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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
Callidus Dux
School of Applied Knowledge
Caldari State
#201 - 2012-07-24 17:43:40 UTC  |  Edited by: Callidus Dux
fantazmythe wrote:
Callidus Dux wrote:
You are right! But it was soon after the release of this sh!t inventory


perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems.

example: :your post: this inventory is sh!t and totally useless
:what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players.


this is just an example, thus i am not saying that is exactly how you went about things


My first comments where please make it optional with a checkbox in the esc menu. But after hundreds of comments without any response from a responsible DEV I got very upset. And I am upset till now! So upset to hate CCP and EvE and to cancel my accounts after 4 years continued subscription. Just because no one answered to my concerns and ideas. I have tried it the normal way. But the normal way will be ignored from CCP!
Gilbaron
The Scope
Gallente Federation
#202 - 2012-07-24 17:46:35 UTC
CCP Affinity wrote:
Gilbaron wrote:
CCP Affinity wrote:
I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature.


you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;)



better?


Cool
fantazmythe
Caldari Provisions
Caldari State
#203 - 2012-07-24 17:51:35 UTC
ever consider that they are just too busy and understaffed atm?

1: they are holding the alliance tournament
2: they are short staffed in certain areas due to allotted vacation
3: they are trying to fix other issues that have been left far too long, I.E V3 on every ship and reworking mining barges/exhumer's
and although this may not be important to you specifically it is important to others.
4: they have to do all this AND trawl through a thread with many unhelpful and flaming posts just to work out what needs to be fixed.

then after all that they have to actually try work out how to fix it with coding and such without breaking anything else.
Steijn
Quay Industries
#204 - 2012-07-24 18:09:15 UTC
CCP Affinity wrote:
Now, perhaps we can all go back to discussing what this thread was intended for?


Fine by me.

Therefore can you please ask the person(s) responsible for the unified inventory to post in here what changes will be made to it with the forthcoming expansion/patch.
Makari Aeron
Imperial Shipment
Amarr Empire
#205 - 2012-07-24 18:09:36 UTC
CCP Affinity wrote:
Makari Aeron wrote:
Gilbaron wrote:
CCP Affinity wrote:
I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature.


you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;)


Better yet, a wiki page that has each team with their current project (if project is publicly known) and/or area of expertise as well as a list of current members and past projects.



So we can all be photoshopped burning in flames or have 10,000 threads dedicated to how much you hate us? No thanks ;)


*shrug* to be quite honest, I'm not even sure what all the teams are and what they do which is why I suggested it. And on the contrary, I don't hate the devs. Though I must say, I've been civil in all my responses to the devs and have never and will never be otherwise towards them. I find it a shame that when someone who doesn't flame all the time (actually, at all) on the forums brings up an idea to make the dev teams a bit more transparent so that the misunderstandings about what each dev team and member actually does (from my perspective) I get a flippant and rude response. Pretty disappointing in my eyes. Had the response been "I'm not too keen on that idea, it could open the devs up to being flamed and insulted more." or something similar in context or tone I would have bowed out gracefully.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

CCP Affinity
C C P
C C P Alliance
#206 - 2012-07-24 18:25:23 UTC
Makari Aeron wrote:
CCP Affinity wrote:
Makari Aeron wrote:
Gilbaron wrote:
CCP Affinity wrote:
I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature.


you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;)


Better yet, a wiki page that has each team with their current project (if project is publicly known) and/or area of expertise as well as a list of current members and past projects.



So we can all be photoshopped burning in flames or have 10,000 threads dedicated to how much you hate us? No thanks ;)


*shrug* to be quite honest, I'm not even sure what all the teams are and what they do which is why I suggested it. And on the contrary, I don't hate the devs. Though I must say, I've been civil in all my responses to the devs and have never and will never be otherwise towards them. I find it a shame that when someone who doesn't flame all the time (actually, at all) on the forums brings up an idea to make the dev teams a bit more transparent so that the misunderstandings about what each dev team and member actually does (from my perspective) I get a flippant and rude response. Pretty disappointing in my eyes. Had the response been "I'm not too keen on that idea, it could open the devs up to being flamed and insulted more." or something similar in context or tone I would have bowed out gracefully.


I was joking - hence the wink at the end. I did not mean to come across as rude at all and for that I apologise. I'm on team Five 0 - we work on Crimewatch, Incursions, other PvE things

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

MotherMoon
Tribal Liberation Force
Minmatar Republic
#207 - 2012-07-24 18:27:17 UTC
Callidus Dux wrote:
fantazmythe wrote:
Callidus Dux wrote:
You are right! But it was soon after the release of this sh!t inventory


perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems.

example: :your post: this inventory is sh!t and totally useless
:what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players.


this is just an example, thus i am not saying that is exactly how you went about things


My first comments where please make it optional with a checkbox in the esc menu. But after hundreds of comments without any response from a responsible DEV I got very upset. And I am upset till now! So upset to hate CCP and EvE and to cancel my accounts after 4 years continued subscription. Just because no one answered to my concerns and ideas. I have tried it the normal way. But the normal way will be ignored from CCP!


Maybe Becuase your question was, gasp, allready addressed.

Maybe you should take a chill pill.

http://dl.eve-files.com/media/1206/scimi.jpg

Makari Aeron
Imperial Shipment
Amarr Empire
#208 - 2012-07-24 18:29:44 UTC
CCP Affinity wrote:


{snip because I was quoting too many posts}

I was joking - hence the wink at the end. I did not mean to come across as rude at all and for that I apologise. I'm on team Five 0 - we work on Crimewatch, Incursions, other PvE things


Ah, then my apologies as well. I suppose it's hard to tell the context of a text post from time to time.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#209 - 2012-07-24 18:32:16 UTC
The UI devblog for the 1.2 patch is not out yet. Until it does stop complaining please. Two of the main issues for the United Inventory is addressed on Sisi there are some corner cases not addressed but it is closer to what people want. With those 2 changes on Sisi there should be time for one more fix before this update goes live. I just hope all the bug reports get fixed alsoCool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

BobFenner
Black Hole Runners
#210 - 2012-07-24 18:33:25 UTC
There does seem to be an awful lot of anger concerning the new inventory on both sides of the field.

Maybe the answer would be for the ACTUAL devs involved on the project to spend a few minutes a day answering the people who ultimately pay their wages.

I love this game and will probably continue to play as long as its around. But the new inventory system IS worse than the old one in so many ways.

If it is possible to do a rollback to the old inventory then may I suggest this be done until you have fixed the new inventory system.

Once the new inventory has the same level of functionality as the old one and it has been tested more thoroughly on SISI THEN roll it out on TQ.

Just a suggestion from a loyal customer.....
My missus thinks of EvE as 'the other woman'. :)
Chokichi Ozuwara
Perkone
Caldari State
#211 - 2012-07-24 18:55:49 UTC
BobFenner wrote:
Maybe the answer would be for the ACTUAL devs involved on the project to spend a few minutes a day answering the people who ultimately pay their wages.

CCP be accountable and transparent?

What are you smoking?

Tears will be shed and pants will need to be changed all round.

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#212 - 2012-07-24 19:04:28 UTC
Imho, Inferno 1.2 is looking good and continues the progressive work started in Crucible. Keep on rocking New Eden dev dudes & dudettes!Lol

For the devs on vacation - hope you have a great time and a well deserved break. I. for one, appreciate you using your free time to come to the forums to answer Q's from the community.

For the devs who are unwell - hope you get well soon and make a speedy return to the crazy world of internet spaceships.Big smile
Droidyk
Maniacal Miners INC
The Legends In The Game
#213 - 2012-07-24 20:06:40 UTC
Panhead4411 wrote:
Why sooo black? I'm tired of seeing all my favorite ships getting re-textured to look like they were drug through poo or dipped in old motor oil.

And holy Dramiel Batman!!! That thing is HUGE now....it doesn't look right compared to other frigs now.

What about the bloody Inventory updates???? The ones that were promised on a weekly basis?


They will do it to all V3ed ships, the minmatar is already resized and rifters are now cruiser sized.. so no more fighter scale battles flying between huge behemoths.. the frigs are behemoths themselfs now.. We need them back to normal size, they now look like they would be operated by more people than one.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#214 - 2012-07-24 20:26:36 UTC
You do realize the frigs weren't supposed to appear to be tiny specs right they aren't "small" http://www.youtube.com/watch?v=evD5xqIHLmI&feature=related
GeeShizzle MacCloud
#215 - 2012-07-24 21:19:47 UTC
CCP Explorer wrote:
Noriko Mai wrote:
CCP Explorer wrote:
Believe it or not, but we are people just like you.

I'm praying to the Lords of EVE every time before I go to bed and you tell me only now that you are normal people... Just like me and all the others... and... but... ehm... Smile
We are like Greek gods, come to Fanfest 2013 and we'll demonstrate.


u best not blow my boat up when i moor it up in the dock!

i would be most displeased!
None ofthe Above
#216 - 2012-07-24 21:31:52 UTC
Droidyk wrote:
... the minmatar is already resized and rifters are now cruiser sized.. so no more fighter scale battles flying between huge behemoths.. the frigs are behemoths themselfs now.. We need them back to normal size, they now look like they would be operated by more people than one.


Well not to agree that the size changes are correct.... (I certainly think the rifter change was too radical. If they had to nudge it larger for the turret and missile fittings fine, but seems to have gone a bit far.)

Anyway, they always were operated by more than one person (optimally). The smallest frigates they say could be run by just a capsuleer, but this is a remarkable exception, not the rule.

Excerpt from http://wiki.eveonline.com/en/wiki/Frigates_%28lore%29
Quote:
Because of their small size, frigates do not require very large crew compliments. In fact, many smaller frigates are designed to be flown by a solo capsuleer, with no crew support whatsoever. At most, a single assistant will aide in the event of emergencies.

On non-capsuleer and larger frigates, the crews tend to number no more than a dozen at maximum, though more people can fit on board for transport. The smallest, most lightly-armed frigates usually have a crew compliment of five; a pilot, an engineer, a gunner, and two generalists who can replace the others in emergencies. Larger frigates tend to utilize more engineers and gunners, with specialists in other areas as determined for the ship's mission.


Remember the size is more akin to a full sized passenger jet, they aren't fighters.

The only end-game content in EVE Online is the crap that makes you rage quit.

CCP Explorer
C C P
C C P Alliance
#217 - 2012-07-24 21:51:18 UTC  |  Edited by: CCP Explorer
CCP Affinity wrote:
Callidus Dux wrote:
fantazmythe wrote:
Callidus Dux wrote:
I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit.

I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance. Smile Now it is no problem for me anymore. But at this time I could really explode and destroy things. Sad
so you admit that you could also have handled things better? (not laying all the blame on you but you understand what i mean)
You are right! But it was soon after the release of this sh!t inventory and shortly after the subscription renewal of my accounts. I and many others (incuding CCP) where maximal pi$$ed off and we all over reacted a little bit.

But it is something CCP has to handle if they ignore testserver feedback at once and bring every crap online. Although it was possible to see the upcoming desaster.

Someone from CCP had a very good idea.. to bring new feature as optional feature. But this idea is abandoned now. The only good idea from a Dev .. and CCP does not do it. Roll
Having every new feature as an optional feature would be chaotic... no one would ever agree 100% one way or the other and it also introduces massive code dependency issues. No one is disputing this feature needs some TLC and the team are giving it that or that it could have done with better test server feedback management.. but having every feature as an optional extra, is not the answer.

Now, perhaps we can all go back to discussing what this thread was intended for?
To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.

In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Droxlyn
School of Applied Knowledge
Caldari State
#218 - 2012-07-24 21:51:37 UTC
2 change requests for the new Hulk:
Up the Ore hold to 11k to hold 2 full cycles.
Add a 2k ammo bay for the crystals or reduce the crystals to 8m3 each.

Thanks,
Drox
None ofthe Above
#219 - 2012-07-24 22:26:11 UTC  |  Edited by: None ofthe Above
CCP Affinity wrote:
Rommiee wrote:


Sadly, yes she did say that.

It pretty much sums up CCP's attitude lately.




Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.


Affinity. I agree completely.

But I have to admit to understanding why people are being butthurt about this. Hek, I am still a bit butthurt about the Unified Inventory. I know better than to think that beating up Punkturis, a dev who was not on the project and is currently on a well deserved vacation, about a quote taken out of context is going to do any good though.

On the other side of the story, Inventory was released broken. Not rolled back and promises were made about weekly releases until "we were happy with it", even making the point that "we" meant CCP AND the playerbase. But communication and fixes have dropped off after some really good progress and "we", by and large, are still not happy with it (and I am not just talking about the crowd that will accept nothing short of a rollback). I think its gotten 80-90% there. I fully understand that we angry users have been a pain to deal with, and for my part offer apologies, but this still needs fixing.

People are mad about it and have some good reasons for being so. Hopefully with ATX (which I got totally sucked into and enjoyed thoroughly, thanks all!) out of the way, some people on that team or otherwise able to address the issue will be able to speak on coming fixes and plans. Which should help alleviate the feelings of helpless frustration and abandonment many feel when cursing the inventory UI on a daily basis.

The only end-game content in EVE Online is the crap that makes you rage quit.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#220 - 2012-07-24 22:28:33 UTC
Droxlyn wrote:
2 change requests for the new Hulk:
Up the Ore hold to 11k to hold 2 full cycles.
Add a 2k ammo bay for the crystals or reduce the crystals to 8m3 each.

Thanks,
Drox


or: fly a mackinaw, or play this multiplayer game with other players

npc alts have no opinions worth consideration