These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

T2BPO why they should be removed and how.

First post
Author
Akita T
Caldari Navy Volunteer Task Force
#841 - 2012-07-22 23:33:14 UTC  |  Edited by: Akita T
Pipa Porto wrote:
That will benefit Inventors more than it will benefit BPO owners.

Actually, prices are generally set by invention, so the most likely scenario is that inventor profit will not be altered much.
Since decreased prices for T2 items doesn't make demand for them go up as much as for similar cheaper items, inventor profits, f they are affected at all, they will ever so slightly go UP, because more inventors will be needed, so inventors that would desire a bit more profit need to be added to the mix to match demand.
Also, for the exact same initial reason, that for all "in demand" items invention actually sets prices, T2 BPO profits will go down with absolute certainty, with no chance whatsoever to go up - the fall in unit sales price will necessarily be greater than the fall in BPO manufacture material costs.

To recap : cheaper T2 components means BPO profit down, invention profit same or slightly up.

Jorma Morkkis wrote:
T2 BPO profit will go up after the buff. It can't drop if production costs drop and everything else stays the same.

Everything else DOES NOT stay the same.
T2 item sell price HAS to go down, because if it doesn't, that's a huge extra profit per inventor, so more will flock in.
The end balance will be either the same or slightly higher profit per inventor, NOT a lot more profit for inventor... with slightly more inventors around.

In the hypothetical example before, technetium price was halfed, so T2 components that use technetium are cheaper, so price of the T2 item in question drops 35 mil (or a bit less), almost the very same amount by which invention manufacture costs go down because tech is cheaper.

At the same time, while sales price per T2 item drops by roughly 35 mil, T2 BPO manufacture costs go down only by 25 mil, so the BPO owner makes 10 mil ISK less profit per unit compared to before, when tech was twice as expensive, earning 1 bil ISK per month LESS because of it.

Again : cheaper T2 components means BPO profit down, invention profit same or slightly up.
Pipa Porto
#842 - 2012-07-22 23:38:54 UTC
Jorma Morkkis wrote:
Akita T wrote:
The current T2 BPO cost of one unit is 100 mil ISK (out of which 50 mil technetium), while the invented unit costs 160 mil ISK (out of which 70 mil technetium) and the market price is 170 mil ISK.
T2 BPO profit is 7 bil ISK/month, inventor profit per line is 0.6 bil, but can be scaled up to 6.6 bil ISK/month via multiple lines (and a lot more effort).
Now, technetium price gets slashed in half.
T2 BPO production costs fall to 75 mil ISK (out of which 25 mil tech) while invented units cost 125 mil ISK (35 mil technetium). The market price will most likely settle at around 135 mil ISK, maybe a tad bit higher.
T2 BPO profit is now 6 bil ISK/month (1 bil ISK less), while the inventor profit remains the same or even goes up a little bit.


I already know profit for T2 BPO owner is bigger than for inventor.

T2 BPO profit will go up after the buff. It can't drop if production costs drop and everything else stays the same.


Well, see, that's where you're an idiot. You're forgetting that this is a competitive market, so the end product price will drop. It will drop by more than the amount that the BPO owner's cost to manufacture will drop, reducing the BPO owner's profits.

Akita just showed you exactly how it works.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#843 - 2012-07-23 00:51:06 UTC
Pipa Porto wrote:
Well, see, that's where you're an idiot. You're forgetting that this is a competitive market, so the end product price will drop. It will drop by more than the amount that the BPO owner's cost to manufacture will drop, reducing the BPO owner's profits.

Akita just showed you exactly how it works.


Competitive market? Selling at a loss? What?
Pipa Porto
#844 - 2012-07-23 01:20:13 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Well, see, that's where you're an idiot. You're forgetting that this is a competitive market, so the end product price will drop. It will drop by more than the amount that the BPO owner's cost to manufacture will drop, reducing the BPO owner's profits.

Akita just showed you exactly how it works.


Competitive market? Selling at a loss? What?


When did I say anyone would be selling at a loss? You're being intentionally (I hope) stupid by trying to suggest that I did.

The end product price will drop. That drop will be far larger than the drop in the BPO owner's manufacturing cost because the drop in final product price is determined by the drop in an Inventor's manufacturing cost. Akita T explained pretty clearly exactly how that works.

EvE: Everyone vs Everyone

-RubyPorto

shredgod
Dreddit
Test Alliance Please Ignore
#845 - 2012-07-23 08:31:57 UTC
Brewlar Kuvakei wrote:

Q D) How should they be removed?

1. Immediately by returning spent RP and taking the BPO out of game

2. If owning player paid ISK for them the trade should be reverted and ISK returned while original owner is reimbursed with research points



Yeah that's a good idea.....not.

How do you suggest reverting the trade if the person they traded the BPO with no longer has the isk? Should they be put into a negative isk value because of it?

What if there have been two or more trades since then? What then?

I'm sorry but you've not thought this through at all. T2 BPOs are here to stay, like it or not. There's always a thread where people whine about T2 BPOs and I bet it's because they don't own one.
Brewlar Kuvakei
Adeptio Gloriae
#846 - 2012-07-24 09:53:27 UTC
Who cares if there were more than 2 traders just follow the transaction trail applying negative balances if needs be.
Pipa Porto
#847 - 2012-07-24 09:58:56 UTC  |  Edited by: Pipa Porto
Brewlar Kuvakei wrote:
Who cares if there were more than 2 traders just follow the transaction trail applying negative balances if needs be.


So create ISK out of nowhere on a massive scale. I thought that was what you were pissed about.

EvE: Everyone vs Everyone

-RubyPorto

Ore Bunny
Tactical Feed.
Pandemic Horde
#848 - 2012-07-24 11:52:13 UTC
Brewlar Kuvakei wrote:
Who cares if there were more than 2 traders just follow the transaction trail applying negative balances if needs be.


true, but on the other hand who honestly cares about your baby-like moaning?
Akita T
Caldari Navy Volunteer Task Force
#849 - 2012-07-24 20:29:21 UTC  |  Edited by: Akita T
Brewlar Kuvakei wrote:
Who cares if there were more than 2 traders just follow the transaction trail applying negative balances if needs be.

For starters, that is borderline impossible to do - you're talking about a huge amounts of really ancient logs (which might not even be available at all anymore, or extremely hard to access), not all trades are standard so some of them are a lot more difficult to even realize they happened (even with fresh logs, let alone older logs, if even the log format would be exactly the same, which I bet it isn't), let alone determine how high the transaction fee was, if it was even paid in ISK and not services or other goods.
Even if it wasn't next to impossible to actually do any of that, it wouldn't be a good idea anyway.
Throwing huge negative ISK balances around (of which you can be sure the MAJORITY of people who handled T2 BPOs will end up having, and that's not a negligible number of players) is an extremely bad thing to do - you might as well claim you want a X% chance to biomass all characters ever involved with a T2 BPO, because the end result would be pretty much the same.
And there would also be a HUGE amount of ISK created out of nowhere equal in total to the sum of negative balances that have been applied.

There is no redeeming quality to this idea.
It's unreasonably hard to implement, and its implementation would result in a lot of bad things.
In other words, not going to happen, absolutely no chance whatsoever.
Jorma Morkkis
State War Academy
Caldari State
#850 - 2012-07-24 21:13:25 UTC  |  Edited by: Jorma Morkkis
Ore Bunny wrote:
true, but on the other hand who honestly cares about your baby-like moaning?


Oh nice... More T2 BPO owners.

Hulk, Mackinaw and Skiff BPOs will be very good items to have. A lot of profit after Inferno 1.2 hits TQ.

CCP should give more free T2 BPOs.
Akita T
Caldari Navy Volunteer Task Force
#851 - 2012-07-24 23:02:40 UTC  |  Edited by: Akita T
Are you intentionally playing the village idiot right now or have you just given up any reasonable pretense of not being an obvious troll ?
I refuse to believe somebody could have the ability to properly write without being able to comprehend something explained in a way that an average smarts tween should be able to understand.
Especially after being given concrete examples with simple numbers.

Technetium alchemy means cheaper tech, which means cheaper T2 components that use tech, which means price of T2 items that use tech goes down by however much the INVENTION manufacture cost goes down, but BPO manufacture cost goes down less than that, which means BPO owners make less profit.

Also, not only are T2 ship BPOs negatively affected profit-wise, BUT ALSO there will be a revamp of mining vessels which actually makes T1 mining vessels a bit more attractive compared to the current situation, so that could also hurt Hulk/Mack/Skiff BPO owners additionally (probably not much, but still, it CAN'T help).

So, no, those would not be better items to have, it would be better to sell them now (fast, while they're still considered valuable) than wait and see them drop in value.
Tarryn Nightstorm
Hellstar Towing and Recovery
#852 - 2012-07-24 23:07:29 UTC  |  Edited by: Tarryn Nightstorm
Just report the blatant troll of an OP, please, don't feed itRoll

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Pipa Porto
#853 - 2012-07-25 00:54:45 UTC
Jorma Morkkis wrote:
Ore Bunny wrote:
true, but on the other hand who honestly cares about your baby-like moaning?


Oh nice... More T2 BPO owners.

Hulk, Mackinaw and Skiff BPOs will be very good items to have. A lot of profit after Inferno 1.2 hits TQ.

CCP should give more free T2 BPOs.


If you think they're so great, then buy one.

At the moment, a Hulk BPO earns about 3b in profit a month. (a Scimi BPO, which has a similar profit, is selling for ~190b or 290b). Even assuming the Hulk BPO is worth only 100b on the open market, 3% a month is a terrible return on your 100b ISK investment.

T2 BPOs have never been free. Stop drinking Kuvakei's Kool-Aide.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#854 - 2012-07-25 07:04:08 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
T2 BPOs have never been free. Stop drinking Kuvakei's Kool-Aide.


Yes they were. Maybe some RP, but that has been easy, no effort income for years until CCP nerfed it recently.
Pipa Porto
#855 - 2012-07-25 07:15:25 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
T2 BPOs have never been free. Stop drinking Kuvakei's Kool-Aide.


Yes they were. Maybe some RP, but that has been easy, no effort income for years until CCP nerfed it recently.


1. Standings weren't as easy to grind then as they are now.
2. Research Agents didn't work the way they do now.
3. They weren't an income source during the Lottery, they were lottery tickets.
4. You don't seem to have any idea how the Lottery worked.

http://www.eve-wiki.net/index.php?title=BPC#Historical:_Blueprint_lottery
"In the past, research points were like lottery tickets. So the more research points you had the bigger chance you had of getting some T2 BPO from your research agent. You got more research points for each mission if the skill that is necessary for doing missions was trained higher."


http://www.eve-wiki.net/index.php?title=Research_agents
"Previously, the primary use for RPs was the “T2 lottery.” When CCP released a new “batch” of T2 BPOs, every “active” research point in the lottery was a “ticket” into the lottery. The more tickets you had, the better chance you had to win a T2 BPO.
There was some debate as to how the winner was chosen. Argue among yourselves.
You lost all your RP when you accepted a BPO, and had to talk to the agent again and restart your research. You only lost the RP from the agent that made you the offer; others were not affected."

But none of that's actually relevant, since nobody here has a Time Machine.

Again, if you think T2 BPOs are too good, why haven't you bought one?

Tell you what, I'll help:
https://forums.eveonline.com/default.aspx?g=posts&t=134243&find=unread
8.5b, earns 78m ISK/Month if fed.

https://forums.eveonline.com/default.aspx?g=posts&t=136607&find=unread
18b, earns 216m ISK/month if fed.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#856 - 2012-07-25 07:28:52 UTC
Pipa Porto wrote:
1. Standings weren't as easy to grind then as they are now.


Yes, they were easy to get.

Pipa Porto wrote:
2. Research Agents didn't work the way they do now.


Go to agent -> accept research project and log off. It has been like that from beginning.

Pipa Porto wrote:
3. They weren't an income source during the Lottery, they were lottery tickets.


And more alts you got more likely you got T2 BPOs.

Pipa Porto wrote:
4. You don't seem to have any idea how the Lottery worked.


http://www.youtube.com/watch?v=WrjwaqZfjIY
Pipa Porto
#857 - 2012-07-25 07:38:26 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
1. Standings weren't as easy to grind then as they are now.


Yes, they were easy to get.

Pipa Porto wrote:
2. Research Agents didn't work the way they do now.


Go to agent -> accept research project and log off. It has been like that from beginning.

Pipa Porto wrote:
3. They weren't an income source during the Lottery, they were lottery tickets.


And more alts you got more likely you got T2 BPOs.

Pipa Porto wrote:
4. You don't seem to have any idea how the Lottery worked.


http://www.youtube.com/watch?v=WrjwaqZfjIY


Again, nope, and not Relevant anyway. I'm tired of following you down every little tangent your addled mind takes you to in an attempt to keep the goalposts moving.

If they're too good and should be removed, why haven't you purchased one?

https://forums.eveonline.com/default.aspx?g=posts&t=134122&find=unread
20b, Earns 255m Isk/Month profit if fed.

https://forums.eveonline.com/default.aspx?g=posts&t=136667&find=unread
7b, Earns 280m ISK/Month profit if fed.

https://forums.eveonline.com/default.aspx?g=posts&t=135167&find=unread
13b, Loses 42m Isk/Month if fed. Oops

EvE: Everyone vs Everyone

-RubyPorto

Brewlar Kuvakei
Adeptio Gloriae
#858 - 2012-07-25 11:07:34 UTC  |  Edited by: Brewlar Kuvakei
He says he wants to purchase them with research points not isk. Anyway I call upon CCP to destroy tech 3 manufacture by seeding t3bpo's.

Anyone who defends t2bpo either has access to it's overpowered manufacturing ability or is just plain dumb.

CCP please ruin T3 by seeding T3BPO's. Please destroy Serenity server by dropping gifted items there too.
Pipa Porto
#859 - 2012-07-25 11:16:46 UTC  |  Edited by: Pipa Porto
Brewlar Kuvakei wrote:
He says he wants to purchase them with research points not isk. Anyway I call upon CCP to destroy tech 3 manufacture by seeding t3bpo's.

Anyone who defends t2bpo either has access to it's overpowered manufacturing ability or is just plain dumb.

CCP please ruin T3 by seeding T3BPO's. Please destroy Serenity server by dropping gifted items there too.


If they're Overpowered, why haven't you purchased any?

If you want to buy them with RP, go ahead and get in your time machine and do so. You'll be sad to find that that's not how the lottery worked. Anyway, the lottery's been over for 5 years. It's not relevant.

If they're so overpowered that they're ruining inventors, why are inventors making more Isk with less capital investment?

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#860 - 2012-07-25 11:21:25 UTC
Pipa Porto wrote:
If you want to buy them with RP, go ahead and get in your time machine and do so. You'll be sad to find that that's not how the lottery worked.


So, how it worked if RP wasn't any part of it?