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Self-destructing in combat

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#1 - 2011-10-10 22:01:48 UTC  |  Edited by: FloppieTheBanjoClown
edited now that I've thought this and some comments below through some more:

With the great news about the infamous Logoffski maneuver becoming a thing of the past, I'd like to propose a sister change to how things behave when a ship self-destructs while it has aggression. Using the same aggression checks that can be used to determine whether a ship should be able to disappear on logoff, it should be possible to prevent someone from denying their enemies a kill they earned.


  • When a ship is set to self-destruct, the capacitor is drained, its modules are all offlined and its resistances are set to 0. This creates a tangible down-side to setting self-destruct while being attacked.
  • If the ship successfully self-destructs, its drop rate is reduced by 50%, meaning modules and cargo would have a 25% chance of surviving. So there's still an advantage to doing it if you can pull it off.
  • A killmail will ALWAYS be generated, with the self-destructing ship inflicting damage to itself as needed to finish it off.


Option: insurance payments could be reduced or removed entirely for self-destructing. This might be limited to doing so while there is an aggression timer on the ship.

Founding member of the Belligerent Undesirables movement.

Lucius Arcturus
University of Caille
Gallente Federation
#2 - 2011-10-10 22:46:50 UTC
Aren't killmails already granted if a ship takes a certain level of damage before it's self-destructed/abandoned?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2011-10-10 22:54:10 UTC
Lucius Arcturus wrote:
Aren't killmails already granted if a ship takes a certain level of damage before it's self-destructed/abandoned?

I've seen ships self-destruct well into structure and not generate a killmail.

Founding member of the Belligerent Undesirables movement.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2011-10-10 23:39:12 UTC

In my mind, self destructing a ship should destroy all mods, drones, and cargo a ship has (essentially denying the spoils of war to the victors), while still generating a killmail.

In reality, its just a meta-gaming tactic that people use to spite their enemies.

Because of this mechanic, I've missed out on a quite a few capital killmails... (including a Rorqual and Archon this weekend), so I feel your pain...

However, I'd prefer CCP focus on other game tweaks.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-10-11 00:15:05 UTC
Gizznitt Malikite wrote:

In my mind, self destructing a ship should destroy all mods, drones, and cargo a ship has (essentially denying the spoils of war to the victors), while still generating a killmail.


Only if it carries the risk of being easier to kill during the destruction timer, perhaps with a better drop rate if it doesn't complete the self destruct.

Gizznitt Malikite wrote:

However, I'd prefer CCP focus on other game tweaks.


I'm mostly bringing this up now as the logoffski nerf is going to increase the use of self-destruct (I think) for the sole purpose of spiting enemies and that's something that needs to be removed. If nothing else, it is completely unrealistic: "we're being attacked! Quick! Blow up the ship before they do!"

Also, I forgot to include the idea of denying insurance payouts for self-destructed ships. Again, it's sort of a mix-and-match affair, not every idea is needed to make this better.

Founding member of the Belligerent Undesirables movement.

Goose99
#6 - 2011-10-11 03:16:58 UTC
U mad bro?Lol

Not supported, and KM should be removed.Cool
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#7 - 2011-10-11 03:56:43 UTC
simple solution
remove kill mails.
no killmails
no ZOMG HE DENIED ME KILLMAIL BAN HIM OR FIX IT

he died, you can loot his ship THAT is what matters, not the "such and such killed such and such in a blob"
Martinez
Deep Core Mining Inc.
Caldari State
#8 - 2011-10-11 05:55:01 UTC
+1
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#9 - 2011-10-11 20:26:01 UTC
erm no.

i guessing prople do this to you all the time. if u want to get the KM from a ship that is self destructing then bring more firepower.
dont wine about it needing a fix on the forums.

FYI killmails are for EPEEN only, and if you constantly need to prove that you have one that you probably wanna try a different MMO
the loot is where its at bro

NOT SUPOPTED
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2011-10-11 20:48:31 UTC
I'd go for the removal of killmails as well. I think we can agree that's very unlikely, given the broad use of killboards.

As the game is right now, killmails are part of how in-game success is determined. So long as they are available as something people can track, they should be accurate.

Founding member of the Belligerent Undesirables movement.

Rina Asanari
CitadeI
#11 - 2011-10-12 07:12:06 UTC  |  Edited by: Rina Asanari
Even in real life warfare self destruction is a viable option to remove the possibility of war material falling into enemy hands. So I think blowing up one's own ship in the face of inevitable ship loss should remain a possible outcome as well. If the enemies are too slow to bring down a ship in the alotted time, they aren't entitled to the spoils.

So, I think...

  • Self destruct should reduce the probability of modules surviving even further
  • Maybe even taking a "klingon-esque" approach to the situation: If we need to blow up ourselves, do it with a bang that is painful to everyone nearby as well (those who know good ol' VGAPlanets might recognize what I'm thinking about...)


I don't care about killmails. Never read them, never post any. Though what I do care is that when I lose my ship, others shouldn't get anything from it.


And yes, before you ask: When I'm doing missions in Highsec, I'm not above blowing up my own wrecks as soon as a ninja salvager shows himself. If I can't loot them, nobody else should be able to.
Tallian Saotome
Nuclear Arms Exchange Inc.
#12 - 2011-10-12 07:52:06 UTC  |  Edited by: Tallian Saotome
KM whoring ruins this game. Logi are crippled by it(the need to km whore to prove you were in a fight save people!) and it leads people into ******** concepts like the idea that a self destructed ship somehow isn't a loss for your enemy.

By being a KM whore, you are losing fights that you would have won if you had stood back and said 'Yeah, they are DEAD!' because they are getting your tears over them losing a expensive ship.

While the isk war is important, its led people into forgetting that the winner of a fight is he who achieve his objectives, even if he lost 3 times the isk worth of ships. You get tiny alliances claiming they won because the alliance could only field a fleet with less than a single of the aggressors ships, but managed to get 1 lucky kill.

No, no killmails for self destructing. Please, no more killmails at all.

Bring sanity back to how the victor of a fight is decided, and quit penalizing the force multipliers who don't actually shoot anyone while they make the difference between victory and loss.

PS. Can we have a new reporting category for fundamentally ******** OPs, so as to have the posts removed instead of having to write up a wall of text refuting them? Roll

Inappropriate signature removed, CCP Phantom.

Baron Holbach
The Northerners
Pandemic Horde
#13 - 2011-10-25 09:13:17 UTC  |  Edited by: Baron Holbach
Dark Drifter wrote:
i guessing prople do this to you all the time. if u want to get the KM from a ship that is self destructing then bring more firepower.
dont wine about it needing a fix on the forums.


atm self destruct is one of the big enemy's of smaller gangs (like one's i fly usually) as even when you managed to tackle a capital - they can always self-destuct, last 2 months or so i think i'm seeing like 10+ capitals to go this way both in low sec and 0.0(last one was chimera last night in syndicate)....
and about this take more firepower issue.... lets take avg carrier 1.3m hp - so if you avg roaming ship is making like 400dps, you need like 30 of those to kill it with 2 minute - and sry 30 is already quite a big gang.... or you can make it capital online and then everyone wines that *NERF CAPITALS*

also one of the bad things atm more is - that usually in fight with lot of messages displayed all the time (guns/drones damage, scrambler messages etc... its quite often that self destruct messages will even not be notified before ship will actually self destruct - so even when ccp desired that they like self destruct as sucks and they will go fot it - they should add some kind of red timer to overview or something if there is ship(s) in grid who have self destruct timers online!

FloppieTheBanjoClown wrote:
I'm mostly bringing this up now as the logoffski nerf is going to increase the use of self-destruct (I think) for the sole purpose of spiting enemies and that's something that needs to be removed. If nothing else, it is completely unrealistic: "we're being attacked! Quick! Blow up the ship before they do!"


its only a question of time before some super-cap fleet is beginning self destructed as they are losing fight and all doomed and no hope to save them-self with log-off - so they will make only thing they can to hit back and self destruct and deny km with enemy!

but well - i hope this happens fast and generate a lot of wine so ccp will hopefully do something

Gizznitt Malikite wrote:
Because of this mechanic, I've missed out on a quite a few capital killmails... (including a Rorqual and Archon this weekend), so I feel your pain...


i understand you 100% this was nice bait (frig fleet) and then nice escalation (half the gallente low sec was there i think and you actually managed to kill one of the anchors before this was self destructing) what should give you as reward some nice capital km - however as last alternative for you enemy they can always self destruct and so deny your your reward as you was better today - maybe next time this is other way around and in the end there is large number of un-happy players!

also this archon who self destruct was piloted by my (alt) - so i know what i'm talking (and until in-game why not to use it as weapon of last resort), but there is very few things in eve what would make my more happy than removing of self destruct as way to deny km!
De'Veldrin
Republic University
Minmatar Republic
#14 - 2011-10-25 13:33:29 UTC
Nothing irritates me more than people who get cake and then ***** about the color of the icing.

You killed the ship (even if they decided to blow themselves up, you know you did it). Yet you're bitching because you didn't get the electrons to hang on your wall of e-peen.

So is your goal really to kill ships, or is it to earn bragging rights?
If it's the former, congratulations, you've accomplished your goal.
If it's the latter, then either bring the DPS to get the job done or pick targets you can actually kill before they self-destruct.

Though I have to admit, it's funny seeing the "hardcore PvPers" being the butt hurt whiners for a change.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Ya Huei
Imperial Collective
#15 - 2011-10-25 14:00:03 UTC
Killmails exist and should be accurate.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2011-10-25 21:19:20 UTC
De'Veldrin wrote:
Nothing irritates me more than people who get cake and then ***** about the color of the icing.

You killed the ship (even if they decided to blow themselves up, you know you did it). Yet you're bitching because you didn't get the electrons to hang on your wall of e-peen.

So is your goal really to kill ships, or is it to earn bragging rights?
If it's the former, congratulations, you've accomplished your goal.
If it's the latter, then either bring the DPS to get the job done or pick targets you can actually kill before they self-destruct.


CCP Manifest said this:

"Killmails are great. They serve as reminders of good fights (or dubious mistakes). They let you measure losses inflicted on your enemy in cold hard ISK. They also demonstrate some interesting choices in ship fitting, or cargo-movement attempts. If you're so inclined, they provide a way to track your kill/death ratio, and measure it against your peers. I especially like the ones where a pod gets squished. But I’ve always felt that those pod-mails were missing a certain... something.

"In the forthcoming Winter expansion, we’re adding a much-requested piece of additional information to capsule killmails: They will now list the fitted implants of the unfortunate victim."

Not only does CCP endorse the use of killmails, they are putting more information on them to better reflect damage done. My proposal has the same result in that kills can't be "hidden" by the victim self destructing.

Quote:
Though I have to admit, it's funny seeing the "hardcore PvPers" being the butt hurt whiners for a change.


It's more than butthurt or e-peen. Damage done is often a goal in a war, or a win condition in a merc contract. The inability to prove you've dealt damage is a problem.

Founding member of the Belligerent Undesirables movement.

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#17 - 2011-10-25 21:25:25 UTC
if you are trying to prove stuff for merc contracts then i would like to point you in the direction of your logs, they have all the proof you need.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2011-10-25 21:27:51 UTC
Dark Drifter wrote:
if you are trying to prove stuff for merc contracts then i would like to point you in the direction of your logs, they have all the proof you need.


Logs can be faked. API-verified killmails can't (that I'm aware of).

Founding member of the Belligerent Undesirables movement.

Baron Holbach
The Northerners
Pandemic Horde
#19 - 2011-10-26 07:30:10 UTC
Dark Drifter wrote:
merc contracts


unless you contract pl (and they will probably just make it capital online), then its not very probable that self destruct is issue to you - as only ships in game that can get use of this is capitals as is not hard to kill sub-capital with too minute
Tallian Saotome
Nuclear Arms Exchange Inc.
#20 - 2011-10-26 08:02:41 UTC
Gotta say, in war we don't measure our wins by isk ratio, but by who keeps coming for fights.

not like anyone is real low on isk Roll

Inappropriate signature removed, CCP Phantom.

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