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Nullsec NiNjA Plexing: Next Level Ninja Master Guide

Author
Roime
Mea Culpa.
Shadow Cartel
#181 - 2012-06-25 12:43:59 UTC
Derath Ellecon wrote:

Except a precedent has already been established throughout this thread talking about non-ishtar options for those who cannot fly it.

And the Title is Nullsec Ninja plexing. Not ...."In an Ishtar"


Roger that :)

This is my version of the Proteus:

[Proteus, Explorer 1rep]

Corpum B-Type Medium Armor Repairer
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor EM Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN MicroWarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Scrambler II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe
Improved Cloaking Device II
Medium Unstable Power Fluctuator I

Medium Anti-Explosive Pump II
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I

Proteus Defensive - Nanobot Injector
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Drone Synthesis Projector
Proteus Propulsion - Localized Injectors


Ogre II x4
Warrior SW-300 x5
Hammerhead II x5
Warrior II x5
Hornet EC-300 x5


More of a generalist fit, intended for use with a small plex-farming/roaming team including an OGB and lavish use of drugs and scout alts. Obviously swapping the hardeners to rat-specific improves the tank, but 1333 omni hp/s is a solid base for various activities Cool

.

Kailean
Caldari Provisions
Caldari State
#182 - 2012-06-25 13:01:59 UTC
Hungry Eyes wrote:
absolutely! exiting nullsec via WH is something ive always wanted to try. but i didnt write about it because i never actually did. waiting for the pipes to clear and returning to empire during off-hours is generally easier.

When I returned to EVE a while back I found myself in a station, in an NPC corp and in -A- territory. While I know my way around -A- areas and could probably have made it back to empire the regular way, I figured the more fun way would be to try and reach empire through WH travels.

So when local calmed down some, and most of the inhabitants were in station I dashed out and ran for my life (I had planned my exit route, based on map statistics and knowing that those branches were usually pretty silent). After a few systems I found a WH and entered.

When entering a wormhole, the usual security practices apply: check your d-scanner all the time, warp to every planet and so on, don't use your probes until you know you're alone etc etc. The first WH I entered was a class 6 with really ****** effects, so it was empty. I found another wormhole in it that lead to a class 5, but from my initial scouting I realized that it was too busy. I can't recall the corp, but they were active and I didn't want to stir the bee's nest, so I returned to my C6 and scanned down the rest of it (while in a safespot, obviously, and while also keeping an eye on the d-scan).

The thing about travelling from null to empire in wormholes, I quickly found, is that it takes a while. Since I only had one static exit to a C5, I had to wait until that hole collapsed before I could scan down the new exit (by the way, old wormhole locations are great safespots, they're usually in places you can't reach by regular safespot techniques). Once it was gone, I found my new C5, entered and was lucky enough to see that while it was inhabited there weren't any active players in it (unless they were cloaked, but I will assume they weren't since I never saw anything). After setting up my safespots I started scanning down my next exit, and found a C5 (iirc). Left the system, repeated my security measures (I can do them in my sleep now), started scanning for exits.

After a while (3-4 days, waiting for wormholes to collapse - some systems you don't want to hang around in, no matter how careful you are) I found a C5 with a static C3 that led to lowsec. After scaring the fellow running sites I figured that's as good as it's gonna get and left. Got out maybe 6-7 jumps from empire.

WH travelling is really, really slow. There's also the risk that you'll run across some of the WH corps and if you think nullsec corps are good at closing exits, wait until you have a WH corp after you. Ugh But all in all I'd say they're a lot more quiet than nullsec travel. Or maybe I just got lucky.
Janus Varg
Smoke Jaguars
#183 - 2012-06-26 01:45:50 UTC
Tarryn Nightstorm wrote:
I usually decloak right around 1 second (about 30 degrees to go of the white circle on the module's cycle-timer animation) before de-cycle, having started spamming warp-to about a second before that. With ImpCloak + MWD, you're gone right now, with ProtoCloak you still accelerate for a noticeable period, though very brief.

"A few seconds" might have been exaggerating, but it feels like it, for sure.

"Psychological TiDi" courtesy of the "Oh, ****!" factor, maybe?

It definitely doesn't seem as reliable as ImpCloak/MWD, that's for sure--that move, though, is almost too easy once you've been doing it for a while, it must be said Blink


I think I might have experienced something like that, but from memory I think my ship often says it's warping already while it looks like it's still about to leave (in fact it almost seems to slow down when it enters warp, then speed off). I've never been attacked at that stage so I'm not even sure if I'm targetable. I'm only comparing proto-cloak with the cov-ops cloak though... the improved one might be somewhere in between I guess, but unless I can be sure my ship is actually at risk during that moment I don't think I'd upgrade over it.

If you have someone handy to test it in a safe place maybe you should see if you can actually be stopped while it's about to leave. Might be you're untargetable from the cloak long enough to be untargetable due to warp anyhow.



Re: Proteus fits... I actually plan to try that out once I'm done with recon ships and HACs. Sure, it's more expensive, but if you can afford to lose it, well... why not? Gotta spend that isk on something.
Goran Konjich
Krompany
#184 - 2012-07-12 13:30:18 UTC
Bump. Still great thread, finally flying Ishtar ... great vessel ...

At dawn i ride to nullsec Blink

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Tomcio FromFarAway
Singularity's Edge
#185 - 2012-07-12 13:44:07 UTC
Goran Konjich wrote:

At dawn i ride to nullsec Blink


Was nice meeting youTwisted
Daniel AtwardsonII
Ministry of War
Amarr Empire
#186 - 2012-07-19 15:43:22 UTC
Hi all.
The guide is interesting, it opens a new view on ships capabilities, one I couldn't believe. But I have some serious problems. Hungry eyes, you wrote:
Quote:
You are ready when you have a good understanding of nullsec dynamics and EVE players' psychology, and when you can outfit a HAC with a sustainable active tank while doing 550 dps.

I'm flying a HAC (Cerberus) and although I have my most missile skills at 5 and 4, I cannot do more than 340 DPS (using T2 HM). This is frustrating for a player who has 14 mil SP and plays for a while. Actually I wonder if this ship is any good at all. Or am I missing something? I only have 2 or 3 missile skills not trained to 5 and they are providing 2% improvement in the rate of fire or stuff like this. I'm not sure if this is what I need to be able to inflict 550 DPS, I have no idea what could I do to fill the gap between 340 and 550. Does anyone have? Thanks.
Tomcio FromFarAway
Singularity's Edge
#187 - 2012-07-19 16:53:15 UTC
Daniel AtwardsonII wrote:
Hi all.
The guide is interesting, it opens a new view on ships capabilities, one I couldn't believe. But I have some serious problems. Hungry eyes, you wrote:
Quote:
You are ready when you have a good understanding of nullsec dynamics and EVE players' psychology, and when you can outfit a HAC with a sustainable active tank while doing 550 dps.

I'm flying a HAC (Cerberus) and although I have my most missile skills at 5 and 4, I cannot do more than 340 DPS (using T2 HM). This is frustrating for a player who has 14 mil SP and plays for a while. Actually I wonder if this ship is any good at all. Or am I missing something? I only have 2 or 3 missile skills not trained to 5 and they are providing 2% improvement in the rate of fire or stuff like this. I'm not sure if this is what I need to be able to inflict 550 DPS, I have no idea what could I do to fill the gap between 340 and 550. Does anyone have? Thanks.


You can get :

~580 with kinetic Assault missiles.
~470 with kinetic Heavy missiles

two +5% implants and most skills on 5.
5x launchers + 3xbcus

Cerberus isn't exactly a good ship.

I used that one in Caldari lowsec ( wasn't impressed and quickly switched back to Tengu )

[Cerberus, Poorman's Tengu]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

10MN Afterburner II
Medium Shield Booster II
Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
'Copasetic' Particle Field Acceleration

Heavy Assault Missile Launcher II, Trauma Rage Assault Missile
Heavy Assault Missile Launcher II, Trauma Rage Assault Missile
Heavy Assault Missile Launcher II, Trauma Rage Assault Missile
Heavy Assault Missile Launcher II, Trauma Rage Assault Missile
Heavy Assault Missile Launcher II, Trauma Rage Assault Missile
Prototype Cloaking Device I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Exploited Engineer
Creatively Applied Violence Inc.
#188 - 2012-07-19 16:53:44 UTC
Daniel AtwardsonII wrote:
Does anyone have?


Yes. Ignore the Caldari HACs.

If you cannot do this: Use heavy assault missiles instead of heavy missiles. That, and some implants, should get your dps to 550.
Daniel AtwardsonII
Ministry of War
Amarr Empire
#189 - 2012-07-22 09:19:34 UTC
Thank you for the tip. I guess that for the moment I don't have any other choice but to stick with the Cerberus. I never liked the hairdrier design of Ishtar so I'm not going to train for it Big smile CCP should really reconsider the look of some ships, including Ishtar.
Maybe a Zealot instead ... It looks like the nose of a bird Roll
Cad1
The Scope
Gallente Federation
#190 - 2012-07-28 21:51:13 UTC
SadGreat thread. I am curious about the Warden DPS figure of 581. Cant seem to get close to it. Anything special I am missing?javascript:insertsmiley('Sad','/Images/Emoticons/ccp_sad.png')
Teo Deo
Financial Funding For Bear
#191 - 2012-08-14 18:47:52 UTC
First off, exploration isn’t broken. Just to get that out of the way.

I’ve been using an Ishtar fitted generally as proposed in this great thread for several months in high sec looking for radars and Serpentis 3/10 and 4/10 sites. It’s been very successful and very profitable.

While working those high sec sites, I was watching for a wormhole to interesting null sec and finally found one.

So now for the last 3 weeks I’ve been in a nice little null sec pocket in Gurista npc space in Venal. I have two characters there that both can probe. I usually come home from work and look through the 6 or 7 systems in the pocket. There are rarely any other players in these systems and I usually find pretty much nothing in the way of sites – a lot fewer than I found in high sec.

During these three weeks in null sec, I’ve seen only one DED site (a 6/10 that was already being run by another player). I have made about 200 million isk (in loot) from various radar and mag sites and have run a few anomalies too – so it hasn’t been a total loss. And life in null sec certainly is interesting. Overall I have no complaints about the experience.

Again, I realize that exploration isn’t broken, that it’s a small sample, that I’ve been unlucky, that npc space is filled with other explorers that got to the sites before me, that I should expand my search range, etc. etc.

But it does seem like there are many fewer available DED/radar/mag sites than in high sec. Is this normal?

Thanks!
Hippodamos
hedgie life
#192 - 2012-08-28 20:30:01 UTC
This is something i have been thinking about trying for some time but couldent really find a ship for it, this guide have showed me some fits i can use.
Garen Lemmont
Outdated Host Productions
#193 - 2012-09-20 02:10:49 UTC
4 pages down? Ridiculous!
Ikonia
Royal Amarr Expeditions
#194 - 2012-09-20 12:15:01 UTC
Honestly one of the best guides i saw. You, my friend, know what you are talking of.

I just dont name it like you. I dislike to call it Ninja Plexing. I am doing basically the same, but i am only interested in Radars and if it fits Magnetometrics. I dont care about souvereignity, something thats up and nobody is there, belongs to me. It is that easy. I did that for like, hmmmm, maybe about a year now. Lost several ships including one Orca, but thats peanuts, was just like 1.5 billion, so no big money. A few weeks ago my t3 got trapped by a gateblob with like 5 or more of those PVP dumbos, had no chance.

But the flipside of the medal is easy to explain.

1 trip down from Hisec deeeeeep into stain (like 55 jumps in nullsec only) takes like well 4-5 days if you only go for Rad and Mag. They are easily soloable and the income makes you gasp for breath. all of those 110 jumps (down and back) brought me an income 2.5 billion, and it was just one of maybe 25 trips. Cash aint a problem at all.

What i can recommend is - fly down, stay in a konstellation and when u loaded up - take the next WH and scan your way to the next low or hisec and your fine. Flying back all the trip will end up in like 50% of the cases with tons of gatecamps and thrill. If you like that, have fun. I prefer being from nullsec back in hisec in less than 1 hour.

The only rule is: when u have enough in bay, fly home shortest way, cause only THAT is income. Else it is just items in your bay.

And you only need a t3 for it. Fit him for tank, cloaking, scanning, hacking, analysing, dont waste slots for salvage or trac or ****, leasve the small things back and only take the research items. Works brilliant and makes fun.

Cheers
Ikonia
Royal Amarr Expeditions
#195 - 2012-09-20 12:52:09 UTC
Teo Deo wrote:


But it does seem like there are many fewer available DED/radar/mag sites than in high sec. Is this normal?



I consider exploration - i said that several times - like being the captain of a fish trawler. You never know securely where the fishes are, and you never know what kind of fish will come, but as long as you can manage to find them you will have a good income in the medium term.

I want to answer your question upon the experiences i have made. As i leave DED and combat sites out of my menu, same for Ladar, Ladar combat and Gravs, focusing mainly on Rads and Mags, i sometimes have the same feeling: there are less.

I mean its luck if you find something or not. In common i find more in the pirate regions, i prefer Stain over all. It is a bit more dangerous there, because many players are there. But you will find more sites there. I am not sure how all these development of a system is impacting the respawn of sites, but my very personal experience is, that sites spawn faster in pirate regions than in sov regions.

So it is a balancing issue:

- SOV regions have less sites over all, but also less players, and less danger for you.
- Pirate regions have more sites because of faster respawn, but also more players, which means more danger for you.

Since explorers have to travel a lot they are also more experienced in avoiding to be trapped in a blob. But you can never be absolutely sure to get not trapped. Most of those selfnamed pirates simply sitting with a horde of logged out accounts waiting on the character selection screen and start logging in as soon as you come in and are trapped in a warp disruption bubble. Then they start swarming with 5 or more ships and drones to make you visible and take you out. There is no skill behind at all, just numbers.

An explorer colleague uses a methode how those NEVER get any loot from him when shot, but it is his technique, so he shall post it if he likes to, i am not going to reveal that, also i am not using that technique, i have my own techniques to avoid supporting them with my items :)

Derath Ellecon
University of Caille
Gallente Federation
#196 - 2012-09-20 16:21:39 UTC
So I had a scanning question for all you Ishtar fans.

I was playing with the exact fit from the OP on the test server earlier this week. I actually found a radar in syndicate space. But when i tried to scan it down, I could not get past about 60% of a lock. This was with 8 probes out.

Granted on the test server I only had access to a Core probe launcher 2 and core scanner probes (no sisters gear).

My skills are astrometrics 5 and the rest at 4.

Thing is even at all 5 + sisters gear, it doesnt seem like it would be enough to actually get a lock?

So for you solo pilots, how are you doing it and what skills/ implants are you using.

Obviously if you have a scan alt, or a separate ship to scan in, I don't need to know that. I'm really interested in those using their main in the ishtar scanning.
Teo Deo
Financial Funding For Bear
#197 - 2012-09-20 22:59:58 UTC
Quote:
I was playing with the exact fit from the OP on the test server earlier this week. I actually found a radar in syndicate space. But when i tried to scan it down, I could not get past about 60% of a lock. This was with 8 probes out.



I also am unable to probe out the weakest radars. I can get up into the 75% range, but no closer using 7 probes and with similar skills. I just go on to the next system and don't give them another thought. All other signals can be probed - so I'm happy with that.
Hav0cide
The Graduates
The Initiative.
#198 - 2012-09-20 23:07:26 UTC
I like this guide a lot. Does anyone know how to contact the OP, as the character cant be found. Anyone know if they still play or if they have another name?

The Sadistic Clowns - Recruiting new players who want to learn PVP/PVE/Exploration. Join our channel - 'Clowns recruits'

Mnemosyne Gloob
#199 - 2012-09-22 07:09:24 UTC
Derath Ellecon wrote:
Thing is even at all 5 + sisters gear, it doesnt seem like it would be enough to actually get a lock?

So for you solo pilots, how are you doing it and what skills/ implants are you using.


Instead of focusing on skills or gear i think it's much better to talk probe strength. Aim for around 80 and you will be able to lock all sigs (but just barely for those lowest band signatures).

Now in case of that ishtar - if you don't want to use scanning rigs, you'll have to have sisters launcher, sisters probes, 5 in rangefinding and the 10% implant to achieve this.
DrunkenNinja
Macabre Votum
Northern Coalition.
#200 - 2012-12-14 05:08:19 UTC  |  Edited by: DrunkenNinja
So is this still possible with the AI targeting readjustments? (The AI attacks drones now).