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EVE Online: Inferno 1.2 to be deployed on August 8

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CCP Greyscale
C C P
C C P Alliance
#321 - 2012-07-25 22:12:21 UTC  |  Edited by: CCP Greyscale
CCP karkur wrote:
Salpun wrote:
CCP karkur.
Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.

Thanks

Green out lines not effected by UI scaling.
- bug
No starter system locator in the new tutorial list.
- not sure what you mean
If this is "the tutorial list in the help window doesn't tell you where your starter system is, that's a feature request
No way to find Aura in the agent finder.
- by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ)
NPE not be reset to a point like the old one.
- by design I think
I don't actually understand what this is
Agents for the missions need to be added to the tutorial list.
- what tutorial list?
Assuming this is in the help window again, feature request/by design (I'm not sure we'd necessarilywant to list agents there)
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window
- feature request
No voice overs in the NPE
- by design
Expanding on this, voiceovers just take too long to set up and record for a game that's constantly changing and a tutorial that's constantly being improved. They're great when they're perfect, but as soon as the voice gets out of sync with the text it's incredibly distracting, and it's just not feasible to book a new recording session with the same actress every time we want to change a couple of words. Once text-to-speech improves enough - and we did have a serious look into this - that will be our preferred solution, but right now we just don't have a workable way to voice the tutorial.
NPE needs to mention the new Inventory system more.
- feature request
NPE does not mention the Circle mouse over menu.
- by design, teaching people one way to do it rather than confuse them
NPE does not talk about the CQ.
- by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet)
Training while in route to mission 24 could cover a few more topics.
- feature request?
Yup, but if you've got any obvious suggestions please post them here - it's too late to add them for 1.2 but we can plug extra pages in for a later release really easily
New objective high lighting in the NPE is nice but looks unfinished.
- should be finished, what's unfinished
Career agent missions have not changed
- normal, Five 0 was only working on the initial tutorial
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here

Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going onP)



Comments in italics, anything not commented on you can assume karkur is 100% correct about Smile


Salpun wrote:
Thanks clears up a lot.

The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.

If you decide to access the tutorials later you run into a road block at that step.

Try redoing the tutorials on a higher level character.




Yeah ok, I see that point. I'm not sure that it's something we necessarily want to address though - solving it would mean loosening the link between the tutorial and the missions, and I think that'd likely end up making it worse for actual new players (who are of course our primary concern).
CCP Affinity
C C P
C C P Alliance
#322 - 2012-07-25 22:21:12 UTC  |  Edited by: CCP Affinity
haha ;) no such thing as too many explanations .. right? Pretty impressive that Karkur, Greyscale and I all managed to reply at the exact same time while not even at work

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

rodyas
Tie Fighters Inc
#323 - 2012-07-25 22:24:32 UTC
CCP Arrow wrote:
we will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).

The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?


When it raines, it shines. See this is what I needed. Its so awesome. Thanks for replying here CCP Arrow, and it does seem, I was indeed a bit late.

Seems you are trying to predict the behavoir of a certain player base and design an inventory just for them. (My advice, is leave CCP and open a store called, Pimp my inventory.) Kind of like tailoring shoes for certain people. No wonder I thought it was bugged. I was wearing someone else's shoes the whole time, using the unified inventory.

Its kind of cool, you are trying to tailor make inventories and design then for the specific user. I do get the feeling others will go first though, and be awhile, before my shoe size and feet model are released. No big deal though, makes a world of difference knowing the situation and having my control back.

Signature removed for inappropriate language - CCP Eterne

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#324 - 2012-07-25 22:25:45 UTC  |  Edited by: Salpun
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.

Ship movement via double click is not explained well also or gets forgotten by the focus on right click menues

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Greyscale
C C P
C C P Alliance
#325 - 2012-07-25 22:29:11 UTC
Salpun wrote:
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.



Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#326 - 2012-07-25 22:30:34 UTC
CCP Greyscale wrote:
Salpun wrote:
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.



Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow.

Yes and I added a comment about the Double click go there option getting forgotten easily.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#327 - 2012-07-25 22:33:16 UTC
CCP Arrow wrote:
Callidus Dux wrote:
In case that I bother you again I have to say sorry. But no one ever answered to this proposal.

The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc.

Callidus Dux wrote:
CCP Affinity wrote:
Callidus Dux wrote:

*snip*
Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.


I have filed a defect on this after talking with CCP Arrow

Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. Big smile

We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).

The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?

An Arrow post Big smileWe need more of these.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#328 - 2012-07-25 22:37:05 UTC
It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.

The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Affinity
C C P
C C P Alliance
#329 - 2012-07-25 22:38:15 UTC
Salpun wrote:
It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.

The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list.



I can do this tomorrow :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#330 - 2012-07-25 22:40:16 UTC
CCP Affinity wrote:
Salpun wrote:
It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.

The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list.



I can do this tomorrow :)

Thanks

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Greyscale
C C P
C C P Alliance
#331 - 2012-07-25 22:47:18 UTC
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.



Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow.

Yes and I added a comment about the Double click go there option getting forgotten easily.


Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#332 - 2012-07-25 22:52:55 UTC  |  Edited by: Salpun
CCP Greyscale wrote:
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.



Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow.

Yes and I added a comment about the Double click go there option getting forgotten easily.


Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it.


I can see the point but until you redo the second level tutorials. Double click means you go that way and the rosery control panel need to be mentioned. Not focused on but at least mentioned so new players do not wonder why they where not mentioned earlier.

Might be something to add to the time gap on the way to the second training system.

A panel stating all pilots fly diffrently and this is how they do it would be a nice personal touch.

Is the new player video going to play before the CQ loads starting this build. That would clear up a lot of the context issues.

The new tutorial gives no flaver that new pilots can take as there own.

Showing how to do stuff is good but without more back ground then the opening video new pilots loose that info quickly.

Thanks for your answers in advance.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#333 - 2012-07-25 23:20:24 UTC  |  Edited by: MotherMoon
When using the tree index there should be a loot all button right on the treeview itself. next to the wreck. I see no reason to not do this. thst way they see the cargo pop in, and the wreck pop off the tree view. If you use the tree view to open the wreck instead, maybe it should have an animation to make it more obvious the wreck window is closing. have a graphic that minimises the wreck window towards the treeview, then have the window reopen or a box graphics expand from the main cargo hold. to give visual feed back to the player about whats going on.

also if you make the tutorial easier to get to. Maybe add an optional advanced tutorial?

http://dl.eve-files.com/media/1206/scimi.jpg

mkint
#334 - 2012-07-25 23:52:54 UTC
CCP Greyscale wrote:
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think
I don't /entirely/ understand what you're saying here


The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.



Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow.

Yes and I added a comment about the Double click go there option getting forgotten easily.


Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it.


I'm not exactly what you're referencing in the "double click" but I've seen enough computer noobs and old people double-clicking links in a web browser to think that people are going to be double-clicking everything they can because "that's how computers work dammit!"

Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

CCP Explorer
C C P
C C P Alliance
#335 - 2012-07-26 01:54:19 UTC
rodyas wrote:
CCP Explorer wrote:
rodyas wrote:
Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it.
CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team.

(BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.)
Thanks for the reply. I mostly meant, that I read Seleene's blog and it mentions meeting the CCP dev, CCP Arrow. Seleene then tells us he is the guy who did the unified inventory. I meant where is Arrow at? You mentioned soundwave and others, and they are cool and well trained to calm us down. But like the new dev blog on tech, CCP fonzie wrote it, and he even posts in the thread over it discussing it. I don't even know who arrow is, or if he even posted anything. (The man who had a baby, won't even tell us about it.)

I kind of left EVE midway into crucible and came back to EVE in infeno 1.1 and had the horror of seeing this living evil in my inventory. I mostly mean, that maybe arrow did do the dev blog, and posted about it afterwards with us players. But I missed it sadly. Gonna have to correct me if he was more involved in the beginning.
CCP Arrow, UI/UX Designer, is on summer vacation (he may have come back this week, but I'm not sure since I'm still on vacation) and CCP Optimal, UI Programmer, is on summer vacation and paternity leave.

* UI = User Interface. Uni. Inv. = Unified Inventory.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

rodyas
Tie Fighters Inc
#336 - 2012-07-26 02:07:21 UTC  |  Edited by: rodyas
^, Thanks, he does seem to be a clever arrow, with him flying past both of us. I did do my homework and read the devblog and posts I missed as well. It was a fun read. Lots of excitement about it coming, then the sudden horror and panic over it. Plus Arrow praising tipia, before he really met him. That was golden. I don't need to listen to people anymore. Oh man hide posts list thread, I need one now.

It would be pretty interesting to see what CCP Optimal thinks, of the Uni. Inv. now. Seemed like they were mostly fighting common complaints and bugs. Wonder what he thinks of the nay saying going on lately.

You guys should vacation to New Zealand and do the Mount Mordor hike, and joke about how you are still logged into the EVE forums while on vacation.

Signature removed for inappropriate language - CCP Eterne

MotherMoon
Tribal Liberation Force
Minmatar Republic
#337 - 2012-07-26 02:24:30 UTC
I've seen a CCP arrow post today, from the looks of it, he's a great poster, and a great guy!

http://dl.eve-files.com/media/1206/scimi.jpg

CCP Explorer
C C P
C C P Alliance
#338 - 2012-07-26 02:31:10 UTC  |  Edited by: ISD TYPE40
rodyas wrote:
CCP Explorer wrote:
CCP Optimal, UI Programmer, is on summer vacation and paternity leave.

* UI = User Interface. Uni. Inv. = Unified Inventory.
*snip*
He's on summer vacation and then on paternity leave; or the other way around. Not at the same time. Sequentially.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

rodyas
Tie Fighters Inc
#339 - 2012-07-26 02:39:28 UTC
Faith restored, I was starting to doubt the alchohol consumption tales I have heard. Or maybe more insiduous, he needed a vacation from being paternal.

Well thanks for the fast responses, it was fun.

Signature removed for inappropriate language - CCP Eterne

pyronatic
Federal Navy Academy
Gallente Federation
#340 - 2012-07-26 04:52:22 UTC
WOOO this patch is coming out on my BIRTHDAY