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Player Features and Ideas Discussion

 
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A possible solution to AFK cloaking.

Author
xxxTRUSTxxx
Galactic Rangers
#41 - 2012-07-25 11:12:21 UTC
Gerrick Palivorn wrote:
xxxTRUSTxxx wrote:
may i suggest the following.

what if a cloaking device needed fuel, a limited amount of fuel can be carried onboard and cannot be accessed in space so no refueling in space. maybe 2 hours worth of fuel would be a good number before docking and refueling is needed.


What would you do if you needed to scout out a wormhole? I have to fill up in a station/friendly pos, the WH just closed behind me, oh well i'll just stay uncloaked until I die...

Really need to think about your idea's before you type them.


i did think about it, you run out of fuel you decloak and the fun times begin, you have to keep on the move or die, so what's the problem with that ?

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage. i did say maybe 2 hours was long enough, perhaps longer is needed, the idea i suggested was cloaks needing fuel, CCP can figure out how long it should last and be fair to all.

btw fyi, i'm a covert op pilot.




Mag's
Azn Empire
#42 - 2012-07-25 11:26:43 UTC  |  Edited by: Mag's
xxxTRUSTxxx wrote:
i did think about it, you run out of fuel you decloak and the fun times begin, you have to keep on the move or die, so what's the problem with that ?

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage. i did say maybe 2 hours was long enough, perhaps longer is needed, the idea i suggested was cloaks needing fuel, CCP can figure out how long it should last and be fair to all.

btw fyi, i'm a covert op pilot.
Obviously not enough. For you haven't begun to think of balance, never mind fair.

WH dwellers have no issues with cloaks, so why should they be nerfed?

As far as null sec is concerned, answer me this. What game mechanic are they using to interact with you and attempt to create fear, through psychological warfare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tchulen
Trumpets and Bookmarks
#43 - 2012-07-25 11:49:46 UTC
xxxTRUSTxxx wrote:

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage.


Firstly, a question should be completed by a question mark.

Secondly, yes. Using cloaked ships has it's own set of negative points already. The only problem with cloaking is one of erroneous perception. Some people think that their fear is a game mechanic. Some people think that the game should be altered to fit their playing styles rather than them adapt to fit their environment.
xxxTRUSTxxx
Galactic Rangers
#44 - 2012-07-25 12:11:02 UTC
Tchulen wrote:
xxxTRUSTxxx wrote:

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage.


Firstly, a question should be completed by a question mark.

Secondly, yes. Using cloaked ships has it's own set of negative points already. The only problem with cloaking is one of erroneous perception. Some people think that their fear is a game mechanic. Some people think that the game should be altered to fit their playing styles rather than them adapt to fit their environment.



firstly your spoon is over there >>>>>>

grab it and get in line.

secondly, how does one adopt to not being able to find said cloaked ship ?

ignore it is not an acceptable answer thank you.
Tchulen
Trumpets and Bookmarks
#45 - 2012-07-25 12:33:06 UTC
xxxTRUSTxxx wrote:
Tchulen wrote:
xxxTRUSTxxx wrote:

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage.


Firstly, a question should be completed by a question mark.

Secondly, yes. Using cloaked ships has it's own set of negative points already. The only problem with cloaking is one of erroneous perception. Some people think that their fear is a game mechanic. Some people think that the game should be altered to fit their playing styles rather than them adapt to fit their environment.



firstly your spoon is over there >>>>>>

grab it and get in line.

secondly, how does one adopt to not being able to find said cloaked ship ?

ignore it is not an acceptable answer thank you.


Bait a trap or ignore it like everyone else who isn't whining on the forums about it.

If you're in nullsec and you're bothered by a cloaked person in your ratting system and you and your corp mates can't bait a trap whilst still ratting you're doing it wrong and shouldn't be there.

Ruining wormholes because you can't work out how to play is selfish in the extreme.

What do I need a spoon for, other than shovelling the crap you're spewing back into your gormless maw?
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#46 - 2012-07-25 12:41:11 UTC
There is already a mechanic in place to counterbalance cloaking, It's called sensor recalibration. On a covert ops cloak it should be 5 or 6 seconds, but some ships have a role bonus which removes even that tiny window of escape. I think on stealth bombers and recons this bonus should be removed, because it's not really necessary for catching an unprepared target and that 5 second delay could breed some interesting tactics for catching targets who are prepared. Blopships can keep the bonus because they have enough disadvantages with BS sensor resolution and not being able to warp cloaked as it is.
xxxTRUSTxxx
Galactic Rangers
#47 - 2012-07-25 12:41:39 UTC  |  Edited by: xxxTRUSTxxx
Tchulen wrote:
xxxTRUSTxxx wrote:
Tchulen wrote:
xxxTRUSTxxx wrote:

do you really think it's fair that at the moment you can cloak for an endless amount of time giving the people you hunt no chance of being able to hunt you at some stage.


Firstly, a question should be completed by a question mark.

Secondly, yes. Using cloaked ships has it's own set of negative points already. The only problem with cloaking is one of erroneous perception. Some people think that their fear is a game mechanic. Some people think that the game should be altered to fit their playing styles rather than them adapt to fit their environment.



firstly your spoon is over there >>>>>>

grab it and get in line.

secondly, how does one adopt to not being able to find said cloaked ship ?

ignore it is not an acceptable answer thank you.


Bait a trap or ignore it like everyone else who isn't whining on the forums about it.

If you're in nullsec and you're bothered by a cloaked person in your ratting system and you and your corp mates can't bait a trap whilst still ratting you're doing it wrong and shouldn't be there.

Ruining wormholes because you can't work out how to play is selfish in the extreme.

What do I need a spoon for, other than shovelling the crap you're spewing back into your gormless maw?


i already said ignore it is not an acceptable answer.

baiting it rarely works and you know this.

why would you need a spoon, hmm you really need me to explain that one to you when you're such a master of the english language.Roll
Tchulen
Trumpets and Bookmarks
#48 - 2012-07-25 12:54:22 UTC
xxxTRUSTxxx wrote:
i already said ignore it is not an acceptable answer.


You saying that "ignore it" isn't an acceptable answer doesn't make it so. It's still a perfectly acceptable answer, you're just doing that childish thing of sticking your fingers in your ears and shouting "la la la la la" whenever anyone says it.

xxxTRUSTxxx wrote:
baiting it rarely works and you know this.


Baiting works very well unless the person is AFK in which case they're not a problem. So in most cases where the cloaky isn't AFK yes, it does work. Those times it doesn't is if that cloaky has a cyno beacon on it and you get hot dropped. So mitigate this by not allowing cyno beacons and cov ops cloaks on the same ships (obviously except cov ops cyno beacons as they're intended for cov ops). There's no reason to nerf cloaks themselves.

xxxTRUSTxxx wrote:
why would you need a spoon, hmm you really need me to explain that one to you when you're such a master of the english language.Roll


Yes, please explain.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#49 - 2012-07-25 13:12:03 UTC
since there is no problem no solution is necessary.

cloaked is cloaked.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#50 - 2012-07-25 13:16:17 UTC
Quote:
i already said ignore it is not an acceptable answer.

baiting it rarely works and you know this.

why would you need a spoon, hmm you really need me to explain that one to you when you're such a master of the english language.Roll

Then we need to force you to ignore by removing all cloaked from local; no more free intell. The "afk" are no threat - it's the non afk that are which is why you are after a nerf. If your bait traps don't work than you are either not doing the trap well or the person is truly not a threat.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

xxxTRUSTxxx
Galactic Rangers
#51 - 2012-07-25 13:31:21 UTC  |  Edited by: xxxTRUSTxxx
Tchulen wrote:
xxxTRUSTxxx wrote:
i already said ignore it is not an acceptable answer.


You saying that "ignore it" isn't an acceptable answer doesn't make it so. It's still a perfectly acceptable answer, you're just doing that childish thing of sticking your fingers in your ears and shouting "la la la la la" whenever anyone says it.

xxxTRUSTxxx wrote:
baiting it rarely works and you know this.


Baiting works very well unless the person is AFK in which case they're not a problem. So in most cases where the cloaky isn't AFK yes, it does work. Those times it doesn't is if that cloaky has a cyno beacon on it and you get hot dropped. So mitigate this by not allowing cyno beacons and cov ops cloaks on the same ships (obviously except cov ops cyno beacons as they're intended for cov ops). There's no reason to nerf cloaks themselves.

xxxTRUSTxxx wrote:
why would you need a spoon, hmm you really need me to explain that one to you when you're such a master of the english language.Roll


Yes, please explain.


i suggested an idea, nothing more, you can go ahead and find someone else to feed your forum addiction, anytime i find myself trying to talk to someone on here about something, i find the same response, shitheads like you block quoting what was said looking for a debate, away and bother someone who suffers your same addiction. i'm not interested in responding to you.

maybe i didn't make it clear enough for you with my spoon thingy, how's this.

F**k OFF !

forget what i suggested, i'm sure you have it all under control in here, you go ahead and fix everything that is EVE.

i'm done feeding the trolls on here, enjoy yourselves now Roll
Tchulen
Trumpets and Bookmarks
#52 - 2012-07-25 13:48:17 UTC  |  Edited by: Tchulen
xxxTRUSTxxx wrote:

i suggested an idea, nothing more, you can go ahead and find someone else to feed your forum addiction, anytime i find myself trying to talk to someone on here about something, i find the same response, shitheads like you block quoting what was said looking for a debate, away and bother someone who suffers your same addiction.


The reason why you get the same responses from many people is because they're arguing from a universal standpoint against a really stupid suggestion which would be detrimental to the game as a whole. Something you still seem ignorant of even though you've had it explained to you in every way possible.

xxxTRUSTxxx wrote:
i'm not interested in responding to you.


Bad luck, you just did. Fail.

xxxTRUSTxxx wrote:
maybe i didn't make it clear enough for you with my spoon thingy, how's this.

F**k OFF !


And that has what to do with spoons? Or were you just throwing random words out there hoping you might, by pure chance, manage to make a decent insult? You must be getting used to failing.

xxxTRUSTxxx wrote:
forget what i suggested, i'm sure you have it all under control in here, you go ahead and fix everything that is EVE.


Good good. Cloaks work fine as is. They have negative sides. They have positive sides. They're currently, with the possible exception of cov ops cloaked ships being able to bridge in cap fleets and full titan bridge fleets, balanced. My work here is done.


EDIT - just noticed the comment at the bottom regarding trolls. Why is it that every person who posts a dumb idea which gets panned thinks that everyone who's against the dumb idea is a troll? It isn't trolling to argue against a stupid idea. It's common sense.
Lord Zim
Gallente Federation
#53 - 2012-07-25 13:54:53 UTC
Just for everyone else's sake, xxxTRUSTxxx has done the "suggest a bad idea, watch the bad idea get shot down through multiple good arguments, tell people to listen to him or **** off (or as he said in the other thread, "jog on"; I guess he's getting frustrated) and huff and puff out of the thread" before.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tchulen
Trumpets and Bookmarks
#54 - 2012-07-25 14:02:30 UTC
Lord Zim wrote:
Just for everyone else's sake, xxxTRUSTxxx has done the "suggest a bad idea, watch the bad idea get shot down through multiple good arguments, tell people to listen to him or **** off (or as he said in the other thread, "jog on"; I guess he's getting frustrated) and huff and puff out of the thread" before.


That's the main reason I'm not just letting it lie. I've seen him try to steam roller you in another thread recently. I really dislike it when someone tries to get rid of people who disagree by merely dismissing them without addressing their concerns.

If it were someone with a sensible suggestion or even someone with a dumb suggestion who's being pleasant and thoughtful about the proposal in the thread, I'd not be so aggressive about it. I really hate being dismissed by people who clearly haven't thought through what they're saying or simply don't care about the far reaching negative effects their suggestion would have on others.
Tex' Winchester
The Scope
Gallente Federation
#55 - 2012-07-25 15:06:47 UTC
Ja'thaal Deathbringer wrote:
AFK Cloaking has been a problem for a long time, this would be a simple solution to it.


How could afk cloaking possibly be a problem? and who would possibly care if someone cloaks and goes afk?

I dont get it.
Nikk Narrel
Moonlit Bonsai
#56 - 2012-07-25 15:38:11 UTC
Tchulen wrote:
Lord Zim wrote:
Just for everyone else's sake, xxxTRUSTxxx has done the "suggest a bad idea, watch the bad idea get shot down through multiple good arguments, tell people to listen to him or **** off (or as he said in the other thread, "jog on"; I guess he's getting frustrated) and huff and puff out of the thread" before.


That's the main reason I'm not just letting it lie. I've seen him try to steam roller you in another thread recently. I really dislike it when someone tries to get rid of people who disagree by merely dismissing them without addressing their concerns.

If it were someone with a sensible suggestion or even someone with a dumb suggestion who's being pleasant and thoughtful about the proposal in the thread, I'd not be so aggressive about it. I really hate being dismissed by people who clearly haven't thought through what they're saying or simply don't care about the far reaching negative effects their suggestion would have on others.

I pretty much have to agree with Tchulen here.

Not everyone likes my arguments for or against some ideas, but people who try to ignore logic in a debate usually fail to make their point as well.

When someone makes a claim against an idea, you either accept it, or explain why that claim is not valid. If you can demonstrate how their claim has no valid supporting logic, you beat it.
If they can defend the logic of their claim with legitimate facts, they have established it.

Neither popularity or cool factor makes something true, it just shows ability to say things that are popular or cool.
L0rdF1end
Tactical Grace.
Vanguard.
#57 - 2012-07-25 16:22:53 UTC
I see the carebears continue to cry.

Shouldnt the question be, what is it about AFK cloaking that bothers you so much?
Rather than trying to find a solution to a non problem.
Bloodpetal
Tir Capital Management Group
#58 - 2012-07-25 16:32:52 UTC  |  Edited by: Bloodpetal
"AFK Cloaking" is purely a psychological issue.


Change local intel to a different style of intel. That works both ways. It helps miners hide as much as it helps cloakers hide.

In the CSM minutes CCP mentioned creating a cloaky hunter ship to find cloaked ships somehow. Not sure what they intended there, but I wouldn't be opposed to this within a degree of tolerance (on grid only, etc).

The local intel thing has been something we've been bashing the door down on for a long time and CCP is still hesitant to move forward with it, so not sure what the hold ups are.

Where I am.

Corina Jarr
en Welle Shipping Inc.
#59 - 2012-07-25 17:06:35 UTC
Any "solution" to AFK cloaking will inevitably hurt active player more.


Until someone can come up with a method that does not in any way impede the usability of a cloaking device by an active player, my answer will always be no.
Dersen Lowery
The Scope
#60 - 2012-07-25 17:28:52 UTC  |  Edited by: Dersen Lowery
Bloodpetal wrote:
The local intel thing has been something we've been bashing the door down on for a long time and CCP is still hesitant to move forward with it, so not sure what the hold ups are.


From a purely meta multiplayer-game-design point of view, you want people interacting with each other--otherwise it would be a single player game. There are two ways to do that: Not have a lot of places for people to be, and; have easy ways for players to connect. CCP decided that they were going to have the largest in-game universe EVAR, so that leaves option two, whence chat, and Local.

If I had to guess, that's why they're hanging on to Local. They want you to feel the vastness of space, but not too much.

EDIT: Fully on topic: As someone who currently bases out of high sec, I'm acutely aware of the morass of special cases that come from trying to find mechanical solutions to psychological tactics. Trust me, you don't want that **** in nullsec. Fight fire with fire.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!