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Ancilliary Shield Booster in Missions

Author
Bree Okanata
Perkone
Caldari State
#1 - 2012-07-24 18:19:02 UTC
Please forgive the noob question, but I am wondering why the ASB is never used in missions. Dual-ASBs only have a small downtime between them, so is there a problem with running ASBs in PvE content? I tried looking around for an explanation but I was unable to find anything.
Zicon Shak'ra
The Scope
Gallente Federation
#2 - 2012-07-24 18:24:05 UTC
Cargo hold can't hold enough cap boosters for some of the longer missions. Also, booster charges cost money. Takes away from missioning profit (which is small enough as it is).

Wormholes are cool, m'kay?

Mazzy Star
KarmaFleet
Goonswarm Federation
#3 - 2012-07-24 20:30:32 UTC
I typically dual box missions and I use an ASB on one of my characters as a back-up in case my permarunning Tengu doesn't get full aggro. You can get by with using just an ASB for tank, but it pretty much requires you to kill everything before your reload cycle, which may not always be possible.
GordonO
BURN EDEN
#4 - 2012-07-24 20:39:27 UTC
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.

... What next ??

Ifly Uwalk
Perkone
Caldari State
#5 - 2012-07-24 20:41:50 UTC
GordonO wrote:
Salvage, refine, make boosters.. no cost..

Ugh
Ki're Suahien
Center for Advanced Studies
Gallente Federation
#6 - 2012-07-24 20:59:32 UTC
GordonO wrote:
Salvage, refine, make boosters.. no cost.



"It was free because I mined it!"
GordonO
BURN EDEN
#7 - 2012-07-24 21:12:35 UTC
Ki're Suahien wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.



"It was free because I mined it!"


No it was free because my NM has 2 utility slots which can fit a tractor and salvager and does not impact my mission times, just need enough to make some boosters...
In your case you could put a cyno on to drop some cap ships in for when the ninja salvagers come to mess with you Lol

... What next ??

FlinchingNinja Kishunuba
Crunchy Crunchy
#8 - 2012-07-24 21:18:53 UTC
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?
Ryelek d'Entari
Horizon Glare
#9 - 2012-07-24 21:32:24 UTC  |  Edited by: Ryelek d'Entari
GordonO wrote:
Ki're Suahien wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.



"It was free because I mined it!"


No it was free because my NM has 2 utility slots which can fit a tractor and salvager and does not impact my mission times, just need enough to make some boosters...
In your case you could put a cyno on to drop some cap ships in for when the ninja salvagers come to mess with you Lol


What? Apparently it's still free because you still mined it. For free.

[editing for supreme derp... somehow when I try to refine my salvage materials it just doesn't work. So how exactly are you building those cap boosters again? Do enlighten us, please.]

On topic to the OP, though - most missioners don't like cap boosters or ASB's because of the cargo & cost problem, and prefer to build cap-stable fits. However using a cap booster or ASB can be a good idea if it allows you to fit more damage mods to finish the mission faster, resulting in more profit in less time, even factoring in the cost of cap charges (which are still not free even if you made them yourself). Or if you're unable to build a cap-stable fit and finish the mission at all, perhaps due to low skills.
Katalci
Kismesis
#10 - 2012-07-24 22:40:57 UTC  |  Edited by: Katalci
There is no problem as long as you have sufficient cargohold to last through the mission. If you are in a battleship, you should be fine. Anyone talking about the cost should look it up before posting -- they're practically free. You can literally buy hundreds of them from the bounty of one battleship rat.
Bree Okanata
Perkone
Caldari State
#11 - 2012-07-24 23:11:35 UTC
Katalci wrote:
There is no problem as long as you have sufficient cargohold to last through the mission. If you are in a battleship, you should be fine. Anyone talking about the cost should look it up before posting -- they're practically free. You can literally buy hundreds of them from the bounty of one battleship rat.


Yeah that is what I was thinking, if my knowledge of ASBs is correct, you can just jam in a bunch of the smallest one and get the same boost. Last I checked those were crazy cheap.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#12 - 2012-07-24 23:49:10 UTC  |  Edited by: Fronkfurter McSheebleton
I use an XK ASB on a mach quite frequently vs angels...it works very well. I can MWD around all over the place without really worrying about my cap too much, so keeping range on (or melting) the bigger spawns hasn't been a real problem. I can run through most missions and either not reload it, or not do so more than once. That's vs angels though...it doesn't work as well against other factions.

thhief ghabmoef

Soon Shin
Scarlet Weather Rhapsody
#13 - 2012-07-25 00:09:01 UTC
I could imagine these would work great on the Golem or Vargur, due to their bonus to shield boosters and the fact that marauders have a massive cargo bay and use only half the ammo.
Bree Okanata
Perkone
Caldari State
#14 - 2012-07-25 00:11:11 UTC
I was considering just toying around with fits that had an ASB for my Scorp Navy Issue. I didn't know if the ASB would give me more wiggle room to kill things without murdering my cap. My DPS isn't bad but it is low enough that running a shield booster can be a drag on it over time.
GordonO
BURN EDEN
#15 - 2012-07-25 03:56:10 UTC
FlinchingNinja Kishunuba wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?



[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice

... What next ??

Kasai Hightower
Hi-Sec Huggers
#16 - 2012-07-25 05:33:29 UTC  |  Edited by: Kasai Hightower
GordonO wrote:
FlinchingNinja Kishunuba wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?



[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice



You know you can use 400 charges and nothing happens other then you can fit 10 in the booster? it still costs 0 cap and boosts the same amount


also a hilarious PvE fit xD
Paikis
Vapour Holdings
#17 - 2012-07-25 06:39:12 UTC
GordonO wrote:
[Nightmare, FAIL Ancil]

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice


The opportunity cost of turning those modules into cap boosters is that you could have SOLD them instead. Those cap boosters have COST you what you could have made by selling them instead of turning them into boosters.

Also, your fit is crap, try something like this instead:

[Nightmare, PvE - Basic]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II (Or second Tracking Enhancer II)
Tracking Enhancer II

Tracking Computer II, Tracking Speed Script
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Small Tractor Beam II
Salvager II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

GordonO
BURN EDEN
#18 - 2012-07-25 06:43:40 UTC
Current fit is a test.. imo beams work better. My normal fit will have another TE, XL SB and a heavy cap booster.. but we use what works for us...

... What next ??

Lugalzagezi666
#19 - 2012-07-25 06:46:56 UTC
They work just fine, but the risk of losing ship in pve is so low, the deadspace version of "standard" shield booster is often better choice even it is many times more expensive than asb . But I am speaking only about high dps faction and t2 boats, no idea if low skilled t1 bs can survive the reload in some missions (I wouldnt bet on it).


Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#20 - 2012-07-25 06:52:40 UTC
Soon Shin wrote:
I could imagine these would work great on the Golem or Vargur, due to their bonus to shield boosters and the fact that marauders have a massive cargo bay and use only half the ammo.

Would work about the same on any ship with a resist bonus, too. Navy scorp, rattlesnake, tengu, nighthawk...

There's really not that big of a difference...an active shield bonus usually is less than 10% more efficient on reps than a resist-bonused ship.

thhief ghabmoef

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