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What would YOUR priorities be for the Winter Expansion?

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#81 - 2012-07-23 18:22:00 UTC  |  Edited by: Barbara Nichole
Spurty wrote:
Generally shake up the mess you have with monopolies and remove the molasses of the few holding so so so much with so little effort.

1) Fix POSes so you don't want to pull your hair out / sleep at the keyboard setting the buggers up and stripping them back down

2a) Off line and unanchor all POS's that have no fuel and not been touched for 5/10/20 days?
2b) Remove that force field on POSes (CCP Greyscale may have said this as an idle thought, but it's downright good game changer)

THEN

3) Dynamic moon mining - Mined tech for 30 days, oh gosh, we depleted this particular resource on this moon (and it spawned somewhere else!)

4) Sit back and watch the fireworks as blue renters suddenly find themselves mining Tech while their masters find themselves scrambling to locate the new tech fountains every month. Enjoy the cycle of exploration and discovery every 30 days (and all the fights that occur due to this)

5) Remove pirate ships / ship mods / implants from high sec (just CONCORD every ship with them in until everyone is retrained) and prepare a low sec JITA for these babies

6) Profit as now people have a reason to chose low sec over high sec 100% of the time

7) Any ship containing another ship which was recently (less than GCC timer) used for an aggression in low sec, that jumps to high sec is CONCORDED for harboring tools used in an aggression.



disagree with most of this; well the POS stuff might be ok... taking more of high sec value would be dumb as it's bare now... instead take your value from null sec for the redistribution... people are not going to move to low sec in droves; get over it.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#82 - 2012-07-23 18:25:37 UTC  |  Edited by: Barbara Nichole
Xearal wrote:
1) Industry
2) POS remake
3) Ring mining
4) More ship balancing
5) More Low Sec stuff
6) more UI Improvements


For anyone who said simply "UI Improvements" (and there were a number of you), could you please be more specific. Frankly, I'm not thinking we need more in the way of undefined massive and unenlightened changes to inventory or the UI.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

fnord motor company
Doomheim
#83 - 2012-07-23 19:14:14 UTC
Solstice Project wrote:
CrimeWatch.

concord should pop flashy pods
iskflakes
#84 - 2012-07-23 19:52:16 UTC
Fix supercaps
Make sov worthwhile
Trading overhaul (stockmarket, futures, options, etc)

-

Mechael
Tribal Liberation Distribution and Retail
#85 - 2012-07-23 20:51:32 UTC  |  Edited by: Mechael
1) Remove microtransactions from EVE entirely.
2) Remove fast travel (ie: remove cynos/bridges and buff the things that require them in other ways)
3) Balancing (including fixing the damage formulas)
4) POS/Outpost Revamp (possibly combining the two systems into something better all-around)
5) Industrial fixes (0.0 alliances should be able to be self-sufficient, so add things like trit and production slots. Fix moon mining.)
5) Begin long term planning for fixing underwater physics and faucet/sink economy.

Whether or not you win the game matters not.  It's if you bought it.

Jerick Ludhowe
Internet Tuff Guys
#86 - 2012-07-23 22:54:07 UTC
1. Ship rebalancing including cruisers, bcs, t3s, commands and maybe hacs as well?
2. Introduction of another race other than just Sansha to incursions
3. Changes to logi aggression mechanics
Deise Koraka
Caldari Investigations and Forensics
#87 - 2012-07-23 22:56:04 UTC
1.Continue with ship the rebalance.
2.V3 for the remaining sub-caps (including the remaining t3 cruisers)
3.new drone interface.
4.make the reactive armor hardener more useful.



I am a carebear, and I support High Sec ganking and PvP. Just please, don't blow up my Hulk*. **<3 **

*Mackinaw as of Inferno 1.2

Jett0
Ministry of War
Amarr Empire
#88 - 2012-07-24 02:20:11 UTC
1. Continue ship rebalance
2. UI (drones!)
3. More bugfixes/little things

Basically, something between Crucible and Inferno.

Welcome to EVE Online: Incruciferno

Occasionally plays sober

Jack Miton
School of Applied Knowledge
Caldari State
#89 - 2012-07-24 02:29:23 UTC
- Fix self destructing
- POS overhaul
- Fix Tech (ring mining i guess)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jonas Xiamon
#90 - 2012-07-24 02:44:27 UTC
1) WIS Establishments
2) New HUD
3) Industry
4) Cruiser Balancing
5) New weapon effects for Hybrids & Projectiles

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Garreth Vlox
Republic Military School
Minmatar Republic
#91 - 2012-07-24 02:57:00 UTC
1) keep fixing what you spent the last 6+ years breaking and sweeping under the rug
2) keep re-balancing the ships this has needed doing since before I started playing
3) for the love of god don't break eve in the process of integrating the dust stuff

The LULZ Boat.

Tarryn Nightstorm
Hellstar Towing and Recovery
#92 - 2012-07-24 03:08:01 UTC  |  Edited by: Tarryn Nightstorm
1) As stated by many, nullsov dependent on direct player-persistence/presence/activity/effort.

2) Gassing of CAOD sub-forum (You think GD is bad...?!!?), and perma-banning anyone who kvetches about it.

3) Alchemy + Ring-Mining (This AFK Overlord crap has gone about as far as it's going to, to put it very charitably).

4) BLOPs buff, FFS!!!

5) Off-grid boosting heavy nerf, or ideally, elimination. You want booster, you commit it to the actual battlespace, or GTFO.

6) There is no (6).

7) Requirement for all Recruitment sub-forum threads to be posted in LOLCat-speak, non-compliance subject to a ban.

8) Jump/docking aggro timer for neutral RR-twats, plus ability to wardec known neutral scouts/haulers individually for the duration of the existing wardec.

9) Lighting-off of covert-cynos and bridging-to in hisec.

10) Stealth Bomber bombs allowed in losec...and hey, why not hisec too? Pretty urp-splosion is pretty.

11) EAF buff/re-invention.

12) Nerf to CONCORD response times at least in 0.5/0.6, and maybe the (vanishingly small, but still very real) possibility of escaping CONCORD legally, see item (9)

13) Revamp NPE to be much more comprehensive and explicit about what EVE is really about, so that way we weed out the "wrong" kind of carebear early.

There, an even dozen (remember, there is no (6)), should do for now.

E:

Re--Item (11):

This is a ship that could use covert cloak and covert-bridge transit capability, to serve as a lower barrier of entry for budding Recon-Pilots, kinda like how Stealth Bombers have a low entry-barrier for this kind of warfare. Need suitable EHP buffs and sig-radius reductions, and in some cases, fitting capacity buffs, though. Nerf their already-small dps output to help balance this if needed, whilst optimising for EWar/stealth role.

Yes, I'm dead serious about (2) and (7). And especially about (6), because you never, ever joke about (6) Bear

Just as an aside, we have all these shoes for our avi's, but why can't we take off our shoes in the CQ after a hard day's sui-ganking? That's always bothered me for some weird reasonBlink

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Misanth
RABBLE RABBLE RABBLE
#93 - 2012-07-24 03:30:27 UTC
1) Remove jumpbridges
2) Remove jumpbridges from titans
3) Rebalance ECM

AFK-cloaking in a system near you.

Bennet Am
Viziam
Amarr Empire
#94 - 2012-07-24 03:37:48 UTC
I've played since 2004. Logging in to say:

Please give us simple player owned space stations that do not look like ****. ,
Please give us simple player owned space stations that are designed to have an interior sometime in the future.
Nerf industry clicks.
Seed 'population districts' onto 1.0 to 0.1 temperate planets so that they may be taxed by C.O. owners.

It never hurts to dial back crowd control.

BA

Lyskal Oskold
Pator Tech School
Minmatar Republic
#95 - 2012-07-24 04:53:02 UTC
1: More avatar clothing and focus.
2: More avatar interaction and silly minigames in station, add in raid bosses and dungeons. Maybe a Barrens chat.
3: Make the Jita monument capable of firing on aggressive ships with extreme prejudice and lethal force, can fire on ships out of system and region, anyone who posts about dev changes negatively is instantly targeted and destroyed until the create a "I love CCP thread".
4: Instant Concord in high sec, low sec and WH space. 0.0 rules change to current low sec rules.
5: Players rewarded for mining in high sec.

"Love is just a chemical, no matter the origin. We give it meaning by choice." - Eleanor Lamb

Seleia O'Sinnor
Drop of Honey
#96 - 2012-07-24 06:34:35 UTC
  • Inventory fixing
  • POS management
  • UI overhaul

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Hazen Koraka
HK Enterprises
#97 - 2012-07-24 07:48:36 UTC
- Nerf Tengus
- Buff Tengus
- Buff Tengus some more
- Nerf everything else

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Martin0
Brave Empire Inc.
Brave United
#98 - 2012-07-24 07:54:50 UTC
Fix active armor tanking.
pussnheels
Viziam
#99 - 2012-07-24 08:53:20 UTC
ship rebalacing starting with the frigs , POS , tech moons problem,

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Shedling
Doomheim
#100 - 2012-07-24 09:20:25 UTC
More UI Improvements.
More model updates after v3 finished.
Continue balancing ships.