These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Alliance Tournament Discussion

 
  • Topic is locked indefinitely.
 

If you want formations / sniping and tactics.........

First post
Author
DHB WildCat
Out of Focus
Odin's Call
#1 - 2012-07-22 20:25:31 UTC  |  Edited by: DHB WildCat
Fix probing! Its the sole reason why you dont have sniping ships in eve! 8 seconds to probe a ship and warp on them is stupid.


Remember the "I was there" CCP commercial!? It was a bout a taranis pilot making a run to the enemy snipers and saving the day, not a probing ship! Make this commercial a reality and open up pvp again! Your "sandbox" is not open, with very little tactical possiblities
Karah Serrigan
Ministry of War
Amarr Empire
#2 - 2012-07-22 20:28:06 UTC
Yeah, make pvp more riskfree. And while youre at that you should buff the x-large asb so you dont risk running out of charges.
Skogen Gump
Sebiestor Tribe
Minmatar Republic
#3 - 2012-07-22 20:29:53 UTC
Fix probing or provide a hard counter ?

Perhaps a command ship mod that disrupts scan results in a given area ?
Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2012-07-22 20:31:48 UTC
The current probing system has done more harm to varied combat tactics being viable than it has provided benefit to other area's of the game.

Modifications to this system that preserves the good things that it brings are long overdue.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Faife
Dreddit
Test Alliance Please Ignore
#5 - 2012-07-22 20:39:59 UTC
DHB WildCat wrote:
Fix probing! Its the sole reason why you dont have sniping ships in eve! 8 seconds to probe a ship and warp on them is stupid.


You are such a sore loser Lol
Alekseyev Karrde
Noir.
Shadow Cartel
#6 - 2012-07-22 20:43:03 UTC  |  Edited by: Alekseyev Karrde
Ranger 1 wrote:
The current probing system has done more harm to varied combat tactics being viable than it has provided benefit to other area's of the game.

Modifications to this system that preserves the good things that it brings are long overdue.

While not discounting there may be a way to preserve the good stuff and change the quick n easy way probing works now, i gotta disagree with your assertion that it hurts the variety of combat tactics. Currently probing is the only thing preventing sniper setups (partic tier 3s and rokhs) from becoming the be all and end all of EVE PVP. Probing gives close range fleet concepts at least a chance of fighting back.

Less Blob: Fog of war, reduced effectiveness of BS guns + heavy missiles against frigs, more options for bombs or more AoE weapons.

Alek the Kidnapper, Hero of the CSM

DHB WildCat
Out of Focus
Odin's Call
#7 - 2012-07-22 20:46:19 UTC  |  Edited by: DHB WildCat
Alekseyev Karrde wrote:
Ranger 1 wrote:
The current probing system has done more harm to varied combat tactics being viable than it has provided benefit to other area's of the game.

Modifications to this system that preserves the good things that it brings are long overdue.

While not discounting there may be a way to preserve the good stuff and change the quick n easy way probing works now, i gotta disagree with your assertion that it hurts the variety of combat tactics. Currently probing is the only thing preventing sniper setups (partic tier 3s and rokhs) from becoming the be all and end all of EVE PVP. Probing gives close range fleet concepts at least a chance of fighting back.



Usually interceptors or cloaking ships should be the counter to snipers not an off grid probing ship right? Lets open up pvp again and not just have 2-3 ship types in a fleet, but make you need to bring not only heavy tackle, and dps, but recons / fast tackle and tactics too!


I like how the "I was there" commercial for eve focused on a taranis making a run for the snipers! Not a probing ship off scan saying give me 5 seconds and Ill warp you to them.
Sentamon
Imperial Academy
Amarr Empire
#8 - 2012-07-22 20:47:15 UTC
Line of Sight.

Targeting Turrets!

HELL YEA! Can't waitAttention

~ Professional Forum Alt  ~

MotherMoon
Tribal Liberation Force
Minmatar Republic
#9 - 2012-07-22 20:50:49 UTC
the very VERY 1st thing I did as a new player was try to hide my destroyer behind or under a larger ships shields.

I'm still pushing that as the main thing I think eve needs. Being able to shield other ships, hide behind rocks and such. eve needs it, maybe it's almost possible.

http://dl.eve-files.com/media/1206/scimi.jpg

Misanth
RABBLE RABBLE RABBLE
#10 - 2012-07-22 20:51:14 UTC
DHB WildCat wrote:
Fix probing! Its the sole reason why you dont have sniping ships in eve! 8 seconds to probe a ship and warp on them is stupid.


Then the log-off timer has to be extended too, but I wouldn't be against both to happen tbh.

AFK-cloaking in a system near you.

Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2012-07-22 20:52:34 UTC
Alekseyev Karrde wrote:
Ranger 1 wrote:
The current probing system has done more harm to varied combat tactics being viable than it has provided benefit to other area's of the game.

Modifications to this system that preserves the good things that it brings are long overdue.

While not discounting there may be a way to preserve the good stuff and change the quick n easy way probing works now, i gotta disagree with your assertion that it hurts the variety of combat tactics. Currently probing is the only thing preventing sniper setups (partic tier 3s and rokhs) from becoming the be all and end all of EVE PVP. Probing gives close range fleet concepts at least a chance of fighting back.

Less Blob: Fog of war, reduced effectiveness of BS guns + heavy missiles against frigs, more options for bombs or more AoE weapons.


Close range setups were perfectly viable before probing entered the picture.

Rohks sniper fleets were predicted to be the ultimate fleet when they first came out, and that was far from the case.

Probing has completely invalidated long range combat in EVE, not just provided a balance to it as was intended.

As was pointed out above there are many other viable tactics available to counter sniper fleets, and adjusting probing does not mean make it useless as a counter. Even if it was just slowed down, or a counter available that was "reasonably" but not completely effective, many old (and new) tactical options would be opened up again.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Misanth
RABBLE RABBLE RABBLE
#12 - 2012-07-22 21:08:25 UTC  |  Edited by: Misanth
Misanth wrote:
DHB WildCat wrote:
Fix probing! Its the sole reason why you dont have sniping ships in eve! 8 seconds to probe a ship and warp on them is stupid.


Then the log-off timer has to be extended too, but I wouldn't be against both to happen tbh.


I should probably add in I'm a probing-nerd as well. When I started this game, one of the first thing I learned was how to use the solar system map, and immediately trained into cov ops (pre-recon), even tho cov ops cloaks were 75mil a pop back then. I've always loved the probing concept, and been making sure to keep up to date through the years.

From a 'fun in game' perspective, the current system succeeds in being interactive. It's not overpowered like the 'warp where you want on the solarsystemmap' origination, it's not slow and clunky like the 'warp around and put probes where you want them to be' system, and it is - interactive. Todays system is probably, by far, the best we had.

But it is quite likely also destructive, in terms of fleet combat, as it's damn fast, especially for a skilled pilot (I kill a bunch of PvE Tengus per month myself, not few from probing). That being said, even when you have all skills V, and all probing implants, it still isn't enough time to kill a pilot that logs off, where you "should be able to". People should be able to log off and have a cushion. But people logging off, where you are within 1 au, and still have to wait for your probe launcher to throw out 5-7 probes, and possible re-probe if he has small sig (yes, even with skills V and implants), plus remember you have to iniate warp + warp + get out of warp + lock.. it starts to get a bit tight.

TL;DR what I said before, np, increase probe time, keep current probe system (it's good), but then extend the timer on logoffs.

AFK-cloaking in a system near you.

DHB WildCat
Out of Focus
Odin's Call
#13 - 2012-07-22 21:13:33 UTC
Misanth wrote:
Misanth wrote:
DHB WildCat wrote:
Fix probing! Its the sole reason why you dont have sniping ships in eve! 8 seconds to probe a ship and warp on them is stupid.


Then the log-off timer has to be extended too, but I wouldn't be against both to happen tbh.


I should probably add in I'm a probing-nerd as well. When I started this game, one of the first thing I learned was how to use the solar system map, and immediately trained into cov ops (pre-recon), even tho cov ops cloaks were 75mil a pop back then. I've always loved the probing concept, and been making sure to keep up to date through the years.

From a 'fun in game' perspective, the current system succeeds in being interactive. It's not overpowered like the 'warp where you want on the solarsystemmap' origination, it's not slow and clunky like the 'warp around and put probes where you want them to be' system, and it is - interactive. Todays system is probably, by far, the best we had.

But it is quite likely also destructive, in terms of fleet combat, as it's damn fast, especially for a skilled pilot (I kill a bunch of PvE Tengus per month myself, not few from probing). That being said, even when you have all skills V, and all probing implants, it still isn't enough time to kill a pilot that logs off, where you "should be able to". People should be able to log off and have a cushion. But people logging off, where you are within 1 au, and still have to wait for your probe launcher to throw out 5-7 probes, and possible re-probe if he has small sig (yes, even with skills V and implants), plus remember you have to iniate warp + warp + get out of warp + lock.. it starts to get a bit tight.

TL;DR what I said before, np, increase probe time, keep current probe system (it's good), but then extend the timer on logoffs.



I am perfectly fine with this as well. Logging off with a longer timer will allow us to potentially kill more bots, and definately kill the cowards that log to save themselves. yarrrrrrrrrrrrrr