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New dev blog: Tech is fine l2p

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Promiscuous Female
GBS Logistics and Fives Support
#721 - 2012-07-25 03:16:09 UTC
fyi conservative means that unless darius "ccp sreegs" johnson can be arsed to roll out of bed and ban bots once in a while topes should be cratering far past that as the only check to their unmitigated spread is being removed
Promiscuous Female
GBS Logistics and Fives Support
#722 - 2012-07-25 03:21:29 UTC
in case you were wondering i'm actually much more concerned with the exhumer/barge thing

the tech ramifications are just ancillary and we've been arguing for a tech nerf for basically as long as we've had it including a whole CSM term
corestwo
Goonfleet Investment Banking
#723 - 2012-07-25 03:43:51 UTC
What our large breasted friend here is saying is that we're concerned that the tweaks to numbers are possibly being done based on bad long term assumptions - namely, high fuel prices (which will crater with the introduction of the barge changes), and speculatively high platinum and cobalt prices.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

rodyas
Tie Fighters Inc
#724 - 2012-07-25 04:51:18 UTC
^With how the great war went, it might not be too bad, that these moons might not provide so much isk though. Nothing in EVE shows a need for a great amount of isk.

If you guys were in a heated battle, and if the price of fuel crashes and tech prices go down, then yeah it would be a terrible patch. But right now not much is happening.

As it stands goons and great wars, suck and don't need alot of isk or funding, so just letting you guys reap money would be the worst thing.

The fuel crashing and not making any money might be a secondary annoyance. But we shall see what happens.

Was speculating, that you guys are gonna give up then? No, last mad rush to gank the new mining barges then? Will hi-sec be finally free of goons for good?

Signature removed for inappropriate language - CCP Eterne

Enzaki
Imperial Academy
Amarr Empire
#725 - 2012-07-25 05:02:59 UTC
SRY DEV'S BUT IS BE 2 MONTH NOW AND NO ANSWERS FOR 2 MONTHS IN THES POST HERE https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=74
Grath Telkin
Amok.
Goonswarm Federation
#726 - 2012-07-25 05:17:44 UTC
Enzaki wrote:
SRY DEV'S BUT IS BE 2 MONTH NOW AND NO ANSWERS FOR 2 MONTHS IN THES POST HERE https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=74


You aren't getting a response because the inventory is fine for everybody with an IQ above 14.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

rodyas
Tie Fighters Inc
#727 - 2012-07-25 05:34:48 UTC
It does "work", its just annoying how it works really. I have learned, that if you give up fighting it, and just let it change into whatever it wants to be, then work off of that, it does work. Its still frustrating and more work. But it does "work".

Signature removed for inappropriate language - CCP Eterne

Promiscuous Female
GBS Logistics and Fives Support
#728 - 2012-07-25 05:53:16 UTC
but you see it is different which makes it bad it does not do some of the things the old inventory did such as
rodyas
Tie Fighters Inc
#729 - 2012-07-25 06:33:10 UTC
^Well stay strong I suppose, with feeling that way.

Signature removed for inappropriate language - CCP Eterne

Diana Estera
Twilight Sanctuary
#730 - 2012-07-25 06:57:53 UTC  |  Edited by: Diana Estera
Is there any reason why CCP hates gallentes so much?
Cobalt is essential component for gallente tech2 production and with a way to convert it to technetium the gallente-specific component (Crystalline Carbonide) will be way more expensive than other races' components.
Sigras
Conglomo
#731 - 2012-07-25 07:02:49 UTC
well, if what the others claim is true and that we have so much cobalt that its coming out of our ears, (which i have found to be true myself, as i have witnessed dozens of unused R8 moons), then it wont effect the price at all.

If the other assertion is true, that cobalt is in high demand, then tech will still be the largest factor in cost and the increased cobalt prices will be insignificant to the cost of the tech in the product.

TL;DR
Im not too worried about it.
Jeremy Soikutsu
Kite Co. Space Trucking
#732 - 2012-07-25 09:48:59 UTC
Dramaticus wrote:

I also didn't write what you're quoting so yeah you're being a bit of a moron

The cat I was quoting was quoting you and I accidentally took out the wrong name. Shrug type emoticon.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Zhentar
SUNDERING
Goonswarm Federation
#733 - 2012-07-25 12:39:12 UTC
Diana Estera wrote:
Is there any reason why CCP hates gallentes so much?
Cobalt is essential component for gallente tech2 production and with a way to convert it to technetium the gallente-specific component (Crystalline Carbonide) will be way more expensive than other races' components.



Palm to the face....

There are roughly 4000-5000 cobalt moons in Eve. Huge swaths of low and nul-sec space have hundreds of them to the point where you literally cannot **** out a space-window without hitting a moon chock full of cobalt. These moons are ignored in the extreme, and it's only when a jumpbridge, cyno generator, cyno jammer, or research pos happens to be dropped on a cobalt moon - which, again, is all the damn time because its everywhere - some of that cobalt makes it onto the market.

This number of moons could provide 12 million units of Cobalt per day to the market. 12 million. In a market which, prior to price speculating by the intelligence-challenged amongst us, sustained a staggering average of 490,000 units moved per day.

Ok, so now that we all agree there is, effectively, an infinite supply of cobalt MOONS, we can also say that the price of cobalt on the market will stabilize, long term, at something just above fuel prices. Eve has long demonstrated that the average pilot will accept an agonizingly low profit margin in the interests of 'profits 070707' , so the cost of actual cobalt will be the cost of fuel, transport, and 'profit' for the tower operator.

You aren't even likely to see a spike in cobalt prices on the market, since with the release of this information anyone who can faceroll their way onto the forums has decided to take up POS mining as a hobby and dropped a couple towers on some cobalt moons.
Zhentar
SUNDERING
Goonswarm Federation
#734 - 2012-07-25 12:53:43 UTC
Hey on the plus side this should push demand for r64's up again, as tech is unlikely to remain the bottleneck in T2 production and that should shift back up to r64's.

Quick, invade del.... oh, what, it's over? That was quick.
EvilweaselSA
GoonCorp
Goonswarm Federation
#735 - 2012-07-25 13:36:54 UTC
Sigras wrote:

This just in, good arguments include rebuttal

"this is nothing but wild speculation from someone who knows nothing and should be given the same weight as a hobo's ramblings" is a rebuttal
Salient Soldier
#736 - 2012-07-25 17:06:05 UTC
The end game is broken, and it has been since moon goo/ T2 BPOs were put into the game. Gives a hand full of players infinite isk which they can use to manipulate the markets and make even more isk which gives the alliances these individuals represent a massive advantage against anyone starting from scratch who wants to make a move on 0.0. Ive played this game for a decade, and there is only one way to fix it: Remove moon goo + server wipe. But that wont happen, cuz your all chicken *****. Here, how about you just add something that gives even more easy isk to everyone in the game to fix a broken game mechanic. That sounds like a typical terribad Icelandic solution to me... oh wait you already did. GJ.
Buzzy Warstl
Quantum Flux Foundry
#737 - 2012-07-25 17:31:27 UTC
Icelanders have already demonstrated that they aren't afraid of doing a server wipe in the real economy.

Please don't tempt them.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Promiscuous Female
GBS Logistics and Fives Support
#738 - 2012-07-25 17:32:04 UTC
woah ho hey let's back up the tinfoil short bus there for a sec

and get this thread back on track

the track, of course, being "how high do you even have to be to couple a sea change moon goo nerf with the castration of ice scarcity, allowing both systems to rush geometrically to the bottom"
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#739 - 2012-07-25 18:08:24 UTC
Salient Soldier wrote:
The end game is broken, and it has been since moon goo/ T2 BPOs were put into the game. Gives a hand full of players infinite isk which they can use to manipulate the markets and make even more isk which gives the alliances these individuals represent a massive advantage against anyone starting from scratch who wants to make a move on 0.0. Ive played this game for a decade, and there is only one way to fix it: Remove moon goo + server wipe. But that wont happen, cuz your all chicken *****. Here, how about you just add something that gives even more easy isk to everyone in the game to fix a broken game mechanic. That sounds like a typical terribad Icelandic solution to me... oh wait you already did. GJ.


Confirming Goonswarm started off with infinite ISK and never had to work or fight anyone for the space they have now.
Lorna Sicling
Eire Engineers
Pandemic Horde
#740 - 2012-07-25 18:43:06 UTC
Excellent to see CCP reacting to players thoughts and calculations.

Although market speculation will change things, the switch from 20:1 to 10:1 is brilliant. It's not just about profitability, it's about being able to produce enough volume to actually start to make a difference.

You can never treat something as "free" when you have to harvest it. The problem with moon mining is that the effort required is all about the initial setup and then the limited logistics afterwards.

This is a good first step, and the change in ratios as a reaction to comments shows that CCP are willing to listen and adjust accordingly.

Roll on August 8th.

Industrialist - currently renting in null sec.

Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack