These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Wormholes and PoS's

Author
Miss Everest
Science and Trade Institute
Caldari State
#1 - 2012-07-21 05:16:58 UTC  |  Edited by: Miss Everest
I will get alot of flak for these comments and trolling. I know this and expect it.

I believe that the roles of Wormholes to players and CCP is greatly looked down upon (most of you will be thinking 'well duh') when it shouldn't be.

Alot of you will be thinking that you make alot of money in wormholes and is no reason to change it. Well I say you are wrong. Yes you can make some money but that is the same anywhere in eve. You can make some money but in Wormholes like null there is alot of risk. In null you can see people that enter your system and hide in a station and or more likely pull in a huge fleet using the gate or a jump gate or even a cyno. Or you can use a jump clone to run away or bring in a super carrier or titan. Hell you own the system so again you can just stay in your station and laugh at the people while you work on orders to send to low or high sec.

In the wormhole you can do none of this.

If you 'find' another person either from them showing up and shooting you or seeing them on Dscan because the wormhole they entered was close or seeing their probes on dscan. When this happens the first thing you do regardless of what was happening is "Run back to the PoS". You could have a fleet of 30 people (which is a decent size for a wormhole) and still be mostly hiding in your PoS. Because when they cloak you cant find them. You cant even see who they are if they are cloaked. You basically have to quickly find their hole and find out who they are which can be a trap or do everything you can to close the hole asap. And worst of all is Anomalies spawn very very slowly as well as no rare drops or even rare spawns or bounties.

I am not wanting a major overhaul. Or even much power in wormholes. All I ask is for a semi sovereignty of sorts. At least a way to drop a "outpost" which is similar to a station but smaller. This would be very nice so people have a place to actually go! That is unless PoS's are actually turned into these things so we can dock into them and actually repackage things and access all the PoS items instead of going to each one or getting stuck in-between the modules when you warp in.

If you do the separate outpost thing then maybe a way to stabilize a wormhole temporarily lets say 24 hours using fuel maybe even fuel from a moon we can finally use. with a cooldown of 12 hours.

Example: You stabilize a WH leading into a null for the purpose of hauling things in or out or attacking. Because it is stabilized it now registers on anyone who turns on their scanner ie looking for anomalies. So they can warp to it and potentially attack you. you see this attack so you turn it off. Well you still have to wait a few hours till it actually goes down. So the enemy can bring in more ships even carriers.

The bright side to this I hope would be the ability to put up defenses and or allow us to build super carrier (NO TITANS) in wormholes! Really there is no real reason why we shouldn't be able to build them other then people crying that its to powerful. Well if you can temporarily stabilize a hole to allow a lot of ships in or out then it should even out.

This should also give the ability to then have some fun with DUST players when it goes active.

If nothing else please at the very very least allow us to use jump clones!! and or ice fields. Seriously this makes no sense at all! One because if you die in a wormhole you pop up in a station so why cant the reverse happen. Sorry to say but logic fails to make sense of this. Also ice fields exist everywhere in the universe its just how it works if anything make them very small. You can also make it random too. You might claim that this would make WH people self sufficient well I call BS because you could easily make it where its a "weak" ice or small ice fields where it might feed a PoS or two maybe three but spawns slowly or let it be equal but spawn slower (saying this hurts because WH spawns are so painfully slow) and allow us to have that as our "rare drop".

I know I will get alot of you yelling at me so, ok flame away.
Gypsio III
State War Academy
Caldari State
#2 - 2012-07-21 14:43:02 UTC
"Dear devs, please turn WHs into carebear paradise. Yours whiningly, a carebear."
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#3 - 2012-07-21 15:31:20 UTC
Oh god please no.

As for outposts I reccomend you hold off till the POS overhaul and see what happens then.
Miss Everest
Science and Trade Institute
Caldari State
#4 - 2012-07-23 05:50:54 UTC
Are you going to say more then that? Maybe give me some details as to what I said is wrong? I know the POS reduex will solve most issues. But for everything else tell me what you think rather then just saying:

""Dear devs, please turn WHs into carebear paradise. Yours whiningly, a carebear." " which I never asked for, if anything I was hoping for a easier way to attack wormholes and to give them more use.

or "Oh god please no. " yes that's very descriptive. Give me more details.

Tchulen
Trumpets and Bookmarks
#5 - 2012-07-23 05:57:54 UTC
Wormholes are currently one of the only balanced things in the game. They work. Why change it?

Considering how much of the rest of the game needs balancing and adding to I sincerely hope you're ignored (as it appears you are being).

If you're having problems with WHs head back to high sec until you've worked it out. I've been living in WHs for over a year now and they're the best thing in the game for small corps/alliances.

Miss Everest
Science and Trade Institute
Caldari State
#6 - 2012-07-23 06:03:46 UTC  |  Edited by: Miss Everest
Tchulen wrote:
Wormholes are currently one of the only balanced things in the game. They work. Why change it?

Considering how much of the rest of the game needs balancing and adding to I sincerely hope you're ignored (as it appears you are being).

If you're having problems with WHs head back to high sec until you've worked it out. I've been living in WHs for over a year now and they're the best thing in the game for small corps/alliances.





Well seeing as your the first to actually respond. Thank you. I disagree with you on being balanced. But I do agree with you for being good for small corps/alliances. But they still dont make much sense on the small features such as why no ice and why cant I use a jump clone. That and the POS issue are my biggest problems I would like looked at. Again I am fine with no ice fields really I just want some kind of explanation as to why there is no ice in systems when astrologically ice is everywhere at least in some form.

Just to confirm so I am not bashed... more. I am not asking for major changes in fact when the POS thing is redone that would most likely fix 75% of my issues.

I would like some more constructive criticism rather then just being told "no".
Tchulen
Trumpets and Bookmarks
#7 - 2012-07-23 06:36:21 UTC  |  Edited by: Tchulen
What's unbalanced about wormholes? Who is the unbalance biassed towards and how?

EDIT - If memory serves, the reason there's no ice in WHs is that they weren't originally meant to be permanent residences. Ice was intentionally left out so people would have to remain connected to K-space. As I said, I've been living in WHs and have had no problem with ICE but then I prepared by making more than 12 months of POS fuel before I moved in. I also nip out for a day or two to mine ice, make more fuel and head back in. I've never found it to be a problem. Yes, it's not right where I am but nothing in EvE is easy. Making POS fuel is one of the easier things and transporting it isn't a problem so I really don't see the need for it to be in WHs. I'd like it if it was but it's not traumatic that it isn't.
Miss Everest
Science and Trade Institute
Caldari State
#8 - 2012-07-23 06:51:14 UTC
Tchulen wrote:
What's unbalanced about wormholes? Who is the unbalance biassed towards and how?

EDIT - If memory serves, the reason there's no ice in WHs is that they weren't originally meant to be permanent residences. Ice was intentionally left out so people would have to remain connected to K-space. As I said, I've been living in WHs and have had no problem with ICE but then I prepared by making more than 12 months of POS fuel before I moved in. I also nip out for a day or two to mine ice, make more fuel and head back in. I've never found it to be a problem. Yes, it's not right where I am but nothing in EvE is easy. Making POS fuel is one of the easier things and transporting it isn't a problem so I really don't see the need for it to be in WHs. I'd like it if it was but it's not traumatic that it isn't.



I understand and accept you response. I have heard this before but I have also heard of a CCP response going some thing like "Oh we were wondering how long it would take for you to figure it out." for then the first POS was put up in a WH. As in they may say they didn't want people in there but then make a comment like that. Sadly I can not find the exact post to quite from.

As I said before I am fine with no ice in WH's although I would like something special in them. And if you want to say sleepers are that something special then don't respond.

It also does not make sense why you cant have a semblance of sovereignty. Again not asking for much in that matter. I don't want to put up a Station. I don't want to put up any structures that influence the system. I don't want titans. I wouldn't mind super carriers but I understand that being powerful. What I want is Jump Clones and something to make Wormholes unique. since again people in Nullsec get their rare spawns and rare drops and owning systems and all that good stuff. Again I don't want to be equal to Nullsec because I know it takes a lot to run one. I just want something similar like a step or two down from it. It could be a training ground for corps and alliances to take a Nullsec. But as it is it seems more like a ending point in Eve. There is little to do when your in a WH. I get so bored I don't log in but maybe once a week to see if anything actually spawned and or when a alliance/corp mate mention hostiles, which is very very common.

There are just some things that unnerve me about wormholes and residing in them.

Again I believe the POS reduex should solve many of this issues.
Tchulen
Trumpets and Bookmarks
#9 - 2012-07-23 07:35:43 UTC
The reason you can't have sov is because WH's aren't "owned" space. There are none of the sov based things in WHs so no point in adding Sov as it would give you nothing. Also, I remember reading somewhere that CCP aren't intending to add sov to WHs although I can't find the reference.

There are no outposts purely because WHs are meant to be transitory exploration based areas and outposts don't conform to that paradigm.

As for nothing special about WHs, you're clearly doing it wrong. The fact that you can only make tech III cruisers out of materials garnered within WHs is special enough. Tech III ships are arguably the best ships in the game for a lot of things so saying you want something special from WHs and ignoring tech III materials is somewhat ludicrous.

If you're simply waiting for things to spawn in your WH you're doing it wrong. This is the precise reason why they're not supposed to be lived in (the fact they are lived in is because people like me have worked out how to do it rather than complaining on the forums that it can't be done). To actually live in a WH you shouldn't be aiming to farm your WH but the WHs that are temporarily connected to it. These rotate and can be forced to rotate so you can generally, with a bit of effort, get yourself one that has loads of anoms and sites.

As for jump clones, simply put.... no. There is a very good reason that jump clones aren't allowed. If they were allowed a resident corp could have one person active in a WH but jump clones and ships for all the rest of their corp. If their WH pos got attacked there would be no logistics necessary to immediately field a defence fleet. This completely removes one of the best parts of WHs from solo and small corps, namely that the playing field in WHs is much more even for solo and small corps. For massive corps/alliances there is a logistical nightmare for them to field serious fleets into a WH. WHat you're asking is to remove that.

As I previously said, WHs are well balanced. They're currently the end game exploration and small corp content. Your requested changes would unbalance this.
Honsou Blackblade
Brutor Tribe
Minmatar Republic
#10 - 2012-07-23 09:21:58 UTC
I don't normally reply to these posts. I normally just read them and laugh at the terribly pathetic and whiny ideas.

However... I live in a wormhole with a small wormhole alliance.
Wormholes are a haven for solo and small gang PVP. Even our BIGGEST fights we have ever had in wormholes haven't been more than about 20 vs 20 pilots (with rare exceptions usually involving POS bashes or allies batphoning us).

Nullsec vs Wormhole space:
I tried nullsec. I joined a nullsec corp for about 2 days before I realized how much I hated it. Super caps, hot drops, constantly camped systems, pathetic paranoid carebears in their ratting systems... One neutral in local 10 jumps out makes people dock up.

In wormhole space, no one knows if you are sitting cloaked watching them. No one knows hostiles are on grid until 10 cloaky T3s decloak 5k away and start melting your tank. Wormhole residents are never safe, and we know it.

In all honesty, that is how ALL 0.0 space should be (i.e., dangerous). As it stands now, most nullsec space (at least deep sov) is safer than highsec by a large margin.
You proposal is to basically make wormholes more like nullsec sov space. You want super carriers, you want stations, you want (almost) everything that makes sov space suck.
There is good reason supers aren't allowed in wormholes. You would never be able to kill one, and it would give the home force way too much power without any counter.
No jump clones for a similar reason, it just entirely defeats the entire purpose of how wormholes work. In wormhole fights (especially in hostile home territory), bubbles are extremely important for not just holding hostiles on grid and forcing capitals to warp in at the desired range, but for catching pods. Podding is extremely important because every hostile pilot you pod is one less pilot that can reship and come back into the fight.


I am not necessarily against adding something more to sleeper PVE, but they already have uniqueness in the components required to build T3s (gas and salvage). The other problem is that sleepers aren't aligned with any pirates or factions so there is no loot that they can really drop that fits. Might be kind of cool to add a rare deadspace Sleeper item or something, but it could only really apply to armour modules, laser modules, and missile modules (or something like that).



Anyways, your ideas basically sound like they come from a carebear who once lived in nullsec and wormholes but doesn't really know anything about either one and you are just complaining because it isn't easy to get rich.
So while most posts here will just tell you it's stupid, I will tell you it's stupid because it ruins everything we like about wormholes and we will oppose anything that takes that away from us.
Wormholes are the last stand of small gang PVP...
Goremageddon Box
Guerrilla Flotilla
#11 - 2012-07-23 11:50:37 UTC
more loot.
Miss Everest
Science and Trade Institute
Caldari State
#12 - 2012-07-23 12:18:55 UTC
Honsou Blackblade wrote:
I don't normally reply to these posts. I normally just read them and laugh at the terribly pathetic and whiny ideas.

However... I live in a wormhole with a small wormhole alliance.
Wormholes are a haven for solo and small gang PVP. Even our BIGGEST fights we have ever had in wormholes haven't been more than about 20 vs 20 pilots (with rare exceptions usually involving POS bashes or allies batphoning us).

Nullsec vs Wormhole space:
I tried nullsec. I joined a nullsec corp for about 2 days before I realized how much I hated it. Super caps, hot drops, constantly camped systems, pathetic paranoid carebears in their ratting systems... One neutral in local 10 jumps out makes people dock up.

In wormhole space, no one knows if you are sitting cloaked watching them. No one knows hostiles are on grid until 10 cloaky T3s decloak 5k away and start melting your tank. Wormhole residents are never safe, and we know it.

In all honesty, that is how ALL 0.0 space should be (i.e., dangerous). As it stands now, most nullsec space (at least deep sov) is safer than highsec by a large margin.
You proposal is to basically make wormholes more like nullsec sov space. You want super carriers, you want stations, you want (almost) everything that makes sov space suck.
There is good reason supers aren't allowed in wormholes. You would never be able to kill one, and it would give the home force way too much power without any counter.
No jump clones for a similar reason, it just entirely defeats the entire purpose of how wormholes work. In wormhole fights (especially in hostile home territory), bubbles are extremely important for not just holding hostiles on grid and forcing capitals to warp in at the desired range, but for catching pods. Podding is extremely important because every hostile pilot you pod is one less pilot that can reship and come back into the fight.


I am not necessarily against adding something more to sleeper PVE, but they already have uniqueness in the components required to build T3s (gas and salvage). The other problem is that sleepers aren't aligned with any pirates or factions so there is no loot that they can really drop that fits. Might be kind of cool to add a rare deadspace Sleeper item or something, but it could only really apply to armour modules, laser modules, and missile modules (or something like that).



Anyways, your ideas basically sound like they come from a carebear who once lived in nullsec and wormholes but doesn't really know anything about either one and you are just complaining because it isn't easy to get rich.
So while most posts here will just tell you it's stupid, I will tell you it's stupid because it ruins everything we like about wormholes and we will oppose anything that takes that away from us.
Wormholes are the last stand of small gang PVP...



Thank you for your feedback. And even after I started this thread I have to say you are right. What I was trying to say up top was possibly a stage2 to wormholes to make them easier to attack but also allow people to haul a lot of stuff out via a temporary stabilized wormhole.
I have actually been more paranoid in a wormhole then I have in nullsec. But you are right.

Although like you I would just like some kind of rare drops or something to offset some tedium...