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Astrometrics V or No?

Author
Mavena Hellsblade
Defenseless Miners
#1 - 2012-07-23 00:40:16 UTC
I realize the benefits of Deep Space Probes as far as the high sec exploration sig strength tables, but is astro 5 really needed much in wormholes?

My immediate goals are to day trip wormholes in BC/AFs but eventually I'd like to go down the hole for a few months.

Currently I have 10m SP, and will be able to fly a Cheetah soon. All scanning skills are 4 currently, Could someone please enlighten me what the benefits of Astrometrics 5 would be?


inb4 - Do a forum search derps, it only yields a bunch of scanning alt sale threads.
Diego Sarmoti
AQUILA INC
Verge of Collapse
#2 - 2012-07-23 00:44:30 UTC  |  Edited by: Diego Sarmoti
Not required. A covert ops with scanning rigs works quite well with scanning skills at 4.

Edit: yes it helps, as you get 8 vs 7 probes and get to use DSP but at 10m sp, there are far better things to spend your time on training.
Rroff
Antagonistic Tendencies
#3 - 2012-07-23 00:48:00 UTC
DSP that is all.
Mavena Hellsblade
Defenseless Miners
#4 - 2012-07-23 00:50:59 UTC
Rroff wrote:
DSP that is all.



What's the advantage of em? I know they have a larger range but isnt it mostly overkill? can hit full system scans with 32 au probes atm.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#5 - 2012-07-23 01:00:45 UTC  |  Edited by: Substantia Nigra
Most ppl, w-space and elsewhere, aren't fans of deep space probes. I love them.

They are not great for scanning down sites, combat and core being better for that, but they are great for stocktake scans and for watching the whole system for new ships and new / anoms / sigs (especially new wormholes when you're out-and-about earning iskies).

A single deep space probe, set to maximal range, will 'see' the whole system wherever you drop it ... in any system.

When i am PvP stalking w-space folk i often drop a DSP (or several) and move them way out into deep space outside the system margind. Set to max range I can keep a constant eye on uncloaked ships and no-one can see my probe(s) on their DS.

When we were clearing sleeper sites we'd have a scanner alt with a single DSP deployed. We always knew the status of our WHs so he would be an instant warning of a new WH ... and would usually see it, or hostile ships, well before they were a real risk. You *can* do the same with combat probes in many systems, but DSPs remove a level of hassle.

Stocktake scan. When I hop into a new w-system I drop a sungle DSP and within seconds know how many POSes, ships, and sigs / anoms there are. I also have a fair idea which sigs are the wormhole I am often looking for.

But, like I said, most ppl don't see this as worthwhile ... or at least not worth the training time. I have myself, my main scanner, and all my backup scanners trained to use DSPs.

IMO, for noob wormholers you prolly have mor eimportant stuff to train - except for your main scanner alt - but once you're seriously w-space inclined uou may start to see the benefits ... or may not as the case may be :-)

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-07-23 01:25:29 UTC
You do not need deep space probes at all in WHs.
What you do want is 8 probes since probing with 8 is much better than with 7.

If you plan on scanning in WHs a lot, I consider this a mandatory skill to have.
Note that you should train covops to 4 first tho.

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Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#7 - 2012-07-23 02:17:27 UTC
As an astrometrics V pilot, I'll say this: the skill is useful but not in the way you think. DSPs are a niche tool in W-space, useful mainly for overwatch/sigsweeping duties and sometimes for getting a complete initial read of sigs in a large system. However, the ability to fit Tech Two probe launchers shouldn't be underestimated; they provide an inexpensive (1mil vs 40mil for a Sisters) way to add that little extra to non-scanning-bonused ships that are still expected to be able to scan reasonably well (WH closing ships, scouting stealth bombers, nomad Orcas, and I'm sure you can think of others too).
Faulx
Brother Fox Corp
#8 - 2012-07-23 07:13:11 UTC  |  Edited by: Faulx
DPSs can also be useful for isolating (via their Signature Strength) what signatures will be without having to fully scan them down. In certain systems, this technique can be used to identify the local static (or other wormholes) within seconds of launching your first probe. In other systems, it can narrow the field of signatures that could be the static significantly. For example, the statics D382 c2 to c2 (1/15), Y683 c2 to c4 (1/25), and R474 c2 to c6 (1/80) will all be the only signature in system within the 1/15, 1/25, and 1/80 bands respectively in class 2 systems. Meanwhile, the B274 c2 to high (1/10) will be hiding amongst the K162s and ladar and grav perimeter sites in the 1/10 band, and the E545 c2 to null (1/40) will be nestled within the core grav and ladar and the radar and mag sites in the 1/40 band. Here's another example, that finds wormholes in high sec. These charts show the signature strengths of all wormholes for easy comparison, and this chart shows the signature strengths of all signatures in W-space. This page lists all w-space systems by class, region, constellation, and what static can be found there.

Although core and combat probes can also be used for this task, DSPs in particular are best because of how wide a net they cast. The signal strength measured by all probes starts to fall off after a distance of about 25% of the radius the probe is set to scan. Even combat probes at 64 AUs would have a hard time accurately scanning, in one pass, anything larger than a 16-24 AU system (after 24 AUs signatures would start to appear to be in a lower band). DSPs with their 256 AU scan setting can sweep even the largest systems (64-96 AUs) with little signal fall off. This is a real time saver when you're trying to locate an exit.
Jack Tronic
borkedLabs
#9 - 2012-07-23 11:06:37 UTC
Astro V + T2 Probe Launcher or GTFO.


Only idiots use faction launchers on cov ops(which are worth 2x the hull).
Max Wager
Native Freshfood
Minmatar Republic
#10 - 2012-07-23 13:12:05 UTC
Jack Tronic wrote:
Astro V + T2 Probe Launcher or GTFO.


Only idiots use faction launchers on cov ops(which are worth 2x the hull).


The only reason you should be losing a cov ops ship is if you hero tackle something. And if you're hero tackling something, it better be worth more than a 50m cov ops frig.
Hathrul
School of Applied Knowledge
Caldari State
#11 - 2012-07-23 13:25:57 UTC
Jack Tronic wrote:
Astro V + T2 Probe Launcher or GTFO.


Only idiots use faction launchers on cov ops(which are worth 2x the hull).


yes, in wh space we really need to consider a 30m module.

sister probe launcher give higher strenght, and with the amount of probing you do in wh space i think anyone not spending the little isk on a sister launcher for their main scanning ships is an idiot.

as for astro 5. yes, i think its a good skill to have. 8 probes can be rather usefull, though how usefull or fast it is compared to 7 is open for debate (i only use 8 in very specific situations) and dsp's are nice to have for blanket scans. both, as substantia nigra said for security blanket scans, but for seeing if there is anything alive in a system for pvp as well.

however, since you mentioned you only have 10m sp, id say its not worth the effort. id prefer covert-ops 5 any day over astro 5, and im also pretty sure you got a lot other skills to train

keep it in mind if you remain in wh space, but train other things for the moment
illy velo
Emergency and I
#12 - 2012-07-23 15:53:31 UTC
Am I the only one that uses a 4 probe formation?
Meytal
Doomheim
#13 - 2012-07-23 17:23:31 UTC
illy velo wrote:
Am I the only one that uses a 4 probe formation?

No, you definitely are not. But the rest of us wish you used more probes so it wouldn't take as long for you to scan down the hole where we're waiting on the other side to ambush you. Think about others, sheesh!
Infinite Force
#14 - 2012-07-23 17:32:45 UTC  |  Edited by: Infinite Force
illy velo wrote:
Am I the only one that uses a 4 probe formation?

No.

Personally, I prefer a 7 probe formation - C, N, S, E, W, F, B.

I like the flexability that Astro V gives you - launching that single DSP and getting a good read on the entire system (as has already been pointed out) is awesome. You can't monitor an entire system with regular probes if it's one of the really big ones.

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Soon Shin
Scarlet Weather Rhapsody
#15 - 2012-07-23 18:28:44 UTC
I have several characters that have astro V, but I never used more than 7 probes.

7 Probe setup is simple to do. Center, Top, Bottom, North, East, West, South.

But what formation do you have to use when doing an 8 probe scan?

Is the advantage worth the extra time to set up that 8th probe formation?
Hathrul
School of Applied Knowledge
Caldari State
#16 - 2012-07-23 18:51:10 UTC
Soon Shin wrote:
I have several characters that have astro V, but I never used more than 7 probes.

7 Probe setup is simple to do. Center, Top, Bottom, North, East, West, South.

But what formation do you have to use when doing an 8 probe scan?

Is the advantage worth the extra time to set up that 8th probe formation?


you can either use a cube, which i dont like since youll lack your center probe, or use a cross in a square, where you put the cross at 1-2AU and the square at 4-8AU
Ryelek d'Entari
Horizon Glare
#17 - 2012-07-23 18:58:10 UTC
Or you can use 4-in-4, in which you have an outer group of 4 set to very wide range, and an inner group of 4 set to smaller range. Useful for keeping track of many ships/sigs across a wide area, while getting a warpin on one of them.
Frothgar
State War Academy
Caldari State
#18 - 2012-07-23 20:13:15 UTC
Jack Tronic wrote:
Astro V + T2 Probe Launcher or GTFO.


Only idiots use faction launchers on cov ops(which are worth 2x the hull).


Why not use faction?

Why not use it everywhere you can in wormholes?

A sisters launcher and probes is only 50mil, and you make that off of like 2 sleeper battleships.

If they only have 10mil SP, time to train up for 8 probes might keep them from actually enjoying the game, where as a small amount of ISK can be used to substitute for time and allow them to better enjoy other aspects of the game.

I have Pinpointing and Rangefinding to V, but only astrometrics IV and I've got 118mil SP and have lived in W-space for over 2 years. Its nice I'm sure, but you don't actually need it. You can totally get by with IV IV IV and be completely fine.
illy velo
Emergency and I
#19 - 2012-07-23 22:56:49 UTC
Meytal wrote:
illy velo wrote:
Am I the only one that uses a 4 probe formation?

No, you definitely are not. But the rest of us wish you used more probes so it wouldn't take as long for you to scan down the hole where we're waiting on the other side to ambush you. Think about others, sheesh!


The thing is, I can scan down most sigs in under a minute and our C3 -> Hisec static in about 40 seconds. Granted, I have pinpointing at 4, scanning rigs, sisters probes and a sisters launcher. Maybe I am making up time launching and arranging less probes? I imagine I could get off one pass with 4 before someone even has their probes launched and their formation created with 8.
Rroff
Antagonistic Tendencies
#20 - 2012-07-23 23:01:01 UTC  |  Edited by: Rroff
You don't _need_ it but a DSP can be invaluable if your in need of sorting whats what sig wise in a wormhole very fast for whatever reason.

Even if your covert ops frig does get killed (which 99/100 will be due to pilot error) that sister probe launcher will have paid for itself many times over in reducing how much effort scanning is. TBH unless you do something silly about the only scenario which you can't really avoid via better piloting is when someone is doing proper hole control on a system they are sieging - seen 2-3 corps use a technique that will catch 99% of ships that jump into it.

EDIT: Also could lose one as someone mentioned doing suicide tackle but generally you won't be doing that unless its grabbing a point on something shiny so it still pays for itself :P
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