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Initial mining barge changes are on the test server

Author
Denidil
Cascades Mountain Operatives
#1 - 2012-07-23 18:33:23 UTC  |  Edited by: Denidil
hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk

these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs


Ship - Strips * modifiers = effective # of strip mining modules

Hulk (no MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675
Hulk (1x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 = 4.3245
Hulk (2x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 * 1.09 = 4.7137


Mackinaw (No MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15
Mackinaw (1x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 = 3.4335
Mackinaw (2x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 3.7425
Mackinaw (3x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 4.0793


Skiff (No MLUs) - 1 strips * 3 (role bonus) * 1.05 = 3.15
Skiff (1x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 = 3.4335
Skiff (2x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 * 1.09 = 3.7425


Covetor - 3 strips * 1.2 (barge V) = 3.6
Retriever - 2 strips * 1.5 (role bonus) = 3 strips
Procurer - 1 strips * 3 (role bonus) = 3 strips




note: there is now an ice mining and a mercoxit rig

see thread in the test server forum


note: more posts to come, i'm going to try to find ships with comparable stats (CPU/PG/HP) to post side-by-side

[edit]
note if you fit two MLU's to the exhumers you get the following effective strip miner factors

hulk: 5
mack/skiff: 3.99

and ice and mercoxit "role bonuses" have been moved to rigs [see second page of thread]


[edit2]
updated chart to include MLU'ed versions of each ship

also here are some ship stats for the various fits

No MLU Hulk (pure tank) - 49.3k (needs +4% PG implant)
2x MLU hulk - 28.6k ehp (needs +5% cpu implant)
1x MLU hulk - 40k EHP (needs +4% cpu implant)


3x MLU mackinaw - 37.7k (needs +5% CPU implant) - 103% output of a zero MLU hulk, 81.4% of the tank
2x MLU Mackinaw - 51.6k ehp (n+2% PG implant) - 94.3% of the output of a zeru MLU hulk, 1.13% of the tank

2x MLU Skiff - 62.8k EHP (and 376 hp/s regen tank, and that is with a survey scanner II) = 94.3% output, 127% the tank


lots of tech 2 shield and pg rigs flying around thses fits

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Zifrian
The Frog Pond
Ribbit.
#2 - 2012-07-23 18:55:12 UTC
Thanks for following up on this.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2012-07-23 18:56:14 UTC
I do hope ore goes directly into the ore bay when mined.
Zifrian
The Frog Pond
Ribbit.
#4 - 2012-07-23 18:57:57 UTC
Tau Cabalander wrote:
I do hope ore goes directly into the ore bay when mined.

That would be awesome. Don't get your hopes up! Big smile

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-07-23 19:00:45 UTC
Tau Cabalander wrote:
I do hope ore goes directly into the ore bay when mined.



They were talking about that, iirc

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Denidil
Cascades Mountain Operatives
#6 - 2012-07-23 19:04:11 UTC  |  Edited by: Denidil
more information dump

Ship: Shield/Armor/Structure - L/M/H slots - CPU/PG

Hulk: 2500 / 2300 / 2700 - 2/4/3 - 300/35
Mackinaw: 4000 / 3700 / 4300 - 3/4/2 - 270/35
Skiff: 6500 / 5500 / 6000 - 2/5/1 - 270/50

Covetor: 2200 / 1800 / 2000 - 2/1/3 - 225/35
Retriever: 3800 / 3200 / 3500 - 3/1/2 - 235/35
Procurer: 6000 / 5000 / 5500 - 2/1/1 - 250/45


(note: i used a no skill char in EFT to get the PG when i was unchanged.. so i'm not 100% sure that is correct)


Cargo/Ore bay capacities
Hulk: 500/7500
Mackinaw: 350/25000 (+10% ore hold per mining barge skill level)
Skiff: 350 / 17500

Covetor: 500/7000
Retriver: 350/20000 (+10% ore hold per mining barge skill level)
Procurer: 350/15000

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-07-23 19:07:15 UTC
The problem is a 500 m3 cargohold is even a small for one strip miner, so hence the ore going directly to the ore bay would be a requirement.

Modulated Strip Miner II: 360 m3/cycle
T2 Mining Crystal: 1.75

360 m3 * 1.75 = 630 m3 and skills and ship bonuses haven't even been included yet!

On an slightly unrelated note, rookie ships getting powergrids boosted to 20 MW means a cyno can be fitted without a MAPC Big smile
Ron Maudieu
#8 - 2012-07-23 19:16:08 UTC
Woah, retriever has 3 highs? I'm liking this change already. Smile
Denidil
Cascades Mountain Operatives
#9 - 2012-07-23 19:20:08 UTC
Ron Maudieu wrote:
Woah, retriever has 3 highs? I'm liking this change already. Smile


3 lows

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#10 - 2012-07-23 19:21:54 UTC
Zifrian wrote:
Tau Cabalander wrote:
I do hope ore goes directly into the ore bay when mined.

That would be awesome. Don't get your hopes up! Big smile



They have already said that it will do this. largely because there will be no cargo rigs that will effect the size of the ore bay if you need overflow into your cargo you will have to move it manually.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-07-23 19:22:46 UTC
50% bonus to strip output. so effectively 3 strip miners.
Procurer gets 1 miner. but with +200% output. so effectively 3 miners.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Victoria Sin
Doomheim
#12 - 2012-07-23 19:22:50 UTC
Skiff and Mack with those huge ore bays? + the ability to fix mercoxit/ice rigs to them is pretty A*. Love it.
Ron Maudieu
#13 - 2012-07-23 19:23:02 UTC
ahh I misread, still though, the ore space is nice, means I won't need to train for a hauler :)
Denidil
Cascades Mountain Operatives
#14 - 2012-07-23 19:27:02 UTC  |  Edited by: Denidil
you still need to train for a hauler, but not for your ore (for your minerals :P)

i'm going to try to alter pyfa to update it with the new stats (pyfa use an sqllite database)

[edit]
having a hard time finding hte ships table in their sqllite db

[edit2]
starting to figure out their db format

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#15 - 2012-07-23 19:42:25 UTC
Ron Maudieu wrote:
ahh I misread, still though, the ore space is nice, means I won't need to train for a hauler :)

I'll always need a hauler.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Arele
Sebiestor Tribe
Minmatar Republic
#16 - 2012-07-23 19:48:54 UTC
Now if they would add some sense into the size of mining crystals, and allow the Rorqual lines to be able to pull / deposit directly to / from the ore bay by default.
Denidil
Cascades Mountain Operatives
#17 - 2012-07-23 20:05:17 UTC
i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]

[Hulk, Highsec Gank proof]
Damage Control II
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II

Medium Ancillary Current Router I
Medium Core Defense Field Extender I


Mining Drone II x5
Hobgoblin II x5



EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge],
Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Salpad
Carebears with Attitude
#18 - 2012-07-23 20:09:04 UTC
Are the shield/armour resists changed?
Scapogo
Smurf Club
#19 - 2012-07-23 20:15:14 UTC
Anyone did calculations for ice mining? I did try it but failed somehow, cant find my error :/
Denidil
Cascades Mountain Operatives
#20 - 2012-07-23 20:17:01 UTC  |  Edited by: Denidil
updated the mackinaw's EHP/slot/CPU stats and i was able to make this fit

[Mackinaw, Inferno 1.2 test]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Limited Adaptive Invulnerability Field I
Basic EM Ward Amplifier
Medium Shield Extender II
Residual Survey Scanner I

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Ancillary Current Router I
Medium Ancillary Current Router I




Pyfa EHP: 44919 [ 24 358 shield, 8061 armor, 12500 hull ]

effective mining output: 3.99 strip miner IIs

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

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