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Why is the beginning of the game so easy?

First post
Author
Pak Narhoo
Splinter Foundation
#21 - 2012-07-21 17:46:41 UTC
Hey, at least they got rid of the perpetual motion unit. Shocked
Gosh that had me struggling when i started.....
Russell Casey
Doomheim
#22 - 2012-07-21 21:41:28 UTC  |  Edited by: Russell Casey
Tanaka Sekigahara wrote:
Russell Casey wrote:
It would be better for new players if CCP's tutorials taught people how to use D-scan/set up the overview/using local/flagging mechanics/make safespots and instaundocks then just giving new players ships.


Those are tactics, not game mechanics.Tutorials are for teaching game mechanics.


Uh-huh. Roll

D-scan is a game mechanic. Bookmarks a game mechanic. Everybody's favorite insta-intel tool is a mechanic. Being able to warp 500km from an undock point is a mechanic.

Orbiting at optimal range is a tactic and the tutorials teach that. Left-clicking in space to go in a certain direction is a tactic and the tutorials teach that, too, albeit they don't make things like transversal and angle as clear as they should be. P

Anyone can figure out how to make money and navigate in this game without tutorials/free ships, it's the pvp aspect that's hard to learn unless another player shows/tells you how to do it.
Tokaj Sunshine
Causa Ignota
#23 - 2012-07-21 21:53:15 UTC
Russell Casey wrote:
Tanaka Sekigahara wrote:
Russell Casey wrote:
It would be better for new players if CCP's tutorials taught people how to use D-scan/set up the overview/using local/flagging mechanics/make safespots and instaundocks then just giving new players ships.


Those are tactics, not game mechanics.Tutorials are for teaching game mechanics.


Uh-huh. Roll

D-scan is a game mechanic. Bookmarks a game mechanic. Everybody's favorite insta-intel tool is a mechanic. Being able to warp 500km from an undock point is a mechanic.

Orbiting at optimal range is a tactic and the tutorials teach that. Left-clicking in space to go in a certain direction is a tactic and the tutorials teach that, too, albeit they don't make things like transversal and angle as clear as they should be. P

Anyone can figure out how to make money and navigate in this game without tutorials/free ships, it's the pvp aspect that's hard to learn unless another player shows/tells you how to do it.

Uh, no. You have it completely backwards.

Clicking on the Undock button? A game mechanic. You cannot do anything without knowing how to undock.

Setting up instaundocks and safespot bookmarks? A tactic. You can survive for quite a while without knowing about or needing such things.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#24 - 2012-07-21 22:03:19 UTC
because real noobs are really noobish..

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Marconus Orion
Imperial Academy
Amarr Empire
#25 - 2012-07-21 22:25:26 UTC  |  Edited by: Marconus Orion
I'm actually thinking about rolling a trial alt just to go through the tutorial and see what it is like. Not done it in since I did it with my very first account. Hopefully I can provide some feedback so for actual new players, they are better prepared for things to come and less likely to give up on the game before the trial is up.
George Whitebread
Viziam
Amarr Empire
#26 - 2012-07-21 22:31:33 UTC
Quote:
Why is the beginning of the game so easy?


It's interesting you would make a thread with this heading considering EVE being known to having the steepest learning curve of all MMOs out there.

I don't know how much you play with your alt, but I am still in my starter corp and I keep hearing from newbies in the corp chat all the time that this game is overwhelming and hard.

"I say what I like, and I like what I bloody well say" - George Whitebread

Lyron-Baktos
The Scope
Gallente Federation
#27 - 2012-07-21 22:50:07 UTC
Ugliot wrote:
Having just tried a new alt, i wonder about the tutorial set up of the game. It seems EVE could gain a lot of richness in terms of experiences if the very beginning was as difficult as the rest of the game; but instead, we get handed free ships and skill books and LOTS of money. Of course you don't need to utilize those beginning agents, but with them sitting in front of you it feels a bit idiotic to just ignore all that.

Why doesn't the training consist solely of "civilian" ships and modules, which would be useless for anyone except beginners and would not need any additional skills to operate.... there is not even a hint of any struggle in starting a new character here at the moment. Does this really need to be the case in order to draw in more new people? Seems like EVE people play because they enjoy challenges...(and ganking)

Could there be an option to start "hardcore' characters? Starting with only a rookie ship and a civilian miner somewhere in low-sec? New beginning characters having political affiliations with one of the small groups like Intaki Syndicate or Khanid? For such a difficult start there would need to be a 'carrot' as well, not sure what that could be.

Just wondering. Any comments would be welcome.


lol, starting over with a new alt when you know how to play the game is easy. You forgot what it's like to start playing the game with no experience
Large Collidable Object
morons.
#28 - 2012-07-21 22:59:12 UTC  |  Edited by: Large Collidable Object
Marconus Orion wrote:
I'm actually thinking about rolling a trial alt just to go through the tutorial and see what it is like. Not done it in since I did it with my very first account. Hopefully I can provide some feedback so for actual real players, they are better prepared for things to come and less likely to give up on the game before the trial is up.



The problem is that you probably have years of experience and thus - thanks to Long-term potentiation - you do a lot of things merely utilizing your spinal chord whilst a noob struggles to find it in eve's clunky interface.


I did a few tutorial missions when I started my most recent account, and of course they were extremely easy, so I quit after a few since the rewards weren't worth it even for a poor player such as me.

It gives really new players a little kickstart - that's all.

I can understand the OP however - regardless of todays games constantly aiming at tickling peoples nucleus accumbens and force-feeding them victory, some people need a challenge to actually get satisfaction - I guess todays gamers are however spoiled brats in that regard.

Recently got fallout new vegas ultimate on steam - started on hardcore mode, quit because it was boringly easy - downloaded jsawyers mod started on very hard and suddenly, it's fun. Day Z has great gameplay too.

I can undestand CCP making the game easier and easier for noobs in order to retain new subscribers, but I just hope they keep it more 'hardcore' oriented instead of selling out to todays whiny-instant gratification players.

Eve (amongst other things) is a refuge-MMO for old gamers like me (playing computer games for over 30 years) who still like the possibility to lose - would be a shame if it would lose that unique aspect.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Cpt Roghie
Chemical Invasion Co.
#29 - 2012-07-21 23:14:51 UTC
Here's what they should do to welcome new players; Make them go through all the tutorial agents and then after they've done the last one they get promted to do a special one for concord for awesome standing boosts, they are given a ship which you can't build, sell, move or do anything with. When you undock with said ship it will be on auto pilot. Upon activating the ship it will scoop everything you own into the hangar then undock and start its way towards Jita. At a random system along the way concord will then spawn and nuke the **** out of your ship. At 1% Hull they will open a chat and write a pre-fixed text saying "HAHA U ARE DEAD, NO BIG SUPRISE." Then make your screen act like a Disco back in the 80s upon blowing up your ship and play the theme song "You raise me up" over and over again til you hit ALT + F4. But then it's too late and the song will then start playing out of your speakers, your notepad will open and it will type: WELCOME TO EVE. WHERE DYING AND BEING TROLLED TO **** IS THE MOST ENJOYABLE WAY OF PLAYING. NOW ANSWER THIS 1 MINUTE LONG SURVEY ON YOUR EXPERIENCE SO FAR. Was it 1) ****. or 2) SUPER GALACTIC AWESOME.


Or they could just do it the way it is now...

This could be fun.

Karuk Erengar
#30 - 2012-07-21 23:59:08 UTC
Large Collidable Object wrote:

Recently got fallout new vegas ultimate on steam - started on hardcore mode, quit because it was boringly easy - downloaded jsawyers mod started on very hard and suddenly, it's fun. Day Z has great gameplay too.


Liked just for that.

To OP, it's all knowledge like others have said. When I started my first trial account, I was lost and didn't know what to do. Once starting this account (a few trials and months later), I found it to be too vague information wise and found most information the tutorials give common sense.
Johan Civire
Caldari Provisions
Caldari State
#31 - 2012-07-22 00:38:31 UTC
Its not easy my brother have problems with the tut LOL but again no its not easy its just to make things explane better at start nothing more nothing less. For you for me and for every that play eve more the half year know what to do and think this is easy stop complaining stop the QQ /closed this threat.
Bree Okanata
Perkone
Caldari State
#32 - 2012-07-22 00:58:35 UTC
Togg Bott wrote:
the reason you find it easy is that you are a (hopefully) exprienced player making a alt.

compleatly new players do not have that critical knowledge that allows for fast and correct responses/actions.


This. I remember when I first did the tutorial, I had the constant look of confusion on my face. I invited my friend to join EVE as well, and he is confused as well. It's only easy because you know exactly what you are doing.
Jett0
Ministry of War
Amarr Empire
#33 - 2012-07-22 00:58:47 UTC
KIller Wabbit wrote:
CCP Greyscale wrote:
Don't worry - according to our metrics, the beginning of the game is already plenty difficult for new players Smile


I took 2 new alts through the new user training so I could understand what brand new recruits should know.. Yep, it's tough - because the training has all sorts of bugs in it! Books given out of order, wrong instructions according to the type of ship flown, etc, etc, etc

CCP has the same problem the OP does - being too damn familiar with the game. CCP - have a bring your kid/relative/virgin EVE friend to work day! Have them sit down with you and start a new character - one at each racial type please. Then keep your damn mouth shut!!! Let them peck/hunt/struggle through so you can actually see the bugs and difficulties.





You should check out SiSi.

If they take the new ideas and apply them to the career agents as well, it'll be damn near perfect.

Occasionally plays sober

Karkaroph
Imperial Academy
Amarr Empire
#34 - 2012-07-22 01:19:42 UTC
Ugliot wrote:
Why is the beginning of the game so easy?



Karkaroph is not sure he understands the question.

In nine years he never made it past the second tutorial.




Your obvious skill defeats him.
He bows.

[i]I have seen so much of it, that truly I know nothing of it, except that it embaces me.

I, Karkaroph.[/i]

Togg Bott
Sebiestor Tribe
Minmatar Republic
#35 - 2012-07-22 04:41:20 UTC
KIller Wabbit wrote:
CCP Greyscale wrote:
Don't worry - according to our metrics, the beginning of the game is already plenty difficult for new players Smile


CCP has the same problem the OP does - being too damn familiar with the game. CCP - have a bring your kid/relative/virgin EVE friend to work day! Have them sit down with you and start a new character - one at each racial type please. Then keep your damn mouth shut!!! Let them peck/hunt/struggle through so you can actually see the bugs and difficulties.






THIS^^ is a better idea than 99.9% of the others... CCP DO THIS.
Chainsaw Plankton
FaDoyToy
#36 - 2012-07-22 06:23:18 UTC
CCP Greyscale wrote:
Don't worry - according to our metrics, the beginning of the game is already plenty difficult for new players Smile


heh a while back I started a new character and wanted to check out the NPE and tbh I thought it was rather easy. tbh it deserved to be a bit easier than when I went through it the first time (although I suppose a friend gave me 500k to grease the wheels a wee bit) then again I suppose I did figure out how to run the blockade in a bantam so I must not have sucked that much!

@ChainsawPlankto on twitter

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