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Hi Sec: EVE Online's Tar Pit Trap

First post
Author
Boudicca Arbosa
Sebiestor Tribe
Minmatar Republic
#81 - 2012-07-23 19:13:45 UTC
Simi Kusoni wrote:
Boudicca Arbosa wrote:
ITT: Nullsec turds have the audacity to tell someone they're playing a sandbox game wrong.


ITT: Some idiot doesn't know what a sandbox is, and think it doesn't allow for discussion of game mechanics or balance.


You call what you've been spewing in this topic having a discussion? Please kid. Go away.
Simi Kusoni
HelloKittyFanclub
#82 - 2012-07-23 19:18:56 UTC
I'm sorry, what's your point exactly? You think high sec, low sec and null sec are segregated systems with no impact upon one another?

How would you feel about us undoing the sanctum nerf, then? Hell, lets double low and null sec mission lp and isk rewards while we're at it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Boudicca Arbosa
Sebiestor Tribe
Minmatar Republic
#83 - 2012-07-23 19:50:38 UTC
Simi Kusoni wrote:
I'm sorry, what's your point exactly? You think high sec, low sec and null sec are segregated systems with no impact upon one another?

How would you feel about us undoing the sanctum nerf, then? Hell, lets double low and null sec mission lp and isk rewards while we're at it.


I don't think much about it. I haven't given any indication what my opinion on the matter is. You're just looking for a fight. I merely said that it's incredible to me that any one person can have the balls to tell any other person, or group of people, that they aren't playing the game right.

Edit: Typo
Jim Era
#84 - 2012-07-23 19:53:49 UTC
post

Wat™

Simi Kusoni
HelloKittyFanclub
#85 - 2012-07-23 20:14:55 UTC
Boudicca Arbosa wrote:
Simi Kusoni wrote:
I'm sorry, what's your point exactly? You think high sec, low sec and null sec are segregated systems with no impact upon one another?

How would you feel about us undoing the sanctum nerf, then? Hell, lets double low and null sec mission lp and isk rewards while we're at it.


I don't think much about it. I haven't given any indication what my opinion on the matter is. You're just looking for a fight. I merely said that it's incredible to me that any one person can have the balls to tell any other person, or group of people, that they aren't playing the game right.

Edit: Typo

Then what was your point? You claim changing game mechanics is "anti-sandbox" or somesuch nonsense, yet you have no opinion on the matter? Are all changes to game mechanics anathema to you?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tarryn Nightstorm
Hellstar Towing and Recovery
#86 - 2012-07-23 20:24:21 UTC
Simetraz wrote:
Suddenly Forums ForumKings wrote:


I don't want to get rid of hi sec.

I do want to keep my lo/null sec intact.


Okay so what is the problem ?
High-sec is not a threat to low sec / null.
What do you want ?




They want their stunted little-kid egos validated.

They lack emotional development/maturity enough to know that there are ways to do this other than crassly bullying/dominating/controlling others into doing it their way, it's all "I-I-I-I-ME-ME-ME-MINE-MINE-MINE NOW-NOW-NOW-NOW!" all the time, or it's GTFO.

And this exacerbated by them refusing to acknowledge the true, full depth of meaning of the term "sandbox," even whilst often shouting it the loudest. (Such monumental hypocrisy, it's not even pitiful. What a bunch of deluded twatsRoll)

They want what they want...That's fine.

They just refuse to understand that not everyone wants the same things, nor yet uses the same means of getting them, and that they do not have the right to force what they want, how they want it on others, and that the sandbox allows others to avoid/combat this.

That's fine too:

Player-ships urp-splode more pretty than NPC ships, and if you do exploration in quiet-but-not-so-safe space, then "disappearing" completely is all too easy.

They really freaking hate that, by the way--So, as a true believer in "the most sandbox, for the greatest number" on general principle, I must say:

CCP BUFF CLAOKY NAOW!!!!111oneone!Blink

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Simi Kusoni
HelloKittyFanclub
#87 - 2012-07-23 20:27:29 UTC
Tarryn Nightstorm wrote:
Simetraz wrote:
Suddenly Forums ForumKings wrote:


I don't want to get rid of hi sec.

I do want to keep my lo/null sec intact.


Okay so what is the problem ?
High-sec is not a threat to low sec / null.
What do you want ?




They want their stunted little-kid egos validated.

They lack emotional development/maturity enough to know that there are ways to do this other than crassly bullying/dominating/controlling others into doing it their way, it's all "I-I-I-I-ME-ME-ME-MINE-MINE-MINE NOW-NOW-NOW-NOW!" all the time, or it's GTFO.

And this exacerbated by them refusing to acknowledge the true, full depth of meaning of the term "sandbox," even whilst often shouting it the loudest. (Such monumental hypocrisy, it's not even pitiful. What a bunch of deluded twatsRoll)

They want what they want...That's fine.

They just refuse to understand that not everyone wants the same things, nor yet uses the same means of getting them, and that they do not have the right to force what they want, how they want it on others, and that the sandbox allows others to avoid/combat this.

That's fine too:

Player-ships urp-splode more pretty than NPC ships, and if you do exploration in quiet-but-not-so-safe space, then "disappearing" completely is all too easy.

They really freaking hate that, by the way--So, as a true believer in "the most sandbox, for the greatest number" on general principle, I must say:

CCP BUFF CLAOKY NAOW!!!!111oneone!Blink

In a sandbox game designed around the concept of fighting for limited resources, the ability to avoid interaction with other players and harvest infinite resources without interruption simply does not belong.

It really is that simple. No need to write half a page of tears about it mate.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jax Bederen
Dark Horse RM
#88 - 2012-07-23 20:36:42 UTC
Simi Kusoni wrote:
Tarryn Nightstorm wrote:
Simetraz wrote:
Suddenly Forums ForumKings wrote:


I don't want to get rid of hi sec.

I do want to keep my lo/null sec intact.


Okay so what is the problem ?
High-sec is not a threat to low sec / null.
What do you want ?




They want their stunted little-kid egos validated.

They lack emotional development/maturity enough to know that there are ways to do this other than crassly bullying/dominating/controlling others into doing it their way, it's all "I-I-I-I-ME-ME-ME-MINE-MINE-MINE NOW-NOW-NOW-NOW!" all the time, or it's GTFO.

And this exacerbated by them refusing to acknowledge the true, full depth of meaning of the term "sandbox," even whilst often shouting it the loudest. (Such monumental hypocrisy, it's not even pitiful. What a bunch of deluded twatsRoll)

They want what they want...That's fine.

They just refuse to understand that not everyone wants the same things, nor yet uses the same means of getting them, and that they do not have the right to force what they want, how they want it on others, and that the sandbox allows others to avoid/combat this.

That's fine too:

Player-ships urp-splode more pretty than NPC ships, and if you do exploration in quiet-but-not-so-safe space, then "disappearing" completely is all too easy.

They really freaking hate that, by the way--So, as a true believer in "the most sandbox, for the greatest number" on general principle, I must say:

CCP BUFF CLAOKY NAOW!!!!111oneone!Blink

In a sandbox game designed around the concept of fighting for limited resources, the ability to avoid interaction with other players and harvest infinite resources without interruption simply does not belong.

It really is that simple. No need to write half a page of tears about it mate.


I don't even see what your post has to do with what he posted and is that in the manifesto somewhere? I thought there were trading skills, exploration skills and builder skills, your just making crap up to keep arguing in circles for the sake of arguing.
Simi Kusoni
HelloKittyFanclub
#89 - 2012-07-23 20:46:50 UTC
Jax Bederen wrote:
Simi Kusoni wrote:

In a sandbox game designed around the concept of fighting for limited resources, the ability to avoid interaction with other players and harvest infinite resources without interruption simply does not belong.

It really is that simple. No need to write half a page of tears about it mate.


I don't even see what your post has to do with what he posted and is that in the manifesto somewhere? I thought there were trading skills, exploration skills and builder skills, your just making crap up to keep arguing in circles for the sake of arguing.

Industry is driven by ship destruction, in a sandbox game ships are destroyed while fighting over resources. Fighting for the sake of it, and farming resources in complete safety as a segregated aspect of the game, is called themepark MMO game design.

They are two very different game design philosophies. And yes, its in the manifesto. Next time read the product description before buying a game.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jax Bederen
Dark Horse RM
#90 - 2012-07-23 21:01:04 UTC  |  Edited by: Jax Bederen
Simi Kusoni wrote:
Jax Bederen wrote:
Simi Kusoni wrote:

In a sandbox game designed around the concept of fighting for limited resources, the ability to avoid interaction with other players and harvest infinite resources without interruption simply does not belong.

It really is that simple. No need to write half a page of tears about it mate.


I don't even see what your post has to do with what he posted and is that in the manifesto somewhere? I thought there were trading skills, exploration skills and builder skills, your just making crap up to keep arguing in circles for the sake of arguing.

Industry is driven by ship destruction, in a sandbox game ships are destroyed while fighting over resources. Fighting for the sake of it, and farming resources in complete safety as a segregated aspect of the game, is called themepark MMO game design.

They are two very different game design philosophies. And yes, its in the manifesto. Next time read the product description before buying a game.


Industry is not driven only by ship destruction but by demand and control of resources, less ships destroyed, less demand lower prices, more destroyed more demand higher prices, same goes for availability of resources, you just keep on making this up to fit your own narrow view. Product description is, do what you want where you want to do it and be whoever you want to be. It doesn't say play a WoW like mass raid game in Low sec.

But what are you arguing about really? You want low sec to be the way it is?(fine with me btw) You want everyone to do the end "raid" game? Or were you just peeved by he's description of pvp?
Boudicca Arbosa
Sebiestor Tribe
Minmatar Republic
#91 - 2012-07-23 21:16:54 UTC
Simi Kusoni wrote:
Boudicca Arbosa wrote:
Simi Kusoni wrote:
I'm sorry, what's your point exactly? You think high sec, low sec and null sec are segregated systems with no impact upon one another?

How would you feel about us undoing the sanctum nerf, then? Hell, lets double low and null sec mission lp and isk rewards while we're at it.


I don't think much about it. I haven't given any indication what my opinion on the matter is. You're just looking for a fight. I merely said that it's incredible to me that any one person can have the balls to tell any other person, or group of people, that they aren't playing the game right.

Edit: Typo

Then what was your point? You claim changing game mechanics is "anti-sandbox" or somesuch nonsense, yet you have no opinion on the matter? Are all changes to game mechanics anathema to you?



I did not claim anything about the game specifically or the mechanics there in. My statement was about how someone has the balls to tell someone else they're playing the game wrong.

It's like the Skyrim fans that said if you leveled Blacksmithing you weren't playing right. It's ********. Good day.
Simi Kusoni
HelloKittyFanclub
#92 - 2012-07-23 21:40:06 UTC
Jax Bederen wrote:
[quote=Simi Kusoni]
Industry is not driven only by ship destruction but by demand and control of resources, less ships destroyed, less demand lower prices, more destroyed more demand higher prices, same goes for availability of resources, you just keep on making this up to fit your own narrow view. Product description is, do what you want where you want to do it and be whoever you want to be. It doesn't say play a WoW like mass raid game in Low sec.

But what are you arguing about really? You want low sec to be the way it is?(fine with me btw) You want everyone to do the end "raid" game? Or were you just peeved by he's description of pvp?

Cheap ships and top tier gear is a sure sign of inflation, and usually the first sign of an unhealthy economy in an MMO.

Demand is also decided by ship destruction, unless you're claiming new players joining and old players leaving generates enough demand on its own? I find that hard to believe, but if you can support the statement I'll retract my comments on the matter.

And no, my comments throughout the thread have no purely been about keeping low sec (or null sec) the same, personally I'm off the opinion that industry in null needs a major revamp and there should be some incentive for local production. I'm also an advocate of localizing production or farming of certain item types to within specific sec status areas.

E.g. null should specialise in putting out T2, low sec on faction gear and high sec on meta modules and pure ISK generation. That would allow demand to set prices determined by how much PvE is actually occuring in those areas, similar to the way deadspace module prices are priced currently.

As for Eve's product description, yes it is a sandbox MMO driven by conflict for limited resources. High sec allows you to grind ISK under in a number of ways in perfect safety, and the guards are worse in high sec than they are in WoW. The rewards should be balanced appropriately or (my preferred solution) war decs should be fixed.

At the end of the day it is not a simple matter of "play this way", it is just a matter of what is sustainable in terms of the games economy. Mudflation is not a problem to be dismissed out of hand, nor is the insidious temptation to turn to themepark MMO game design to temporarily bolster numbers.

A short burst of subs is not worth sacrificing Eves niche status for, and yes that is just my opinion, but it is one I can support with some pretty damn good sounding words.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tarryn Nightstorm
Hellstar Towing and Recovery
#93 - 2012-07-23 21:55:47 UTC  |  Edited by: Tarryn Nightstorm
Simi Kusoni wrote:
[completely missing the point, as expected]

In a sandbox game designed around the concept of fighting for limited resources, the ability to avoid interaction with other players and harvest infinite resources without interruption simply does not belong.

It really is that simple. No need to write half a page of tears about it mate.


How exactly are resources limited in this game?

Do moon-poo, ore, ice, PI, and NPC/bounties no longer re-spawn, then? CCP made some big change whilst we were sleeping, that they forgot to put in the patch-notes? I know lots of them are on leave at the moment, but that's a bit much...Roll

And I'm not after avoiding interaction with others to harvest infinite resources, you completely blinkered idiot--exploration drops are not exactly guaranteed, and doing same in losec is far from risk free, especially if you're flying something "juicy"--which to have an effective "all-in-one" combat/explo ship at that level, you must do eventually.

In a sandbox game, any one entity trying to force everyone into their zone/style of play, and especially trying to get the developer to change the game to help them do so, does not belong either.

And to try and do so whilst shouting that I am the one "breaking the sandbox" because I don't want anything to do with you is,

A) Laughably pathetic and even more hilariously petulant
B) Hypocritical beyond belief.

**** off, you sanctimonious, pretentious, herf-blerfing little mindless F1-pusher.

I want nothing to do with you, or your hilarious delusions of importance--It's a video-game, for Dog's sake! Get a grip, already!--I couldn't care less about your play-style, one way or the other.

Again, your play-style is really neither here nor there for me.

I want nothing to do with you, because most of you are immature, wannabe e-thug tiny-minded little jerk-offs, and I don't want to be lumped in with jerk-offs:

See, I'm a (relatively, anyway Blink) mature adult with a life, and I have to deal with enough of those IRL.

It really is just that simple.

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Jax Bederen
Dark Horse RM
#94 - 2012-07-23 21:56:56 UTC
Simi Kusoni wrote:
Jax Bederen wrote:
[quote=Simi Kusoni]
Industry is not driven only by ship destruction but by demand and control of resources, less ships destroyed, less demand lower prices, more destroyed more demand higher prices, same goes for availability of resources, you just keep on making this up to fit your own narrow view. Product description is, do what you want where you want to do it and be whoever you want to be. It doesn't say play a WoW like mass raid game in Low sec.

But what are you arguing about really? You want low sec to be the way it is?(fine with me btw) You want everyone to do the end "raid" game? Or were you just peeved by he's description of pvp?

Cheap ships and top tier gear is a sure sign of inflation, and usually the first sign of an unhealthy economy in an MMO.

Demand is also decided by ship destruction, unless you're claiming new players joining and old players leaving generates enough demand on its own? I find that hard to believe, but if you can support the statement I'll retract my comments on the matter.

And no, my comments throughout the thread have no purely been about keeping low sec (or null sec) the same, personally I'm off the opinion that industry in null needs a major revamp and there should be some incentive for local production. I'm also an advocate of localizing production or farming of certain item types to within specific sec status areas.

E.g. null should specialise in putting out T2, low sec on faction gear and high sec on meta modules and pure ISK generation. That would allow demand to set prices determined by how much PvE is actually occuring in those areas, similar to the way deadspace module prices are priced currently.

As for Eve's product description, yes it is a sandbox MMO driven by conflict for limited resources. High sec allows you to grind ISK under in a number of ways in perfect safety, and the guards are worse in high sec than they are in WoW. The rewards should be balanced appropriately or (my preferred solution) war decs should be fixed.

At the end of the day it is not a simple matter of "play this way", it is just a matter of what is sustainable in terms of the games economy. Mudflation is not a problem to be dismissed out of hand, nor is the insidious temptation to turn to themepark MMO game design to temporarily bolster numbers.

A short burst of subs is not worth sacrificing Eves niche status for, and yes that is just my opinion, but it is one I can support with some pretty damn good sounding words.


Fair enough, makes sense actually. it's just that you sort of went of on some people here for their dislike of certain aspects of pvp or those involved in it(I know they can be generalizations). Really pvp wont change. It's sort of like the gun groups in the US that often go into a panic of loosing them and nothing ever changes, the core is just to deeply embedded.
Simi Kusoni
HelloKittyFanclub
#95 - 2012-07-23 22:07:09 UTC
Jax Bederen wrote:
Simi Kusoni wrote:

Cheap ships and top tier gear is a sure sign of inflation, and usually the first sign of an unhealthy economy in an MMO.

Demand is also decided by ship destruction, unless you're claiming new players joining and old players leaving generates enough demand on its own? I find that hard to believe, but if you can support the statement I'll retract my comments on the matter.

And no, my comments throughout the thread have no purely been about keeping low sec (or null sec) the same, personally I'm off the opinion that industry in null needs a major revamp and there should be some incentive for local production. I'm also an advocate of localizing production or farming of certain item types to within specific sec status areas.

E.g. null should specialise in putting out T2, low sec on faction gear and high sec on meta modules and pure ISK generation. That would allow demand to set prices determined by how much PvE is actually occuring in those areas, similar to the way deadspace module prices are priced currently.

As for Eve's product description, yes it is a sandbox MMO driven by conflict for limited resources. High sec allows you to grind ISK under in a number of ways in perfect safety, and the guards are worse in high sec than they are in WoW. The rewards should be balanced appropriately or (my preferred solution) war decs should be fixed.

At the end of the day it is not a simple matter of "play this way", it is just a matter of what is sustainable in terms of the games economy. Mudflation is not a problem to be dismissed out of hand, nor is the insidious temptation to turn to themepark MMO game design to temporarily bolster numbers.

A short burst of subs is not worth sacrificing Eves niche status for, and yes that is just my opinion, but it is one I can support with some pretty damn good sounding words.


Fair enough, makes sense actually. it's just that you sort of went of on some people here for their dislike of certain aspects of pvp or those involved in it(I know they can be generalizations). Really pvp wont change. It's sort of like the gun groups in the US that often go into a panic of loosing them and nothing ever changes, the core is just to deeply embedded.

No it was mostly just the misunderstanding of the term "sandbox", and the self righteous proclamation that we cannot discuss changing game mechanics, that had me trolling. See the above poster above us for a perfect example of that kind of unproductive twaddle.

But yes, you are right, PvP won't really change. But then I don't PvP unless I need to (e.g. to get someone out of a site I want to run, or to get rid of pirates I see hanging around). In terms of those who PvP for the sake of it the game will never really change in that regard.

Industry and care bearing could be made a damn sight more interesting though.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mara Rinn
Cosmic Goo Convertor
#96 - 2012-07-23 22:08:47 UTC
Suddenly Forums ForumKings wrote:
Facts are, hi sec is an echo chamber where people who have never been to, or have had limited experience in, low/null talk about how dangerous low and null is. And because these ideas are never balanced with realistic feedback, this fear of the unknown festers and evolves into an insurmountable obstacle.

The trap is thinking that with just a slightly better ship or just a few more skillpoints that this obstacle will go away, but the massive amount of FUD spread by hi seccers creates a moving goalpost. No matter how far you advance, you can always find a further goal.


That part was okay.

Suddenly Forums ForumKings wrote:
Avoiding the Tar Pit


  • EVE Lifts Those Who Lift Each Other - Get a buddy, in fact get as many buddies as you can. This is not a game that rewards flying solo, so don't try to play it like that. This is not a game for people who don't want to work together. This game rewards cooperation and teamwork over phat l3wtz.
  • Knowledge is Power - Instead of sitting in hi sec in ignorance, try learning some of the game mechanics that the pirates intend to use against you. If you honestly believe that jumping into a gate camp is an automatic death sentence, then you are doing it wrong. You can empower yourself by learning the traps they expect you to fall for and avoiding them.
  • Don't Commit All At Once - You don't need to move your noctis and golem to lo sec to get into lo sec. You should start small, with cruisers and stuff. And try to get a team when you do commit. Once you get the feel of your region you can start bringing in the bigger stuff. Actually, you will find that for most PVP the bigger stuff isn't even that great!
  • Don't Demand Changes to Ecosystems You Don't Understand - If you are willing to admit you've never lived in lo/null, don't suggest changes to those systems! This will only serve to make you look like a fool to those who actually do live in those places and are not stuck in the hi sec tar pit trap.


Remember above all that the first step to lifting yourself is to lift each other.


That part was useful. In fact you've pretty much echoed Poetic Stanziel's comments on the issue: The Road to New Player Retention.
Jax Bederen
Dark Horse RM
#97 - 2012-07-23 23:21:20 UTC  |  Edited by: Jax Bederen
Simi Kusoni wrote:
Jax Bederen wrote:
Simi Kusoni wrote:

Cheap ships and top tier gear is a sure sign of inflation, and usually the first sign of an unhealthy economy in an MMO.

Demand is also decided by ship destruction, unless you're claiming new players joining and old players leaving generates enough demand on its own? I find that hard to believe, but if you can support the statement I'll retract my comments on the matter.

And no, my comments throughout the thread have no purely been about keeping low sec (or null sec) the same, personally I'm off the opinion that industry in null needs a major revamp and there should be some incentive for local production. I'm also an advocate of localizing production or farming of certain item types to within specific sec status areas.

E.g. null should specialise in putting out T2, low sec on faction gear and high sec on meta modules and pure ISK generation. That would allow demand to set prices determined by how much PvE is actually occuring in those areas, similar to the way deadspace module prices are priced currently.

As for Eve's product description, yes it is a sandbox MMO driven by conflict for limited resources. High sec allows you to grind ISK under in a number of ways in perfect safety, and the guards are worse in high sec than they are in WoW. The rewards should be balanced appropriately or (my preferred solution) war decs should be fixed.

At the end of the day it is not a simple matter of "play this way", it is just a matter of what is sustainable in terms of the games economy. Mudflation is not a problem to be dismissed out of hand, nor is the insidious temptation to turn to themepark MMO game design to temporarily bolster numbers.

A short burst of subs is not worth sacrificing Eves niche status for, and yes that is just my opinion, but it is one I can support with some pretty damn good sounding words.


Fair enough, makes sense actually. it's just that you sort of went of on some people here for their dislike of certain aspects of pvp or those involved in it(I know they can be generalizations). Really pvp wont change. It's sort of like the gun groups in the US that often go into a panic of loosing them and nothing ever changes, the core is just to deeply embedded.

No it was mostly just the misunderstanding of the term "sandbox", and the self righteous proclamation that we cannot discuss changing game mechanics, that had me trolling. See the above poster above us for a perfect example of that kind of unproductive twaddle.

But yes, you are right, PvP won't really change. But then I don't PvP unless I need to (e.g. to get someone out of a site I want to run, or to get rid of pirates I see hanging around). In terms of those who PvP for the sake of it the game will never really change in that regard.

Industry and care bearing could be made a damn sight more interesting though.


These threads end up all over the place, so after a while I wonder what points are being made. I get what your saying. Missions get boring, though for me after work it's a nice slow diversion that gets me to my little goals along with trading. Ironically enough, I pvp in all games but this one,bit to time consuming or one sided for that thrill unless you do RVB maybe. As far as high, low or null rules it's one of those things that I think most high sec players just ignore, bar some who want complete safety in high.
Jimmy Gunsmythe
Sebiestor Tribe
#98 - 2012-07-23 23:21:49 UTC  |  Edited by: Jimmy Gunsmythe
Suddenly Forums ForumKings wrote:
Facts are, hi sec is an echo chamber where people who have never been to, or have had limited experience in, low/null talk about how dangerous low and null is. And because these ideas are never balanced with realistic feedback, this fear of the unknown festers and evolves into an insurmountable obstacle.

The trap is thinking that with just a slightly better ship or just a few more skillpoints that this obstacle will go away, but the massive amount of FUD spread by hi seccers creates a moving goalpost. No matter how far you advance, you can always find a further goal.


That's not a tar pit to some, that's called a plan of action. Only fools rush in. Now, the exception is almost always the one who has a group of friends already out there, willing to show them the ropes, guide them and try to keep them free of explosions that pull a ship from under the nulnoob. In the past, i have played out in nulsec, but I wouldn't move out there until I felt comfortable doing so. If you want to call the a tarpit trap, feel free. But some people are not willing to become easy killmails, which I suspect is a small reason behind all this.


Suddenly Forums ForumKings wrote:
Avoiding the Tar Pit


  • EVE Lifts Those Who Lift Each Other - Get a buddy, in fact get as many buddies as you can. This is not a game that rewards flying solo, so don't try to play it like that. This is not a game for people who don't want to work together. This game rewards cooperation and teamwork over phat l3wtz.
  • Knowledge is Power - Instead of sitting in hi sec in ignorance, try learning some of the game mechanics that the pirates intend to use against you. If you honestly believe that jumping into a gate camp is an automatic death sentence, then you are doing it wrong. You can empower yourself by learning the traps they expect you to fall for and avoiding them.
  • Don't Commit All At Once - You don't need to move your noctis and golem to lo sec to get into lo sec. You should start small, with cruisers and stuff. And try to get a team when you do commit. Once you get the feel of your region you can start bringing in the bigger stuff. Actually, you will find that for most PVP the bigger stuff isn't even that great!
  • Don't Demand Changes to Ecosystems You Don't Understand - If you are willing to admit you've never lived in lo/null, don't suggest changes to those systems! This will only serve to make you look like a fool to those who actually do live in those places and are not stuck in the hi sec tar pit trap.


Remember above all that the first step to lifting yourself is to lift each other.


1) This is a sandbox game. Sure, it may say MMO, but nowhere in MMO does it dictate that those players have to play with one another. Buddies are nice, and there was a time when I played with friends. But when i started working two jobs, I barely had enough time to play. My buddies went one way, and I went another. Besides, this is also a game that proudly enspouses the phrase "Trust No One", so that kind of works against it too.

2) There have been relatively few instances where I have inadvertantly found myself smack in the middle of a gatecamp and survived. One was the teasing of the dogs on the nulsec side of EC where I spent an hour jumping into nul from Torrinos and burning back to the gate before I went poofy, just to do it again. I lost three frigates and a pod or two that night, but it was for kicks and giggles. The other times were due to incompetence on the part of the campers along with my preset warp-to BMs and a stealth bomber. Otherwise, yeah, it is damn near a death sentence. From my own experience being the gate-ganker, the only way people survived those camps was if our FC said to let them go. If we didn't get that command, it died, simple as that.

3) I do agree with the sentiment of not commiting all at once. It's always good to keep a nest egg handy in case you need it if your move turns sour down the road.

4) Or changes to ecosystems that you take no part in. I'm looking at those who meddle in the affairs and mechanics of hisec but do not partake in hisec. You are just as guilty as those who meddle in the affairs and mechanics of lo/nulsec but take no part in them. The phrase, "Mind your own gods damn business" springs to mind. Another is "Attend only to your house, and let your neighbor tend to his". I think that's gotten too hard for those who need to be in control and dictate every little minutae of every player's experience. Those are the ones lacking the most control. This is also known as "Your game is not the only game, otherwise CCP would have built it like that and it WOULD have been the only game".

Let's speak reason though...all these 'echo chamber' inhabitants you speak of...they probably number about 100 on the forums, yeah? I think that is a pretty liberal estimate when referring to individuals who post in threads such as these. Of that, half would be alts of those who either troll or have an agenda and use reverse psychological methods to attempt to get those agendas fulfilled in some way. The ones that are left are either the ones who want their hisec to not be nerfed into the ground or people who try to see the point of view of all involved. Your so-called echo chamber is borne of a chicken little mentality, a reverse play on fear to further damage what little is left to do in hisec. Even some nulsec denizens take what you are saying with a grain of salt.

Might I suggest that you attend to your own house and allow others to attend to theirs? Most people whose mains are in hisec really just don't care what happens to lo/nulsec. They just don't want those who don't play in hisec, or even care about it, to have a say in how they choose to play in it. That, my friend, is a fact.

John Hancock

Apostate Lucius
Doomheim
#99 - 2012-07-24 00:02:11 UTC
OP has been on a Nirvana binge, haven't they?

Let Caesar never forget, though he may rule with the authority of the gods, he is allowed to rule by the whim of the people.

Pipa Porto
#100 - 2012-07-24 00:06:17 UTC
Jimmy Gunsmythe wrote:

That's not a tar pit to some, that's called a plan of action. Only fools rush in. Now, the exception is almost always the one who has a group of friends already out there, willing to show them the ropes, guide them and try to keep them free of explosions that pull a ship from under the nulnoob. In the past, i have played out in nulsec, but I wouldn't move out there until I felt comfortable doing so. If you want to call the a tarpit trap, feel free. But some people are not willing to become easy killmails, which I suspect is a small reason behind all this.


If it's a plan of action, why do I see people continually moving their own goalposts as they get stuck in a rut of "when I get the next thing, I'll move down." It's a tar pit because people keep saying they want to move but never actually move. Then there are the people who move down, don't like it* and move back up to spread the gospel of how awful Null is. This leads to people in HS with no understanding of how Null works offering "sage" advice to newbies that's totally wrong.

*as is their right.

Quote:
1) This is a sandbox game. Sure, it may say MMO, but nowhere in MMO does it dictate that those players have to play with one another. Buddies are nice, and there was a time when I played with friends. But when i started working two jobs, I barely had enough time to play. My buddies went one way, and I went another. Besides, this is also a game that proudly enspouses the phrase "Trust No One", so that kind of works against it too.


Nobody's forcing you to play with friends, but the game most certainly rewards cooperative effort. This is especially true with new players who have limited individual resources but who can certainly beat an older player if they work together well.

Quote:
2) There have been relatively few instances where I have inadvertantly found myself smack in the middle of a gatecamp and survived. One was the teasing of the dogs on the nulsec side of EC where I spent an hour jumping into nul from Torrinos and burning back to the gate before I went poofy, just to do it again. I lost three frigates and a pod or two that night, but it was for kicks and giggles. The other times were due to incompetence on the part of the campers along with my preset warp-to BMs and a stealth bomber. Otherwise, yeah, it is damn near a death sentence. From my own experience being the gate-ganker, the only way people survived those camps was if our FC said to let them go. If we didn't get that command, it died, simple as that.


So it's a death sentence unless it's not? You just said you escaped a gate camp in EC- for an hour. Anyway, there are plenty of ways to get through or avoid (this one's more useful) gate camps, no matter how large.

Quote:
3) I do agree with the sentiment of not commiting all at once. It's always good to keep a nest egg handy in case you need it if your move turns sour down the road.

4) Or changes to ecosystems that you take no part in. I'm looking at those who meddle in the affairs and mechanics of hisec but do not partake in hisec. You are just as guilty as those who meddle in the affairs and mechanics of lo/nulsec but take no part in them. The phrase, "Mind your own gods damn business" springs to mind. Another is "Attend only to your house, and let your neighbor tend to his". I think that's gotten too hard for those who need to be in control and dictate every little minutae of every player's experience. Those are the ones lacking the most control. This is also known as "Your game is not the only game, otherwise CCP would have built it like that and it WOULD have been the only game".

Let's speak reason though...all these 'echo chamber' inhabitants you speak of...they probably number about 100 on the forums, yeah? I think that is a pretty liberal estimate when referring to individuals who post in threads such as these. Of that, half would be alts of those who either troll or have an agenda and use reverse psychological methods to attempt to get those agendas fulfilled in some way. The ones that are left are either the ones who want their hisec to not be nerfed into the ground or people who try to see the point of view of all involved. Your so-called echo chamber is borne of a chicken little mentality, a reverse play on fear to further damage what little is left to do in hisec. Even some nulsec denizens take what you are saying with a grain of salt.

Might I suggest that you attend to your own house and allow others to attend to theirs? Most people whose mains are in hisec really just don't care what happens to lo/nulsec. They just don't want those who don't play in hisec, or even care about it, to have a say in how they choose to play in it. That, my friend, is a fact.


That all assumes that HS, LS, Null, and WH space aren't inextricably interconnected. That assumption is laughable.

The mechanics of HS affect life in Null quite a bit.

EvE: Everyone vs Everyone

-RubyPorto