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EVE Alliance Tournament Discussion

 
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hun fought without a tengu.

First post
Author
Terios Corvalis
Aliastra
Gallente Federation
#21 - 2012-07-23 07:54:40 UTC  |  Edited by: Terios Corvalis
Guys, to clear things up: every module seemed to be online in the highs/mids/lows. The problem was: the subsystem's bonuses simply didn't apply: so basically it was flying a tengu with 50km range, 200dps, 0 gang bonuses. I had absolutely no feedback, that the subsystems were down. The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships...

Now imagine you are the FC, you have to co-ordinate the fleet and in the middle of that system's start malfunctioning on your ship, targeting range as well, so I couldn't see hows to primary going. First I tried to load different missiles, shooting different targets, it didn't help. It took about 2 mins to realize what was wrong, that was way too much time to lose on a tourney. Basicly it was my fault, because the whole thing broke up my co-ordination, and I couldn't lead the fleet efficiently.
Lost Hamster
Hamster Holding Corp
#22 - 2012-07-23 08:31:37 UTC
[quote=Terios Corvalis]Guys, to clear things up: every module seemed to be online in the highs/mids/lows. The problem was: the subsystem's bonuses simply didn't apply: so basically it was flying a tengu with 50km range, 200dps, 0 gang bonuses. I had absolutely no feedback, that the subsystems were down. The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships.../quote]

Maybe a new rule for AT XI : After teleport log off and log back?
Hatsumi Kobayashi
Perkone
Caldari State
#23 - 2012-07-23 08:35:23 UTC
Terios Corvalis wrote:
Guys, to clear things up: every module seemed to be online in the highs/mids/lows. The problem was: the subsystem's bonuses simply didn't apply: so basically it was flying a tengu with 50km range, 200dps, 0 gang bonuses. I had absolutely no feedback, that the subsystems were down. The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships...

Now imagine you are the FC, you have to co-ordinate the fleet and in the middle of that system's start malfunctioning on your ship, targeting range as well, so I couldn't see hows to primary going. First I tried to load different missiles, shooting different targets, it didn't help. It took about 2 mins to realize what was wrong, that was way too much time to lose on a tourney. Basicly it was my fault, because the whole thing broke up my co-ordination, and I couldn't lead the fleet efficiently.


I used the Sphere on you as revenge for my griffin's death.

No sig.

Terios Corvalis
Aliastra
Gallente Federation
#24 - 2012-07-23 09:02:12 UTC
Nah, it was the Soundwave-curse at it's finest.Lol
Gibbo3771
AQUILA INC
Verge of Collapse
#25 - 2012-07-23 09:58:18 UTC  |  Edited by: Gibbo3771
My MSE was offline at the start as well. However with the 6-7 minutes waiting at the beacon then the 10-15 waiting in the arena. We got everything sorted.

Seems like something you would do before the match starts, make sure everyone is getting bonus'.

I personally think you are just whining but whatever, was a good match.

Quote:
The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships...


Well we were flying a turret setup so we did, had to make sure everyone knew there ranges well and how to handle being TD'd.
Officer Nyota Uhura
#26 - 2012-07-23 10:32:56 UTC
Terios Corvalis wrote:
Guys, to clear things up: every module seemed to be online in the highs/mids/lows. The problem was: the subsystem's bonuses simply didn't apply: so basically it was flying a tengu with 50km range, 200dps, 0 gang bonuses. I had absolutely no feedback, that the subsystems were down. The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships...

Now imagine you are the FC, you have to co-ordinate the fleet and in the middle of that system's start malfunctioning on your ship, targeting range as well, so I couldn't see hows to primary going. First I tried to load different missiles, shooting different targets, it didn't help. It took about 2 mins to realize what was wrong, that was way too much time to lose on a tourney. Basicly it was my fault, because the whole thing broke up my co-ordination, and I couldn't lead the fleet efficiently.


I'm sorry to hear that. Such a devious bug that caused the subsystems to give CPU, power, slots, and CPU reduction bonuses normally but not actually give the bonuses. In my opinion you should've been given a fair chance to lose to a superior group with that Tengu fully functioning!
Rrama Ratamnim
Republic University
Minmatar Republic
#27 - 2012-07-23 14:01:56 UTC
Alekto Descendant wrote:
1. post on your main, you spineless coward
2. tell your worthless tengu pilot to turn his **** on while hes in station. everyone else figured out how to do it.
3. i have no three, just stop bitching.

tia


Oh STFU, you lost get over yourself your just mad because PL totally forgot that Nulli already tried ECM against the vargurs and it didn't work and then you magically thought your ECM team would be soooo different your morons for not learning from the past.

As for the tengu, i would not doubt something like this happened, other teams had offlined mods normally only 1 though that was easy enough to online back, others had cap boosters switch sizes when they were moved, others had ammo disappear magically from there guns during moves... If Huns really did get every mod offlined thats screwed up, though i would like o hear from CCP if the GM was told about it and what was done to rectify it if true.
Rrama Ratamnim
Republic University
Minmatar Republic
#28 - 2012-07-23 14:03:42 UTC
Gibbo3771 wrote:
My MSE was offline at the start as well. However with the 6-7 minutes waiting at the beacon then the 10-15 waiting in the arena. We got everything sorted.

Seems like something you would do before the match starts, make sure everyone is getting bonus'.

I personally think you are just whining but whatever, was a good match.

Quote:
The only way to detect this error would have been: clicking show info on my launchers, multiply missile flight time with missile speed and see if its over 120+ km. Don't tell me, that you did that all on all your ships...


Well we were flying a turret setup so we did, had to make sure everyone knew there ranges well and how to handle being TD'd.


Most people checked there **** before matches as far as i know, no one can see a subsystem just "offlineing" itself lol, wow thats a new one lol
Terios Corvalis
Aliastra
Gallente Federation
#29 - 2012-07-23 14:41:36 UTC  |  Edited by: Terios Corvalis
You don't need a GM to confirm it, if you look at the final match closer (1:40), it's clearly visible that the heavy missilles fired from my tengu (red ship on the left) just disappearing after running like 50km. Anyways luck is also a factor on these tournaments, so we had very bad luck this time. Also it is lucky, that this bug didn't come out earlier, that case it is very much possible we didn't make it this far, since the tengu was one of the two most important ships of our setup. I'm pretty sure CCP will fix this to the next tourney, and I hope it will never happen to anyone else.
Oberus MacKenzie
Handsome Millionaire Playboys
Sedition.
#30 - 2012-07-23 18:52:17 UTC  |  Edited by: Oberus MacKenzie
I've actually had this type of stuff happen to me on Singularity. After doing the "moveme" stuff or being held up by traffic control modules would go off-line or ship bonuses wouldn't act right.
It was an interesting fight to watch anyway. The tengu would have helped a lot with the survival of your vargurs (which I love, by the way) but what I think you guys really needed was that web loki you dropped for a third vargur. That would have been huge.
Anyway, congrats to both VoC and Hun. Both of you guys fielded great pilots. VoC ran those vindi setups like champs and the FCing on that Hun vs. PL fight was outstanding.
... and VoC, stop trolling, you're just making yourselves look bad. If one of your ships wasn't functioning properly for what is probably the single most important fight of the year you would be a little annoyed, too.
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#31 - 2012-07-23 19:55:11 UTC
You still might've had a chance if the logi hadn't been trying to rep frigs while teh vargur was halfway thru shields and dropping fast v0v

and yes, he might've been damped or out of range, etc.. but still.
Comingin Hot
Garoun Investment Bank
Gallente Federation
#32 - 2012-07-24 08:45:10 UTC
ah bad luck.

Hun really surprised me positively. Loved, how you kicked PL. Big surpise. Darkside had also some bad luck, I felt.

All the tournament was so much better than last year's farce. it helped a lot to ban the Hydra/Outbreak metagaming faggots. I also like the finale and tournament winner. It was good, that the winner was not again PL.
Hatsumi Kobayashi
Perkone
Caldari State
#33 - 2012-07-24 09:29:32 UTC
Rrama Ratamnim wrote:
Alekto Descendant wrote:
1. post on your main, you spineless coward
2. tell your worthless tengu pilot to turn his **** on while hes in station. everyone else figured out how to do it.
3. i have no three, just stop bitching.

tia


Oh STFU, you lost get over yourself your just mad because PL totally forgot that Nulli already tried ECM against the vargurs and it didn't work and then you magically thought your ECM team would be soooo different your morons for not learning from the past.

As for the tengu, i would not doubt something like this happened, other teams had offlined mods normally only 1 though that was easy enough to online back, others had cap boosters switch sizes when they were moved, others had ammo disappear magically from there guns during moves... If Huns really did get every mod offlined thats screwed up, though i would like o hear from CCP if the GM was told about it and what was done to rectify it if true.


sorry about your post

No sig.

Sarray en Welle
Aliastra
Gallente Federation
#34 - 2012-07-24 09:48:01 UTC
Stop bitching both of u, and congratulate each other.. I really enjoyed the tourney, it was my first to watch, and congrats both of u for making it to the finals.

However, more than a few times a luck has intervened in this years matches.. Disconnections before the match, this tengu case, perhaps something for CCP to think about, beacuse i think it CAN be avoided in the future..

I remember one match, dont know the teams, where one team had 3 proteuses, which were pretty much most of their dps, and bum.. disconnected, so they end up with 2.. They start with 2/3 of dps - talk about a disadvantage..

And they won in the end, good riddance

I enjoyed your vargur setup, that was fun to watch..
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