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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
CCP Explorer
C C P
C C P Alliance
#161 - 2012-07-24 13:07:44 UTC
Rattus Norwegius wrote:
Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave?
We'll draw his attention to this thread.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

fantazmythe
Caldari Provisions
Caldari State
#162 - 2012-07-24 13:23:46 UTC  |  Edited by: fantazmythe
come on guys stop putting **** on the dev's . as they say there only human and they sometimes make mistakes. i for one absolutely appreciate all the hard work there doing.

you all seem to forget that mistakes or no THEY WORK HARD and should be respected for such.

i personally would like to thank the devs for making eve more awesome each time and doing their best to fix mistakes instead of just sweeping them under the rug like other game dev's do (refering to non CCP game devs).


P.S at least you have dev's actually replying to you. go to other games and see if the same things happen
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#163 - 2012-07-24 13:50:15 UTC  |  Edited by: Panhead4411
fantazmythe wrote:

i personally would like to thank the devs for making eve more awesome each time and doing their best to fix mistakes instead of just sweeping them under the rug like other game dev's do (referring to non CCP game devs).


This would count for something if they had actually kept their word on "weekly updates until this is FIXED"....b/c they haven't done anything in nearly a month...or even spoken about any changes to inventory for that matter.

Personally i'm not much into thanking ppl who largely ignore me, (and call me a liar) then because of the ignored feedback, they mess up in epic proportions...then complain about how much they are getting badgered and boost about all the extra work they have to put in to fix the problems that THEY created by not listening to their paying customers.

But, thats why we are bugging them, to make sure they do not come under the false assumption a second time that this inventory blunder is perfectly fine and ready to live life as an adult. B/c as it stands, it is not a finished and polish product, it is still broken in many ways, and the ones who should know things about it seem to be ignoring the player base through complete lack of shown interest.

Also, i find it odd that the main dev to respond to any of this thread is THE ONE ON VACATION!!!!!! Does that not seem odd to anybody else?

To Punkturis, you rock, and we are sorry if we offended you, we just wish your fellow Dev's had the same attitude of keeping in touch with the player base.

And to the Dev that said something to the effect the reason more dev's don't respond is something to do w/ the trolling? Well again, guess who caused this mess, grow a pair and own up to the ppl you (dev's involved with this mess) ignored...you can start this by...getting involved with the conversation.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

fantazmythe
Caldari Provisions
Caldari State
#164 - 2012-07-24 13:58:38 UTC
except most the stuff im reading has very little construct beyond ***** winge wine slander winge. maybe if your posts were more constructive and less flaming/raging they would respond more, also as they have said quite a few are on vacation, that most likely would put pause to the unified inventory fixes.

just show some respect and make your posts more constructive and perhaps you will get more responses.
Tippia
Sunshine and Lollipops
#165 - 2012-07-24 14:46:33 UTC  |  Edited by: Tippia
Juniorama wrote:
Seems to me that people don't know you can drag items from one inventory location to another inventory location through the inventory tree (just drop it on the name of the location you want your items to go).
Seems to me that the only ones who think the UI is even remotely fine are those who don't use it really make full use of it — people who have no idea what the problems are and through ignorance therefore prefer to assume that everyone else is stupid rather than to look into what the actual issues are. Roll

We know this. It doesn't solve anything. In fact, with the spring-loaded folder, it tends to make things worse since you accidentally navigate away from the view you're interested in and now have to find your way back to it, which needlessly adds time. In addition, the UI doesn't even implement what you describe correctly. There is no “hold to scroll” functionality — if I grab an item, I can no longer manipulate the tree view, so I have to do that manipulation before-hand, which adds even more needless busywork for something that should happen automatically. If they were going to go with that kind of navigational style they need to actually implement the functionality that makes it work.

Quote:
I don't see a reason to have more than one window open at a time.
…and that pretty much proves the point in my first paragraph.

You have more than one window open at a time to see more than one location at a time, of course. It's the same reason why file managers are moving away from the 1980s-style tree view + file view and into dual views, and it's the same reason people have multiple windows open when they manipulate files using those obsolete file managers. Even with dual views, a lot of them are also implementing things like drop stacks to have a third mini-buffer of stuff that will be remembered and held between the two (or more) views already available.

If you don't see a reason for more than one window you have 1) never organised any larger-size library of stuff; 2) never had transfer stuff between a local and a remote location; 3) never compared two things; 4) never partially mixed/merged two things together; 5) and just in general lived a very very strange and disorganised life. Straight

Diamonica Norya wrote:
ppl just needed to learn to trim the tree or not let their tree grow at all, then you'll love the new inventory
Then the UI has fundamentally failed. If it cannot support the stuff that it's actually meant to facilitate, then it is completely without purpose and can safely be removed.
Tippia
Sunshine and Lollipops
#166 - 2012-07-24 14:52:36 UTC  |  Edited by: Tippia
fantazmythe wrote:
just show some respect and make your posts more constructive and perhaps you will get more responses.
We tried that in the many many (many) feedback threads before the UI went live. It didn't have much effect, since the thing was pushed onto the live servers with every last flaw left untouched, requiring weeks of patching to even get into a semblance of a working state… oh, and of course, there were the dismissive answers about how that constructive feedback probably didn't mean anything. Roll

We've been constructive. Now people are (increasingly impatiently) reminding them to start or keep acting on it.
Rek Seven
University of Caille
Gallente Federation
#167 - 2012-07-24 15:00:56 UTC
Xadron
Century Mining Corporation
#168 - 2012-07-24 15:11:13 UTC
Wait, if http://pastebin.com/frBc2muR is right, and my math is right, the mack is gonna be slower on ice, due to the nerf of the ice multiplyer, in fact if i understand this correctly, the hulk will be the "new mack" and the mack will have a 10% supremacy compared to the hulk in terms of actual ore yield ?!

Am i doing my math right?

If so, and these stats are the final once, im gonna HATE doing ice mining i fear..
Sable Lowell
The 20th Legion
#169 - 2012-07-24 15:19:30 UTC  |  Edited by: Sable Lowell
What a disappointing patch. Go back and fix the UI before adding more unnecessary crap to the game.
Tippia
Sunshine and Lollipops
#170 - 2012-07-24 15:20:09 UTC
Xadron wrote:
Wait, if http://pastebin.com/frBc2muR is right, and my math is right, the mack is gonna be slower on ice, due to the nerf of the ice multiplyer, in fact if i understand this correctly, the hulk will be the "new mack" and the mack will have a 10% supremacy compared to the hulk in terms of actual ore yield ?!

Am i doing my math right?
You're doing something odd with the maths, but I don't know what. I'd venture to guess that you've overestimated the value of the role bonuses.

The Hulk will be the best ship for yield, for all mine:ables. The basic thing to remember when comparing the new ships is that, with the role bonuses included, all of them effectively have three strip/ice miners. From there on, all you need to do is compare the skill bonuses, and the Hulk's are higher: +15% base +3% per exhumer level, compared to the Mack (and Skiff), which only gets +1% per exhumer level.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#171 - 2012-07-24 15:24:25 UTC
Yes the goal is for you to be able to safely "AFK" mine in 0.5 in an untanked Hulk and never worry about anything blowing you up because CCP will re-prioritize everything to nerf suicide ganking for the nth time

npc alts have no opinions worth consideration

Astroyka
IXXAXAAR
#172 - 2012-07-24 15:38:04 UTC
CCP Phantom wrote:
EVE Online: Inferno 1.2 will be deployed on Wednesday, August 8


Do you mean August 25? Or are we in a parallel universe and we already have the update?

Astroyka

A New Eden pilot, fighting against slavery in New Eden

www.astroyka.net

@Astroyka

Wiu Ming
Garoun Investment Bank
Gallente Federation
#173 - 2012-07-24 15:41:30 UTC  |  Edited by: Wiu Ming
KIller Wabbit wrote:
Steijn wrote:
What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it?


Seriously tired of double shift clicking - service a POS or Pi CCPEvilEvil and see how you like it.

XX


The new UI blows because we lost functionality. It's fine for those who can't seem to do more than one thing at a time, but for those of us who can and prefer to multitask, it's f**king Hell. Just give back the functionality that lets us multitask effectively.

- Add a button in the ESC menu that says "don't reuse windows!"
- Give us our right-click menus back, specifically: capitals, whether in space or docked, should be able to right-click open Cargo, Corp Hangar, Drone Bay, Fuel Bay. Evidently pos management has similar issues.
- Give us our double-click to open cargo bays back (in a separate window!). How often do you change ships vs. open a cargo bay? It was perfect the way it was: double-click to open cargo, right-click menu to activate a different ship.
- While we're waiting for basically everything else to revert back to old functionality, maybe put a rush on making the Ship Hangar static like the in-station Item Hangar window.

For devs who still don't get it, check out Clive Thompson's article in this month's Wired. There are parallels galore, but the tl;dr is a gazillion open windows makes managing assets far easier. And in Eve, you're constantly managing assets.

The old system worked perfectly in most respects. Feel free to clean things up behind the scenes, but give us our "visual chaos" back!!
Tippia
Sunshine and Lollipops
#174 - 2012-07-24 15:43:55 UTC  |  Edited by: Tippia
Astroyka wrote:
Do you mean August 25? Or are we in a parallel universe and we already have the update?
No, we're in this universe where your summer hibernation hasn't lasted as long as you think…

8th of August is two weeks away. Blink
VLAD VIRONS
Evolve Xcellence
#175 - 2012-07-24 15:54:05 UTC  |  Edited by: VLAD VIRONS
ah yea about Inventory guys, its almost ok but there still several bugs u might look into, like now if i want to open ship's cargo in space by pressing cargo icon its openning primary window, i think its should open secondary one (just cargo window which i unstucked from main UI being in station and positioned/stucked it with chats ). Every time docking and repositioning primary window is no go. Thats why many ppl have problems to taking loots(ammos etc) from containers in space, like on sb ops/pos bush etc.

P.S. still would like to hear from Designers who worked on ship textures, why they decided to make mostly spaceships in camouflage, is it not absurd? i mean its not "Tanks online" etc.

o7
CCP Affinity
C C P
C C P Alliance
#176 - 2012-07-24 16:09:22 UTC
Rommiee wrote:
KIller Wabbit wrote:



If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.

The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.

edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.


Sadly, yes she did say that.

It pretty much sums up CCP's attitude lately.




Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.

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Team Astro Sparkle

Glageny
Sebiestor Tribe
Minmatar Republic
#177 - 2012-07-24 16:12:09 UTC
What did you do wiht Mackinaw?

It no more has a 100% ice yield bonus!!!

I think there BIG mistake in rebalance when ROLE bonus was change to STRIP MINER 50% because Mackinaw is ICE oriented exhumer. It's shurely BUG.
Please return or add ICE ROLE bonus: 100% ice harvester yield. Or decrease ice harvester time duration at least 50%. Because It is, when compared it with 100% ice harvesting yield.
Otherwise where now an Ice oriented exhumer? All of them now has ONLY strip miner yield ROLE bonuses and no one ICE Role anymore.
If you say: "it hase ice role - 33,33% reduction in ice harvester duration". But it was 50% when compared it's with 100% ice harvesting yield.
And in this case when 50% you reduce to 33% - mackinaw ceases to be an Ice harvesting exhumer.
Kronos
Caldari Provisions
Caldari State
#178 - 2012-07-24 16:16:12 UTC
All I can say is thank you guys at CCP for a game thats 9 Years old and looks great.

Also you guys always seem to be activly doing something to improve the game (or break it Blink )

Someone tell me of another company that dedicates so much time and energy to a game and listen to us as the players as well.

EA Games Just could not get anywhere near such a good game as this, Blizzard well they lost the plot somewhere in printing money via WoW.

The UI is great I have no issues with it at all, accept when mining the ship will randomly start to move somehow might be me.
The Unified thingy I got used to now so can only get better, just wished it updated properly so I didnt have to keep closing the window to refresh stuck cans.

One thing though I would really love to see is a great new advert for EVE and put it in the Cinema with 3D and everything, there are still too many people who do not know about EVE Online and I think your market team needs to understand that online adverts are not always that good.

CCP Have your Breaks and time off then when you come back rock the updates out like there is no tomorrow.
Callidus Dux
School of Applied Knowledge
Caldari State
#179 - 2012-07-24 16:19:07 UTC  |  Edited by: Callidus Dux
So! When will you implement the checkbox to open new windows as default? If it is possible to open new windows via a fugging bad shortcut, why do you decline such an easy solution with the DEFAULT NEW WINDOW via checkbox in the ESC-menu?

I hate your (Arrow's) dumb idea of only one window and tree view? What is this sh!t? Do you really want to copy Windows7's Start Menu? Bad idea! I hate this too! Furthermore it does not fit into EVE! DRAG & DROP was EVER a good soulution. But this only works with two windows for me! Call it like you want.. UI or Crapified Inventory... IT IS SH!T at this moment!
Why goes the looting window of a wreck back to the ships cargohold after looting? It MUST close itself!

MORE windows as default via a simple checkbox! Everyone who loves this bad fugging Crap UI now, can leave this checkbox behind and never look at it. But a lot of other people would check this to be able to play a game, as they have learned years back!

I am a missionrunner.. I was a missionrunner from the beginning till the 22.05.2012! I made several missions a day, had several storylines per week! And now? Perhaps I will have my first storyline mission, after 22.05, today if I have enough energy to play a game I currently hate!

DO THIS CHECKBOX AND MANY PEOPLE WILL BE HAPPY AGAIN! Why decline such an easy solution. Just to be self-opinionated and to defend a really dumb idea from a developer without any clue of EVE?
tgl3
The Scope
Gallente Federation
#180 - 2012-07-24 16:22:29 UTC
I'm currently fine with the new Uni.Inv. and I live in a POS in a wormhole. Does that make me a bad person or something?