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EVE Online: Incarna 1.1.1 Issues

First post
Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#81 - 2011-10-04 15:56:28 UTC
Something new spotted: the countdown timer initiated w/the "Analyze" button in the Scanner window sometimes starts when the button is pushed and sometimes does not start.

So, the Analyze button is activated and the timer might 'hang' at its full countdown value while the actual timer completes and the probe results are displayed. Sometimes the timer will start during the countdown. Sometimes the timer will operate as expected.

This is a new behavior to Incarna 1.1.1. Not certain during which sub-patch (1 - 4) this issue appeared.

p.s. Hah! Copy and Paste FTW. **** You forum post submission bug!

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#82 - 2011-10-09 20:44:27 UTC
In the HUD the section that shows ship speed has been stuck on warping for the past 6 systems ive flown through. The only way I could clear it was by docking.
ISquishWorms
#83 - 2011-10-10 22:42:29 UTC
Opening the star map causes Eve to freeze up every few seconds making the map pointless.

‘No, this isn't it at all. Make it more... psssshhhh’.

Che Biko
Alexylva Paradox
#84 - 2011-10-11 20:12:38 UTC
ArrowIn the hints you see in the character selection screen, at least one of the hints his outdated. It goes something like this: "You can use Ctrl-Q to quit."
I do believe the default has been changed to Alt-Shift-Q.
MrEcloth
School of Applied Knowledge
Caldari State
#85 - 2011-10-13 01:22:16 UTC
When docked at a station my bustard had 24k m3 but in space it has a cargo hold of 30k m3
so It is imposable to fill my cargo at a station without jettisoning the difference into space and scooping it when i come back out.
I am using windows 7 on my pc.
bongpacks
Rules of Acquisition
#86 - 2011-10-16 05:41:28 UTC
posted about these issues a couple patches ago but never got any response, I also uploaded screen shots but the new forums doesn't allow that so I'll try my best even though I doubt I'll be acknowledged. Drones are still screwed up as always, no surprise there for anyone who actually uses drones. bookmarks on solar system map are still being obscured by anomaly and wormhole beacons making it impossible to interact with them via the solar system map, bookmarks on solar system map no longer display their range in AU from your ship like they did back in Dominion. bookmarks in solar system map are 10% opaque in solar system map once probes are launched when in Dominion they remained 100% opaque at all times. Last two issues I just mentioned were never included in any patch notes so I suspect them to be bugs since they actually make something that worked fine before not work anymore or made it more annoying. Newer bugs: in the fitting window any module that can be loaded with a script no longer indicates it's loaded status via the four white bars next to the module like weapons do. turrets and salvagers sometimes don't appear on the hulls of my ships, sometimes they do it's about 50/50 chances. I was having a problem where my basilisk was telling me my fitting was over budget and some modules were offline in the fitting window while they were really online and fully functional. Somehow I managed to fix the problem by stripping the fit and refitting all the modules back on. Sometimes while boarding a ship from the SMA the weapons seem to be ungrouped on the HUD while the fitting window indicates they are still grouped so you have to ungroup and regroup them just to be sure and to eliminate all the extra buttons from the HUD. warp to distance may be broken somehow or there's just a little bit too much randomness to it, warping to 30KM and landing at 24KM is unacceptable and it happens A LOT. Wreck and cargo container windows share the same size/orientation values as do the ship maintenance and corporate hangar array windows, each corp/character window has it's very own size/orientation value sets and wormhole and other info windows always open in the same place and are the same size no matter the user changes to the window. Before tyrannis wreck and cargo container windows each had their own set of size/orientation values, ship and corporate hangar arrays each had their own size/orientation value sets, all corp/player info windows shared like size/orientation sets which were user changeable and wormhole and other info windows also shared like size/orientation sets. All of these window values were changeable by the user and the data was saved for future use of those types of windows. Forums still eat posts that take longer than 1 minute to compose, user is returned to the "post a reply" page and the entire post is gone forever without being posted, super annoying. I'd really appreciate a response to this post from a CCP employee as a gesture to a loyal customer, please prove that Hilmar wasn't just talking out of his anal cavity in his latest devblog.

Post attempt #2
bongpacks
Rules of Acquisition
#87 - 2011-10-16 22:56:09 UTC
BTW

PC Client
nardaq
Orion Expeditions
#88 - 2011-10-19 00:08:56 UTC
tofucake prime wrote:
All clients drop by about 12 fps for each one open. I used to be able to do 4 clients at 60 fps no problem. Now I can't :|

be happy, my FPS shitness started when they deployed the 1.4 patch in April, who knows what more junk they added and worst keep adding..... Shocked
CCP Orion
C C P
C C P Alliance
#89 - 2011-10-19 09:10:11 UTC
ISquishWorms wrote:
Opening the star map causes Eve to freeze up every few seconds making the map pointless.


What overlays are you viewing in the map?

Thanks

Senior Programmer - Team Super Friends EVE Online, CCP Games