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EVE Online: Inferno 1.2 to be deployed on August 8

First post First post
Author
Vanessa Vansen
Vandeo
#281 - 2012-07-25 15:15:15 UTC  |  Edited by: Vanessa Vansen
Sarmatiko wrote:
Vanessa Vansen wrote:
You managed to do post the current numbers, which was obviously too difficult for CCP!

It's difficult for CCP because those numbers obviously are not final. Just imagine devblog that you will edit every day silently after any small adjustment.
Some of the numbers look like they were auto-generated (33.33%, 66.66% values etc.). This happens mostly with every new ship/module/change.
Take this with a pinch of salt.


Rookie-Frigate thread
A place to discuss the numbers like the thread above should have been possible ... they even mentioned to do this for the mining barges in the dev blog that announced the change

edit: maybe it follows soon and I just was not patient enough Cool
Bloodpetal
Tir Capital Management Group
#282 - 2012-07-25 15:15:20 UTC
CCP Affinity wrote:
Jarin Arenos wrote:
CCP Affinity wrote:
Octoven wrote:
Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.

At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.


http://en.wikipedia.org/wiki/Dazzle_camouflage

So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting?



I was just joking/bad posting.. I will try and remember not to do that again


No sense of humor doesn't mean it's your fault!

I don't mind the current patterns so much. Some of the former patterns I particularly disliked. The current patterns feel more like a design choice than trying to be "Actual" camouflage.

I agree with Nova Fox that the camo is probably purely visual with the other color schemes available, however, the camo follows the MANUFACTURER label, so one would assume that the manufacturers color scheme would be at play here, rather than an army one (except in the case of the 'faction' navy ships).

What we're all really waiting for is for CCP to let us put our own colors/patterns/logos on these ships, and then we can do what Nova Fox really is intending, morale boosting uniform color schemes for PLAYER faction navies.

Bear


Where I am.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#283 - 2012-07-25 15:19:10 UTC
CCP Phantom wrote:
Also we would like to draw your attention to the new video V3 shader for Angel ships here.

what the heck is an Ixion.... and where can i buy it?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Bubanni
Corus Aerospace
#284 - 2012-07-25 15:53:14 UTC
azurefox wrote:
Looting 101

1. Open Wreck (small Wreck window opens without tree view)
2. Click Loot All
3. Wreck window closes
4. Move to next wreck and repeat

- If I click Open Cargo Hold, then open the Cargo Hold in its own window, without tree view.

I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.


100% agree

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Selas Arca
Ministry of War
Amarr Empire
#285 - 2012-07-25 16:02:40 UTC
CCP Soundwave wrote:
CCP Explorer wrote:
Rattus Norwegius wrote:
Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave?
We'll draw his attention to this thread.


Hello!

I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.


So we will not see the functionality of the old inventory until winter expansion? I remember a "rollback would take more time than fixing" from some CCP dev when inferno was released, is a half year really not more time as a simple rollback to some working and efficient system? This shift-click is bad. Maybe you try it a evening and maybe you write a devblog when your shift-key broke or your are just mad of pressing this key every few seconds while looting some wrecks in pve. There was a time you could play eve completely with the mouse, this time ended with inferno.

So CCP... pls fix this UI. Unified Inventory. Whatever... but dont argue who is responsible for releasing and programming it. Just fix it.
Hustomte
Veritex Industrial Inc.
#286 - 2012-07-25 16:14:16 UTC
azurefox wrote:

I don't think anyone uses the Index Tree Inventory in space, let alone to collect Loot, it's just so impractical it's not even funny.


Confirming that I use the Index Tree Inventory while looting and that I find you humorous for not being able to figure it out Lol

...Signature...

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#287 - 2012-07-25 16:18:01 UTC
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Greyscale
C C P
C C P Alliance
#288 - 2012-07-25 16:33:20 UTC
Salpun wrote:
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?


What exactly is the problem you're seeing?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#289 - 2012-07-25 16:36:43 UTC  |  Edited by: Salpun
CCP Greyscale wrote:
Salpun wrote:
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?


What exactly is the problem you're seeing?

A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Newbie Ned
Real Nice And Laidback Corporation
#290 - 2012-07-25 16:42:09 UTC
I was just wondering why this announcement is in general discussion, not in the Information portal - which is surely the logical place for announcements/information from CCP?
Callidus Dux
School of Applied Knowledge
Caldari State
#291 - 2012-07-25 16:46:02 UTC  |  Edited by: Callidus Dux
CCP Arrow wrote:
Callidus Dux wrote:
In case that I bother you again I have to say sorry. But no one ever answered to this proposal.

The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc.

Callidus Dux wrote:
CCP Affinity wrote:
Callidus Dux wrote:

*snip*
Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.


I have filed a defect on this after talking with CCP Arrow

Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. Big smile

We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).

The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?


Thank you CCP Arrow for the answer. I am glad to see that the proposal with the "autoshift" is not an absolute daft idea and that you think that it would be a valid point.

To the behavior of the windows and tree view I have to say, that I (sorry for my constant repeating) absolute hate the tree view. If I have my specific two windows I need, opened at several independent windows, I do not need the tree view. I can drag&drop things between these two or more windows without the need of an tree view. A tree view would only be acceptable if you fly a ship with more than one several Cargo Bays, Fuel Bays etc. But as it is.. why do I need a tree view from a looting window of a wreck which does not have several bays. A wreck is a wreck. No bays; Fuel or cargobay. Just a clump of hot twisted scrap metal. For such windows we do not need a tree view and it can be deactivated as default - I think. What?
I would deactivate these tree view anyway. In my opinion you can assume that I will never use the tree view to drag&drop things araound. NEVER! It is much to uncomfortable.

Two windows-> Drag&Drop-> Job done.
I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.

A note from me:
If you do not know if the secondary independent window should have the tree view opened you should definitely assume that EVERY ONE who has set this check box in order to avoid the UNIFIED inventory, that he simultaneously do not need the tree view. Someone who do not like the unified inventory does barely like the tree view too.
Ergo: Autoshift enabled -> tree view disabled by default.
James Amril-Kesh
Viziam
Amarr Empire
#292 - 2012-07-25 16:48:12 UTC
It strikes me that CCP Punkturis, out of all the devs, is the most receptive to player feedback, promotes discussions between the players and developers, and incorporates a significant amount of player suggestions in her work. This makes her my favorite dev.

Thank you and continue the good work, Punkturis!

Enjoying the rain today? ;)

CCP Greyscale
C C P
C C P Alliance
#293 - 2012-07-25 17:01:34 UTC
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?


What exactly is the problem you're seeing?

A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801


Found it, assigned it to the relevant person Smile
Hustomte
Veritex Industrial Inc.
#294 - 2012-07-25 17:02:47 UTC
Callidus Dux wrote:

Two windows-> Drag&Drop-> Job done.
I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.


Aww your bots broke *tear* I am so sorry this happened to you. Twisted
Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor).

/me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits.

...Signature...

Bloodpetal
Tir Capital Management Group
#295 - 2012-07-25 17:03:33 UTC  |  Edited by: Bloodpetal
Had an idea and wanted to discuss an idea for NPE content for more social behaviors.

However, I figured I'd start a thread since it's a pretty specific topic and not strictly about the 1.2 patch.


https://forums.eveonline.com/default.aspx?g=posts&t=136929&find=unread

Where I am.

Dismus
The Scope
Gallente Federation
#296 - 2012-07-25 17:04:35 UTC
CCP Greyscale wrote:
Tippia wrote:


CCP Punkturis wrote:
I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.
Ok. That just means the opaqueness is one layer up — in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.


The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.


^^ This right here.

You guys get my praise just for trying to communicate with these people. IT is tough business, especially working with ANYTHING user interface related. No matter what you do, you won't be able to please everyone... but damnit, do you guys ever try despite that!! This is why I hate working anywhere near the front end. So much easier for people to sling hate at you when they can physically click on the thing you made (or that they perceive you made, which is more often the case).

I know this will just get lost in the deluge of forum whiners or picked apart by angry trolls, but someone's gotta throw a ray of sunshine out there.

And for all you angry people... just sit down, breath, pack a niiiiice big bowl in your bong and smoke it. All this hate and anger is gonna give you a f*cking stroke!!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#297 - 2012-07-25 17:05:14 UTC  |  Edited by: Salpun
CCP Greyscale wrote:
Salpun wrote:
CCP Greyscale wrote:
Salpun wrote:
Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming releaseWhat?


What exactly is the problem you're seeing?

A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801


Found it, assigned it to the relevant person Smile

Thanks
There are alot of bug reports out there on the NPE that are not screened for relavance yet Please look them over.

The list of things wrong on my Sisi update thread needs some dev feed back to. Not sure which ones are feature requests and which are bug reports.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Callidus Dux
School of Applied Knowledge
Caldari State
#298 - 2012-07-25 17:06:58 UTC  |  Edited by: Callidus Dux
I have changed this post because my answer is not longer necessary due to a sassy but deleted posts from Hustomte. Lol
BTW I never used bots. I ever liked to play EVE. Believe it or not. Roll
I just do not like the unified inventory. Thats all. Smile
Quaaid
Phoenix Foundry
#299 - 2012-07-25 17:08:50 UTC
Dat's my Birfday.
Bubanni
Corus Aerospace
#300 - 2012-07-25 17:13:58 UTC
Hustomte wrote:
Callidus Dux wrote:

Two windows-> Drag&Drop-> Job done.
I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.


Aww your bots broke *tear* I am so sorry this happened to you. Twisted
Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor).

/me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits.


carpel-tunnel is for noobs, drag and drop is the most efficient way to move stuff (what if you don't want it all?)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934