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[Proposal] Concord Militia

Author
Saede Riordan
Alexylva Paradox
#1 - 2012-07-05 03:37:56 UTC
So here is the idea. DED and concord are being swamped trying to take care of all the highsec suicide ganking and lowsec piracy, therefore they form the DEDVA program, through the program, pilots with high enough sec status can sign up with a DED agent. Once signed up, they will become immune to concord attacks PROVIDED they continue to operate within DEDVA guidelines and regulations.

So how it will work, is that each DEDVA agent will be given a special white + next to their name. DEDVA agents will be able to attack targets in high and lowsec without a concord response or a sec hit as long as they only go after DED targets. A pilot is marked as a DED target by doing any number of things.
The first is suicide ganks in highsec, (that is, actually attacking someone in highsec and succeeding in blowing them up before CONCORD shows up) regardless of sec standing will earn them a DED flag, allowing DEDVA pilots to attack them for a time period determined by the number of suicide ganks they've performed, this increases exponentially so each offense results in a longer flag.
The Second way to earn DED flags is piracy, again, regardless of sec status. The higher the security the system, the more long lasting the flag, and the fewer ships needed to produce a flag. However piracy flags are not exponential, meaning that pirates can still be pirates.
The third method is to attack a DEDVA warship, this results in a immediate flag.
The last way is to have a -8 or more sec status.
Now, A DEDVA flag and a concordokken flag are not the same. A DED flag won't go away after your ship explodes. It won't go away after your pod explodes either. It'll go away when the timer is up. If your a criminal they can come after you.


Now of course being a DED agent is not without its limits, and failing to operate within the acceptable DED guidelines will result in being thrown out of DED and possibly a sec hit depending on the severity of the crime.
DED agents are not allowed to attack non flagged targets, the first offense will result in a one week suspension, the second will result in a -.5 sec hit, a DEDVA flag, and a permanent ban from rejoining without going through a costly appeals process.
DED agents are not allowed to mine ore in highsec, and agents won't give them missions, this is explained RP wise to make sure the DED agents aren't sidelining for a shady customer, the real reason is so miners and carebears can't hide under the umbrella of DEDVA, they have to actually do something.
Alliance members can't join DEDVA unless all of their corps are marked as DED friendly corps. To be marked as DED friendly, a corp cannot declare war, it cannot hold territory in 0.0, half the members need to be DEDVA agents and none of its members can have a negative sec status. If a DED friendly corp is wardecced they can pay to have the wardec lifted or the members will have their DED status pulled for the duration of the war.

There are of course benefits to working for the DED, you gain access to a concord LP store (in Yulai) in order to earn LP points, you have to defeat multiple pilots and the points you get from them are dependent on how dangerous they are, how valuable their ships are, and how many times they've been flagged. Its scaled so that killing the same pilot over and over again, or killing novice pirates over and over again, will give almost no LP, while killing a -10 gankathron worth 250 million isk will get you a large amount. This means that you can't make an alt and farm kill them for LP points.
Also, scattered throughout space will be DED Support Agents. Any DEDVA member can go to this agent, and request a target. The Agent will randomly select a pilot flagged against the DEDVA in the current region and give you their location.

Its basically a concord militia, specifically set up to go after flashy types, adding this in would then open the door to starting up a piracy/smuggling expansion and adding pirate militias too.
Marlith Udan
Doomheim
#2 - 2012-07-20 19:57:05 UTC
I think it is an outstanding idea! This would allow for more roleplaying and a way for players who enjoy PvP to do it without being in a corp or a pirate themselves.
Takara Mora
University of Caille
Gallente Federation
#3 - 2012-07-21 17:50:03 UTC
I love this idea ... will be interesting to hear others chime in and see whether it has any gaping flaws.

Seems like this might be a good mechanism to allow wannabe "good guys" to partake in PvP without having to be the "bad guy" (pirate, thief, or some other form of aggressor). I know there are quite a few who love the "wannabe greifer" (using the term loosely here as an attitude, not referring to actual ULA abuse) mentality (including CCP usually) but I know many others who would like to participate in PvP, but don't enjoy being forced into ruining another person's day without a good reason ....


Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#4 - 2012-07-21 18:14:10 UTC
Good idea but id change a bit rules who could shoot who, where and on what time :DD

Or u can put that DEDVA can shoot the pirates anytime and anywhere in highsec, but change a bit the rules for lowsec.

BALEX, bringing piracy on a whole new level.

Pierre Echerie
Horseshoe Industries
#5 - 2012-07-21 19:40:46 UTC  |  Edited by: Pierre Echerie
Why bother with all that? Make it simpler - let any suicide ganker receive some form of GCC variant that lets anyone kill him for any amount of times while 1) this GCC thing is in effect, and 2) his sec status is negative. Not sure about podding, though, could be overkill. Also, make this timer exponentially rise by each suicide kill (and reset the remaining time - each time a gank happens it's counted as if all the ganks happened at that very moment.

What it will mean? Well, any suicide ganker with neg status is legal game for anyone after his first suicide attack, provided he is still neg status (career criminal). At the same time, it won't do squat against someone who has positive status (for someone who cares about that losing status is bad enough, perhaps?) Or make positive status guys get this aggro after N suicide attacks where N is the rounded down sec status value.

This mechanic will allow a single suicide attack for anyone, but it will prevent multiple suicide ganks without retaliation. Still, if the ganker feels he doesn't care about possible retaliation, he's free to do it - nothing else changes.

Make it so that single suicide timer is 1 hour, then exponentially all the way till 1 week. If you live in HiSec, it makes it tougher for you to indiscriminately attack several times per hour, but still quite doable. If you live in LowSex... not a big difference, just lets folks that care about their sec status actually hit you before you do.

For those that sit at Jita or someplace else, and wait for that perfect mark, shouldn't be all that bad at all.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#6 - 2012-07-24 22:13:01 UTC
Awesome idea! As above poster pointed out, great RP potential and will let the decent lads head down to low sec and clean out all the scum that hang around on gates scratching their balls waiting for shuttles to pop, could lead to some epic fights.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#7 - 2012-07-26 19:59:36 UTC
erm.... im gonna call bull on this...

1st it seems that you want to be invulnerable until the nano second that you start shooting.

2nd a millita needs something to fight, all 4 FW entity's have 2 opposing factions.

gall v cald/amarr
mini v amarr/cald
cald v gall/mini
amar v mini/gall

DEDVA v ??? gankers ???

3rd what if you lose?? what do the pirates get?? what do you lose?? (apart from assets)
your reward far out weighs the risk in popping known ganking alts.

4th what about weekend (puddle) pirates. these guys have positive sec and will happily go gcc on a roam. how do they factor in?? are they just more cows for your burgers??

you want this then the following list is a minimum for balance imo.

-any ship you fly is awarded a lp value: if the pirate wins the fight they get your lp
-removal of empire navy's from space. you must police it
-you fail an "npc target" mission you lose standings
-you are not aloud to pod (any ware)
-adding pirate millitas to counter yours
-any "npc target" mission you take out will be communicated to the target in the form of a bounty notification from SOE or some pirate faction.
-by signing up to the DEDVA you are a legat target to anyone in low/null sec (they will not go GCC for engaging you. normal standing penalty's are enforced (they will go GCC if they egress your pod)


and this is just off the top of my head.

still lets fix the bounty system b4 adding another turd to the dung heap
Ellariona
B52 Bombers
#8 - 2012-07-27 07:12:26 UTC  |  Edited by: Ellariona
I partly approve of the OP but I agree with most of the following changes to the proposition, as they are more realistic in terms of balance and effectively, a fun new way of living in New Eden.
Dark Drifter wrote:
...
-any ship you fly is awarded a lp value: if the pirate wins the fight they get your lp
-removal of empire navy's from space. you must police it
-you fail an "npc target" mission you lose standings
-you are not aloud to pod (any ware)
-adding pirate millitas to counter yours
-any "npc target" mission you take out will be communicated to the target in the form of a bounty notification from SOE or some pirate faction.
-by signing up to the DEDVA you are a legat target to anyone in low/null sec (they will not go GCC for engaging you. normal standing penalty's are enforced (they will go GCC if they egress your pod)


and this is just off the top of my head.

still lets fix the bounty system b4 adding another turd to the dung heap



  • I support the LP system and the reciprocal aspect of it
  • If empire navy factions would be removed, FW would be a bit more interesting, as each party would have to bring more to the table in terms of home defense.
  • npc target mission?
  • podding isn't allowed in empire space anyway
  • pirate militias would be a good idea, obviously, and perhaps lure more people to lowsec, as is the wish of CCP.
  • I would suggest you would have to be part of a FW militia before being able to become part of DEDVA, as I would imagine becoming part of DEDVA being an honor extended by CONCORD/DED similar to becoming a spectre in Mass Effect. Your DEDVA agent status would then only be available in your factions conquered systems through FW and your factions highsec systems. By limiting your agent status to your factions owned systems, you will focus the fights a bit more in certain regions, effectively creating/replacing/expanding market hubs & popular FW systems, which is good for new market opportunities, gankers, etc.
  • Indeed, let's whait till after the new bounty system gets deployed. Hopefully, the bounty system will include some form of option to include or exclude pilots, corporations or alliances from collecting the bounties.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#9 - 2012-07-27 21:11:45 UTC
the !NPC target" mission refers to the OPs statment that a DEDVA agent you can go to an NPC and recive a mission to kill a player.
Kitt JT
True North.
#10 - 2012-07-28 22:44:24 UTC
Confirming what eve needs is more complex aggression mechanics?
Jack Carrigan
Order of the Shadow
#11 - 2012-08-01 17:17:02 UTC
Confusing mechanics are confusing.

Cannot support as it is too open for abuse.

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