profit when you take the least efficient path to build something POSSIBLE.

Here's how you invent Hulks profitably.

Buy a Stack of Covetor BPCs.
Buy your invention materials.
Invent all your BPCs.
You now know how many Hulks you're gonna build.
Buy that many Covetors.
Buy the appropriate amount of componants (or build them).
Build your Hulks.

PROFIT.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#897 - 2012-07-26 13:29:16 UTC
Pipa Porto wrote:
PROFIT.


Not anymore since now everyone knows...
Pipa Porto
#898 - 2012-07-26 13:43:43 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
PROFIT.


Not anymore since now everyone knows...


Wow.

My god, what have I done. I've shared the ancient secret, passed down over generations, of buying things off the market. Whatever shall I do.

Anyway, when one item becomes unprofitable (or not profitable enough), switch to another item.

Inventors can do that, BPO owners can't.

EvE: Everyone vs Everyone

-RubyPorto

Zifrian
The Frog Pond
Ribbit.
#899 - 2012-07-26 13:50:30 UTC
Hulks look pretty good actually. Maybe I should make some.

http://img402.imageshack.us/img402/3638/hulks726.jpg

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P3po
Perkone
Caldari State
#900 - 2012-07-26 14:24:24 UTC
This guy is horrible and have no idea what he is talking about.

Covetor BPO cost 2B in NPC station.

You can research it to ME12 in less than month i believe, thats all you need for prouction of covetor, the further research is just not worth it.

..... and thats it basicly.

Even if you run invention without decryptors with lvl 4 skills you have 25% chance of success ..... just pls stop being terrible and read something about the problem before going on forums and make idiot of yourself.