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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
Sizeof Void
Ninja Suicide Squadron
#301 - 2012-07-25 17:28:24 UTC  |  Edited by: Sizeof Void
CCP Explorer wrote:
If you had to choose two out of four

  1. not incorporate the feedback in their work, and not read on the forums
  2. not incorporate the feedback in their work, and not participate on the forums
  3. incorporate the feedback in their work, and read the forums
  4. incorporate the feedback in their work, and participate on the forums

then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different.

First off, choices 1 and 2 are *exactly* what many players think happens at CCP. This is the underlying reason for much player rage.

Second, choice 3 does not differ much from choices 1 and 2, as seen from the perspective of the players in the forums. If you are going to solicit feedback from players, you absolutely need to provide an immediate and visible acknowledgment that the feedback is being read and perhaps incorporated in the work. Currently, there is no automatic method on the forums for indicating when a dev reads a thread, so it falls on the devs to do so, by manually posting a response in the thread. BTW, just for the record, I did suggest adding such an automatic feature to the forums, in the new feature suggestion thread.

And, no, it is not sufficient to just tell players that you are doing choice 3 - most of them will not believe you. This should be obvious by now. The lag between player feedback and actual implementation of such feedback can often be measured in weeks, months, and even years (another sore spot with players, as you know - particularly with those players who have no understanding of the software development cycle).

Thus, choice 4 is the only option, at this time. People are indeed different, so please don't ask someone to write a devblog who isn't willing to put him/herself forward to actively respond to player feedback in the forums. However, each feature is being worked on by a team, not an individual - so, perhaps the devblogs should be authored by the entire team, not an individual. This would allow anyone on the team to respond and, hopefully, at least one member of the team will have the necessary "internet kevlar".

Failure to do otherwise simply frustrates your players, most of whom are indeed trying to provide the asked-for feedback and whom are seemingly being ignored - per choices 1 and 2. I really don't think the purpose of the forums should be to encourage and promote player rage, do you?

CCP Explorer wrote:
That being said, I'm not aware of devs that publish dev blogs or forum threads and then not participate at all. Do you have examples, or better yet, do you have statistics?

Statistics, no. Examples, yes - but, I'd prefer to avoid airing them here, since it would seem as if I were singling out specific devs for criticism and encouraging other players to jump on a "bash the dev" bandwagon. That would be somewhat counter-productive, since it is likely to make the reticent devs even more reticent. Please contact me via Eve mail, and we can certainly discuss specific examples.
Hustomte
Veritex Industrial Inc.
#302 - 2012-07-25 17:37:14 UTC
Bubanni wrote:

carpel-tunnel is for noobs, drag and drop is the most efficient way to move stuff (what if you don't want it all?)


In that case I ctrl-click on the items I want and drag-drop them into my cargo on the tree-view. The new Uni. Inv. is so easy to use I seriously don't know how you guys don't get it. Ugh

You can even close the wreck with the "X" next to the word "Wreck" if you were so inclined. Imagine that Big smile

...Signature...

Vaerah Vahrokha
Vahrokh Consulting
#303 - 2012-07-25 17:43:06 UTC
Richard Desturned wrote:
Yes the goal is for you to be able to safely "AFK" mine in 0.5 in an untanked Hulk and never worry about anything blowing you up because CCP will re-prioritize everything to nerf suicide ganking for the nth time


CCP likes to make people rage, even you Blink
Hustomte
Veritex Industrial Inc.
#304 - 2012-07-25 17:51:59 UTC
Callidus Dux wrote:
I have changed this post because my answer is not longer necessary due to a sassy but deleted posts from Hustomte. Lol
BTW I never used bots. I ever liked to play EVE. Believe it or not. Roll
I just do not like the unified inventory. Thats all. Smile


TROLOLOLOL! .... other posts were deleted and mine got moved back a page Blink
Anyway, you are obviously passionate about this issue, and I believe the dev's have pointed out repeatedly about people being on vacation, less-frequent release schedules, etc. etc. So i am assuming your very blunt-writing style makes it sound like either of two things:

1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".
2) Lack serious communication skills in dealing with humans.

Several of us dev-fans have been on the defense of our beloved creators to point out painfully obvious details as well as hope that this thread would get back on topic.... discussing Inferno 1.2 as mentioned in the related dev-blog.

So yeah, I'll just mention that I am eagerly awaiting the mining barge changes (even bought a Procurer BPO the other day in anticipation). The tech "fix" with alchemy (please I hope we get a better word for it than something medieval sounding). And the new beautiful cow-bell Angles skins. I am however still holding my thumbs for a release of the Ixion to the players.

Only 14 days (2 weeks) from the time of this post until release. Big smile

...Signature...

Callidus Dux
School of Applied Knowledge
Caldari State
#305 - 2012-07-25 17:59:30 UTC  |  Edited by: Callidus Dux
Hustomte wrote:

1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".


And YOU are wrong! I never run bots and I never intent to do! So why do you think that I use bots? You do not know me. You just suggest some sh!t.

NOT every one who hates the unified inventory is automatically a bot runner. Lol
Have a look at all the available threads AGAINST this inventory. You really want to say that all these guys are bot runners? Perhaps I should ask them and link your comment within the question. Lets see what they think about it. Twisted
James Amril-Kesh
Viziam
Amarr Empire
#306 - 2012-07-25 18:03:50 UTC
Hustomte wrote:
1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".

Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are...

Enjoying the rain today? ;)

Challu
Brutor Tribe
Minmatar Republic
#307 - 2012-07-25 18:44:03 UTC
Hustomte wrote:

... stuff ...

Several of us dev-fans have been on the defense of our beloved creators to point out painfully obvious details as well as hope that this thread would get back on topic.... discussing Inferno 1.2 as mentioned in the related dev-blog.

... stuff ...



Feel free to limit yourself to the devblog if you so wish, but if there are UInv changes making its way into 1.2, it's fair game. Specially because those are good changes and will go a way towards allaying player concerns.
Challu
Brutor Tribe
Minmatar Republic
#308 - 2012-07-25 18:46:59 UTC
James Amril-Kesh wrote:
Hustomte wrote:
1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".

Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are...


Heh he's trolling.. anyone who's had to manage a half decent POS needs no explaining on why changes to U.Inv are needed.

Looking forward to Soundwave's update list.
Bienator II
madmen of the skies
#309 - 2012-07-25 18:54:32 UTC
can you reuse some UI elements from the NPE (the "here is your ship thing") for the normal HUD? If you select something in the overview its damn hard to figure out where it is in relation to your ship. A little arrow or a colored rectangle would do wonders.

(the icon for the station and the icon for the selected object is basically the same thing)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Anvil44
Avedis Corporation
The Vanguard Syndicate
#310 - 2012-07-25 19:11:03 UTC
James Amril-Kesh wrote:
Hustomte wrote:
1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".

Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are...

Even bots need loveLol
I think those that defend every aspect of the new UI and put down the difficulties others have, probably feel that anything that simplifies or automates repetitive tasks are 'bots' and therefore worthy of the scorn. After all, why else would they defend using shift-click in the face of all the users asking for simply 'click'. (or its speedy cousin, 'double-click')

Some people, such as myself, actually like to sit at their computer with one hand on the mouse, the other holding a drink or a snack, or doing other non-game related tasks, like holding one of their kids on their knee so that little child can see just how cool space and spaceships really are.

I have found some benefits to having that tree open from time to time but I do find the window has to be proportionally bigger because of it...taking up more screen real estate. And I still end up having to scroll through a long and cumbersome list from time to time when at my POS. Especially when trying to work with multiple 'containers'. However, I can say the lag is virtually non-existent for me. Perhaps it is because I have a really good network connection?

If I had the option of using my two screens with eyefinity, yet setting one screen as primary and the other for all my windows, I would not say a thing about how the UI is set up. Sadly, as advanced as Eve is, it doesn't support this technology. Yet.

I may not like you or your point of view but you have a right to voice it.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#311 - 2012-07-25 19:24:41 UTC
Challu wrote:
James Amril-Kesh wrote:
Hustomte wrote:
1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".

Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are...


Heh he's trolling.. anyone who's had to manage a half decent POS needs no explaining on why changes to U.Inv are needed.

Looking forward to Soundwave's update list.


a single window from which I can offline silos, empty them and put them back online?

yeah it's actually pretty nifty, sorry that it's not working for you

npc alts have no opinions worth consideration

Dumas Athos
World Curling Team
#312 - 2012-07-25 19:33:08 UTC  |  Edited by: Dumas Athos
I like the barge changes quite a bit, especially now that they don't pop in one shot from a BS rat.

Crystals ar a bit of an issue, though. Could you make the orebay duel purpose so that sufficient crystals can be stored? It's a small complaint, though. Everything else is brilliant.

Edit:

Actually the drones should probably be adjusted. If the procurer is the most independent and defensive, should it not have a 50M drone bay while leaving the retriever at 25M and the covetor reduced to 25M? I don't think a single light drone (as is in the procuror) is really sufficient for anything.
Debora Tsung
Perkone
Caldari State
#313 - 2012-07-25 20:28:36 UTC
Lucas Quaan wrote:
CCP Phantom wrote:
Also we would like to draw your attention to the new video V3 shader for Angel ships here.

I don't like to complain, but where is the rust? These people are outcasts from the Minmatar and should be to hobos what hobos are to regular people, not these shiny black-and-white leopard cammo thingies.


Hm... I always believed that if they're able to build space ships which are better than most of what other, vast space faring civilizations can build, nobody can keep them from slapping some new and shiny paint on their ships.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Droxlyn
School of Applied Knowledge
Caldari State
#314 - 2012-07-25 20:30:29 UTC
Sizeof Void wrote:
CCP Explorer wrote:
If you had to choose two out of four

  1. not incorporate the feedback in their work, and not read on the forums
  2. not incorporate the feedback in their work, and not participate on the forums
  3. incorporate the feedback in their work, and read the forums
  4. incorporate the feedback in their work, and participate on the forums

then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different.

First off, choices 1 and 2 are *exactly* what many players think happens at CCP. This is the underlying reason for much player rage.


You forgot "not incorporate the feedback in their work, and participate on the forums."

But I think they're doing better. I'd be positive of better if they would explain why a Hulk's Ore hold can't hold 2 cycles of output. The whole reason I put two cargo rigs on my hulk was to give myself some error buffer. It would make the pattern of 8, 4, 2 instead of 8, 4, 1 that the current ore holds follow.

Drox



CCP karkur
C C P
C C P Alliance
#315 - 2012-07-25 21:16:35 UTC
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?
What exactly is the problem you're seeing?
A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801
Found it, assigned it to the relevant person Smile
Thanks
The relevant person will probably fix it tomorrow (well, unless the weather is amasing)P. Thanks for the bug report Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#316 - 2012-07-25 21:29:16 UTC
CCP karkur.
Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.

Thanks

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

rodyas
Tie Fighters Inc
#317 - 2012-07-25 21:44:54 UTC
CCP Explorer wrote:
rodyas wrote:
Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it.
CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team.

(BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.)


Thanks for the reply. I mostly meant, that I read Seleene's blog and it mentions meeting the CCP dev, CCP Arrow. Seleene then tells us he is the guy who did the unified inventory. I meant where is Arrow at? You mentioned soundwave and others, and they are cool and well trained to calm us down. But like the new dev blog on tech, CCP fonzie wrote it, and he even posts in the thread over it discussing it. I don't even know who arrow is, or if he even posted anything. (The man who had a baby, won't even tell us about it.)

I kind of left EVE midway into crucible and came back to EVE in infeno 1.1 and had the horror of seeing this living evil in my inventory. I mostly mean, that maybe arrow did do the dev blog, and posted about it afterwards with us players. But I missed it sadly. Gonna have to correct me if he was more involved in the beginning.

Signature removed for inappropriate language - CCP Eterne

CCP karkur
C C P
C C P Alliance
#318 - 2012-07-25 22:04:52 UTC
Salpun wrote:
CCP karkur.
Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.

Thanks

Green out lines not effected by UI scaling.
- bug
No starter system locator in the new tutorial list.
- not sure what you mean
No way to find Aura in the agent finder.
- by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ)
NPE not be reset to a point like the old one.
- by design I think
Agents for the missions need to be added to the tutorial list.
- what tutorial list?
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window
- feature request
No voice overs in the NPE
- by design
NPE needs to mention the new Inventory system more.
- feature request
NPE does not mention the Circle mouse over menu.
- by design, teaching people one way to do it rather than confuse them
NPE does not talk about the CQ.
- by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet)
Training while in route to mission 24 could cover a few more topics.
- feature request?
New objective high lighting in the NPE is nice but looks unfinished.
- should be finished, what's unfinished
Career agent missions have not changed
- normal, Five 0 was only working on the initial tutorial
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think

Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going onP)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

TheSmokingHertog
Julia's Interstellar Trade Emperium
#319 - 2012-07-25 22:05:20 UTC
CCP Arrow wrote:
Lots of great stuff...

The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?


On several occasion I proposed a change for this problem. It would solve other UI problems to, make it possible, for the player, to mark a certain window the PRIMARY unified inventory window. This window would never be closed by the game itself. All other windows should have standard behavior. You should mark one PRIMARY window in STATION and SPACE. Now the LOOT ALL button from the PRIMARY window would not close it, and from other opened containers, it would. People using the tree would not have a problem.

Let me add to this idee the next thing; make it possible to HARD PIN containers based on station location. The station containers that I use in JITA, are always open when I am there, but I have to shift click twice, hide a tree, and set 2 filters. Its really annoying. The same goes or my mining station environment.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#320 - 2012-07-25 22:10:45 UTC
CCP karkur wrote:
Salpun wrote:
CCP karkur.
Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.

Thanks

Green out lines not effected by UI scaling.
- bug
No starter system locator in the new tutorial list.
- not sure what you mean
No way to find Aura in the agent finder.
- by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ)
NPE not be reset to a point like the old one.
- by design I think
Agents for the missions need to be added to the tutorial list.
- what tutorial list?
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window
- feature request
No voice overs in the NPE
- by design
NPE needs to mention the new Inventory system more.
- feature request
NPE does not mention the Circle mouse over menu.
- by design, teaching people one way to do it rather than confuse them
NPE does not talk about the CQ.
- by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet)
Training while in route to mission 24 could cover a few more topics.
- feature request?
New objective high lighting in the NPE is nice but looks unfinished.
- should be finished, what's unfinished
Career agent missions have not changed
- normal, Five 0 was only working on the initial tutorial
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.
- feature request I think

Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going onP)



Thanks clears up a lot.

The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.

If you decide to access the tutorials later you run into a road block at that step.

Try redoing the tutorials on a higher level character.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.