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Warfare & Tactics

 
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Tracking or DPS

Author
Maximus Hashur
Federal Defense Union
Gallente Federation
#1 - 2012-07-16 20:35:53 UTC
Ive been at EFT for a few hours bouncing a few different fits around. Invariably when i try to increase the tracking on my battle cruiser (Ferox) i end up lowering my DPS (Meta4 hybrids, i have not gotten to T2s yet). The best DPS i can do is about 360, but the tracking on the guns is low. When i kill the mag stabs and install tracking enhancers, the tracking gets to .22 - .24, but the DPS is in the low 200s.

Same thing with the mid slots. When i put in a tracking computer for the tracking (or optimal range boost ) i have to sacrifice a slot or two that i could use to make the tank stronger.

What are peoples thoughts on this? Is it better to have higher DPS, but not necessarily be able to hit every target? or to have slightly lower DPS and be able to track most things that come along?

The rigs are another story. Depending on if I use electron, ion, or neutron I have different setups. The neutrons require that i fit 3 current routers to make the fit work, but push the best DPS.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Red Teufel
Calamitous-Intent
#2 - 2012-07-16 20:48:23 UTC
don't let the target get his traversal up and you'll hit him. either he is chasing you or you are scramming/webing him down, stop your ship/overheat and melt him.
Dusenman
Sensible People
Sigma Grindset
#3 - 2012-07-16 20:55:41 UTC
I am not going to ask what your using this ship for so....

PVP = DPS and a web/scram ASB - your going to be fighting at damn near point blank range so as long as the target is not moving that much tracking isn't much of an issue.

[Ferox, LVL5'S]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Adaptive Invulnerability Field II
Stasis Webifier II
Experimental 10MN MicroWarpdrive I
Large Shield Booster II <---------- should be that new CAP SHIELD BOOSTER (sorry need to bring the new EFT to work.)
Warp Scrambler II

Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Operational Solidifier I
Medium Core Defense Operational Solidifier I

PVE = get a drake

GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.

CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.

Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2012-07-16 21:21:51 UTC
The basic rule on most ships is 3 damage mods first and then if you still have spare slots fit TEs.
There are a few cases where youre better off with 2 damage mods and 2 TEs if you have 4 slots to play with but theyre all kiting ships and it's done more for the range than the tracking.

There are obviously exceptions to this, as with everything else in eve, for specialty fits.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bad Messenger
Rehabilitation Clinic
#5 - 2012-07-17 09:16:09 UTC
It depend pretty much about what you are trying to engage and how.

If you can kite out of enemy range low dps is not a problem, but if enemy can shoot you it is better to do lot of dps or have some sick tank, better is to have both !
Meditril
Hoplite Brigade
Ushra'Khan
#6 - 2012-07-17 14:08:34 UTC
EFT numbers are just theorycrafting... undock your ship and try it out on some of your corp mates.

At the end it is always a matter of what and how you want to engage. Raw DPS is good if you fight enemies slower or larger then you. However if you fight enemies smaller or faster than you then more tracking is usually better. Max EFT DPS is nice but you can usually only apply them in a perfect situation which is rather rare in PVP. Sometimes it is more useful to go for more flexibility instead of raw dps. This give you more options for the "non-perfect" but more realistic situations.
Hidden Snake
Inglorious-Basterds
#7 - 2012-07-18 05:20:04 UTC
till u cannot t2 fited .... u r not ready
Nayl Mkoll
Caldari Provisions
Caldari State
#8 - 2012-07-18 13:36:36 UTC
Hidden Snake wrote:
till u cannot t2 fited .... u r not ready


words/keyboard much? or is it your first time.....


Either case this is not true and especially given the nature of the conversation...

if your a eft warrior you know that void with t2 guns will give you the best damage, but what the eft warrior wont tell you is appying that damage is difficult with short range ammo tracking debuff (-25% i believe) so and since meta4 guns vs t2 guns have very similar damage/range/tracking stats.... the reason t2 gives you better damage is it allows for loading t2 ammo.... but in any case where tracking is an issue you will have a much easier time appying damage with meta 4 guns and faction ammo than t2 guns with t2 ammo. if your looking to kill sh*t then appying your damage is much more important than min/maxing your stats on eft.

another point to be made is... especially with a ferox... if you have lower fitting skills you'll be able to fit more utility with the meta 4 guns as they have lower fitting requirements. I'd much rather leave station with a full complement of meta4 guns and a utility hi (generally med nuet or smart bomb, neut if your worried about fast tackle, SB if your worried about EW drones) than have a rack of t2 blasters and no utility. and trust me a t1 gunned ferox with faction antimatter can still **** face.


but to the op's original question, I generally fit for all out damage if im in a teir 2 bc or lower, as your ships agility (and as you learn to manually pilot, your piloting ability) should be able to position yourself to minimize tracking.... less agile ships with slow tracking guns or VERY fast ships with slow tracking guns (talos) can benifit largely from tracking enhancers.
Aluka 7th
#9 - 2012-07-21 16:01:07 UTC
Longer the fight and/or more tackle you can get on target (web, scram..) then 3x damage mods is better choice.
In small gang while flying cruiser or battle-cruiser hull, I found 2x damage + 1x tr.enh. landed more total damage on the target.
Zarnak Wulf
Task Force 641
Empyrean Edict
#10 - 2012-07-21 16:06:53 UTC
You can get a 5% medium hybrid damage implant for under 10 million isk in any major market.
RavenPaine
RaVeN Alliance
#11 - 2012-07-21 17:24:58 UTC
The way I think is:

Blaster assumes that your target IS bigger or slower than you . If you can't catch him, then DPS is not going to be applied anyway. Right?

The small ships may be guy's that you can't catch, but they burned in close to tackle you. Web and Scram is your tool to counter this, and drones.

You can't always know what your next target will actually be. But this is how I would approach the fit. DPS all the way.
Dr Ted Kaper
Arondight
#12 - 2012-07-23 21:05:28 UTC
It is all about what you like and what your up against. EFT is just numbers and helps you zoom in on what your looking for, but the best way to find out what's best is by testing it out with your friends and then in the real world. Also sites like battleclinic can help with finding a good template that you can build around. Usually i use EFT to see if small adjustments can actually fit using my skill set, and were it could be if my skills improved. As a new pilot it is common to lean more on tracking and tank though.
Xuixien
Solar Winds Security Solutions
#13 - 2012-07-23 21:26:14 UTC
For a Battlecruiser it really depends on your target profile. If you expect to encounter a lot of frigates, honestly I would go with tracking and drone damage mods, as these will make you more effective against frigates.

Against BC's and above, go with raw damage, as you won't have much problem hitting targets larger than yourself.

Epic Space Cat, Horsegirl, Philanthropist

X Gallentius
Black Eagle1
#14 - 2012-07-24 15:39:53 UTC
Target is smaller ships - tracking.
Target is bigger ships - dps.