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EVE Online: Inferno 1.2 to be deployed on August 8

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Author
Steijn
Quay Industries
#81 - 2012-07-23 20:34:46 UTC  |  Edited by: Steijn
CCP Punkturis wrote:
Steijn wrote:
CCP Punkturis wrote:
when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible..


as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored.

Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea?


why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned

CCP Punkturis wrote:

I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.


will you please not take my words out of context?

I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it.


my point was that members of CCP are not reading from the same hymn sheet. You were quite willing to consider the feedback and then roll-back an option when you understood that the change was wrong (which is commendable). Soundwave on the other hand, admits the UI was flawed, but continually tries to apply band-aids to it when to be perfectly honest, you will never get the true functionality of the old system back by continually patching it up.

EDIT: and it certainly wasnt a dig at you as to be perfectly blunt about it, if some of the male members of CCP showed the same amount of balls that you do by actually commenting in these threads, things would be far better.
Tippia
Sunshine and Lollipops
#82 - 2012-07-23 20:38:36 UTC  |  Edited by: Tippia
Vincent Athena wrote:
Same yield as the current hulk, and 77% more shields.

I tank my hulk to 23.3K EHP. With these modes it will be pushing 36k. Before fleet boost.
It basically gets an MSEII and an 800mm plate for free. I trust miners will still fit it with empty mids and MLUs to ensure that they still fail to get more than 10k EHP. P

…and then come and whine about how they still get ganked by destroyers (which, as you point out, is already something they can prevent).
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#83 - 2012-07-23 20:38:42 UTC
Steijn wrote:
CCP Punkturis wrote:
Steijn wrote:
CCP Punkturis wrote:
when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible..


as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored.

Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea?


why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned

CCP Punkturis wrote:

I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.


will you please not take my words out of context?

I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it.


my point was that members of CCP are not reading from the same hymn sheet. You were quite willing to consider the feedback and then roll-back an option when you understood that the change was wrong (which is commendable). Soundwave on the other hand, admits the UI was flawed, but continually tries to apply band-aids to it when to be perfectly honest, you will never get the true functionality of the old system back by continually patching it up.


Until some one besides Punkturis starts talking to us lets thank her and let her get back to her vacation.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Nova Fox
Novafox Shipyards
#84 - 2012-07-23 20:51:48 UTC
Lucas Quaan wrote:
CCP Phantom wrote:
Also we would like to draw your attention to the new video V3 shader for Angel ships here.

I don't like to complain, but where is the rust? These people are outcasts from the Minmatar and should be to hobos what hobos are to regular people, not these shiny black-and-white leopard cammo thingies.


I dont ever recall jovian ships ever being rusty.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#85 - 2012-07-23 20:53:03 UTC  |  Edited by: Panhead4411
Salpun wrote:

Right click options are back and the drag out windows are on Sisi.



Yes and No. Most of them are back, still no way to access the Corp hanger in orca without using the bloody tree. And likewise...no way to open a station Corp Hanger w/o using the tree.

Please make this tree fully optional..PLEASE.

Also, the open/closed states of the Main Inventory window in both space and station are still tied to other. Big inventory window open in station = good. Big inventory window opening at undock b/c it was last opened in station = not good.

Edit...

While testing on SiSi...i undock and warp, and i am able to access the corp hanger of the orca i'm piloting...however, the drone bay was not accessible.

I Dock again, and no more right-click menu option for corp hanger, and drone bay comes back...fix this please.

Cargo hold of 'active ship' is still not switching to new ship when i change ships...but you probly already knew that since you've ignored this idea since you removed it w/ the switch to this new system

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Nova Fox
Novafox Shipyards
#86 - 2012-07-23 20:53:20 UTC
My biggest question is where is the new mineral cost of the bargest which of the three hulls is setting it, Im asking it because I need it for my project so I can go ahead and start working on my FnI idea's blueprints.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vincent Athena
Photosynth
#87 - 2012-07-23 20:57:45 UTC
Tippia wrote:
Vincent Athena wrote:
Same yield as the current hulk, and 77% more shields.

I tank my hulk to 23.3K EHP. With these modes it will be pushing 36k. Before fleet boost.
It basically gets an MSEII and an 800mm plate for free. I trust miners will still fit it with empty mids and MLUs to ensure that they still fail to get more than 10k EHP. P

…and then come and whine about how they still get ganked by destroyers (which, as you point out, is already something they can prevent).


My fit actually has one MLU. Its adding the second one really screws the ability to tank. I guess many do not get that for a mere 9% loss of yield you get a strong tank.

Also as ore now goes into a special hold, cargo opts and expanders are little help in carrying ore. That may entice many miners to rig for tank. Those who do not figure that out get to explode.

The Skiff is also of interest. It has over twice the tank of a Hulk, and all you lose in yield is the 3% per exhumer level bonus. Once it is in PYFA Ill see if it still can have a good tank with 2 MLUs. If so, then that may be the hot ticket. The extra MLU will cancel out most of the loss of the Hulks bonus.

BTW, the Skiff will still have just one strip, with a +200% yield bonus.

Know a Frozen fan? Check this out

Frozen fanfiction

Bubanni
Corus Aerospace
#88 - 2012-07-23 21:00:20 UTC  |  Edited by: Bubanni
CCP Punkturis don't take all these comments about Unified Inventory personly, these people fail to understand you had nothing to do with it... if you had, it would have been close to perfect from the start... we wouldn't have lost functionality the old inventory had (much functionality/features which is still missing)

Because you are simply awesome!

And with these kind words, can you poke the correct dev and make them improve warp acceleration mechanics? By which I mean make smaller ships have faster warp speed acceleration (specially the interceptors) :) and ask Veritas to make those prefired modules I talked with him about... server sided soon?

Luv you

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Hustomte
Veritex Industrial Inc.
#89 - 2012-07-23 21:09:08 UTC
Vincent Athena wrote:
The Skiff is also of interest...


Dont forget the Skiff also LOSES its +2 warp strength Cry

...Signature...

Lita Lauvina
United Assets
#90 - 2012-07-23 21:24:42 UTC
Some tigns form me to.

1. Hulk ****** lowered cargo hiold where you cant store even not close inaf mining crystals with my use even in one mining op.
Hulks cargo hold ned to have posibility to hold all tupes off mining crystals for each type about 6 needet. curent values dont mach even close to nedet numbers.

2. mackinaws- wie waiting on next increase off ICE price again, and way the hell i need so big ore hold if that ship will mine it full like a year.

3. skifs was good allready dont nedet eny chages just was needet increase abit off shields and armor.


again ccp ****** someting up as usual.
Tarryn Nightstorm
Hellstar Towing and Recovery
#91 - 2012-07-23 21:25:01 UTC  |  Edited by: Tarryn Nightstorm
Massive props and "o7" to you lot for evolving the NPE (no more Aura-talk though? Dis maek meh haz a sadWhat?)...

Please keep iterating on/evolving this as much as you can, it is critically important, as I'm sure you know.

Ideas (this might technically belong in F&I, but I'd put a whole new thread there for it, in detail. Watch that space for possible ::walloftext:: Soon(TM)):

A tutorial about d-scanner use, completion of the mission/s in this part needs both offensive and defensive use thereof.

More explicit, clearer instruction on how to position probes to scan stuff down, with more explanation of the concept of "quadrilateration" (IE triangulating in on something in 3 dimensions, which is what Apocrypha-to-present probing essentially is--don't worry, we're scii-fi nerds--we can handle it!)

Combat-probing: A tutorial mission/series of missions where one must scan down a ship to complete the objective.

Combat-tactics: Like "The Exam" final mission on the Advanced Military tutorial-arc, only more, and more advanced: NPCs use more advanced AI, will tackle you, and you have to tackle them to kill them (so remind the newbie to fit point/web, or the "boss" just warps off--maybe make the option of hunting him down if he does--with d-scan and/or probes, he just doesn't leave the system--a part of it?)

EWar: Little or nothing in the tutorials about this, there should be at least a few missions/tutorials about it, which show the racial breakdown of same.

HiSec Aggression, Criminality, and war-mechanics, Locator Agents/offensive and defensive use thereof, can-tipping, wreck/can-baiting, ninja-salvaging, and how to stay safe(-ish) during wardecs.

Suicide-ganking: Mechanics, emphasis that it can happen anytime/anywhere, and how to avoid it. Maybe one of each missions that require the player to "gank" something illegally (probably an NPC Mining Barge) and lose their ship to CONCORD, but also one that requires them to get ganked (again probably by NPCs, unless there is a way to have players "volunteer" for both sides of this?) as well.

More emphasis throughout that losing ships and/or pod is an inevitable part of EVE, and that players mustn't get too attached to "stuff" if they're to succeed in/enjoy the game enough to stay with it.

Scamming, "AWOXing," corp-infiltration/theft--how it can happen, why, and why "trust no-one" is the Second Rule of EVE(TM).

TL/DR:

More on commonly used techniques/mechanics, training NPC combat as close to a real PvP encounter as possible that a newb can reasonably solo, and a lot more on the true depth and nature of the sandbox, so all the WoW-kiddies will hopefully be culled quickly.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tippia
Sunshine and Lollipops
#92 - 2012-07-23 21:28:05 UTC  |  Edited by: Tippia
Lita Lauvina wrote:
1. Hulk ****** lowered cargo hiold where you cant store even not close inaf mining crystals with my use even in one mining op.
Have the support craft carry it. If you absolutely have to carry them yourself, you could always fit cargo expanders… Lol

By the way, you should probably go and read the devblog on these changes and you'll understand why the Mackinaw and Skiff (and Retriever and Procurer) need the changes they're getting.
Sentamon
Imperial Academy
Amarr Empire
#93 - 2012-07-23 21:29:36 UTC
Steijn wrote:
What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it?


^ well you could teach a course on how not to give feedback and how not to be heard.

~ Professional Forum Alt  ~

Max Kolonko
Caldari Provisions
Caldari State
#94 - 2012-07-23 21:39:59 UTC
CCP Punkturis wrote:
Steijn wrote:
CCP Punkturis wrote:
when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible..


as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored.

Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea?


why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned

CCP Punkturis wrote:

I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.


will you please not take my words out of context?

I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it.


One does not simply put words in CCP Punturis mouth (well, keyboard... whatever)

Katrin, just ignore them, they dont know what they are saying. Pls keep making those wonderfull features for us.
KIller Wabbit
MEME Thoughts
#95 - 2012-07-23 21:51:30 UTC
CCP Punkturis wrote:
None ofthe Above wrote:

I give a lot of credit to Punkturis (CCP's best poster


I'm just going to quote you like this Blink


(and thanks!)


Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave.... TwistedTwistedTwistedTwisted


Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years).



CCP Explorer
C C P
C C P Alliance
#96 - 2012-07-23 22:09:42 UTC
KIller Wabbit wrote:
Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years).
Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here.

Don't quote out of context, don't assume that dev X has worked on feature Y, don't resort to personal attacks, be nice. Believe it or not, but we are people just like you.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Punkturis
C C P
C C P Alliance
#97 - 2012-07-23 22:15:15 UTC
KIller Wabbit wrote:
CCP Punkturis wrote:
None ofthe Above wrote:

I give a lot of credit to Punkturis (CCP's best poster


I'm just going to quote you like this Blink


(and thanks!)


Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave.... TwistedTwistedTwistedTwisted





I was sort of making a joke of the first person who mentioned me that only quoted half of what I said in the interview.. I also made sure to make it really obvious that I was just quoting part of what he said (by cutting on a ( and pretty much mentioning it)Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Atreides 47
Sebiestor Tribe
Minmatar Republic
#98 - 2012-07-23 22:25:36 UTC  |  Edited by: Atreides 47
CCP Phantom wrote:
Also we would like to draw your attention to the new video V3 shader for Angel ships here.


You got my full undivided attention. Again.

WHY Camo Angels ???
Why sh!t on Cynabal ?
Don't change good old shaders on this milky piece of stupidity - http://www.youtube.com/watch?v=xmcAl5ymojM

P.S.
I like new Matar shaders, but not all of them. There is also issue with Matar T2 models being cut.

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

Tippia
Sunshine and Lollipops
#99 - 2012-07-23 22:26:10 UTC
CCP Explorer wrote:
Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here.
…and that's fair enough, but that lack of response also puts a damper on the effort required to evaluate and compose a full detailed explanation of the kinds of problems we encounter. A lot of it will be about special features and only involve very specific details and use cases, all of which needs to be specified and explained to make the nature of the problem clear.

Doing that and then being met with absolute silence will in short order feel a lot like pissing in the wind. Now, I'm sure that behind the scenes, the well-reasoned feedback gets a whole lot more traction, but outwards, it often seems like the more harsh words is what generates a response and the reasoned ones do not. Granted, the response will rightfully be return-fire snippiness, but still…

As for assuming who worked on what, that kind of goes both ways: on your end, you can't really assume that we will always know who did work on what. And like it or not, that blue flag says “Dev”… so while it may not be about a feature you personally worked on, that flag will mean that questions can and will be asked about the most odd-ball details and there is this implicit expectation that “the devs” will have an answer. The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI feature… whether or not the connection actually existed within that team is pretty opaque from the outside.
Hustomte
Veritex Industrial Inc.
#100 - 2012-07-23 22:32:33 UTC
Tippia wrote:

Doing that and then being met with absolute silence will in short order feel a lot like pissing in the wind. Now, I'm sure that behind the scenes, the well-reasoned feedback gets a whole lot more traction, but outwards, it often seems like the more harsh words is what generates a response and the reasoned ones do not. Granted, the response will rightfully be return-fire snippiness, but still…


Two suggestions:

1) Its up to the community to troll the trolls, we are slacking in that department.

2) if Dev's had "team such and such" as their alliance ticker or at least said what they do, it could divert community rage.

...Signature...