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FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#101 - 2012-07-20 19:20:46 UTC  |  Edited by: Salpun
Maz3r Rakum wrote:
http://www.eveonline.com/inferno/the-rebalancing-initiative/

According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available.

They should be on next week the 3rd patch was only bug fixes and there as not been one today.

Minor indicates that the new frig will not be ready but until we see the patches over the next week there is no way to know

Just like the rumers that there will be French, Spanish, and Italian localizations on the next build.Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Maz3r Rakum
The Scope
Gallente Federation
#102 - 2012-07-20 19:23:02 UTC
Salpun wrote:
Maz3r Rakum wrote:
http://www.eveonline.com/inferno/the-rebalancing-initiative/

According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available.

They should be on next week the 3rd patch was only bug fixes and there as not been one today


Thanks for the update. And as much as I love ganking hulks, they probably need a slight buff. But 75% of the hulks i've ganked have completely empty midslots, so it is hard to feel that bad for them. Pirate

It will be interesting to see the inbound changes.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#103 - 2012-07-20 20:11:55 UTC
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Anton Abo
State War Academy
Caldari State
#104 - 2012-07-20 20:32:59 UTC  |  Edited by: Anton Abo
Salpun wrote:
Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action.

Yes I have.

Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste.

But if you have anything else in your cargo, it won't be saved in the fitting. Sad

I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet.

It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ?

edit : damn you beat me ; too long to type Big smile
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#105 - 2012-07-20 20:37:35 UTC
Anton Abo wrote:
Salpun wrote:
Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action.

Yes I have.

Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste.

But if you have anything else in your cargo, it won't be saved in the fitting. Sad

I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet.

It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ?

edit : damn you beat me ; too long to type Big smile

lol great feed back now we just need to give more examples of what people want to use this for so we can see if we can get a cargo section added to the fittings

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Maz3r Rakum
The Scope
Gallente Federation
#106 - 2012-07-20 20:58:30 UTC
Most of my pvp ships are fitted with exotic dancers. I'd love to be able to save these in my fits. Pirate
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#107 - 2012-07-20 21:00:25 UTC
Maz3r Rakum wrote:
Most of my pvp ships are fitted with exotic dancers. I'd love to be able to save these in my fits. Pirate

tried no luckWhat?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

BeanBagKing
The Order of Atlas
#108 - 2012-07-20 23:37:35 UTC
Salpun wrote:
Anton Abo wrote:
Salpun wrote:
Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action.

Yes I have.

Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste.

But if you have anything else in your cargo, it won't be saved in the fitting. Sad

I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet.

It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ?

edit : damn you beat me ; too long to type Big smile

lol great feed back now we just need to give more examples of what people want to use this for so we can see if we can get a cargo section added to the fittings

Great example is my carrier and dread. Both have extra fittings in the cargohold in case I need to refit at another carrier during an op. Pretty much anything and everything you can think of is on this list for these two ships. Extra armor/shield mods, cap rechargers/capacitor power relays for jumping, cloaking device, smartbombs, neuts, extra fuel, etc etc etc. Finding all these mods and fitting them is a pain in the !@# (thankfully I don't welp carriers and dreads... that often).

Pretty please expand this to corp hangers (where I keep most of my mods anyway), and fuel bays (it would be great to reload my dread with the correct amount of fuel and stront without looking).

I can't think of any subcap examples right off hand, but I'm sure they exist, for probably the same reason.
CCP Punkturis
C C P
C C P Alliance
#109 - 2012-07-21 20:59:39 UTC
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#110 - 2012-07-21 21:01:21 UTC  |  Edited by: Salpun
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges

I know but people still will ask for the option lol

Thanks for the reply

Any other news you want to pass on to us playersTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Punkturis
C C P
C C P Alliance
#111 - 2012-07-21 21:26:44 UTC
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges

I know but people still will ask for the option lol

Thanks for the reply

Any other news you want to pass on to us playersTwisted


I know! you guys always just ask for more!!! Blink

I'm still on vacation so there's nothing new Cool

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Renan Ruivo
Forcas armadas
Brave Collective
#112 - 2012-07-21 21:43:59 UTC  |  Edited by: Renan Ruivo
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges

I know but people still will ask for the option lol

Thanks for the reply

Any other news you want to pass on to us playersTwisted


I know! you guys always just ask for more!!! Blink

I'm still on vacation so there's nothing new Cool


Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans.

My mouse's left button says "Thank you!".

The world is a community of idiots doing a series of things until it explodes and we all die.

CCP Punkturis
C C P
C C P Alliance
#113 - 2012-07-21 21:50:22 UTC
Renan Ruivo wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges

I know but people still will ask for the option lol

Thanks for the reply

Any other news you want to pass on to us playersTwisted


I know! you guys always just ask for more!!! Blink

I'm still on vacation so there's nothing new Cool


Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans.

My mouse's left button says "Thank you!".


I don't have anything to do with inventory, I was making some changes to saved fittings.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Aryth
University of Caille
Gallente Federation
#114 - 2012-07-21 22:01:12 UTC
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges


This is very limiting. Can you expand it to include fuel (ozone/stront) as well as Rigs? This is critical so that we can put rigs in cargo. This saves the player expense until they are 100% ready to use the ship, aka, sold through a contract, prefitted minus rigs that are in hold.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

CCP Punkturis
C C P
C C P Alliance
#115 - 2012-07-21 22:09:30 UTC
Aryth wrote:
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges


This is very limiting. Can you expand it to include fuel (ozone/stront) as well as Rigs? This is critical so that we can put rigs in cargo. This saves the player expense until they are 100% ready to use the ship, aka, sold through a contract, prefitted minus rigs that are in hold.


rigs now get fitted on the ship as well

I listed all the changes I did on the first page of this thread Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

BeanBagKing
The Order of Atlas
#116 - 2012-07-21 23:19:47 UTC
CCP Punkturis wrote:
Salpun wrote:
Did some testing:

Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be addedTwisted



Cap boosters and charges, and crystals do save.


we don't want to save everything in cargo, just ammo/charges


I really hope this gets changed and everything gets saved (see my reasons above, it would save cap pilots a hellava headache)
Renan Ruivo
Forcas armadas
Brave Collective
#117 - 2012-07-21 23:41:32 UTC
CCP Punkturis wrote:
Renan Ruivo wrote:
Any news on a way for us salvagers/looters to open all the dozens of cans sitting 1000m from us without having to manually click and open each and every one of them? Something like click and drag on the overview screen (or click on item at the top of the list, hold shift and click on item at the bottom to select all of them) and then click open to open all cargo cans.

My mouse's left button says "Thank you!".


I don't have anything to do with inventory, I was making some changes to saved fittings.


Oh. I thought that this change was related to the user interface. Since you were the creator of the great "loot all" button, i thought that this would be another step in that same project.

The world is a community of idiots doing a series of things until it explodes and we all die.

Anton Abo
State War Academy
Caldari State
#118 - 2012-07-21 23:58:14 UTC  |  Edited by: Anton Abo
CCP Punkturis wrote:
I know! you guys always just ask for more!!! Blink

I'm still on vacation so there's nothing new Cool

Well we are giving feedback in the feedback threadSmile

Changes are awesome already, we're just saying they could be even more !




Shouldn't you be on the beach or something instead of answering your never-satisfied players' questions ? Cool
Aryth
University of Caille
Gallente Federation
#119 - 2012-07-22 13:12:21 UTC
Just adding this here. These changes own and make this whole process easier. We of course just want our cake and eating it too :)

But if you could add saving rigs/ozone/probes to cargo too, that would be amazing and much appreciated. So you would have an option, cargo or fitted. Most people would like fitted, but there are cases where you need them in cargo so the person doesn't take the ISK hit until at "usage' location.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Noriko Mai
#120 - 2012-07-22 22:43:08 UTC
Missions doesn't expire. Is this normal on SiSi?

"Meh.." - Albert Einstein