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Effective Tier 1 (non faction, etc) L4 Battleships

Author
Ehrghiez
The Scope
Gallente Federation
#1 - 2012-07-25 15:44:23 UTC  |  Edited by: Ehrghiez
The other day I presented a question in regards to whether or not cross training from Gallente platforms and into a Raven for running missions would be efficient in the long run. After having put some thought into my own question and some of the answers I had received I figured I would expand onto my own question(s).

To note - I have roughly 6.7mil sp. I currently mission in a Domi using a fitting that boosts sentry drone damage. I can only use T1 Sentries atm. I enjoy my Domi, but I have considered cross training away from Turrets and into Missiles due to inconsistent dps.

To elaborate on what I believe to be effective; Something with consistent dps and speedy mission times. I recently completed Angel Extravaganza (minus the bonus wave.) With salvage time included it took around an hour and a half. I've heard of people doing that in less than half the amount of time it took me.

So to the meat and bones of this question. What is the most efficient Tier 1, non faction battleship for completing level 4 missions?

Cross training into another ship is not a problem. I have minimal skills for missile platforms, but after playing around with EVEMon and EFT I can fit myself into a Raven with a respectable tank and DPS in 30 days (give or take a few days.) Within that same 30 days I'll have completed my training for T2 Sentries.

I refer to cross training into a Raven due to it being on the complete other side of the board in terms of Skill training, not because I am solely stuck on the idea of flying one.

I have right around 1m SP in Drone skills, 2.5m in Gunnery and 1m in Mechanics. Im not sure if that helps any, but there it is.

Feedback is much appreciated =)

Bleep blop...Bloop..Blip..

Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-07-25 15:59:05 UTC
You keep talking about the Raven, so I'm assuming you mean T1 (tech 1). The most efficient non-faction BS has traditionally been the Raven, but I'd put money on a properly skilled Domi beating it out. Your particular problem is either overtanking or SP.

It will take you months before cross training a Raven will meet/exceed the extra performance that dumping more SP into your Domi will get you.

-Liang

I'm an idiot, don't mind me.

Daniel Plain
Doomheim
#3 - 2012-07-25 16:08:36 UTC
if i were you i'd rather train up minmatar and save up for a machariel. 1bil really is not that much if you are running lvl4s properly.

I should buy an Ishtar.

Caitlyn Tufy
Perkone
Caldari State
#4 - 2012-07-25 16:25:26 UTC
Liang Nuren wrote:
You keep talking about the Raven, so I'm assuming you mean T1 (tech 1). The most efficient non-faction BS has traditionally been the Raven, but I'd put money on a properly skilled Domi beating it out. Your particular problem is either overtanking or SP.

It will take you months before cross training a Raven will meet/exceed the extra performance that dumping more SP into your Domi will get you.

-Liang


This, though I'll dare say that with drone damage lows in game, a tier 1 regular Raven will never exceed the well fitted Domi. It's only with navy Scorpion / navy Raven that you get the Mission Beast.
Exploited Engineer
Creatively Applied Violence Inc.
#5 - 2012-07-25 16:35:28 UTC
Ehrghiez wrote:
So to the meat and bones of this question. What is the most efficient Tier 1, non faction battleship for completing level 4 missions?


Maelstrom or Raven.
Liang Nuren
No Salvation
Divine Damnation
#6 - 2012-07-25 16:41:21 UTC
Exploited Engineer wrote:
Ehrghiez wrote:
So to the meat and bones of this question. What is the most efficient Tier 1, non faction battleship for completing level 4 missions?


Maelstrom or Raven.


Hmmmm, so what I noticed back when I was running L4s:
- Domi > Raven
- Raven > Maelstrom
- CNR > Domi, NDomi

The thing that really hurts the Maelstrom is the lack of a falloff bonus. ACs just aren't really competitive for missioning without it. And artillery... well, no.

From there, it came down to the specific mission which was better between:
- Mach
- Vargur
- Tengu
- CNR
- Golem

I typically ran with a Tengu/CNR/Golem combo in high sec and a Vargur in 0.0. Then I realized that level 4 missions are one of the worst ways to make ISK in Eve and stopped doing them.

-Liang

I'm an idiot, don't mind me.

Eternal Error
Doomheim
#7 - 2012-07-25 16:59:03 UTC
Liang Nuren wrote:
You keep talking about the Raven, so I'm assuming you mean T1 (tech 1). The most efficient non-faction BS has traditionally been the Raven, but I'd put money on a properly skilled Domi beating it out. Your particular problem is either overtanking or SP.

It will take you months before cross training a Raven will meet/exceed the extra performance that dumping more SP into your Domi will get you.

-Liang

+1. Was going to post pretty much exactly this. I hear a lot about the raven (although I have only ever used the golem), but am reasonably certain that a properly fit/skilled dominix can beat it out.
Zhilia Mann
Tide Way Out Productions
#8 - 2012-07-25 17:12:30 UTC
You're using the Domi you described in that other thread? Well, push towards the one I showed you. You still have lots of room for improvement on that ship. I can almost guarantee you'll be disappointed by a Raven. I first tried one out with Caldari BS 5 (for the Nightmare) and Cruise Spec 4 (still not sure why) and nearly choked it was so awful.

The Dominix is currently capable of pumping out much more raw damage and applying an even or better percentage of it. But it does require DI 5, SDI 5, Large Rail Spec 4, etc. to coax it to peak performance. (Also being able to shield and armor tank on the fly).

Part of your problem right now is that you're also learning the missions themselves. Lots of the completion times you see people boast are for their 100th run, and certainly not on their 1st. As you learn missions -- even if your fits don't change a bit -- completion times will go down.

Down the road, a Machariel is a great thing to aim for. It's expensive, but as far as overall mission performance per training time I don't think you can beat it. For now though there are lots of support skills you should work on and missions to learn inside and out. A Dominix is a good ship to do that in. Watch out for missions with long travel times though (Serpentis Score for instance) as sentry fits will be painfully slow for those; always be ready to swap out not just hardeners but drone types and mids (omnis for DNCs when you need to use heavies and throwing in an AB for long travel missions).
Ehrghiez
The Scope
Gallente Federation
#9 - 2012-07-25 17:33:32 UTC
Zhilia Mann wrote:
You're using the Domi you described in that other thread? Well, push towards the one I showed you. You still have lots of room for improvement on that ship. I can almost guarantee you'll be disappointed by a Raven. I first tried one out with Caldari BS 5 (for the Nightmare) and Cruise Spec 4 (still not sure why) and nearly choked it was so awful.

The Dominix is currently capable of pumping out much more raw damage and applying an even or better percentage of it. But it does require DI 5, SDI 5, Large Rail Spec 4, etc. to coax it to peak performance. (Also being able to shield and armor tank on the fly).

Part of your problem right now is that you're also learning the missions themselves. Lots of the completion times you see people boast are for their 100th run, and certainly not on their 1st. As you learn missions -- even if your fits don't change a bit -- completion times will go down.

Down the road, a Machariel is a great thing to aim for. It's expensive, but as far as overall mission performance per training time I don't think you can beat it. For now though there are lots of support skills you should work on and missions to learn inside and out. A Dominix is a good ship to do that in. Watch out for missions with long travel times though (Serpentis Score for instance) as sentry fits will be painfully slow for those; always be ready to swap out not just hardeners but drone types and mids (omnis for DNCs when you need to use heavies and throwing in an AB for long travel missions).




Heres the link to the previous thread.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=136253

My SP is low, but having been on a lengthy hiatus has dimmed me a bit. There is alot that I need to try and remember or catch up on. These new Drone Modules or Faction Drones for example are brand new to me. Having seen these new additions have definitely reinvigorated my priorities.

When I was last playing I solo Missioned myself into boredom. Its partly why I went on a hiatus. The other part was me rage quitting after noobishly joining my buddies corp without realizing he was war decced and being popped in the middle of a mission no more than 20 minutes after joining.

This character is 3 years old, and I've never consistently played for more than a few months without taking a hiatus and I believe its due to my lack of understanding with the way the game works. As far as I knew then and practice now, my options are mining and mission running to make isk. While I know this is not true, I admit I am too carebear-ish to venture into low sec without friends, and I wont venture into Null sec until I am part of a much larger entity. Again, I avoid low sec and null sec out of fear. I have no inhibitions in admitting this.

While intriguing as they are (and profitable I'm sure) I'll stick to my random RvB skirmishes for PvP experience and zombie click away in L4 missions until my EvE sack drops and I risk going into unsecure space.

Anyways, thanks again for all of the suggestions. They are all very much appreciated.

@Liang - If running missions is that bad, what alternatives can you share? This is not skepticism, but genuine curiosity.

Bleep blop...Bloop..Blip..

Exploited Engineer
Creatively Applied Violence Inc.
#10 - 2012-07-25 18:17:14 UTC  |  Edited by: Exploited Engineer
Liang Nuren wrote:
The thing that really hurts the Maelstrom is the lack of a falloff bonus. ACs just aren't really competitive for missioning without it. And artillery... well, no.


>40km falloff doesn't sound so bad, as long as you're not going against enemies that like to stay at range (Guristas, I'm looking at you).

And there aren't any Minmatar T1 BSs that get falloff bonuses, or tracking bonuses, for that matter.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-07-25 18:40:51 UTC  |  Edited by: Liang Nuren
Ehrghiez wrote:
@Liang - If running missions is that bad, what alternatives can you share? This is not skepticism, but genuine curiosity.


If I had to scrape up some ISK quick, I'd do one of the following (in order):
- Sell some stock on the market. This is how I make the overwhelming majority of my ISK.
- C2 WH with a C2 static. I think I'd like to try this with a Kronos, but I know that Sleipnir + Noctis generally pulls in 100-150M/hr. This is where I make my "PVE ISK".
- Low Sec FW. My bomber pilots are hands down the most profitable thing I've ever done. My peak ISK/hr over an 8 hour period was around 450M/hr and the price of Slicers is looking pretty good [hint, hint].
- Low sec L5s. I've done this in a solo PVP (triage fit!) Nidhoggur, but I think I'd like to try it in an actual mission fit with a marauder on the side. Solo Niddy pulled in ~100M/hr and I'm betting an actual mission fit + marauder could bump it to above 200M/hr.
- 0.0 L4s + High sec AFK L4s. I guess this was pulling in ~120-170M hr, depending on whether I got camped in 0.0. I was using a Vargur in 0.0 and an overtanked FOF Tengu in high sec.

Let me know if you have questions.

-Liang

Ed: Just to be clear, I make most of my ISK from the market. The goal here is to do what I want to do in Eve and not spend time hamstrung by a lack of ISK.

Also, I forgot that I spent several months training up a series of PI alts and still haven't done anything with them. Invading a C1 WH for them would be a good plan too. Lol

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-07-25 18:43:29 UTC
Exploited Engineer wrote:


>40km falloff doesn't sound so bad, as long as you're not going against enemies that like to stay at range (Guristas, I'm looking at you).

And there aren't any Minmatar T1 BSs that get falloff bonuses, or tracking bonuses, for that matter.


So the Maelstrom faces the same problem that the Golem does - great damage up close and a bit too much waiting to get into range to deal effective damage. I saw problems with almost all Drone missions, almost all Guri missions, certain Angel missions, and certain Serp missions. WC and AE were both kinda painful because you had to fly past the gates instead of killing everything on approach.

-Liang

I'm an idiot, don't mind me.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#13 - 2012-07-25 22:15:47 UTC  |  Edited by: Fronkfurter McSheebleton
The best thing to do, honestly, is to have several mission ships to choose from. Pick the one with the best natural resistances to the enemy. That way, you can fit less tank and more gank without getting pwnt. For example, gallente armor ships vs angels generally isn't a good idea since you have a huge exp hole to plug, and you can't fire into their exp hole. So naturally the maelstrom is great for the job. However vs serpentis, the AC mael will have trouble with long range boats and the arty mael will have issues with the faster, close range blaster boats...not to mention it's slow as balls, and can't do kinetic damage...so a megathron or hyperion would be a much better fit, due to railguns' very adaptable engagement range and those ships' superior gtfo ability. The raven is a common go-to ship because it can kite from a long way off and still hit things partially negating the need to have high resists, and can shoot into any faction's weakest resist, but its actual dps output (and thus mission completion time) is quite a bit lower than what you get with gunships.

thhief ghabmoef

Traejun DiSanctis
Caldari Provisions
Caldari State
#14 - 2012-07-26 00:02:08 UTC
Caitlyn Tufy wrote:
Liang Nuren wrote:
You keep talking about the Raven, so I'm assuming you mean T1 (tech 1). The most efficient non-faction BS has traditionally been the Raven, but I'd put money on a properly skilled Domi beating it out. Your particular problem is either overtanking or SP.

It will take you months before cross training a Raven will meet/exceed the extra performance that dumping more SP into your Domi will get you.

-Liang


This, though I'll dare say that with drone damage lows in game, a tier 1 regular Raven will never exceed the well fitted Domi. It's only with navy Scorpion / navy Raven that you get the Mission Beast.


I agree generally, but the SNI is a little overrated as a mission boat. The tank is beastly... probably too much for what a mission runner needs. Between the SNI and CNR, you are essentially sacrificing deeps for tank. Once your skills are up to snuff and you invest in a faction/deadspace tank mod or two, you'll never really be at risk in your CNR.

I chose the SNI over the CNR when I first invested in a "beast" mission BS. In time, I found that I was way over-tanked for everything, but my mission completion times weren't all that great. Got a CNR and never looked back.

Or... just get a Tengu.
Liang Nuren
No Salvation
Divine Damnation
#15 - 2012-07-26 00:08:25 UTC
Traejun DiSanctis wrote:

Or... just get a Tengu.


Better yet, get both. They're both differently good. :)

-Liang

I'm an idiot, don't mind me.

Traejun DiSanctis
Caldari Provisions
Caldari State
#16 - 2012-07-26 00:12:22 UTC
Liang Nuren wrote:
Traejun DiSanctis wrote:

Or... just get a Tengu.


Better yet, get both. They're both differently good. :)

-Liang


That's true. Still use the CNR for certain missions, but not nearly as much as I do the Tengu.
Liang Nuren
No Salvation
Divine Damnation
#17 - 2012-07-26 00:20:54 UTC  |  Edited by: Liang Nuren
Traejun DiSanctis wrote:
Liang Nuren wrote:
Traejun DiSanctis wrote:

Or... just get a Tengu.


Better yet, get both. They're both differently good. :)

-Liang


That's true. Still use the CNR for certain missions, but not nearly as much as I do the Tengu.


Heh, I ended up selling my mission CNR to a corpmate who was still doing L4s. I did keep the Tengu, but I turned it into a C2-3 WH runner instead. I do have several fallback mission ships though:
- Hype in Ylandoki
- Drake in Ylandoki
- Domi in Inghenges
- Maelstrom in Inghenges
- Drake in Audaerne
- Nighthawk in Audaerne
- Abaddon in Turnur

And yes, that's the first time I've ever disclosed where I did my missioning. ;-)

-Liang

Ed: I forgot about my Vargur... it's somewhere out in Stain but I don't really know where. Obviously my care is so great. Also, the Hype, Drake, Domi, and Maelstrom all pretty well inaccessible. It'll be a cold day in hell before those characters enter high sec for more than a suicide gank.

I'm an idiot, don't mind me.

Dato Koppla
Spaghetti Militia
#18 - 2012-07-26 00:46:15 UTC
If there's little to no moving involved the CNR edges out the Tengu slightly because the Tengu has most issue with elite frigs/spider drones, you either have to switch to faction/t1 missiles which take a whopping 10 seconds and after you kill the frigs is pointless against BC/BS as fury will hit for full and more damage. If you don't use fury at all and just roll with T1/Faction missiles then the CNR will out dps you by quite alot. CNR gets around this by shooting bigger stuff with missiles while light drones clean the frigs allowing you to apply all your dps simultaneously.

On a lesser note, ammo use, if you fit your Tengu like mine with the T2 ROF rig, the rate of fire will be insane and you can blow through 3k missiles (1.5 - 3 mil) in a single long mission. I generally use my Tengu more though cause I hate gate crawls/picking up mission item
Exploited Engineer
Creatively Applied Violence Inc.
#19 - 2012-07-26 06:40:02 UTC
Liang Nuren wrote:
So the Maelstrom faces the same problem that the Golem does - great damage up close and a bit too much waiting to get into range to deal effective damage.


I played around with EFT some more: 4.2km optimal and 48.4km falloff (with +5% falloff implant, 2 TEIIs, 1TCII+script, RF EMP).

And 72.xkm falloff with barrage for Angel missions.

I think that soundly beats the Golems pitiful 40km/60km. And, in contrast to the Golem, the Maelstrom won't have any trouble vaporizing frigates and cruisers if their angular velocity is low enough.

Having just switched to a Vargur, I really enjoy this ability. AE or DoD spider drones? With the Golem, it's "get out the drones and wait for them to slowly chew through the two spider drones; with the Vargur, it's "start locking the two little pests at ~80km and pop them with one shot each when the lock completes at ~40km".

It's a bit ironic that the Golem, being a "we don't do drones" Caldari ship, is the only marauder that requires drones to function properly.

But now I'm a bit too far beyond the original topic of this thread.
Ehrghiez
The Scope
Gallente Federation
#20 - 2012-07-26 06:47:12 UTC
Exploited Engineer wrote:
[



But now I'm a bit too far beyond the original topic of this thread.



I disagree. The whole point of my posting this topic was so I can learn what I don't already know. Hearing different views and opinions on things only expands my understanding of the game, etc. =)

Bleep blop...Bloop..Blip..

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