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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
CCP Greyscale
C C P
C C P Alliance
#141 - 2012-07-24 09:46:13 UTC
xXThunder StruckXx wrote:
Could you please let us know what is happening to the crimewatch changes? Have they been scrapped , withheld again?


Any update would be greatly appreciated.

Thank you.


Still in ongoing development, we were never expecting to ship any additional changes in this release.
Vaerah Vahrokha
Vahrokh Consulting
#142 - 2012-07-24 10:06:30 UTC
CCP Punkturis wrote:


I was sort of making a joke of the first person who mentioned me that only quoted half of what I said in the interview.. I also made sure to make it really obvious that I was just quoting part of what he said (by cutting on a ( and pretty much mentioning it)Blink


Undying love and support for CCP Punkturis!

Have a nice vacation, you deserve it!
Vaerah Vahrokha
Vahrokh Consulting
#143 - 2012-07-24 10:09:53 UTC
Richard Desturned wrote:
Tippia wrote:
Richard Desturned wrote:
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses?
It's getting a minor ice mining buff.

Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed.


I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners.


Maybe it's the answer to increasing catalyst DPS so much and creating and alpha-nadoes / Talos etc.
Vaerah Vahrokha
Vahrokh Consulting
#144 - 2012-07-24 10:18:22 UTC
darmwand wrote:
rodyas wrote:
CCP, why does everyone want miners to pvp?
No one has told them, that yes combat ships do fit tanks, but they can also have great dps at the same time. They never have to sacrfice dps for tank. (Though armor does have to sacrifice speed for tank, and they do complain about that.)


Huh? Every slot that is used for tank reduces DPS, especially low and rig slots. Eg. a DCU takes up a slot that could be given to a Magstab, the same thing goes for plates and other armor modules.

Finding the right balance between DPS and tank is an important part of fitting a PvP ship, just as finding the right balance between x and tank is an important part of pretty much every other ship in EVE (like haulers with cargo space, mining ships with mining yield etc.).


You can still choose: "will I put in here another gyrostab or a plate or a DC or an EANM or whatever?" "Will I got max shield buffer / max resists / booster (for bonused ships) etc? "Will I go nano setup? Long range arty? Brawler?"

With a mining ship you can chose to have *passable* tank OR yield OR cargo, the slots and CPU / PG are so few you can't experiment with bits here and there. Most of all, any passable tank choice means heavily forfeiting the other two, too much black and white.
CCP Greyscale
C C P
C C P Alliance
#145 - 2012-07-24 10:42:41 UTC  |  Edited by: CCP Greyscale
Rattus Norwegius wrote:
CCP Greyscale wrote:


The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.


Right. So we are not to ask questions or provide feedback to devs that do not work on a particular issue.

We are also not allowed to make any assumptions about which devs are working on a particular issue, and CCP is generally less than transparent on these issues. (see quote)

Message received loud and clear: "We do not want any questions and feedback, unless it is praise".

It sure fits with the last couple of months experience..




(Except for CCP karkur. She does an awesome job, both with features and communication)


Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given).
Rattus Norwegius
#146 - 2012-07-24 11:04:27 UTC
CCP Greyscale wrote:


Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given).


I know what accounable mean. Do you know what "question" and "feedback" means?

You seem to view us as you enemies, out to get your head. I don't want to hurt CCP, or any of its staff, I want to help to make the game better. To do this, we provide feedback on features and procedures. We also ask questions, to see if our feedback have been understood, agreed with or disagred with, or wheather features/fixes are being worked on.

I'm sorry that you find this such a horrible thing.
Rommiee
Mercury Inc.
#147 - 2012-07-24 11:25:01 UTC
KIller Wabbit wrote:



If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.

The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.

edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.


Sadly, yes she did say that.

It pretty much sums up CCP's attitude lately.

GeeShizzle MacCloud
#148 - 2012-07-24 11:27:30 UTC
Rattus Norwegius wrote:
CCP Greyscale wrote:


Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given).


I know what accounable mean. Do you know what "question" and "feedback" means?

You seem to view us as you enemies, out to get your head. I don't want to hurt CCP, or any of its staff, I want to help to make the game better. To do this, we provide feedback on features and procedures. We also ask questions, to see if our feedback have been understood, agreed with or disagred with, or wheather features/fixes are being worked on.

I'm sorry that you find this such a horrible thing.


Greyscale plz dont take the trolls bait! its soo obvious!
Gainard
Aliastra
Gallente Federation
#149 - 2012-07-24 11:43:22 UTC
Here we go again.
1. Fix old crap before you introduce new crap.
Serving old whine in new threads: Unified inventory complaints went largely ignored by CCP (I know, not totally), don't be surprised it keeps comming back. If it was better than the old system it would die - but it is not.**** is ****, even if billions of flies eat it - I am not a fly. Main complaints in short: Clunky handling, wasted real estate on screen (item count, approx prize (mostly useless due to unpredictable difference between price shown and actual prrices -suggestions on how to fix ignored too), links and right click entries removed (Orca, capitals, items hangar, ship hangar...), Ship cargiohold not loading when logging in, lag when loading etc, etc. Suggestions on how to improve it or requests to roll it back until it is improved, tested and approved upon by players on sisi completely ignored. Unified inventory NOT available on assets where it actually makes sense.
2. Fixing required (PERSONAL choice, lots of others available, read the relevant threads): Invention requiring a dozen+ clicks. Add at least an repeat button.... ...I'd even take it if i still have to select a production line and click OK again, but that should be all I have to do, not start all over again.
3. The 3 page slide show on the 1.2 features is a joke, waste of link. It simply offers not enough information.

Not in the mood for real raging, did enough on the Unified inventory to last me a lifetime. Subscription still running out in December.

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#150 - 2012-07-24 11:44:57 UTC
Vaerah Vahrokha wrote:
Richard Desturned wrote:
Tippia wrote:
Richard Desturned wrote:
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses?
It's getting a minor ice mining buff.

Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed.


I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners.


Maybe it's the answer to increasing catalyst DPS so much and creating and alpha-nadoes / Talos etc.


No, those things were the answer to the removal of insurance from concord kills. It's obvious what the goal here is.

npc alts have no opinions worth consideration

Siyis Rholh
Republic Military School
Minmatar Republic
#151 - 2012-07-24 11:48:43 UTC  |  Edited by: Siyis Rholh
The inferno feature pages are so useless. Every time I go to them (I'm a slow learner, ok) I automatically assume I should click on them for more info... but there isn't any, just another feature page with a picture mildly relevant to the topic and a one sentence article telling us what we already knew from what the link said.

Add more info to them or scrap them because as they are now any 5 minutes spent making a "feature" page is 5 minutes wasted.

If you can't take the time to add info yourself, at least throw in some links to the work people in the community have done, like image galleries for the new Angel ships or datamined ship changes.
Rommiee
Mercury Inc.
#152 - 2012-07-24 11:51:02 UTC
Endymi Typhirr wrote:
Why don't we just paint every ship in camo and be done with it?

I disapprove of space camo, and so should you!



Looks like they are on the way to that, and at the same time diluting any colour the ships had into a dark drab blob.
Rommiee
Mercury Inc.
#153 - 2012-07-24 11:54:18 UTC
Juniorama wrote:
Tippia wrote:
Erzak Ormand wrote:
I personally enjoy the new Inventory system. I keeps me from having to open 10 different windows.
The old inventory system kept me from having to open 10 different windows. At no point would I ever need (or even be able to, without additional work) to open more than four. The new UI forces me to open more windows than ever. I suppose I could contain it in one window, but that would make it four times slower (excluding UI lag) than before.

Either way, not enjoyable.

The fix that made some (but not all) windows remember (some of) their status fixed (some of) the annoyances, but still requires a ton of setup to make work and I dread the day a mistake or a patch resets the window settings. In a funny twist of irony, the new main UI window is now the one that is the least reliable in this regard. The old way where all windows remembered all of their status without any of the annoyances was still preferable.



Seems to me that people don't know you can drag items from one inventory location to another inventory location through the inventory tree (just drop it on the name of the location you want your items to go).

I don't see a reason to have more than one window open at a time.


Ummmmm, ever thought that people may want to see what is in more than one window at a time, to check contents etc, move things between a few windows without having to open/close the dopey tree thing all the time ?
Rommiee
Mercury Inc.
#154 - 2012-07-24 11:59:27 UTC
CCP Greyscale wrote:
Rattus Norwegius wrote:
CCP Greyscale wrote:


The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.


Right. So we are not to ask questions or provide feedback to devs that do not work on a particular issue.

We are also not allowed to make any assumptions about which devs are working on a particular issue, and CCP is generally less than transparent on these issues. (see quote)

Message received loud and clear: "We do not want any questions and feedback, unless it is praise".

It sure fits with the last couple of months experience..




(Except for CCP karkur. She does an awesome job, both with features and communication)


Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given).


Go look up "condescending" in the dictionary and see if that applies to your above comment
Zhentar
SUNDERING
Goonswarm Federation
#155 - 2012-07-24 12:16:48 UTC
Rommiee wrote:

Ummmmm, ever thought that people may want to see what is in more than one window at a time, to check contents etc, move things between a few windows without having to open/close the dopey tree thing all the time ?


The shift button. Use it.
Zhentar
SUNDERING
Goonswarm Federation
#156 - 2012-07-24 12:19:28 UTC  |  Edited by: Zhentar
Rattus Norwegius wrote:
CCP Greyscale wrote:


Go look up "accountable" in the dictionary and then re-read my post with your new-found knowledge (paying attention to the words "individual" and "personally" in the context given).


I know what accounable mean. Do you know what "question" and "feedback" means?

You seem to view us as you enemies, out to get your head. I don't want to hurt CCP, or any of its staff, I want to help to make the game better. To do this, we provide feedback on features and procedures. We also ask questions, to see if our feedback have been understood, agreed with or disagred with, or wheather features/fixes are being worked on.

I'm sorry that you find this such a horrible thing.


There is a distinct difference between 'question's and 'feedback', and what this thread devolved into at about page 4.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#157 - 2012-07-24 12:26:46 UTC
Just gotta swing this little link in here and hope to get it fixed/done before 1.2

https://forums.eveonline.com/default.aspx?g=posts&t=131414&find=unread
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Rattus Norwegius
#158 - 2012-07-24 12:57:52 UTC
Zhentar wrote:


There is a distinct difference between 'question's and 'feedback', and what this thread devolved into at about page 4.


Up to page 3 or so people were asking questions about the conspicuous absence of any mention of Unified Inventory changes, and providing feedback that the UI was still bad/good.(both views were presented).

Then someone, attempting an answer,incorrectly attributed a comment by CCP Punkturis to this topic.

This was cleared up a couple of posts later.

Further questions about the Unified Inventory was then posed, with requests of an update from CCP.

I did not read this as people demanding CCP Punkturis should answer these, rather that CCP should provide an answer, but I can see how she could have felt that way.



Incidentally, I do not feel it is particularly odd to assume that someone working on the user interface would be able to answer questions about a user interface feature/problem, even if the dev in question were not him/herself working on it. The user interface need to be consistent and coherent across all features: When I rightclick, I have certain expectations of what will happen, regardless of whether I do PI, PvP or production. They should talk together. All related devs should have a general idea of what other devs in related fields are working on, or towards. In the past, they have been willing to answer questions they knew the answer to.

Now, CCP Punkturis is on vacation, which means that we should make no demands of her, she is her on her own time. Also, being out of the office naturally means she is out of the loop on current developments. I feel Punkturis is perfectly right in making this clear; I have no complaints about her posting.

Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave?


CCP Explorer
C C P
C C P Alliance
#159 - 2012-07-24 13:03:49 UTC
Noriko Mai wrote:
CCP Explorer wrote:
Believe it or not, but we are people just like you.

I'm praying to the Lords of EVE every time before I go to bed and you tell me only now that you are normal people... Just like me and all the others... and... but... ehm... Smile
We are like Greek gods, come to Fanfest 2013 and we'll demonstrate.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Makari Aeron
Imperial Shipment
Amarr Empire
#160 - 2012-07-24 13:07:33 UTC
CCP Explorer wrote:
Noriko Mai wrote:
CCP Explorer wrote:
Believe it or not, but we are people just like you.

I'm praying to the Lords of EVE every time before I go to bed and you tell me only now that you are normal people... Just like me and all the others... and... but... ehm... Smile
We are like Greek gods, come to Fanfest 2013 and we'll demonstrate.


Who on the team is Dionysus? And do we get free alcohol from him or her?

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP