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FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#121 - 2012-07-22 22:44:52 UTC
Noriko Mai wrote:
Missions doesn't expire. Is this normal on SiSi?

I would submit a bug report as its most lilkely a bug with the new interface.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

bassie12bf1
Republic Military School
Minmatar Republic
#122 - 2012-07-22 23:06:03 UTC
The whole rig deal reminded me of something.

Would it be possible to have the search field in the inventory also look for groups?

Like when typing in "rig" it would also show any rigs in the inventory?
Jim Luc
Deep Core Mining Inc.
Caldari State
#123 - 2012-07-23 03:46:46 UTC
CCP karkur wrote:
Jim Luc wrote:

Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.

Did you know that you can drag fittings to the quickbar tab in the market window, and have everything fitted added in a folder to the quickbar? If you didn't maybe you can check that out and see if that helps.
Edit: oops, someone beat me to it P


Yep, I use that now that you and others have pointed that out, thank you.

HOWEVER! While this is nice, it's relatively limited, and having a way to make a shopping list not directly connected to the market, that can be shared, that doesn't necessarily have anything to do with fittings. I can already drag & drop items into notes (at least I think you can, right?), but being able to restock or quickly list all of the nearest stations/lowest prices and the option to purchase them would be really nice.

CCP karkur
C C P
C C P Alliance
#124 - 2012-07-23 10:27:19 UTC  |  Edited by: CCP karkur
Salpun wrote:
Noriko Mai wrote:
Missions doesn't expire. Is this normal on SiSi?

I would submit a bug report as its most lilkely a bug with the new interface.
If the missions don't expire at all (and they should expire), it's a bug with the missions. If the missions expire in the journal, but still hang around in the mission navigation thingy, then it's a bug in the mission navigation thingy.P

If you are relitivly sure the mission should expire (some don't) or if they do expire but are not removed from the thingy, could you please file a bug report on it?Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Greyscale
C C P
C C P Alliance
#125 - 2012-07-23 11:23:26 UTC
Which missions aren't expiring and under what circumstances? I know Team PE was making changes to some missions (tutorial ones, I think?) to stop them from expiring at all.
Noriko Mai
#126 - 2012-07-23 12:01:32 UTC  |  Edited by: Noriko Mai
That are normal FW Missions. I tried level 1-4. They expire but are still in the mission journal. I'll bugreport it as soon as SiSi is up again and will post the Bug Report ID here.

And this of courcse Smile

"Meh.." - Albert Einstein

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#127 - 2012-07-23 12:24:16 UTC
New build is up.

What changed?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Noriko Mai
#128 - 2012-07-23 12:31:24 UTC
CCP karkur wrote:
Salpun wrote:
Noriko Mai wrote:
Missions doesn't expire. Is this normal on SiSi?

I would submit a bug report as its most lilkely a bug with the new interface.
If the missions don't expire at all (and they should expire), it's a bug with the missions. If the missions expire in the journal, but still hang around in the mission navigation thingy, then it's a bug in the mission navigation thingy.P

If you are relitivly sure the mission should expire (some don't) or if they do expire but are not removed from the thingy, could you please file a bug report on it?Smile

Bug ID: 141392

"Meh.." - Albert Einstein

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#129 - 2012-07-23 15:58:28 UTC
http://pastebin.com/frBc2muR

Possible Mining barge changes. Not on Sisi yet.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Zhentar
Players vs. EVE
Goonswarm Federation
#130 - 2012-07-23 17:25:27 UTC  |  Edited by: Zhentar
7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting...


Please make cargo expanders / cargo rigs affect the ore hold!
Selnix
Sniggerdly
Pandemic Legion
#131 - 2012-07-23 17:26:06 UTC
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges


Please reclassify Liquid Ozone, Heavy Water and Strontium Clathrates as charges then as both are used in that capacity for Cynos, Clone Vats, Industrial Cores & Siege/Triage Modules. Not being able to store a ship that is fitted with a cyno inside a carrier without first jetting the LO and then scooping it (assuming the carrier has cargo space available) is problematic.
Commissar Kate
Kesukka
#132 - 2012-07-23 19:24:57 UTC
Salpun wrote:
http://pastebin.com/frBc2muR

Possible Mining barge changes. Not on Sisi yet.




Looks like the noob ships got decent boost too, even if that only matters for new players or the occasional noob ship dual Lol
Infinite Force
#133 - 2012-07-23 19:41:54 UTC  |  Edited by: Infinite Force
Zhentar wrote:
7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting...


Please make cargo expanders / cargo rigs affect the ore hold!

If you make the Rigs/Expanders affect the ore hold it would also affect the Orca & Rorqual as well. Yes, that would be nice, but I don't see it happening (please, CCP, make it happen).

Doesn't matter if you have a dedicated ore runner or not, if you can't hold 2 cycles worth of Ore, you will be jetcan mining, so --

A better solution would be like the Retriever/Mackinaw - add some percentage to the Ore hold / Exhumer Level.

At Exhumer lvl 5, you'll end up with something on the order of:
5% / level - 9,572 m3
10% / level - 12,078 m3

That's enough for 2 full cycles plus a little more if you have to stop and leave the "site" suddenly.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Joelleaveek
Center for Advanced Studies
Gallente Federation
#134 - 2012-07-23 20:40:38 UTC
Zhentar wrote:
7500m3 ore hold on the hulk. Not enough m3 to hold more than one round of mining lasers when fully boosted. Interesting...


Please make cargo expanders / cargo rigs affect the ore hold!


What you want is the new Mackinaw, it has the largest ore hold and is more meant for solo (if that is your intent) Hulk is meant for pure yield and fleet ops.
Noriko Mai
#135 - 2012-07-24 01:29:51 UTC  |  Edited by: Noriko Mai
New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them...
You can only quit the expired mission and lose standing.

Answer to my Bug report:

"The problem you have described is an intended game feature or function, and not a bug.
You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude

WTF?

"Meh.." - Albert Einstein

Sellendis
The Ares project
#136 - 2012-07-24 08:29:03 UTC
Noriko Mai wrote:
New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them...
You can only quit the expired mission and lose standing.

Answer to my Bug report:

"The problem you have described is an intended game feature or function, and not a bug.
You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude

WTF?



CCPs "its not a bug, its a feature" generic answer :)

But yes, WTF?
Jim Luc
Deep Core Mining Inc.
Caldari State
#137 - 2012-07-24 16:23:05 UTC
Sellendis wrote:
Noriko Mai wrote:
New Feature: Expired missions remain in journal and you have to remove them manual without the option to remove them...
You can only quit the expired mission and lose standing.

Answer to my Bug report:

"The problem you have described is an intended game feature or function, and not a bug.
You can remove expired offers from your journal, but they do not get removed automatically." Some Bughunter Dude

WTF?



CCPs "its not a bug, its a feature" generic answer :)

But yes, WTF?


I think the confusion here is regarding the wording. Expired missions that you have already accepted need to be removed manually, right? Offered missions you shouldn't get a standing penalty, since they are automatically offered at the end of your last mission, right?
243636
Science and Trade Institute
Caldari State
#138 - 2012-07-24 18:46:02 UTC
Salpun wrote:
All,
The late summer release is starting to appear on Sisi. Lets get a changes list started.Twisted


Build 6135 Download size = 116.66 MB, 7-12-2012

Build 6607 Down load size=18.85 MB 7-13-2012

Build 8080 Down load size =13.96 MB 7-19-2012 Defects patch per CCP Goliath > lets see, iteron stripes, shader stuff, PI stuff, XP artefacting, mac stuff, exceptions, laser sounds, cq log spam, cluster magic, missile trails

Build 8942 Download size = 25.51 MB 7-23-2012 Changes to NPE not final missing lables.

Build 9379 Download size = 5.43 MB 7-24-2012 Ship changes are in this build.

Per Inferno web page http://www.eveonline.com/inferno/ first part of industrial ship revamp will be deploying as well.

Changes-

Angel ships are V3'ed
Drag out windows on the Inventory system work.
Looks like all the right click menus for cargo holds are back. Yay
Tool tips on icons include range nice
Search in the Market is updated. Market and browse are combined.
Channel flash has some added fuctionality
Green screen option is in.
New NPE(New Player Experinace) is in

New agent conversation icons
New blue prints for clones ???????
Rig and cargo fitting is confirmedTwisted Thanks Punkturis
Agent missions have a interactive drop down where the auto pilot route is when you are on a mission.
Second set of Frig balance changes
Implants sorted by function now Cool
Tech reaction changesTwisted
Mining ship revamp is live
Armor and rig changes
Noob ship changes are in.


Issues-


Drone bays show on ships that do not have them still.
Tool tips on icons include range nice but they need the option to turn them off or delay when they pop up
NPE
Green out lines not effected by UI scaling.
No starter system locator in the new tutorial list.
No way to find Aura in the agent finder.
NPE not be reset to a point like the old one.
Agents for the missions need to be added to the tutorial list.
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window
No voice overs in the NPE
NPE needs to mention the new Inventory system more.
NPE does not mention the Circle mouse over menu.
NPE does not talk about the CQ.
Training while in route to mission 24 could cover a few more topics.
New objective high lighting in the NPE is nice but looks unfinished.
Career agent missions have not changedEvil Two rewrites of the NPE and no help on the Career agents What?
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.


Broke-


Market Group tab is not updating.
Launcher build 1.415 is loading for some but does not work



Build 8942 changes?


Anything else?



Where does it say clone blue prints?
I can find anything

Sad
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#139 - 2012-07-24 18:55:06 UTC
Its a old legacy item. If you read the full thread you would figure it out.Cool
Now its just a troll item to see who reads the full post.

I would remove it but its just to good.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Illectroculus Defined
Caldari Provisions
Caldari State
#140 - 2012-07-24 18:59:22 UTC
Not Specifically a Bug with this release, but something that should be addressed since you're fixing Newbie missions:

The Minmatar tutorial should give out Fusion S ammo instead of EMP S

Reason being, all the other races get ammunition with damage types appropriate to the enemies they'll be fighting in the tutorial missions and throughout their NPC regions.