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the new mining barges stats let the gankers cry

Author
Jane Trades
Intergalactic Isk Reserve
#61 - 2012-07-26 04:44:07 UTC
Yes, there is a good chance you will get ganked much less while mining in empire. However, do you realize what is going to happen to your income per hour. I can not wait until after patch when empire miners start crying that their profession make much less than what they currently take in. However, thanks in advance for cheap ships.
pussnheels
Viziam
#62 - 2012-07-26 05:27:28 UTC
Tippia wrote:
Tor Gungnir wrote:
I never ever see "miners" complain here.
Since this is your first time on the forum, let me start by saying: welcome!

Anyway, stick around, and you will see plenty of them, all over the place.


actual he is right you are the one who is always complaining about this and that and how CCP has ruined this game beyond repair , if you are really that negative why you still bother , because to be honest people getting tired about your complaing

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

baltec1
Bat Country
Pandemic Horde
#63 - 2012-07-26 05:31:59 UTC
pussnheels wrote:
Tippia wrote:
Tor Gungnir wrote:
I never ever see "miners" complain here.
Since this is your first time on the forum, let me start by saying: welcome!

Anyway, stick around, and you will see plenty of them, all over the place.


actual he is right you are the one who is always complaining about this and that and how CCP has ruined this game beyond repair , if you are really that negative why you still bother , because to be honest people getting tired about your complaing


9/10 tippia posts are to do with correcting someone who is wrongBlink
Tarryn Nightstorm
Hellstar Towing and Recovery
#64 - 2012-07-26 05:42:45 UTC  |  Edited by: Tarryn Nightstorm
My testing on SiSi (Dual-instancing my manu/indi alt in a tank-fit Procurer and my max-skill combat "co-main") has shown so far, that that one at least, is not so easy to gank, but I think it still can be done--just not solo.

Fit, new Procurer -- "HMCS Bring It, *****"

HI
1 x Strip Miner I

MID
1 x Medium Shield Extender II

LO
1 x Damage Control II
1 x Mining Laser Upgrade I

RIG
2 x EM Resist I
1 x Thermal Resist I

Ca. 46k EHP in-game, lowest resist Kinetic (like 46-48%, something like)

Tested solo-gank ships, in a 0.5 rated system.

Drake:

Full skill, T II HAM, all T II BCU, 2 x Target Painters, Scourge Rage missiles, range near zero -- knocked it down to around 50% shields before CONCORDokken.

Manticore:

Full skills (except for Torp Specialisation at level 4), T II Torpedo Launchers, faction T I missiles, 2 BCU II, one damage-mod rig, one RoF rig, 2 BCU II, 3 Target Painters -- approx 55-60% shields before urp-splosion by the pigs.

Tornado:

Full skills, 8x 1400mm T II Arty, 4 T II Gyrostabs, 2 Tracking Computers, range-scripted. Powergrid rig needed, 2 TPs, Quake ammo about 15km range (well within optimal).

This blapped through the shields and into armour (I was able to get two volleys off with heating, plus the Proc had taken some shield damage from belt rats) before lolololwtfinstaBBQ.

Typhoon:

Near full skill, (Minni BS and TorpSpec at 4, smartbomb skill at 3, all else 5) 5 x T II Torp Launchers, CalNavy Kinetics again, plus 3 named Kinetic smartbombs at near-zero, 2 Target Painters, CPU rig and CPU mod needed, 5 BCU II -- I derp'ed on the torps (de-cycled them by accident, durrrrr...), but will try again after SiSi reboots, as this was going into SiSi downtime, only got down to about 50% shields, but needs re-try for reasons stated.

Even still, got it to around 35-40% shields, so this bears closer attention.


Perliminary conclusions:

Two or three Tornados with high skills--or maybe the Torp/Disco 'Phoons?--needed to urp-splode this in a 0.5, at least one more per every +0.1 of system sec, or use the same money to buy a small(-ish) fleet of SBs, get in close cloaky-cloaky and derp the **** out of the target.

The latter seems much more cost-effective, especially as you might score good salvage from the T II wrecks (only they'd be yours instead of the target's from now on, I guess)...

And with cloaks, is much more lol-worthy.

People with blinky-blinky sec status should probably use the 'Nados, or a big destroyer (Catalyst) fleet with Orca assistance (don't forget the potential value of Skirmishing and/or Info-warfare links on the Orca, either.).

SiSi is in its downtime at the moment, but retesting of the 'Phoon, and testing against the un-tanked (just rigs) Proc to follow...

So you can quit your crying and bleating now, carebears, you just got a huge buff -- the alt can't fly any higher-tier mining barges just yet, so no report there -- now you just have to be smart about using it, keep an eye on local and D-Scan, and orbit your rocks, or mine aligned whilst having a corpie or alt web you to stay in range.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#65 - 2012-07-26 06:00:42 UTC
Tor Gungnir wrote:
Tippia wrote:
Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice.

Lol




I never ever see "miners" complain here.

All I see are people like you, complaining "about" miners.

Funny how that works.


Its because they are still kids living in mom's basement
Malcanis
Vanishing Point.
The Initiative.
#66 - 2012-07-26 06:53:57 UTC
nat longshot wrote:
Aruken Marr wrote:
Are you assuming miners will be tanking their Hulks? I have something to tell you about the majority of EVE players...


btw max output easy done with a mack with 35k ehp or a hulk with 27k ehp


Well that's nice but haven't we just had about 6 months of miners telling us that 27k EHP is worthless because gankers can always summon up five more gankers?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#67 - 2012-07-26 06:56:06 UTC
Tor Gungnir wrote:
Tippia wrote:
Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice.

Lol




I never ever see "miners" complain here.

All I see are people like you, complaining "about" miners.

Funny how that works.



9/10 look at all those bites you got

Well played, good sir!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#68 - 2012-07-26 07:01:49 UTC
Malcanis wrote:
nat longshot wrote:
Aruken Marr wrote:
Are you assuming miners will be tanking their Hulks? I have something to tell you about the majority of EVE players...


btw max output easy done with a mack with 35k ehp or a hulk with 27k ehp


Well that's nice but haven't we just had about 6 months of miners telling us that 27k EHP is worthless because gankers can always summon up five more gankers?

Yeah, so is 50k EHP, they really just need more EHP ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Scatim Helicon
State War Academy
Caldari State
#69 - 2012-07-26 07:06:01 UTC
Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.

I sense a new, cheap, and hilarious option in the works.

Every time you post a WiS thread, Hilmar strangles a kitten.

nat longshot
The Scope
Gallente Federation
#70 - 2012-07-26 07:18:50 UTC
my oh my what a can of worms i open lols.

i never said ganking will stop with the barge buff far from it but it did kill the solo ganks and that were i get to laugh and as for though saying they going to wait untill after the patch to get me more lols.

enter my belt and there wont be a hulk or a mack mining your scout found it will be a command ship waiting i dont mine alone ever.

thing about orcas they have a hanger and if you cant insta pop me i can just change ships before it pop and i have a fresh combat ship and your about to meet concord and i get the kills mails so lols.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

smokess
The Scope
Gallente Federation
#71 - 2012-07-26 08:06:21 UTC
I'd say this thread is about as effective as a Target Painter III.
Tomcio FromFarAway
Singularity's Edge
#72 - 2012-07-26 08:50:41 UTC
Jane Trades wrote:
However, do you realize what is going to happen to your income per hour.


Are you really suggesting that they can actually comprehend the implications of this change?
Don't be naive.
Dave Stark
#73 - 2012-07-26 08:54:19 UTC
Tomcio FromFarAway wrote:
Jane Trades wrote:
However, do you realize what is going to happen to your income per hour.


Are you really suggesting that they can actually comprehend the implications of this change?
Don't be naive.


you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining.

when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical.
Malcanis
Vanishing Point.
The Initiative.
#74 - 2012-07-26 08:54:51 UTC  |  Edited by: Malcanis
Scatim Helicon wrote:
Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.

I sense a new, cheap, and hilarious option in the works.



Is now a good time to admit that I've always loved you?

EDIT: will 10 mill be enough to put T2 guns on those noobships?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dave Stark
#75 - 2012-07-26 09:08:25 UTC
Malcanis wrote:
Scatim Helicon wrote:
Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.

I sense a new, cheap, and hilarious option in the works.



Is now a good time to admit that I've always loved you?

EDIT: will 10 mill be enough to put T2 guns on those noobships?


t2 small auto cannons are less than 2m a piece, and you can only fit 2 on a rookie ship iirc, so if all the other small guns are a similar price then yes i'm sure you'll be able to fit a noobship with t2 guns for less than 10m
Alavaria Fera
GoonWaffe
#76 - 2012-07-26 09:09:36 UTC
Malcanis wrote:
Scatim Helicon wrote:
Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.

I sense a new, cheap, and hilarious option in the works.



Is now a good time to admit that I've always loved you?

EDIT: will 10 mill be enough to put T2 guns on those noobships?

The T1s are cheaper and you don't pay a price on hulls (well there's the effort of getting a new one, which you will after you lose the one you're in.)

Shouldn't we use Ibises for the blaster damage?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#77 - 2012-07-26 09:11:33 UTC
Dave stark wrote:
Tomcio FromFarAway wrote:
Jane Trades wrote:
However, do you realize what is going to happen to your income per hour.


Are you really suggesting that they can actually comprehend the implications of this change?
Don't be naive.


you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining.

when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical.

Yeah, because you are producing as it were, in "bits of stuff" so inflation raises both the prices you pay and prices you recieve.

Missioners and those who have really high amounts of isk being injected into their wallet benefit from one and lose in the other.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dave Stark
#78 - 2012-07-26 09:14:58 UTC
Alavaria Fera wrote:
Dave stark wrote:
Tomcio FromFarAway wrote:
Jane Trades wrote:
However, do you realize what is going to happen to your income per hour.


Are you really suggesting that they can actually comprehend the implications of this change?
Don't be naive.


you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining.

when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical.

Yeah, because you are producing as it were, in "bits of stuff" so inflation raises both the prices you pay and prices you recieve.

Missioners and those who have really high amounts of isk being injected into their wallet benefit from one and lose in the other.


of course, so really when mineral prices are low; nobody loses. people gaining isk from missioning can buy more stuff per mission so they gain, and as i pointed out miners don't really care one way or another so nobody loses out. i know goons are benefiting from high mineral prices in some way, that's no secret. however generally low prices are better for the majority i'd say.

less time spent doing the boring stuff, more time doing the fun stuff. at least, from my perspective.
Patrakele
Sebiestor Tribe
Minmatar Republic
#79 - 2012-07-26 09:23:56 UTC
Moar tears :)

Getting more buckets, because they are filling up so fast!

Also - I call your 3 tornados and raise you a neutral repping alt.


Woo gonna mine them roids like crazy - good thing ASB runs on tear charges - infinite tanking engine.
Acac Sunflyier
The Ascended Academy
#80 - 2012-07-26 09:53:36 UTC
CCP said that mining is supposed to be a low involvement activity, I don't see anything wrong with the boost. I applaud the boost. Let the miners turn on their lasers, go afk for 5/10 mins and come back to dump ore from cargo hold to ore hold. It certainly isn't handing botters anything as ccp is pretty good now at finding the bots and dealing with them.