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EVE Online: Inferno 1.2 to be deployed on August 8

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CCP Punkturis
C C P
C C P Alliance
#101 - 2012-07-23 22:40:13 UTC
Tippia wrote:
The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI feature… whether or not the connection actually existed within that team is pretty opaque from the outside.


I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Tippia
Sunshine and Lollipops
#102 - 2012-07-23 22:40:31 UTC  |  Edited by: Tippia
Hustomte wrote:
Two suggestions:

1) Its up to the community to troll the trolls, we are slacking in that department.

2) if Dev's had "team such and such" as their alliance ticker or at least said what they do, it could divert community rage.
I'd prefer far more draconian measures… Twisted

If they want to be hands-off in the discussions between players, by all means, but I see little reason why they can't just go “*ehhhhrrt* DELETED* on posts that provide nothing but noise in the actual information and feedback threads.

Sure, people will bawl their eyes out about censorship for a while, but they'll get the message and simply start /this:ing or /sign:ing or +1:ing the posts that express their views in a more coherent manner.

CCP Punkturis wrote:
I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.
Ok. That just means the opaqueness is one layer up — in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.
Vultre9
Tweety Birds of Terror
#103 - 2012-07-23 22:48:48 UTC  |  Edited by: Vultre9
What Dev messed with the Reaper? Can they please step forward so i may smack them on the back of the head? Bathtub Toys [Reaper] dont belong in EVE.

P.S. - yea yea yea i know that it got changed a while ago, BUT IT STILL LOOKS THE SAME!!!
Azura Solus
Rules of Acquisition
#104 - 2012-07-23 22:55:09 UTC  |  Edited by: Azura Solus
CCP Punkturis wrote:

I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.




Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future
Richard Desturned
Royal Amarr Institute
Amarr Empire
#105 - 2012-07-23 22:59:38 UTC
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses?

npc alts have no opinions worth consideration

CCP Punkturis
C C P
C C P Alliance
#106 - 2012-07-23 23:03:08 UTC
Azura Solus wrote:
CCP Punkturis wrote:

I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.




Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future


I know the game designers on Team Super Friends, SoniClover and Tallest are closely monitoring what's happening with war decs. I can't promise what they'll do with it though (I also have no idea because I haven't been in the office since June). But at least I know they're keeping an eye on how it's working and going.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Tippia
Sunshine and Lollipops
#107 - 2012-07-23 23:03:37 UTC
Richard Desturned wrote:
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses?
It's getting a minor ice mining buff.

Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed.
CCP Greyscale
C C P
C C P Alliance
#108 - 2012-07-23 23:12:01 UTC
Tippia wrote:


CCP Punkturis wrote:
I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.
Ok. That just means the opaqueness is one layer up — in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.


The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.
Desert Ice78
Gryphons of the Western Wind
#109 - 2012-07-23 23:15:42 UTC
CCP Greyscale wrote:
Tippia wrote:


CCP Punkturis wrote:
I'm on Team Super Friends.

We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.

My team had nothing to do with the unified inventory.
Ok. That just means the opaqueness is one layer up — in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.


The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.


And sometimes they get it wrong. Terribly, terribly wrong.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Cecil Arongo
Zebra Corp
Goonswarm Federation
#110 - 2012-07-23 23:23:23 UTC
CCP Punkturis: Best Dev, for dealing with all this **** WHILE SHE'S ON VACATION.

Seriously people.

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

Tippia
Sunshine and Lollipops
#111 - 2012-07-23 23:26:02 UTC
CCP Greyscale wrote:
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes.
Sure, but I'm not talking so much about the trolling parts, but about who gets asked about what.

What I'm saying is simply that it should come as no surprise if one your most well-known UI devs gets questions about the UI. I'm not defending the blame-game, which would be just as silly even if someone actually managed to pick the exact dev; I'm saying that each of you will be known in very vague terms for being associated with some equally vaguely defined part of the overall work on the game. As a result, you will be addressed with all kinds of queries about this fuzzy collection of game features. Some of it will be BLAAARGH RAGETROLL; some of it… ok, very little of it will not be. P

In short, just as much as we shouldn't presume to know who does what, you can't really presume that not working on feature X will mean that you won't be asked about (and, yes, blamed for, when tempers run high) perceived deficiencies in feature X.
darmwand
Stay Frosty.
A Band Apart.
#112 - 2012-07-23 23:43:06 UTC
Yay, looking forward to the frigates. August will be fun!

Also I'm mildly happy that the Angel ships get a new skin. They finally look as awful as (most of) the Minmatar T2s so I have another reason (other than the price tag) not to fly them Smile

Seriously though, what's with the camouflage? I can't think of a single ship that didn't look better before it got the camo paint job (remember the old Navy Comet?). Your art department obviously has the skills to make things look awesome (as seen on the new Enyo, Claymore etc.), are they running out of ideas? Or is it all a great conspiracy to get us to buy ship paint jobs for AUR? Shocked

Anyway. Yay, frigates. Pirate

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Anaphylacti
Caldari Provisions
Caldari State
#113 - 2012-07-23 23:46:34 UTC
Anaphylacti wrote:
Yes!!! Love the new fittings.

I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.

Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.


CCP Punkturis best turis!!!



This flame war buried my legitimate question/suggestion T_T so ill post it again.

Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#114 - 2012-07-23 23:50:56 UTC
Tippia wrote:
Richard Desturned wrote:
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses?
It's getting a minor ice mining buff.

Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed.


I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners.

npc alts have no opinions worth consideration

CCP Punkturis
C C P
C C P Alliance
#115 - 2012-07-23 23:51:16 UTC
Anaphylacti wrote:
Anaphylacti wrote:
Yes!!! Love the new fittings.

I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.

Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.


CCP Punkturis best turis!!!



This flame war buried my legitimate question/suggestion T_T so ill post it again.

Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?


This is a really great idea and I know a lot of people would like the grouping to be saved to but it's unfortunately not possible to add this for the August release since it's a bigger issue than what we're doing.

I will see what my deskbro Tuxford says about it though (when he gets back from vacation, he won't be back until sometime after I get back), maybe we can do something about it later Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Hustomte
Veritex Industrial Inc.
#116 - 2012-07-23 23:52:40 UTC
Anaphylacti wrote:

Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?


You can already group your guns before undocking, simply hold shift and drag the module over the other one and a (1) will appear under it (for group one). As for F#, yeah that will need to be worked on, but at least you can undock grouped up and ready to go Big smile

...Signature...

Tippia
Sunshine and Lollipops
#117 - 2012-07-23 23:57:55 UTC
Richard Desturned wrote:
I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners.
Nah. It's getting a free MSEII and an 800-plate. The miners will happily forego the opportunity to make use of and enhance these protective measures, just like they do now. Then they'll complain that they still manage to get themselves blown up by destroyers and demand that they be able to fit LSEs and 1600s. Blink

I'm calling it “not significant” because it's just ~3-4k EHP more, which is easy to compensate for and because it will only really help those who already are safe.
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#118 - 2012-07-24 00:22:54 UTC
I can handle space camo.

But why so much dark metal ? The ships have wonderful layers of detail, why hide it by making it all so black?

The models are too damn dark.

For those folks that automatically link black with 'cool' you're missing the point

If only we could fall into a woman's arms

without falling into her hands

Jonuts
The Arrow Project
#119 - 2012-07-24 00:32:39 UTC  |  Edited by: Jonuts
Lettuce Prey wrote:
ON THE UI INVENTORY THING

maybe the devs know something that we the players don't know about this new setup.

maybe they thought we would just figure it out on our own and we would see that this new way of doing the inventory is MUCH better than the old way.

much better.

that means that my problem with it is that i have not given it enough thought at finding this new and easy method of using this newer and easier inventory screen.

maybe i am just not smart enough.

so i'll just ask the question.

how is this new inventory setup better than the old one?



It's not. If it was, people would know by now. It's barely passable for the simplest tasks, but you can't get around the fact that the induced lag and the removal of much used functionality makes it worse and less efficient. A single window inventory system? What kind of drugs where you people on when you thought that was anything BUT a dumb idea?

Give us back our hangar buttons.
Give us back bays in our right click menus.
Give me a ******* box I can check so everything opens in new windows!
problem mostly solved :)

Go ahead and keep the inventory button for folks who want to play with a tree, but that button will come right off my neocom as soon as the hangar buttons return.

Quote:

hey! we also said that sometimes people are right and then we make adjustments!

I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.


Edit: it's also very confusing when people say the UI is broken and needs to be fixed and then I realize you guys are talking about the unified inventory and not the User Interface in general (which is was UI used to stand for and I'm pretty sure it's what it stands for in the news item because I at least have been making some changes to saved fittings).


The unified inventory is a part of the User Interface, and almost ALL bitching about the user interface right now is in regards to the unified inventory, so almost any UI update that isn't some sort of bug fix is assumed to mean you're fixing the Unified Inventory.

Anyways, someone other than punkturis here said they basically ignored all our feedback on the Unified Inventory because they felt all the negative comments (which, coincidentally, was almost ALL the comments on it during it's time on the test server) were more about people not giving it a chance, and not actual feedback. Way to go CCP Optimal. And no, I'm never going to let you live that down, because frankly, **** you too.

https://forums.eveonline.com/default.aspx?g=posts&m=1376279#post1376279

Quote:

I'm pretty sure we didn't say we didn't believe you because it was pretty obvious that the windows didn't act the same as they did before because we removed the option..


Actually, yes, you did outright tell us you didn't believe our feedback because we're too stupid to provide honest feedback. Comment linked above, assuming I'm not too incompetent to link. Well, not YOU, but CCP Optimal.



I just want my damn inventory to work again :(
Richard Desturned
Royal Amarr Institute
Amarr Empire
#120 - 2012-07-24 00:44:24 UTC
Tippia wrote:
Richard Desturned wrote:
I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners.
Nah. It's getting a free MSEII and an 800-plate. The miners will happily forego the opportunity to make use of and enhance these protective measures, just like they do now. Then they'll complain that they still manage to get themselves blown up by destroyers and demand that they be able to fit LSEs and 1600s. Blink

I'm calling it “not significant” because it's just ~3-4k EHP more, which is easy to compensate for and because it will only really help those who already are safe.


Actually, from running the numbers, it seems you need a Brutix to kill one in 0.5 space.

npc alts have no opinions worth consideration