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Changes are Coming. High, Low and Null will be Mixing More

Author
Bootleg Jack
ACME Mineral and Gas
#21 - 2012-07-21 16:59:57 UTC
Strike Severasse wrote:
Bootleg Jack wrote:
Strike Severasse wrote:
...
So the problem is how to make high sec types want to go into low and null sec right?...


Nope, dead wrong, as we learned in UO, drawing PvE players into a PvP zone is not the answer, it is a good way to kill off a game though.

The way to populate a PvP zone is to make the PvP not suck, then the millions of PvPers world wide will sign up.

Right now the game is setup to feed new PvPers as fodder to existing players.

As long as CCP squanders it's new customer base this way long term subs will not increase.




DEAD Right Cool
Same end result, make PvP viable to all.. AND make null more accessible... get ppl wanting to jump into null more more more..

And the game is about more then just PVP.. Else you'd all be playing Call o Duty


Look, it is so simple maybe even you can understand it.

1. Because of the suck ass quality of other FiS games EvE, even though it is a PvP game ("Everyone Versus Everyone"), ended up having the best FiS PvE.

2. The bears, they don't PvP, if you want to lure them to null as fodder you can do that, EA tried that with champion scrolls which hosed PvP, to get bears to PvP you have to either reduce risk or increase reward.

3. If you reduce risk you end up with bear v bear PvP like WoW.

4. If you increase reward the bears will come for the reward and go right back to high with it, just like champion scrolls in UO.

It is a fools errand to look at those bears as potential PvPers.

I'm an American, English is my second language...

Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#22 - 2012-07-21 17:00:35 UTC
Strike Severasse wrote:


*snip*

How to Get HighSec types into Low and Null (aka lower sec) ?? What's stops them? How can it be fixed?
CCP has already started to nurf high sec rewards. CCP is starting down the path and it's about time! I've got friends lining up for a more mixed up game play. It's not going to be halo vs ponies anymore.

*snip*



Personally, in my case, it's a matter of training. I wish to train up more combat skills before I jump into low/null sec. And secondly, a matter of training for my corporation. We have quite a few new members and we're bringing them up to speed. But training does take time.

So in the meantime, we mine ore and ice in high sec, work the PI angle as well and basically shoot the bull in corp chat. We'll move to lowsec when we're damn good and ready and not a moment before nor at the behest of folks who think we should do it right friggin' now.

And to be honest, I don't give a rat's rear end about Dust. I don't play console games, I've always thought PC's offered superior control. And I definitely don't like associating with foul mouthed 12 year-olds, which is another reason I'm not a console gamer. If Dust fails, I honestly could care less, so long as Eve continues to function.
Ptraci
3 R Corporation
#23 - 2012-07-21 17:01:56 UTC
Dave stark wrote:
low sec is the most pointless area of the game from a miners perspective; it offers nothing.



But from a miner's perspective, EVE offers very little anyway.

High sec - poor ore choice, suicide gankers.
Low sec - poor ore choice, pirates
Nullsec - to mine you have to give up 20+M bounty wallet ticks from doing havens, have to deal with cloaky campers and enemy gangs/fleets, plus you have refinery losses or station taxes, and THEN factor in losing a hauler once in a while if you ship your ore out. Not as profitable as (mining hours/cycle time * m3 * ore price) would let you believe.
Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#24 - 2012-07-21 17:03:26 UTC
Dave stark wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of)


One of our corp officers has a frigate (forget the type) with four warp core stabilizers installed and a cloak. He calls it his BPO runner. :)
Plaude Pollard
Aliastra
Gallente Federation
#25 - 2012-07-21 17:04:06 UTC
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?

I've heard about that. It's called ECM.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Ursula Thrace
Dreamland Augmented Consortium
#26 - 2012-07-21 17:05:44 UTC
Strike Severasse wrote:
Those in low and null sec are already there doing what CCP wants you to do


and here i was playing the game the way i wanted to - how stupid of me. then, pray tell, why was high sec even created? please step down from your throne before you answer.
Sun Win
#27 - 2012-07-21 17:16:23 UTC
stoicfaux wrote:
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability.


Yes, if only there was some way (Faction War) for people to have (Faction War) a reason to fight in (Faction War) low sec. It's a real shame that there is (Faction War) nothing for people to do in (Faction War) low sec. It's really too bad (Faction War) there is no motivator or mechanism (Faction War) for people to take control of systems in low sec. What sucks the most is you can't have a homestead. If only you could set up a safe place in low sec to call your own, perhaps on a moon.

Roll
Virgil Travis
Non Constructive Self Management
#28 - 2012-07-21 17:30:30 UTC
Din Chao wrote:
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

These are opinions.

Stopped reading here.


Me too, not facts, not substantiated by any evidence, just opinions pure and simple.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Strike Severasse
#29 - 2012-07-21 17:49:53 UTC
Ahhhhh American is your first language, so first nation native I hope, or another euro immigrant?

K to DF it for you... In your mothers tongue...

Evolve or die.. Into the sunset as all complacent nations do. (Eden being a nation in game of course, never meaning the us of a would ever be complacent... Lol )

See I think progression is good for a game same as for a country. Evolve, include and all have a better chance to prosper.. And enjoy the fun.

High sec is the 99% maybe ? To funny



.

Strike Severasse
#30 - 2012-07-21 17:50:56 UTC
Virgil Travis wrote:
Din Chao wrote:
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

These are opinions.

Stopped reading here.


Me too, not facts, not substantiated by any evidence, just opinions pure and simple.


I agree with your opinion as well.

Just so happens more agree with mine

.

Strike Severasse
#31 - 2012-07-21 17:52:28 UTC
Sun Win wrote:
stoicfaux wrote:
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability.


Yes, if only there was some way (Faction War) for people to have (Faction War) a reason to fight in (Faction War) low sec. It's a real shame that there is (Faction War) nothing for people to do in (Faction War) low sec. It's really too bad (Faction War) there is no motivator or mechanism (Faction War) for people to take control of systems in low sec. What sucks the most is you can't have a homestead. If only you could set up a safe place in low sec to call your own, perhaps on a moon.

Roll


Thank you and YES

I had hoped FW would integrate. I still think CCP can adjust it.

Thanks for the positiv and yes true

.

Dave stark
#32 - 2012-07-21 18:25:28 UTC  |  Edited by: Dave Stark
Ptraci wrote:
Dave stark wrote:
low sec is the most pointless area of the game from a miners perspective; it offers nothing.



But from a miner's perspective, EVE offers very little anyway.

High sec - poor ore choice, suicide gankers.
Low sec - poor ore choice, pirates
Nullsec - to mine you have to give up 20+M bounty wallet ticks from doing havens, have to deal with cloaky campers and enemy gangs/fleets, plus you have refinery losses or station taxes, and THEN factor in losing a hauler once in a while if you ship your ore out. Not as profitable as (mining hours/cycle time * m3 * ore price) would let you believe.


who cares about the choice of ore. you mine what gives the most isk/hr, sell what you don't need and buy what you do need. mining the minerals you need is stupid, mine for isk/hr always. and with scordite being the 3rd most lucrative ore in the game high sec mining ain't so bad, especially when you consider mercoxit is one of the ores ranked above scordite.

low sec just doesn't offer any additional isk/hour and simply puts you in harms way. that's the real issue. more risk, more logistics problems and for what? the exact same isk/hour as high sec. you're giving up concord and easy access to market hubs for 0 gain.

nullsec mining dosn't mean you *have* to give up 20m bounty ticks; if you can't make 20m bounty ticks you're not giving them up.
what refinery losses? even at a 40% station i get lossless refinery. factor in losing a hauler? are you bad at eve? if your blockade runner gets caught then you're an absolute mong for not reading intel channels and jumping in to red systems. when i was in nullsec it was costing me exactly 3.75k isk/unit of mineral i shipped to jita. 3.75 isk on minerals ranging from 900 isk-7k isk... broker fees and taxes were costing me more than the logistics of moving it to high sec.
also in null sec you're more likely to have access to fleet bonuses which means A) you get bonuses, or B) the char you use to give yourself bonuses can be mining making you more isk.
another note to add is grav sites are so much safer; if some one wants to get the drop on you then they have to scan you down, by which time you can be in warp to the safe pos/station/safe spot/whatever.

if you want to mine there's no doubt that null is the place to be, with high sec really not being that far behind. low sec however is just poor due to the fact that low sec ores yield less isk/hour than high sec ores and you have the innate risks of being in low sec.
nomlet
Caldari Provisions
Caldari State
#33 - 2012-07-21 18:31:05 UTC
I've been in null. It’s boring. The corporations are full of politics and narcissist. I get enough of that at work.
ashley Eoner
#34 - 2012-07-21 21:09:10 UTC
nomlet wrote:
I've been in null. It’s boring. The corporations are full of politics and narcissist. I get enough of that at work.

See that's my problem right there. Nullsec quickly turns into another job.. I don't play a game because I want another job..
Mr Epeen
It's All About Me
#35 - 2012-07-21 21:23:31 UTC
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.


I fully agree and I'm content in the knowledge that there are plenty of people in both.

Dust is a success \O/

Mr Epeen Cool
Richard Desturned
Royal Amarr Institute
Amarr Empire
#36 - 2012-07-21 21:29:17 UTC
Bunnie Hop wrote:
Just another nonsensical thread trying to force high sec players into low sec, its not going to happen, get over it. They can nerf high sec all they want, it will just cause most high-seccers to play other games. Unless you enjoy playing the game in a part of space where the risk of being blown up is non-zero. But thats just one bunnies opinion.


fixed that for you

npc alts have no opinions worth consideration

Russell Casey
Doomheim
#37 - 2012-07-21 21:51:44 UTC  |  Edited by: Russell Casey
According to what's out so far in various magazines and blogs, highsec will be fighting NPC bots (appropriate enough). Lowsec will be about faction warfare (hence the revamp), and nullsec will be where the actual grunts fighting for sov will happen (renters finally have someone they can look down on).
Russell Casey
Doomheim
#38 - 2012-07-21 21:55:27 UTC
Dave stark wrote:


in short the risk vs reward factor for low sec mining is terrible. most dangerous, and least rewarding. why would you mine there?


No suicide ganking there?
Dave stark
#39 - 2012-07-21 22:02:11 UTC
Russell Casey wrote:
Dave stark wrote:


in short the risk vs reward factor for low sec mining is terrible. most dangerous, and least rewarding. why would you mine there?


No suicide ganking there?


no, just people ganking you without losing a ship. hence it's even more dangerous.
Katalci
Kismesis
#40 - 2012-07-21 22:03:01 UTC
Strike Severasse wrote:

4 Sec Status
This is the simplest fix, let low standing fight low standing in low sec without a sec hit. This makes more fun for all while giving low standing ppl access to high sec markets. More PVP and easier to make and spend ISPs.

100% of the rest of your post is 100% dumb as a doorstop, but I agree with this. Security status penalties put off newer players from getting into. PvP, since they don't know how to operate in 0.0 and often can't risk having their source of income, usually in highsec, cut off.

That said, there should still be a way to go -10.0 for the flashyred-showy aspect of it. Podding would be a good way to do this.