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Mining Operation Logistics

Author
Carlton Foster
Doomheim
#1 - 2012-07-24 21:17:52 UTC  |  Edited by: Carlton Foster
I'm not an expert which is why I'm asking this here. In our group we usually have a logistics ship (just tech 1 for now) just in case a suicide ganker comes up and we have a chance to rep a barge before it goes down. Now as of yet we have not had a suicide ganker show up to test if this really works or not, but that is not the point of the thread.

My question is in regards to the upcoming Crimewatch changes.

This is how it works now, as far as I know:

1.) Enemy warps into belt next to poor unsuspecting barge and opens fire.
2.) Logistic ships activates repair mods on barge. This causes him to become attackable by the enemy ship. However logistics pilot not too worried as CONCORD is on the way.
3.) Enemy pilot's friends warp into belt in big scary ships and wave nicely at the logistics pilot because they know CONCORD is watching.

This is how I believe it works after the Crimewatch changes:

1.) Enemy warps into belt next to poor unsuspecting barge and opens fire.
2.) Logistic ships activates repair mods on barge. This causes him to become attackable by the Universe.
3.) Enemy pilot's friends warp into belt in big scary ships and logistics ship explodes.

Now, I am not saying this is good or bad. I'm just trying to wrap my head around things. I have three questions:

A.) Is my understaning of the current aggression mechanics correct?
B.) Is my understaning of the aggression mechanics after the change correct, based on what has so far been revealed?
C.) Do you think this change would eliminate logistics support from mining operaions (not that there is much of that going on anyways)?

Thanks!
Oscillus Perforati
Viziam
Amarr Empire
#2 - 2012-07-24 21:39:20 UTC
Does it matter?

With changes to mining barges presumably going live on the 8th you won't need a logistics ship to keep mining vessels from being ganked in an economically viable way. Skiffs will have comical EHP and mine only 20% slower than a Hulk (to compare, right now a mining battleship mines about 30-50% slower than a hulk, depending on how you decide to factor mining drones into the equation, and has a similarly gank-resistant tank).
Carlton Foster
Doomheim
#3 - 2012-07-24 21:41:43 UTC
Oscillus Perforati wrote:
Does it matter?

With changes to mining barges presumably going live on the 8th you won't need a logistics ship to keep mining vessels from being ganked in an economically viable way. Skiffs will have comical EHP and mine only 20% slower than a Hulk (to compare, right now a mining battleship mines about 30-50% slower than a hulk, depending on how you decide to factor mining drones into the equation, and has a similarly gank-resistant tank).


I get that the mining barge changes has an effect on this situation, but I am really just trying to get an understanding of the actual aggression mechincs involved.
Virgil Travis
Non Constructive Self Management
#4 - 2012-07-24 21:42:22 UTC
Bring a Blackbird or Falcon and maybe add in your own big, scary ships for when they attack your logistics.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Dr Eastwood
Oshaima Exports
#5 - 2012-07-24 21:46:09 UTC
In my experience, people who are afraid of getting ganked in High Sec should really learn how to fit a better tank and learn not to complain about the gankers. They're no worse than the occasional rat in the belt every now and then.

"Endless ISK, the sinews of war"

Dave Stark
#6 - 2012-07-24 21:47:46 UTC
Dr Eastwood wrote:
In my experience, people who are afraid of getting ganked in High Sec should really learn how to fit a better tank and learn not to complain about the gankers. They're no worse than the occasional rat in the belt every now and then.


never seen a destroyer type rat that can take down my cargo expanded hulk in a matter of seconds.
Jim Era
#7 - 2012-07-24 21:53:10 UTC
Dave stark wrote:
Dr Eastwood wrote:
In my experience, people who are afraid of getting ganked in High Sec should really learn how to fit a better tank and learn not to complain about the gankers. They're no worse than the occasional rat in the belt every now and then.


never seen a destroyer type rat that can take down my cargo expanded hulk in a matter of seconds.



newb

Wat™

Carlton Foster
Doomheim
#8 - 2012-07-24 21:53:33 UTC
So does anyone know about the actual aggresion mechanics, or is it some mystery that cannot be explained?
rodyas
Tie Fighters Inc
#9 - 2012-07-24 21:54:19 UTC
I love how pilots, who don't use real fits either to gank hulks, tell others how to fit "real fits".

Maybe your gank ship, should fit a real tank first, then try to suicide hulks. That would really show hulks up.

Signature removed for inappropriate language - CCP Eterne

Xercodo
Cruor Angelicus
#10 - 2012-07-24 21:54:52 UTC
I think no one understood his question properly....

His point is that regardless of what setting is the logi happening in, be it random 1v1ers in a trade hub or people getting ganked in incursions.....

his point was the aggression mechanics, can anyone answer B and C properly?

(on A, he did get it right as it is now)

The Drake is a Lie

rodyas
Tie Fighters Inc
#11 - 2012-07-24 21:57:26 UTC
Jim Era wrote:
Dave stark wrote:
Dr Eastwood wrote:
In my experience, people who are afraid of getting ganked in High Sec should really learn how to fit a better tank and learn not to complain about the gankers. They're no worse than the occasional rat in the belt every now and then.


never seen a destroyer type rat that can take down my cargo expanded hulk in a matter of seconds.



newb


True, that first guy was a newb. But you should really learn how to use quotes, so you don'e end up looking like a newb yourself.

Signature removed for inappropriate language - CCP Eterne

Jim Era
#12 - 2012-07-24 21:59:39 UTC  |  Edited by: Jim Era
But I am a noob o.O why act like something I'm not.


edit: teach me because I don't use forums normally.

Wat™

Janet Patton
Brony Express
#13 - 2012-07-24 21:59:46 UTC
I don't see how repairing a ship that has not engaged anything or anyone would be flagged.

Unless you decided to start repairing that ship that attacked the barge.

Why do I have this sig? I don't smoke.

Janet Patton
Brony Express
#14 - 2012-07-24 22:01:27 UTC
I also found this, it might help explain the changes?

New “suspect” flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.

Why do I have this sig? I don't smoke.

rodyas
Tie Fighters Inc
#15 - 2012-07-24 22:01:39 UTC
Lots of reasons to, not to embarrass yourself, to install a false pride in others. To worm your way into business and relations. Those aren't ,good, reasons but reasons none the less.

Signature removed for inappropriate language - CCP Eterne

Caviar Liberta
The Scope
Gallente Federation
#16 - 2012-07-24 22:11:06 UTC
Perhaps some ECM support in that mining fleet? Have some quick lock ships. So when the aggressor goes red you light his ship or or ships up like a Christmas tree with jammers.
Tippia
Sunshine and Lollipops
#17 - 2012-07-24 22:11:47 UTC
Carlton Foster wrote:
This is how it works now, as far as I know:

1.) Enemy warps into belt next to poor unsuspecting barge and opens fire.
2.) Logistic ships activates repair mods on barge. This causes him to become attackable by the enemy ship. However logistics pilot not too worried as CONCORD is on the way.
3.) Enemy pilot's friends warp into belt in big scary ships and wave nicely at the logistics pilot because they know CONCORD is watching.
Not quite. Neither 2 nor 3 happens — the barge is not a legal target and has no aggression flag towards the attacker. Therefore, repping him doesn't give anyone the right to go after the logi. If the barge shoots back (why would he?), then the aggression can be transferred to the logi and the attacker could conceivably go after him, but that timer would run out at about the same time as the GCC runs out so the logi is safe. There's also no reason for the enemy's friends to warp in since they can't really do anything.

Quote:
This is how I believe it works after the Crimewatch changes:

1.) Enemy warps into belt next to poor unsuspecting barge and opens fire.
2.) Logistic ships activates repair mods on barge. This causes him to become attackable by the Universe.
3.) Enemy pilot's friends warp into belt in big scary ships and logistics ship explodes.
Unknown so far. They're talking about making it like this, but nothing has been decided. In the first incarnation, the logi would still be completely safe.

That leaves…
Quote:
C.) Do you think this change would eliminate logistics support from mining operaions (not that there is much of that going on anyways)?
It would change it into having Falcons on standby instead since those could attack without triggering the “neutral logi” countermeasures.
Mallak Azaria
Caldari Provisions
Caldari State
#18 - 2012-07-24 22:25:43 UTC
rodyas wrote:
Jim Era wrote:
Dave stark wrote:
Dr Eastwood wrote:
In my experience, people who are afraid of getting ganked in High Sec should really learn how to fit a better tank and learn not to complain about the gankers. They're no worse than the occasional rat in the belt every now and then.


never seen a destroyer type rat that can take down my cargo expanded hulk in a matter of seconds.



newb


True, that first guy was a newb. But you should really learn how to use quotes, so you don'e end up looking like a newb yourself.


Hmm.

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rodyas
Tie Fighters Inc
#19 - 2012-07-24 22:28:26 UTC
^shoot, couldn't pull it off.

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