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Problem with super nerf - super caps are committed for 23 hours and die if the subcap fleet welps

Author
Adunh Slavy
#41 - 2011-10-10 20:35:28 UTC
they should be allowed to dock.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Barakkus
#42 - 2011-10-10 20:36:06 UTC
Draculina Alucardi wrote:
3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)



...
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Shocked
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http://youtu.be/yytbDZrw1jc

Malcanis
Vanishing Point.
The Initiative.
#43 - 2011-10-10 20:38:43 UTC
Vaffel Junior wrote:
Thanks for bringing moms back to what it was...... totaly useless

Is it time for us older players to leave EVE now ?



Yeah 8 digit EHP and 10k DPS is "useless". Your opinion is noted, soft, strong, and thoroughly absorbent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chronix Beebelbrox
#44 - 2011-10-10 20:50:13 UTC  |  Edited by: Chronix Beebelbrox
double post: delete me!
Chronix Beebelbrox
#45 - 2011-10-10 20:52:44 UTC
Dorian Wylde wrote:
xxxak wrote:
This nerf = Lose Subcap battle, lose all supers on the field.

So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.

.



I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy.

They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE.

Herzog Wolfhammer wrote:


An aircraft carrier can no longer be as tough as an entire navy fleet?






Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves.


Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."
Rico Minali
Federal Navy Academy
Gallente Federation
#46 - 2011-10-10 20:53:32 UTC
OP blows just as much here too.

Trust me, I almost know what I'm doing.

Tippia
Sunshine and Lollipops
#47 - 2011-10-10 20:55:05 UTC
Chronix Beebelbrox wrote:
Dorian Wylde wrote:
Herzog Wolfhammer wrote:
An aircraft carrier can no longer be as tough as an entire navy fleet?
Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves.
Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."
…for a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life too… they really work.
Joe Skellington
Sarz'na Khumatari
#48 - 2011-10-10 20:55:29 UTC
I think the changes coming is just SUPER!

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Tear Miner
Doomheim
#49 - 2011-10-10 20:57:38 UTC
xxxak wrote:
This nerf = Lose Subcap battle, lose all supers on the field.

So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.

Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.

Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.


Nulli Secunda have a SC fleet worth dropping? Whaaaa?
Dorian Wylde
Imperial Academy
Amarr Empire
#50 - 2011-10-10 20:57:59 UTC
Chronix Beebelbrox wrote:
while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."


I never said it did. Nice try though.
Malcanis
Vanishing Point.
The Initiative.
#51 - 2011-10-10 21:01:45 UTC
Tear Miner wrote:
xxxak wrote:
This nerf = Lose Subcap battle, lose all supers on the field.

So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.

Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.

Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.


Nulli Secunda have a SC fleet worth dropping? Whaaaa?


They are the terror of Blood Raiders everywhere.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#52 - 2011-10-10 21:03:24 UTC
Tear Miner wrote:
Nulli Secunda have a SC fleet worth dropping? Whaaaa?
Maybe SC as in Strategic Cruiser? P
Jada Maroo
Native Freshfood
Minmatar Republic
#53 - 2011-10-10 21:14:34 UTC
I predict many more battles happening right before DT.
VIT0 C0RLE0NE
Imperial Shipment
Amarr Empire
#54 - 2011-10-10 21:15:26 UTC
First of all, If you jump your fleet or any ship into a fight or through a gate you should be ready to lose that ship. There should be no get out of jail free cards for being an idiot or being less prepared than the enemy. That is what logging off is, a get out of being killed cause you are an idiot card. I think ccp did not go far enough. The rule should be if you log off you have a 30 sec timer that starts, and if you get aggression in that 30 sec, the 15 min timer should start. This idea that you should be able to log off and get away is dumb. It allows people to not scout themselves or the enemy fleet and allows them to get out of a bad situation with no consequences. This is probably the stupidest thing about eve...this idea that you shouldnt lose your ship when you make a mistake.
Ranger64511
The Scope
Gallente Federation
#55 - 2011-10-10 21:20:02 UTC
VIT0 C0RLE0NE wrote:
First of all, If you jump your fleet or any ship into a fight or through a gate you should be ready to lose that ship. There should be no get out of jail free cards for being an idiot or being less prepared than the enemy. That is what logging off is, a get out of being killed cause you are an idiot card. I think ccp did not go far enough. The rule should be if you log off you have a 30 sec timer that starts, and if you get aggression in that 30 sec, the 15 min timer should start. This idea that you should be able to log off and get away is dumb. It allows people to not scout themselves or the enemy fleet and allows them to get out of a bad situation with no consequences. This is probably the stupidest thing about eve...this idea that you shouldnt lose your ship when you make a mistake.



^^^

Agree especially when I get a JF and it pulls that **** off pisses me off

This is my gate. There are many others like it, but this one is mine. My gate is my best friend. It is my life. I must master it as I must master my life. Without me, my gate is useless. Without my gate, I am useless.

Grimpak
Aliastra
Gallente Federation
#56 - 2011-10-10 21:21:59 UTC
Tippia wrote:
Chronix Beebelbrox wrote:
Dorian Wylde wrote:
Herzog Wolfhammer wrote:
An aircraft carrier can no longer be as tough as an entire navy fleet?
Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves.
Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."
…for a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life too… they really work.


I just read about it. And I LOL'ed hard.Lol

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ladie Harlot
Viziam
Amarr Empire
#57 - 2011-10-10 21:23:22 UTC
xxxak wrote:
No way a sane super pilot will commit now

Literally no downside to this.

The artist formerly known as Ladie Scarlet.

Obsidian Hawk
RONA Midgard Academy
#58 - 2011-10-10 21:26:11 UTC
so 0.0 people are now complaining that they have to use tactics now?


Here lets break down tactics for the 0.0 people shall we?

Titan bridges in support fleet of recons and battleships to start jamming the enemy fleet.

Carriers and dreads jump in and start pounding the crap out of the enemy capitals.

Finally moms and titans jump in to make quick work of all those pesky triage carriers and the supers take down other supers.

The nerf is just going to make super cap pilots rely on their alliance for help now rather than wheee i have 25 fighter bombers and can kill anything.


Now if you all excuse me i have to go refit a moros and thanatos for battle with target painters.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Sheynan
Lighting the blight
#59 - 2011-10-10 21:29:34 UTC
WINTER IS COMING



Smile
Feligast
Brutor Tribe
Minmatar Republic
#60 - 2011-10-10 21:31:16 UTC
Nurdra wrote:
Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?

So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :)


how about... jump out to a safe system? Stop logging off with hostiles in system?

As my esteemed brother says.. I see no downside.