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Do assault ships need rebalancing?

Author
Nova Fox
Novafox Shipyards
#81 - 2011-10-10 23:14:04 UTC
4th bonus would be nice but it has to be mindful what AF's currently are and what they DONT need to be.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#82 - 2011-10-10 23:26:18 UTC
Skippermonkey wrote:
retribution needs another mid slot.... i want a decent assault frigate that uses lasers!

(hell, i'd like a decent FRIGATE that uses lasers, at the moment you have a choice of Slicer or nothing)


you have the retri dude. just because it doesnt have a the ability to have a AB AND a POINT doesnt mean a dam thing. if you have the conceit to tell me that you cant solo/kill anybody cause they will warp off, go run into a brick wall. That senario of small scale pvp is freaking gone, everybody is packing points, just because 1 ship cant tackle is deemed crap.

yea whatever.

Amarr Militia Representative - A jar of nitro

Morganta
The Greater Goon
#83 - 2011-10-11 01:01:10 UTC
I have to admit that I rarely fly my jag mainly because its just an overpriced rifter.

I can melt rat BS all day long in it, but for pvp I wouldn't bother with anything over a frig in size, just not worth the cash.
Zarnak Wulf
Task Force 641
Empyrean Edict
#84 - 2011-10-11 02:48:46 UTC
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.

Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.

The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.
Knoppaz
distress signals
#85 - 2011-10-11 18:09:20 UTC
Zarnak Wulf wrote:
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.

Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.

The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.



Another damage bonus for the Enyo? It already scratches 300dps while still packing an ok(ish) buffer. Enyo's main problem is mobility. What can you do with all the dps in the world if you're too slow to ever reach your target, especially with the sad range of blasters..

Wolf's layout is ok. A 5-3-3 layout would bring up the same problems the Stabber actually has.. a bit of everything, but nothing really good. What I never understood with the Minnie AFs is the distribution of the falloff and optimal bonus. Looking on the other stats of these two ships, optimal and falloff bonus really should be swapped..


Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Takamori Maruyama
Ministry of War
Amarr Empire
#86 - 2011-10-11 18:32:11 UTC  |  Edited by: Takamori Maruyama
For the Retribution , since its a damn slowboat.
Don't need a mid, it wasn't meant for soloing, its a gang ship

Amarr Frigate Skill Bonus:

10% bonus to Small Energy Turret Optimal Range per level
10% bonus to Small Energy Turret Damage per level


Assault Ships Skill Bonus:
10% bonus to Small Energy Turret Cap Use per level
5% bonus to Armor Resistances per level
5% bonus to Capacitor Recharge Rate per level


That would be a desirable Retribution.

Vengeance status:

Amarr Frigate Skill Bonus:
5% bonus to Rocket Damage per level
5% bonus to rocket explosion velocity and flight time per level

Assault Ships Skill Bonus:
5% bonus to Armor Resistances per level
5% bonus to Capacitor Recharge Rate per level

IMO


Hope there is a dev looking this topic, Amarr frigates deserve some love, besides the Punisher :(

Loud and clear...

Takamori Maruyama
Ministry of War
Amarr Empire
#87 - 2011-10-11 19:10:22 UTC
This subject need some dev love :3
Or even a "AF are neato in the current situation, deal with it" will suffice

Loud and clear...

Karl Planck
Perkone
Caldari State
#88 - 2011-10-11 19:41:57 UTC
Zarnak Wulf wrote:
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.

Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.

The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.


Its apperent you don't fly AF's often.

Give jag and wolf a tracking bonus and you will disrupt everything.

Giving the enyo a third slot wont do ****, its still slow (there are ways around this)

Retribuition, your suggestion won't really help it, not really a pvp ship imo.

Harpy...wait for the hybrid buff and THEN make a suggestion.

Hawk...its fine
Venge...its fine
Ishkur...its ****.......wait...no...its fine

I has all the eve inactivity

Zarnak Wulf
Task Force 641
Empyrean Edict
#89 - 2011-10-11 20:12:35 UTC
Karl Planck wrote:
Zarnak Wulf wrote:
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.

Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.

The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.


Its apperent you don't fly AF's often.

Give jag and wolf a tracking bonus and you will disrupt everything.

Giving the enyo a third slot wont do ****, its still slow (there are ways around this)

Retribuition, your suggestion won't really help it, not really a pvp ship imo.

Harpy...wait for the hybrid buff and THEN make a suggestion.

Hawk...its fine
Venge...its fine
Ishkur...its ****.......wait...no...its fine


I've put in enough time behind a Wolf to have valid thoughts on it. The assault frigates are slow. They have trouble applying damage to other frigates unless you strafe rather then orbit. Three lack enough mids. They turn like a brick. They are extremely vulnerable to drones and nuets even when they get into range. They were predesigned not to try to compete with destroyers, which are fail unto themselves. That's just too many prenerfs to exchange for higher DPS and nice EHP.

I wouldn't mind if the Jag and Wolf swapped their optimal/falloff bonuses. The arty platform at the least should get a tracking bonus however. It's silly not to. It won't disrupt 'balance' if both the Minmatar AFs get a tracking bonus. There are other ships with double damage bonuses that get tracking bonuses as well. The Claw and the Jag have the same EFT potential. Claw gets a tracking bonus. Dramiel? Or Daredevil with 90% webs?

With regards to the argument that destroyers are losing their niche - they need to be burned and rebuilt from scratch anyways.
Zarnak Wulf
Task Force 641
Empyrean Edict
#90 - 2011-10-11 20:18:00 UTC
Knoppaz wrote:
Another damage bonus for the Enyo? It already scratches 300dps while still packing an ok(ish) buffer. Enyo's main problem is mobility. What can you do with all the dps in the world if you're too slow to ever reach your target, especially with the sad range of blasters..

Wolf's layout is ok. A 5-3-3 layout would bring up the same problems the Stabber actually has.. a bit of everything, but nothing really good. What I never understood with the Minnie AFs is the distribution of the falloff and optimal bonus. Looking on the other stats of these two ships, optimal and falloff bonus really should be swapped..



The Enyo's DPS advantage over the Wolf is anemic. My wolf setup gets 300 DPS with 17.55km falloff. The double damage bonus is also par for the course with the Enyo's bigger cousin, the Deimos. Any kind of assault ship buff is best kept really simple.

The rifter's slot layout is 4-3-3. It's one of the best frigates out there. A wolf is just plain foreign when compared to that platform due to it's two mids. IMHO, a 5-3-3 Wolf with four damage bonuses would be a rifter on steroids - as it should be.
Ruah Piskonit
PIE Inc.
Khimi Harar
#91 - 2011-10-12 23:33:17 UTC
I doubt the slot layouts will be changed - the whole logic behind the buff is that all other T2 ships have 4 bonus' and the AFs only have 3. Adding another AF skill bonus is all that should change - and - is potentially game breaking, especially for minmatar ships which do so well in small ship class'.

Wait and see I guess.
Axel Greye
Unlikely Suspects
#92 - 2011-10-13 01:41:56 UTC  |  Edited by: Axel Greye
I don't really see the point in giving assault frigates a fourth bonus.

Now, with the exception of the retribution, which needs a second midslot to bring it in line with other DPS assault frigs, I think that assault frigs on the whole are very balanced as they are.

Minmatar:

Jaguar: All-Rounder, Good Slots, Good Gun-based DPS, Good Tank, Good Tackle.

Wolf: DPS Boat, Sacrifices Slots / Tackle for Increased DPS, Good Tank.


Gallente:

Ishkur: All-Rounder, Good Slots, Good Mix of Drone/Gun-Based DPS+Ewar, Good Tank, Good Tackle.

Enyo: DPS Boat, Sacrifices Slots / Tackle for increased DPS, Good Tank.


Caldari:

Hawk: DPS/Tank Boat, Sacrificed Low Slot, High Rocket-Based DPS, Strong Tank, Good Tackle.

Harpy: DPS Boat, Sacrifices Fitting and Rocket Based DPS for Blaster/Railgun DPS, Good Tank, Good Tackle.


Amarr:

Vengeance: Tank Boat, Average Rocket DPS outweighed by Very Strong Tank, Good Tackle.

Retribution: DPS Boat, Lack of Midslots renders unusable solo, Good Laser-Based DPS, Good Tank.




Now as I said, really the Retribution is the only ship that needs some work. I wonder if people who complain about Vengeances have ever flown one since the rocket patch. Vengeance is about staying power not stopping power, and rockets are the ultimate weapon to compliment this as they do not rely on tracking or falloff.

Every other T2 Frigate is Balanced for its Role and has alot of application in combat. Adding a 4th set of bonuses to each will just require every one of them to be rebalanced and most likely Nerfed in future, because lets face it, alot of people will complain about new bonuses as opposed to just balancing the only bad link in the chain (Retribution). Seems like a total 1 step forward, 2 steps back solution to a non-existent problem.

Fix The Retribution.

Leave Everything Else.

PS. I do actually fly assault frigates (as well as T1 and Faction) on a near daily basis. =P
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#93 - 2011-10-13 02:37:50 UTC
Zarnak Wulf wrote:
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.

Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.

The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.



Do you even no what pvp is? Minmatar tracking bonus? is this a joke?
im not even gonna touch the enyo. your retri slot layout is aboslutly ********. this is a retri. not a WOLF. mmmk?

harpy... wait for blaster buff then we'll here if what you ahve to say means anything.

hawk vengence and ishkur are perfectly fine. the rocket buff made them non-****

Amarr Militia Representative - A jar of nitro

Dro Nee
#94 - 2011-10-13 04:46:45 UTC  |  Edited by: Dro Nee
AF's do not need across the board buffing. Screaming for a 4th bonus just for a 4th bonus is arbitrary and assinine. Might as well go all the way and demand to have 8 bonuses just because bombers get 8 bonuses ( 9 if using covert cyno is considered a bonus). Quality and synergy is more important that quantity. Also, blanket bonuses have been shown to break balance inter-class, as evidenced by the AB bonus that made its way to Sisi, as well as merely exacerbating the imbalances intra-class.

Intra-class balance advanced significantly with the rocket buff. The Hawk and Vengence are now decent ships and offer a viable alternative to the Jag/Wolf/Ishkur status-quo of just a few years ago. Because of the effect weapon system changes can have on ships, I would prefer to see the hybrid fix on TQ for a few months before any attempt at modifying the Harpy and Enyo. Especially since the enyo (and to lesser degree Harpy) has been shown to be competative in the hands of a few pilots, even though average players fail utterly with them.

As for the retribution the stigma of a 1 mid ship is going to be tough to counter, given that 1-mid slot makes it virtually impossible to generate a solo killmail against an awake opponent. As has been suggested, the shortcomming is mitigated by having a gangmember tackle for you, but many AF pilots are running solo or "solo". Until the demographic changes there is little option except adding a mid, and once the demographic changes any interim boosts will become potentially balance breaking.

So in other words: Dont do anything to AF's until the hybrid changes have had time to digest, and then only buff (intra-class) as needed.
Wot I Think
Doomheim
#95 - 2011-10-13 04:51:29 UTC  |  Edited by: Wot I Think
Flyinghotpocket wrote:
hawk vengence and ishkur are perfectly fine. the rocket buff made them non-****


in EFT the change fixed things but in actual gameplay unbonused autocannons are still vastly superior to rockets.


Also to the blanket statement of "AFs are fine".

when was the last time you saw a AF? =P
Nephilius
Deep Core Mining Inc.
Caldari State
#96 - 2011-10-13 05:06:30 UTC
Afs need something. I have three that I never even take out anymore because I can use a frig almost as effectively for a fraction of the cost. I agree with the rest of the consensus as far as Amarr, those AFs need some serious love. But as a whole, they need some kind of buff, whether it be speed, EHP, whatever, just something.
"If."
Axel Greye
Unlikely Suspects
#97 - 2011-10-13 10:40:34 UTC
Wot I Think wrote:
Flyinghotpocket wrote:
hawk vengence and ishkur are perfectly fine. the rocket buff made them non-****


in EFT the change fixed things but in actual gameplay unbonused autocannons are still vastly superior to rockets.


Also to the blanket statement of "AFs are fine".

when was the last time you saw a AF? =P


This is a load of shite. =P

There's a reason Hookbills, Hawks and Kestrels are FOTM.

Since the rocket patch, Rockets now apply nearly there full damage to a Frigate sized target whether they are webbed or not.

Kestrel can reach 160 DPS, and that's more than a Jaguar, with no reliance on Falloff or Tracking, just straight up, if you are in rocket range you are taking damage.

A Cookie Cutter Rifter can kite at range with barrage, which limits your damage type and every km into falloff you go you reduce your damage output, Rockets don't have this problem, they hit for the same damage at any range doing any damage type, which is what has made the Kestrel and extremely good Rifter Deterrent.

Hookbills get the DPS of a Kestrel, with the addition of two webs, which for a navy shield ship, pretty much means nothing short of a Daredevil will have a chance to dictate, allowing you to pick the range best suited for whatever you are fighting.

Hawks get good DPS, probably on par with a Jaguar using RF EMP, The Difference again is no reliance on falloff or tracking to apply your full damage, and you have the addition of Tank, be it Active or Buffer.
Grimpak
Aliastra
Gallente Federation
#98 - 2011-10-13 10:53:03 UTC
Takamori Maruyama wrote:
For the Retribution , since its a damn slowboat.
Don't need a mid, it wasn't meant for soloing, its a gang ship

Amarr Frigate Skill Bonus:

10% bonus to Small Energy Turret Optimal Range per level
10% bonus to Small Energy Turret Damage per level


Assault Ships Skill Bonus:
10% bonus to Small Energy Turret Cap Use per level
5% bonus to Armor Resistances per level
5% bonus to Capacitor Recharge Rate per level


That would be a desirable Retribution.



it's quite meh tbh.

here's a better one:


amarr frig bonus:

10% bonus to Small Energy Turret Cap Use per level
5% bonus to Small Energy Turret Damage per level

AF bonus:
10% bonus to Small Energy Turret Optimal Range per level
5% bonus to small energy turret tracking


+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.


retri fixed.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Knoppaz
distress signals
#99 - 2011-10-13 17:05:24 UTC
Axel Greye wrote:

*stuff*

Kestrel can reach 160 DPS, and that's more than a Jaguar, with no reliance on Falloff or Tracking, just straight up, if you are in rocket range you are taking damage.

*stuff*




..more than a Jag? Shocked What kind of Jag have you flown so far?

The Kestrel can reach 160dps, but the ship will fall apart when sneezed upon. A Jag on the other hand reaches 200dps with 150mm Autos no problem, while still having 4k+ hp on shields alone and superior speed to the Kestrel, if you like even with a dual prop setup..

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

EI Digin
irc.zulusquad.org
#100 - 2011-10-13 18:43:16 UTC
The destroyer is to the assault frigate as the battlecruiser is to the heavy assault ship.

Sure, you might not always win in Drakes against an evenly matched armor HAC fleet, but you have the potential to cause much more isk damage to them as they can to you. If you play to your strengths (superior range, ability to kite), and their weaknesses (they have to be up close and personal for any sort of damage) you can pull out an upset. The situation is similar in destroyer vs assault frigate fleet fights.

Although I think destroyers (and interdictors) could use a buff when it comes to EHP, a buff to assault frigate damage and EHP won't erase the destroyer/assault frigate balance. Cruisers will still have a chance against AF's because they have much more flexibility when it comes to drones and energy neuts, but the fights between AF's and cruisers will be closer and require more skill on both sides.

When in comes to interdictors, unfortunately their main purpose is to launch bubbles, which are unable to be used in lowsec. I think that increasing their EHP to assault frigate levels or higher to turn them into miniature field command ships (like the Slepnir or Nighthawk) would serve to help to increase their purpose. Of course, the devs need to make interdictors that are not the Sabre more viable. This would need to be done carefully as to not overlap T1 cruisers, although cost is a big issue here.

As much as I want to believe rockets have been fixed, they still lack the DPS they need to compete. I don't believe that rockets are FOTM. The Hookbill is a good ship not because of the dps it puts out, but because it has -->5<-- midslots giving it a very large amount of flexibility.